Moox
Moox
About
- Username
- Moox
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Comments
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@Sunbreaker7 said:
Currently there is no possibility to open a hatch with a key when downed. I don't really see a reason to this. If a survivor can muster the time and luck to make his way over a hatch with a key when downed, doesn't he deserve to escape? It's the killer's fault for slugging and he should have accounted the risk of the survivor carrying a key and escaping through a hatch, but currently this plays no part in the game at all.
I know that survivors have plenty of chances to escape, but I really don't see why killer should be rewarded by slugging players, when this could act as a risk for them to avoid slugging.
I assume it is so that survivors can not escape if the killer downs them right before they get to the hatch.
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I am fairly sure that the speed you can heal is limited at a 100% increase. (We'll Make It says "Cumulative healing bonuses cannot exceed 100%")
EDIT: Ok, so I did a dumb and did not notice that this was to make Self Care close to average healing speed...
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Can you specify whether you mean in general, for their cosmetics, to play as, or to play against?
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I only bring items in KYF and I almost always have the Ace In The Hole perk equipped when I am in a normal trial. I find it fun to have a little gamble while in game. Also, you forgot about maps.
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IKWYDLS ?
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It usually does not last over a minute once activated and it can be disabled beforehand so I would say it is fairly balanced. To be honest, I don't understand why people get so agitated if the perk is used... Some killers have the ability to instantly down survivors with their ability or add ons anyways.
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I am surprised so many people dislike the Hag...
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Is the top right one Yui?
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Oh, I didn't know my mouse was broken.
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@Delfador said:
The skin you get is not really important. I have 2 of these jackets and honestly I don't even know which one is original.
Old school leather jacket
In the shadow of death shirtThe original shirt is the Old School Leather Jacket btw.
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@MrDardon said:
So, I spent some time thinking what might be good ideas for some Perk changes. I have some huge lists on my laptop and I wanted to share some of the changes with you. You can also leave feedback on them changes.
Enjoy it.
Brutal Strenght: Change
- Breaking a pallet grants a Token.
- Every Token increases your breaking speed on pallets and generator's by 5 %.
- You can get up to a maximum of 6/7/8 Tokens.
Shadowborn: Rework
- Press the active ability button to activate Shadowborn.
While the Perk is active you gain following effects:
- Increased field of view by 15 °.
- Haste status effect (40 % increased movement speed, additional).
- Deactivates the ability to attack while the Perk is active.
To deactivate the Perk, press the active ability button again.
- Deactivating the Perk will stun you for 2.5 seconds.
Lightborn: Rework
- Blinding you with a flashlight will exhaust the Survivor.
- Afflicts the Exhaustion status effect for 12/16/20 seconds.
Stridor: Rework
- Hitting a Survivor will make them regurarly scream and reveal their location for 2/2.5/3 seconds.
- This effect can only be applied to one Survivor and can be applied again if the affected Survivor is healed or dead.
- Increases normal breathing sounds by 35 %.
Play with your Food: Buff
- You become obsessed with one Survivor.
- Every time you lose your Obsession, you'll gain a Token up to maximum of 3 Tokens.
- Every Token increases your movement speed by 3/4/5 % additional movement speed.
- Every second successful basic attack hit will consume one Token.
- Play with your Food has a cooldown of 5 seconds after getting 1 Token.
- You can only be obsessed with one Survivor at a time.
Hex: The third Seal: Change
- After putting at least 6/5/4 Survivors on a hook while the Totem is active, all Survivors will suffer from the Blindness Effect.
- This effect persists as long as the Hex Totem is active.
Overwhelming Presence: Rework
- Survivor's within your Terror Radius have a 70/75/80 % chance to be faced with random skill checks while doing any actions.
- This effect persists for 8 seconds after out of the Killer's Terror Radius.
Beast of Prey: Rework
- After putting at least 2 Survivors on a hook all other Survivors will suffer from the Exposed status Effect until you hit the next Survivor.
- Gain 80/90/100 % more Bloodpoints for actions in the Sacrifice category.
Knock Out: Buff
- Dying Survivors Auras are not revealed while standing outside of a 24/20/16 metre range.
- Applies the Blindness status effect to the dying Survivor until he enters the injured state.
Blood Warden: Buff
- As soon as the Exit gates are powered, Blood Warden becomes active.
- Any Survivor which is inside of the Exit area will be revealed with an Aura and will also be afflicted by the Exposed status effect for 30 seconds.
- Hooking a Survivor while at least 1 Exit Gate is opened will block the Exit for any Survivor for 40/50/60 seconds.
Hangman's Trick: Buff
- Hooks which are destroyed will respawn in 15 seconds.
- Gain a notification when someone is starting to sabotage your hooks.
- Traps destroyed by sabotage will automatically respawn in 45 seconds.
- Increases hook rescue time by 12/16/20 %
Bamboozle: Buff
- You vault windows 15 % faster.
- The entity will block the window for 12/14/16 seconds for any Survivor or until you vault the next window.
Spirit Fury: Buff
- After breaking 3 pallets, the next pallet you get stunned by will automatically break.
- Reduces pallet stun time by 5/7.5/10 %.
Mad Grit: Change
- While carrying a Survivor, missed attack cause no cooldown.
- Picking up a Survivor is 10/12.5/15 % faster.
- Hooking a Survivor is 15 % faster.
Corrupt Intervention: Buff
- At the start of the Trial, the 3 furthest generators located from your location will be blocked by the Entity for 80/100/120 seconds and the repair speed of any other generator is decreased by 20 % for 60 seconds.
- Survivor's cannot work on those blocked generators.
- Blocked generator will be highlighted with an white Aura.
Furtive Chase: Buff
- You become obsessed with one Survivor.
- Everytime you hook your Obsession, gain a Token up to maximum of 2/3/4 Tokens.
- Every Token decreases your Terror Radius by 3 metres.
- The Survivor who rescues your Obsession will become your new Obsession.
- You can only be obsessed with one Survivor at a time.
Cruel Limits: Buff
- Everytime a generator is completed, all vault locations will be blocked for 40/45/50 seconds for all Survivors within a 32 metre radius.
- Dropped pallets within that radius will automatically break.
Fan made Perks for Killers: (3)
Hold up: uncommon, uncommon, rare
- Hooking a Survivor grants a Token up to a maximum of 3 Tokens.
- Every Token increases your regression penalty on generator breaks by 6/7/8 %
- Kicking a generator will consume all Tokens.
I'll give up: uncommon, rare, very rare
- Chasing a Survivor for at least 40/35/30 seconds will apply the Undetectable status effect for 60 seconds.
- I'll give up has a cooldown for 30 seconds after losing the Undetectable status effect.
Destroyed Cohesion: rare, very rare, very rare
- 2 Survivor's will become Partners.
- If you put one of those partnered Survivors into the dying state while the other Survivor is within a 24/28/32 metre radius, the other Survivor will lose one health state also.
- Partners will have a coloured circle around their icons which everybody can see.
Fan made Perks for Survivors: (3)
Partners in Crime: uncommon, uncommon, rare
- 2 Survivors will become Partners.
- When your Partner rescues you from a hook, you'll receive the Endurance status effect for 20 seconds.
- When enduring the duration of the Endurance status effect without getting in a chase with the Killer, you will gain a Token.
- When having this Token you will heal your Partner 150/175/200 % faster.
- Healing your Partner will consume this Token.
- Partners will have a coloured circle around their icons which everybody can see.
Broken Partnership: uncommon, rare, very rare
- 2 Survivors will become Partners.
- You can not interact with your Partner.
- Both of you, if you are at least 60/55/50 metres away from each other you will get an 25 % increase in action speed except generator repairs.
- Partners will have a coloured circle around their icons which everybody can see.
Perception Disorder: rare, very rare, very rare
- You'll start the match with the Oblivious and Blindness status effect.
- Gain 50/75/100 % more Bloodpoints in any actions.
- Bloodpoints will be multiplied after the match has ended.
Enjoyed reading? I hope so. You can leave a comment with feedback. It's welcome, have a nice day random person.
"Man I blinded this killer so hard that I am exhausted..."
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Forgot this:
The Sickle is the primary weapon of the Wanderer. A makeshift sickle with a wooden grip for handling.
When he attacks, he grabs his sickle out of his holder, cocks it back to his left, and then swings right.
When hitting a survivor, he twirls the sickle in his fingertips and stores it away in his holder.
The Sickle has a longer lunge time, but it's lunge speed is decreased for the same range.
When destroying a pallet or generator he hits the object with the blunt side of the sickle multiple times, using his whole body force in each swing. He then spins the sickle in his hand and finally stores it in his holder.
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I hate mending but you aren't wrong .
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@TWiXT said:
Shhhh....* whispering *Stop trying to get more people to play Plague... we Plague mains know she's way better than most players believe, and we don't want her in the "nerf this killer" spotlight.
Sorry I forgot D:
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@Getya_Mad said:
Do you like being slugged? It's the same thing.
Are you saying being slugged for (20-60 secs) = being stunned for 3 seconds?
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@Rivyn said:
Most times you don't get to use Corrupt. And even if you manage it via an apple, the maps are so large that half the time is eaten just by crossing.
Second, endgame. This has been a personal annoyance for me. Good survivors cleanse only after all gens pop. That gives them all a free heal, and since you can't infect fast enough, and corrupt isn't an instadown, 9 times out of 10 that means they escape.
Is there a petition to shrink certain maps?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1009043#Comment_1009043
######### are you talking about. Plagues 1 hit down is based on the Survivors not cleansing.
Them cleansing is omega-huntress, but not a 1 hit down.
Now I think about it, there is Iridescent Head. But no Iridescent Vomit.
What now Behavior?
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@Blueberry said:
The lack of people playing Plague has less to do with how strong she is and more to do with the fact that she never gets to use her power all game so she's just walking around M1'ing. That isn't fun for most people. A killer that never gets to use their abilities is flawed in design.
The emblem system is also messed up for her so it's much more difficult to pip with her. Not uncommon to depip with a 4k on her.
I don't play the plague often so I wouldn't really know if she is exactly boring, but from my understanding of her she seems like a decent killer and maybe even better than Myers even if she doesn't use her Corrupt Purge or whatever its called. :p
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/1008792#Comment_1008792
Quick and quiet is S tier if you know what you are doing with it. No other perk in the game lets you escape chases, or juke at unsafe pallets; except iron will.
The problem with it is, if your team is weak, or the killer is facecamping, you will need something BT and deliverance to have any chance to save them.
Fixated is probably one of the best stealth perks in the game. You are in a chase, uninjured, and then break LOS and hit a spot where there's 3-4 directions you could have gone? Boom, you have vanished.
Rip Dance With Me
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@Bravo0413 said:
head on is becoming more useful and is almost considered a bullying perk, Q&Q has always been really good, UE has never been bad, fixated is gaining in popularity since players starting to understand how to use it better, dance with me is good as well and can be devastating with Q&Q.... about the only perk here that is remotely in the "much worse perks" category is ace in the hole (I've never used it) and 2 of these perks (monitor & abuse and play with your food) are killer perks and are actually quite good atm.
In the past 3-4 games I have not seen a survivor use a perk other than Unbreakable, Sprint Burst, BT, DS, Dead Hard, Adrenaline, Iron Will, Self Care, and Prove Thy Self. Its kinda ridiculous.
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@CLAUDETTEINABUSH said:
So,according to you,what is the definition of the word; toxic?
It could be something simple like, someone camps/sluggs/tunnels
It could be teabagging/flashlight clicking and endlessly looping.
In my case,toxic is the killer that chooses to camp with ebony Mori.
Just had a game,a trapper had Ebony and he was doing a basement build. It was on the Lery's, where your blood could be seen everywhere, so my iron will jukes didn't work out and got hooked in the basement. Then he trapped everything and stayed just barely outside of the basement,so nobody could hear his terror radius on the basement. I got saved, and then the trapper just downed me before I was able to leave the basement,and hooked the unhooker and another survivor he found. Then he slugged me and tried to find the other survivors. Someone kobbied,and proceeded to unhooked and revive me,after the trapper proceeds to kill us all and ebony mori us. Frustrating.
In survivor case,they use their emotes on me and teabag. Again tOxIc
How about you? What is your definition of toxicity? Let me know below.
I'm fine with anything unless they sandbag someone.
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I did not see Quentin on there and I am very disappointed.
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Did you just call jesus useless?
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Ahem, j o k e.
Also no I didn't forget Nea. This is a SURVIVOR tier list.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1007794#Comment_1007794
I actually forgot about the basic attack thing.
It needs the cooldown and the basic attack requirement removed like Infectious Fright got, then it will be solid.
That leaves it not as strong or reliable as Pop, but saves you kick time.
Also if you grab a survivor I don't think it activates. :/
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@Mister_Holdout said:
It depends on the match.
If I'm dealing with sweaty survivors on a garbage map, then getting stunned by Head On might tilt me somewhat.
I would never leave but I can see how getting stunned would be the final straw for some killers.
So you have to provide context. Is the killer already dealing with a game that is heavily stacked against them? That might explain why some killers disconnect.
The entire match the killer (clown) was not using his time efficiently, he constantly gave up on chases right after he started them and ignored survivors working on generators. This ended up in him only getting 2-3 hooks by the time the generators were complete. I wouldn't say my teammates were especially good at running the killer because after they got injured they would go down in the next couple of seconds. We were not gen rushing either, it took like 20 mins just for the gens to get done because 2 of them had to do side objectives or something for a quest. (I forgot what they are called.) Anyways, after the gens were done I went for a door. I got interrupted by the clown and got in a chase. Shortly after the chase had started, I made him lose sight of me and got in a locker. After he wandered around the loop I eventually stunned him so I would have extra time to get to the other exit gate and escape.
And poof... He left.
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@KuromiStarwind said:
If there's one thing I think we can all agree on in just about any game we play, it's that being stunned and not being able to move is generally not fun. Head On is simply an annoying perk that doesn't really have a counter and can give you a free stun, outside of baiting it out. Even then due to dedicated servers your killer hitbox can easily be hit or even if you swing at them when they're out of the locker, you still eat a stun because of dedicated servers, too, in the same way a grab doesn't always give you a grab and they get away. So no, I wouldn't really say it's always "easily avoided" and I wouldn't call it fun for anyone but a survivor, which is par for the course these days :)
Does the perk in general bother me? Not really at all, no. No one complains about head on when there's DH/DS/BT
I would say dedicated servers aren't really in anyone's favor, it just depends on the situation you are in. And there are still multiple ways to counter head on other than baiting. Waiting for crows, Iron Maiden, Enduring, add-ons that apply Exhaustion, etc. (I understand waiting for crows would be a waste of time but it still is technically a counter.) And all of that for a 3 second stun and being unable to use Exhaustion perks.
