healthygameplay
healthygameplay
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- Username
- healthygameplay
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still not fixed in 4.1.2 as we all expected.(Along with flashlight that aint centered). With current pace, I bet there won't be a fix until the next new chapter.
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@snowflake102 said:
This part was in there patch notes and it says this. it says dont panic if you see this as its not a true indicator of a player’s skill and are no longer used for matchmaking.
The thing is they are clearly bad.
Yes red ranks are filled with lots of boosted players but imagine not even getting into that red rank(especially rank reset barely resets anything after 2020 patch) LOL
I've never seen anyone good at this game with purple or green ranks in the past thousands of hours.
I can also tell most of the people I matched up after the MMR is way worse than the pre-mmr boosted red ranks.
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Also I'm still keep getting rank 20s after 4king every single match.
I feel like my brain cells gonna melt if I keep getting matched up with those rank 20s, they are so bad.
The ######### is like 4king all the rank 20s(with greens and purples, but they are all expremely bad anyway) for 5 matches, then 2 or 3k on a really good red rank swf. After that red rank game I get kicked back to the matches with rank 20s LOL for 4 or 5 more games.
I just can't believe thay gathered the data pre-mmr, this is no where close to a bell shape.
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Averaging four and a half min in the killer queue just to match up with 2 rank 20s and 2 really bad purple ranks. 4k at 4 gen mark pretty boring indeed.
Pre MMR usually takes around 30sec for the killer queue on USE.
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https://www.youtube.com/watch?v=IvNFg20hIGQ
More examples in the video
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@kreeper124 said:
In SWF definitely. Solo queue it's not bad, but it's not great
why would anyone in SWF needs OoO, they are all gonna be on comms and know exactly where you are anyway