why does dedicated server even matters when all the laggy killers can register their hit anyway?
Like seriously there is no difference between a laggy host back when we were using p2p vs a match with a 300ping laggy killer. At least we can lobby dodge in p2p and in dedicated server we can't.
They swing at the window half a sec after a fast vault and they still register their hit, they get delayed stun and whatever they intended to do is ######### choppy. In what universe a server based game is in favor of the laggy players???
I'm so tired of dogshit VPN player messing around in dedicated server.
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I have only had a couple games where dedicated servers were acting up. Other than that, dedicated servers have made things so much better.
Can you tell me one thing where the dedicated servers improved the game somewhat?
you can use vpn, you can force your connection to do something similar to the lagswitch, the only positive difference is to be able to ban the dcs but since it doesn't work well you can't give it as something positive
ermm why can't you dodge?
I think OP means that with P2P you can see the Ping to the Killer and dodge the Lobby when it is high or spikes. With Dedicated Servers you only see your own Ping, but having green Ping on Dedicated Servers does not mean anything when the Killer either has bad internet or is doing shady things.
I had alot of killers by now doing shady things(using vpns to make their ping higher and stuff similar to it) just to gain advantage. Pretty scuffed ngl