If generator times cant be increased then.....

Why don't we improve the base movement speed of every killer and make the game inheritly faster for both sides?

Or what about reducing the amount of time survivors are able to be on hook for down from 2 mins to 1m 30

Comments

  • I think it would be cool if survivors were slower outside of chase.

  • @Waffleyumboy said:

    I think it would be cool if survivors were slower outside of chase.

    That'd be a neat idea but a killer could exploit this by proxy chasing

  • 3 things killers need:

    free Bamboozle

    free Spirit Fury + Enduring for every 2nd pallet

    free Devour Hope without Hex


    To be fair, here is what I would give to solo survivors:

    free Kindred

    free WGLF

    free DS

    To SWF:

    take away 1 hook stage. 2nd hook always instant death. Play careful.

  • @28_stabs said:

    3 things killers need:

    free Bamboozle

    free Spirit Fury + Enduring for every 2nd pallet

    free Devour Hope without Hex

    To be fair, here is what I would give to solo survivors:

    free Kindred

    free WGLF

    free DS

    To SWF:

    take away 1 hook stage. 2nd hook always instant death. Play careful.

    That's.... A little extreme. But if you gave them free perks you'd have to rework all of those perks mentioned

  • @Seltas0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010398#Comment_1010398

    That's.... A little extreme. But if you gave them free perks you'd have to rework all of those perks mentioned

    oh no, thats a lot of work.. :D

  • Free devour hope without a hex. That'd be borderline impossible to play against as your dammed if you don't rush the unhook but dammed if you do because the killer would adapt and tunnel

  • @28_stabs said:

    3 things killers need:

    free Bamboozle

    free Spirit Fury + Enduring for every 2nd pallet

    free Devour Hope without Hex

    To be fair, here is what I would give to solo survivors:

    free Kindred

    free WGLF

    free DS

    To SWF:

    take away 1 hook stage. 2nd hook always instant death. Play careful.

    Some of these are dope suggestions.

  • @28_stabs said:

    3 things killers need:

    free Bamboozle

    free Spirit Fury + Enduring for every 2nd pallet

    free Devour Hope without Hex

    To be fair, here is what I would give to solo survivors:

    free Kindred

    free WGLF

    free DS

    To SWF:

    take away 1 hook stage. 2nd hook always instant death. Play careful.

    Um. No.

  • @Waffleyumboy said:

    I think it would be cool if survivors were slower outside of chase.

    It's a good idea in theory, but in practice it would end up how Legion was at launch. Back when deep wounds would go down when not in a chase.

  • Why would we give every killer a speed boost?

    Some of them are already in a good place.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010391#Comment_1010391

    It's a good idea in theory, but in practice it would end up how Legion was at launch. Back when deep wounds would go down when not in a chase.

    Yea maybe just slower outside a certain radius of the killer? Like a fear mechanic maybe, just to make dbd make more sense. Obviously a survivor is going to run faster when their life is threatened.

  • @28_stabs said:

    3 things killers need:

    free Bamboozle

    free Spirit Fury + Enduring for every 2nd pallet

    free Devour Hope without Hex

    To be fair, here is what I would give to solo survivors:

    free Kindred

    free WGLF

    free DS

    To SWF:

    take away 1 hook stage. 2nd hook always instant death. Play careful.

    You are sarcastic i'm hoping

  • To be entirely fair, just rework the maps. Reduce the size, and reduce the amount of safe loops/pallets. Doing so would make chases (which is the fun part of the game), actually worth going for, and would push players (from both sides) to win on actual skill.

  • @28_stabs said:

    3 things killers need:

    free Bamboozle

    free Spirit Fury + Enduring for every 2nd pallet

    free Devour Hope without Hex

    To be fair, here is what I would give to solo survivors:

    free Kindred

    free WGLF

    free DS

    To SWF:

    take away 1 hook stage. 2nd hook always instant death. Play careful.

    Even Jeff Goldblum thought this was funny.

    https://www.youtube.com/watch?v=1r-fidFoaHM


  • @Seltas0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010423#Comment_1010423

    Free devour hope without a hex. That'd be borderline impossible to play against as your dammed if you don't rush the unhook but dammed if you do because the killer would adapt and tunnel

    Have you noticed how fast survivors can do generators when you take mori? If they are capable of escaping mori, then Devour Hope is ok. Then Mori could be a hex, btw. Now you'll support me, I know.. xD