ZoneDymo
ZoneDymo
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The devs kinda half-assed this update tbh.
Franklin's gets no extra love when it could previously completely remove a key from play, now it cant.
Streetwise's buff to toolboxes currently is completely meaningless.
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1165751#Comment_1165751
AFKing is a reportable offence, plus a potential system can be implemented to flag players who do so.
The harder it is for players to quit without using the "Leave Button", the better.
Well it becomes kinda hard to speak of AFKing being reportable when a player cant do anything on a hook, they just hang there, of course a person is not just going to sit there watching their person hang around with nothing to do.
Again, I want to make clear that I get the problem but the cure suggested seems worse.
I get that you want to go in with a mentality of "good, get those players banned, the game would better without them!" but I think you run the risk quickly of killing the game all together.
ITs the same for wanting an option for killers to give up on a match
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I get your frustration regarding it but think about this, what IF your suggestion goes through?
Ok yes its more annoying for the "wanting to leave" survivor becuase they cant just dip out and look for a new match BUT what will happen then is the same on the kiler side, you get hooked? ok fine bye, imma get some tea and alt tab out doing something else until the game is over, just AFK there after you are unhooked by a teammate.
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@Aven_Fallen said:
So doing Gens = Bullying? Cool.
Can we stop to use those words when the other side is simply playing the game in a normal way? Thank you.
Well serious question, do you enjoy it when you do 3 gens before anyone is downed and then get the other 2 shortly after while having DS, BT, Adren and an Exhaution perk ready?
I dont run the meta at all myself but when gens go to fast.... I mean that removes so much tension and that means the match is just boring.
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I dont at all, I think its funny and useful because they are wasting their time desperately trying to get attention
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@Cheers said:
Majority of the loops are killer sided to compensate. Personally the map is a better one for killers than survivors but can definitely be won by survivors if they play right.
I dont agree tbh, not to mention the walls you HAVE to break in the main building
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Every build I have is non-meta, meta is for the WEAK
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ez, just pressure yo
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again, I have to ask, what constitutes a win?
A relaxed game with 2 escapes and 2 hooks is better then a sweaty 4k
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On my Feng I run: Auto Didact - Aftercare - Reslience and Solidarity and its pretty fantastic
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if 95% of the perks are complete trash, chances are high you get trash perks more then the ones worth using.
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@yobuddd said:
Simple fix. SWF = KYF = no bloodpoints or pips.
Play in your group like normal, in a normal game with other normal players. Bring items, fine and dandy. Nothing changes in this regard. But if you want to actually progress in the game, by golly you’re gonna do it on your own!
Yeah sure, lets kill off the game entirely, that will solve everything...
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They said they were working on a system where you would have rank PER killer, so a new killer would be at rank idk 15 or so, so you have some room to play around and figure out how they work.
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@MissBehavingX said:
So, I just came across a killer who face camped me at the beginning of the game, when I messaged the killer he said he was doing it because I was being toxic. I got confused since I was literally on a gen and the game had just started. Turns out he made a list of the people that have tbagged him at the exit doors. Yes, he made a LIST of people tbagging at the doors. Not because they were toxic in game, not because they were tbaggin during a chase, or messing with him. Nope. He got salty cause survivors tbag at the doors.
I never tbag in game, ii have at the doors just cause at this point is tradition, not because I wanna "tilt" the killer, to me is more of a "byee" kinda thing.
Damn, this dude actually checks his list when joining a lobby :´D
"I never tbag in game, ii have at the doors just cause at this point is tradition, not because I wanna "tilt" the killer, to me is more of a "byee" kinda thing."
sounds to me you are trying to justify your actions here, meaning you probably know something is wrong
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1164486#Comment_1164486
As a chapter, when it was released it was successful af, same with oni. Lore and design, amazing. As for gameplay, c'mon, play an oni game and be mad afterwards 😏
but you are not linking things that are not linked, Oni could have been a caveman or a cyborg from the future and offer up the same gameplay.
Lore setting and gameplay of the new characters are not linked.
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@xenofon13 said:
@ZoneDymo Lol. And what about facecamp or hard proxy without a reason or because got looped for X gens? Give me your thoughts here...
Same to you as the one I reacted to above, I hope that you like me play both sides and are not some main.
This is not about us vs them and this is also not how a discussion about a subject works.
Like when you try to tell a child they did something that is not allowed and they go "YEAH BUT JOHN ALSO, YEAH BUT HE, ITS NOT ONLY ME" etc etc and while that is true, we are not talking about John here, we are talking about that child and their doing.
Here we are adressing one thing, im all for discussing potential fixes for facecamping or hard proxy as I have been on the receiving end of that many times as well and its not fun (although luckely as survivor you can just let yourself die and dip out). BUT if you want to discuss that you should make a new topic as that is a different discussion entirely and not what we are talking about here.
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1164520#Comment_1164520
And if the killer stays near the hook all hooks within 16 meters instantly break for 60 seconds...then we have a deal.
16 meters is pretty much nothing and slugging can still be done so yeah, I would have no issue with this.
The problem here is once again (in this case your) "Us vs Them" mindset, we all play the game and hopefully we all play both sides.
I understand staying in the exit area, it buys others time, but I think it would be more interesting for everyone involved if there was a certain risk with it that is currently lacking.
I personally also feel the exit gates should not be able to be 99'nd with on the otherside maybe a slight lengthening of the EGC.
Often its just a lot more fun when its harder, I know this is a concept seemingly lost on many players these days but trust me on it, tense situations is what makes games great.
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No problem with that, I mean...the devs wont do it but yeah no problem with it
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If survivors stay in the exit gate area the killer should have the ability to re-lock the gate using the lever making it so that the remaining survivors have to completely open it again and the survivors inside are forced out.
Simple mechanic that I think would make the game a lot better and more interesting
If survivors leave the match as soon as the killer arrives at the door, aka before he can flip the lever, the door remains open and you still bought the remaining survivors some time and the door remains open.
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@ClickyClicky said:
DS is fine as it is. Most killers don’t leave hooks and they’ll just try to tunnel one person out of the game as fast as possible.
Funny how when you play fair DS isn’t so much of an issue.
Honestly dude, as a survivor main you should know the scenarios in which its complete horsesht, you use it for that very reason.
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Buff: DS timer stops when you are being tunneled, its bullsht that you would be punished for being good at evading the killer.
Nerf: Once unhooked you are not allowed to do anything other then heal or being healed. Working on a gen, healing someone else, jumping in a locker, taking a protection hit for someone else, it all turns DS off.
DS is also turned off completely once the EGC has started.
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@tippy2k2 said:
I stopped using DS cause killers seemed to have wised up against it. They seem to realize if I was just unhooked and am trying to draw them to injured me instead of the person who unhooked me, they'll either ignore me or they'll slug me and come back in 60 seconds or so (hopefully I've been able to crawl away by then so I guess it kind of helped if I manage to not get found).
then you are not using it correctly:
Doors open, you take a hit for someone and go down, you get saved, you body block to the exit gate, killer downs you (cuz no choice), you either crawl out they get DS'ed, then end with a "gg ez".
Literally nothing a killer can do about that.
Also OP, pls send me to your servers because my experience is WAY different.
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ok 1, why do you think that? plague does not get that much love tbh.
Medusa would fit as a skin for Plague tbh, for the rest I mean, hey oyu are free to post some ideas in the "share your work" section.
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I like it way better now, its just much faster, feels less jarring when aiming (PC player)
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@Dead_by_David17 said:
https://forum.deadbydaylight.com/en/discussion/comment/1164024#Comment_1164024
It just pisses me off because I worked hard for both just to get nothing.
I feel you man, that sucks, I guess just report it and refrain from trying atm as its a bit of waste it seems :(
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It was nerfed so the devs dont have to worry about another perk being problematic for survivors, just make it so pointless nobody will run it and nobody will complain, gg ez.
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ok silly question but are you sure you were running his perks and ONLY his perks?
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@Peanits said:
That's just a bug fix, not a nerf. You're locked into the animation at that point, you can't cancel the hook and go for that other guy.
Real question, why put work into a perk that is so useless that nobody in their right mind will ever run it?
And dont even pretend it has value ever, NOBODY will run this, if they do its just to be contrarian and if they are actually worried about sabo'ing (which btw pretty much nver happens anyway...) you would just run Agitation...
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1163598#Comment_1163598
The thing is. EVERY (yes every) update my EAC breaks. Which means every time i download a major update i need to repair the game with steam. I know its the EAC file since its always the same size. Its kinda anoying but it worked .....till now. The thing is. I just noticed it only happens when playing survivor. Killer is fine. Just survivor is sometimes just kicking me out.
honestly same, I have to verify the files so often after an update, also, great news, a new update should come today!!!!
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so you verified the files, because that is kinda my problem, I would hit the technical support forum but I would imagine deleting everything easy anti cheat and then letting it redownload through verifying might fix itr.
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On the PC they are fine, they saloon gen seems bugged for me though
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You should be happy if people run that, that means 2 peopel are on a gen you can find and chase.
3 survivors all on different gens, that is an issue
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Because people gave up? that map is preeeeetty old now and when you complain every day all the time for an entire year and nothign happens...well you just give up on it ever being fixed.
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Idk, for me there is a pressure to progress, to just like...not touch a gen at all and mess around, it actually kinda stresses me out somehow.
I have had a lot of those yesterday though, just focussing hard on doing hte rift challenges, the one with protection hits...I never take those so now I have to not do gens at all, wait for someone to go down so im there to take a hit.
Its weird that in my killer games this is super common but when I do it I feel so disgustingly useless, though somehow those killer games end up with all 4 escaping so what do I know.
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alllllrighty then so this is a thread just complaining about people not reading or missing the point of certain threads/arguments?
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Im sorry what?
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Personally next to telling you a survivor is working on it, I feel the perk should make the sabo'ing take way longer, simply give the killer more time to get to the hook and knock the person away from sabo'ing it.
Next to that I think a 2 - 4 - 6 to 3 - 6 - 9 radius would be better.
But all that is not the point of this thread, I just dont understand these devs, I truely believe the keep perks completely useless on purpose so that nobody runs them so that they dont have to worry about problematic builds they would have to then balance.
Heck look right now at the toolbox change...do we get anything different now on Franklin's ? No we do not, and what about Streetwise? it does nothing at all for the new toolbox workings....
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1162161#Comment_1162161
they are part of the game? what the hell :D why wouldn't people use items and stuff if they exist in the game so people could use them?
why do you run? how much help do you need? why do you breathe?
No need to get silly, Do you want to take candy from a baby or have a fun challenging equal match so that doing well actually means something?
I think items for survivors are just an extra layer of skewing the mathc in their favor, so if you do well....yeah uhh good job?
I know cheating is not part of the game, or any game, but like if you complete idk Doom with godmode on, like....what did you even do? unless you purely care for the story in a game I guess but otherwise why even play games....
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@Cardgrey said:
@Mikey4Hire @Elk i agree with you guys
now if only clown could get a shark suit and have his chase music change to jaws theme during chase lol
instead of heart beat u hear the jaws beat of him getting closer lol
"we're going to need a bigger pallet"
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I meaaaannn, you have a say in it, literally dont buy what you dont want and keep making threads of what you do want and dont buy anything until you get that.
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NoeD Nurse? ewww disgusting
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distressing can most certainly mess with people, hell I can imagine people maybe running away from a gen early thinking you are right there and that might give you a shot at them.
Try it I guess
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Ya know something else about Otz? he is part of one of hte problems with this game.
"ok Ill eat the DS...oh she did not have it? bless her" and then still just proceeds to hook her.
Even this oh so non toxic otz tunnels people and makes them run DS which is a perk we all hate....
But yeah unrelated
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Agitation?
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not really and I doubt survivors all running the meta care much for learning anything
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Better to straight up stop playing as killer, if enough people feel the same they would have to act
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1161996#Comment_1161996
why do you use perks?
Well if you are running no perks but an item with add ons, more power to ya, but if you run both....how much help do you need....
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@TAG said:
Classic Freddy :P
I said it once and ill say it again, I just want an option/cosmetic to have his hat tipped forward like he has on his profile picture.
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I mean it just depends on the match honestly
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Let it go man, you should give up on trying ot get perks viable because the devs sure have.
Much easier to have people talk about the meta, a handful of perks actually in play, then having to account for every perk in every situation.