ZoneDymo
ZoneDymo
About
- Username
- ZoneDymo
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I mean, the entity grabs random people that appeal to her and puts them in purgatory, an endless trial filled with pain and stress.
Im pretty sure we all knew she was a ermm jerk.
The entire merciless/brutal/displeased thing kinda has to go though imo, its weird enough this is something only the killers get in the end screen but its just so unneeded.
It either does nothing or confuses you regarding how the game went, just...give points etc, idk what that text is suppose to convey.
-
it looks like a low quality game tbh
-
considering how meaningless rank is, ESPECIALLY on the survivor side, it really should nto be viewed as a problem.
At this point its so completely meaningless we should just do away with rank and match everyone with everyone.
-
it is ez mode because as soon as the game is not ez mode, you just let yourself die on the hook and move on ot the next match instandly, aka ez mode.
-
Just camp or proxy camp, dont go too far and return to the hook as soon as someone is unhooked, ez pz.
-
@Hag.is.Dtier said:
I hope he's a PVE killer that can send swarms of Bees after survivor.
yep could totally be part of the power, have the bees have some sort of function.
-
I just want the rest of the original survivor faces gawd damn it
Feng Face, David Face, Kate Face, Nea Face ETC ETC ETC
-
Dont buy playstation anymore, ez
-
@SasukeKun said:
What would lower the frustration is nerfing the OP survivor gameplay
You can say that but killers hooking, going away, and then immidiatly coming back to prevent an unhook etc is also not the greatest of times I must say, Ill glady at that point die on the hook or let the killer kill me and then let myself die on the hook.
If they dont actually want to play and be so cheap about it, then F that match, ill move on to the next.
-
The permanent flashlight blind bug is still in, idk man, these devs make spaghetti code too convoluted for themselves to make sense of it seems.
And that is just a simple bug, something like camping is infinitely more complex, hence the devs just gave up because they have no way of policing it and just called it a valid strat.
-
@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/1178288#Comment_1178288
You have to play her for the tome logs or whatever they are called. The audio portion.
well yeah but why do you care about those when you dont care about the killer at all?
-
@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/1178291#Comment_1178291
Idk. Creating Perks that counter a specific Killer power (like Slippery Meat already does to some extent) makes the Perk situational and not worth a perk slot.
After all, you can use some Perk that you know you'll be able to use, not some killer-dependent perk. It would be surely interesting, but I don't think it'll change much.
well sure, it currently is a situational perk, this would make it slightly less situational, im not saying it doesn ot need a buff after this as well.
Im merely saying it would make sense if it had an effect for the deathslinger.
-
@FichteHiro said:
Slippery Meat is meant to help you escape a Bear Trap and a Hook by yourself. Making the Perk give you more movement ability when speared by The Deathslinger would take away this Perk's essence and make the Perk very situational and mostly not usable (not that it is very useful in its current state).
I meant on TOP of what it does now, it just makes sense to me, it totally fits the name and what the perk is about.
-
Not really on topic, but if you dont want her...then dont get her, you can just play the game and get all the way o tier 70 that way
-
Well nobody agrees with you, I think though that you should start streaming killer games, getting 4k's all the time in this "oh so baby killer sided" should yield a lot of viewers and donations.
Or you can just, as you suggested, stop playing
-
@plunder said:
https://forum.deadbydaylight.com/en/discussion/comment/1176993#Comment_1176993
Not new I played it back when it was like that and yeah it was insane. But i rather it go back and it just has a insane longer timer to deal with the drain while running or make mend itself a longer time to deal with then what it is now. Cause in its current state it doesn't put enough pressure.
and how would it apply pressure with your suggested change then?
-
man this Bait sure did get a lot of traction, im impressed
-
I take it you are new to the game, (4 posts so far), know that that was hte original functioning off deep wound and it was abused to hell and back, todays system is far better.
But I do agree it should be tweaked a bit that it goes down faster when not running putting more pressure on the survivors to adress it quickly
-
@MPUK said:
I really couldn't care less about you running NOED. Your perk slot put whatever you want in it.
You camp and tunnel because you refuse to improve at the game. You don't need to make up an excuse, it is just you refuse to try and get better. A large number of the people you are going up against who are red/purple have been boosted there by the matchmaking putting them against rank 15s etc. They aren't actual red ranks, a lot of them will actually be green ranks. You can't just look at a colour and assume they are good players. As that is really not the case.
I can't see how the survivors doing gens and looping etc can be classed as toxic? That's the game you're playing. Standing still next to a hook isn't the game it is the boring, easy way out.
I think it is quite depressing that rather than try and improve at the game, you would rather spend minutes at a time stood still watching and waiting for someone to die, knowing you've ruined their game just because you want to ruin it. You say people gave you crap in post game chat because they beat you. I guarantee you get far more now for being a boring, lazy camping killer but the difference is you WANT that crap, you enjoy the fact you have ruined a game for people and they are pointing that out. I mean the doctor even gives their locations every minute! It is just laziness that you play this way. Just take a break from the game and play again when you can be less desperate for negative attention? Instead of this attitude of - "I want 4 kills but I don't want to put any effort in to learning to beat people. I know, I'll stand still, ruin games for people and make excuses as to why I do it and get a thrill out of being told I'm a piece of ######### in post game chat"
Its not like survivors try to become better, all boosted thanks to the meta perk builds
-
@gatsby said:
Some things are obvious but there's plenty of counterplay for Killers that you learn over time.
(i.e. the delay between the sound cue and throw on Huntress, looking back for reload of Deathslinger, knowing the pathing of Oni dash or Demo shred so you can avoid it. counting so you know when Clown is out of bottles, the delay on Doctor shock etc.)
The game doesn't tell you everything. Not by a long shot
Not yet no, that is also part of this thread, because we see more and more info being given.
Thats why I mention "how long is it going to be until we get the notification about nurses calling?" etc etc
We keep getting more and more info, I think we already have too much but I fear its just going to get worse.
-
@iBetClaudette said:
I'm okay with the info. I've been playing for 3 years and I rarely use that info anyways. Definitely think it's needed for new players though. They'd be lost without it
Yes and in warframe new players are nothing without certain perks, should we then just give them those?
My point is, you are suppose to get your ass kicked most of the time as a new player, you dont know YET how the game works just like every game, thats what a newby is, and when the play the game more and more they leanr how ti works.
This handholding is just rediculous imo and robs the players from the joy that comes from experience.
-
@Ivaldi said:
You want to say its "baby survivor sided"; yet killers get massive amount of info..
Fast vaulting - Killer notification
Dropping Pallet - Killer Notification
Failing Skillcheck - Killer notification
There are also currently 39 perks, add-ons and killer abilities that allow them to track survivors.
Killer Abilities
Trapper - Any survivor that steps in a trap has a audible and visual notification set off and they're immobilized.
Hag - Any survivor that activates a trap audible and visual notification set off.
Demogorgon - All survivors within close proximity of activated portal will be indicated by Killer Instinct
Freddy - Snares reveal aura of survivors. Dream World also encourages survivors to fail skill checks which also reveal aura to killer.
Doctor - Static blast reveals the aura of all survivors within his terror radius. Shock Therapy causes survivors to scream when hit, once in Madness 3, survivors scream intermittently revealing their aura to the Doctor
Legions - Feral Frenzy after successfully hitting 1 survivor, it shows the aura of all survivors within his terror radius.
Oni - Causes Survivors to leave blood orbs which can lead to revealing their location.
Killer Addons
Hag - Pussy Willow Catkins/Wreath - Reveals aura of survivors for extended duration when traps are tripped.
Doctor - Restraint - Reveals auras of survivors for 3 seconds when madness tier increases.
Freddy - Prototype Claw - Survivors interacting with dream pallets reveal the survivors aura for 6 seconds
Green Dress - Survivors who fail skill checks have their auras revealed for 4 seconds
Myers - Mirrors - When stalking within Evil within 1 or 2, reveal the survivors aura within a 16 or 32 meter range.
Huntress - Glowing Concoction - Hit victims auras are revealed to you for 5 seconds.
Pig - Amanda's Secret - Aura's of survivors removing bear traps are revealed for 6 seconds
Amanda's letter - When crouched, Aura's of survivors within 12 meters are revealed to you.
Ghostface - Outdoor Security Camera - The auras of all survivors outside of the Killers terror radius are revealed when a marked survivor is put in a dying state.
Demogorgon - Leprose Lichen - Reveals the aura's of all injured survivors while traversing upside down.
Nurse - Bad Man Keepsake - The aura of survivors being healed within 28 meters are revealed to you for 60 seconds when hit a survivor with a post-blink attack.
Clown - Tattoo's Middle Finger - The Aura's of intoxicated survivors are revealed to you for 6 seconds.
Deathslinger - Hellshire Iron - For as long as a survivor is speared, the aura of all other survivors within the killers terror radius are revealed for up to 6 seconds
Plague - Black Incense - Survivors auras are revealed to you for 5 seconds when they vomit.
Wraith - All Seeing Blood - When cloaked, Survivor aura's within 12 meters are revealed to you
Oni - Renjiro's Bloody Glove - When survivors come into contact with blood orbs, their aura's are revealed for 2 seconds.
Killer Perks
A Nurses Calling - Show's all survivors healing in a 24 meter range
BBQ and Chili - Instantly shows you where all survivors are outside of a 40 meter range after hooking a survivor.
Bitter Murmer - Survivors within 16 metres of the completed Generator will be revealed for 5 seconds. When the last Generator is fully repaired, all the Survivors' Auras are revealed for 10 seconds
Deerstalker - Reveals the aura of downed survivors within 36 meters.
Discordance - Any time two or more survivors are working on the same gen, it is highlighted for 12 seconds.
Hangman's Trick - Reveals the aura of all survivors within 6 meters when carrying a survivor.
Hex: Retribution: Anytime a totem is cleansed the Aura of ALL survivors are revealed for 10 seconds
I'm all Ears - Any survivor performing a rushed action has their aura revealed for 6 seconds
Infectious Fright - Any time a survivor is hit with a basic attack, all survivors within the killers terror radius are revealed for 6 seconds.
Iron Maiden - Survivors who exit lockers are exposed and their location is revealed for 4 seconds.
Nemesis - Any time a new Obsession is set, you see their aura for 5 seconds
Spies from the Shadows - Gives a visual cue anytime a survivor disturbs a bird
Surveillance - Shows all regressing generators
Territorial Imperative - Shows auras of survivors in basement if 32 meters away
Whispers - Lights up anytime you're within 32-48 meters of a survivor
Thrilling Tremors - After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected Generators are highlighted by a white Aura. (Shows you where the gens being worked on are and possibly survivors)
Again....this is NOT about "us vs them", this not about killers.
Honestly how many times do I have to repeat this, this is about how survivors feel about the amount of unnecesary and imo harmful information they just get from the game.
-
@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1174987#Comment_1174987
So it’s worthless lol
Wellllll it is KINDA, it just works well for killers who can quickly injure survivors, soooo Legion, Plague, Nurse would work
-
-
@Splinterverse said:
There is not too much information. In fact, they need to add more to compensate solo survivors vs. SWF.
We don't have weapons to injure the killer. Information is our weapon.
We have plenty of BS stealth killers we have to deal with so they can still surprise us plenty. A tier 1 Myers can surprise you. Just get over it.
If someone goes down in 1 shot after 3 unhooks, that would be the same info for SWF and Solo, just a matter of paying attention.
Mindbreaker again, if it does not show then still SWF and Solo have the same information.
-
@Clevite said:
You say you don't want a us vs them. But then call it baby survivor sided? Seems like you already created that atmosphere in your post.
Am I reading it wrong?
You are, or maybe Im not clear, Us vs Them meaning Survivors vs Killers or vice versa.
This is about how survivors view this handholding the game does these days for survivors, aka the game not being survivor sided but baby survivor sided.
Which through examples in my comments in this thread so far hopefully made clear what I mean and why it annoys me.
-
@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1174642#Comment_1174642
Let me explain, because you clearly don't get it.
Your questions are loaded with a particular slant of information, that we have to ASSUME to be true to even begin the conversation with this thread.
What makes it that this info is too much?
If that's true doesn't correlate to the increases for killers that I mentioned?
If we assume that it is too much for survivors, can we also assume that we scale back on killers too?
I think the problem here is that my reading comprehension is too advanced for you.
Ok so I hit a snare by insulting your intelligence and now we are here, Im not going to go into it with your further because you still dont get it and at this point you will just refuse to do so as you are insulted, its no longer about the subject matter so of no value.
Killers dont factor into this discussion, I cant make it more clear, so if that is too much for you then so be it.
-
Going for an Unhook when the killer is camping
Being way to thristy for unhooks in general.
-
@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1174376#Comment_1174376
Just admit you have a bias then.
Because the way you've framed this reminds me of all those 'reports' that talk about assault on campus' that turned out to be severely misleading, or 'self-fulfilling prophecy' if you will.
a bias.... dude... im ASKING SURVIVORS if they are annoyed by the amount of info SURVIVORS get....seriously reading comprehension gawd damn it man.
THIS HAS NOTHING TO DO WITH KILLERS OR THEIR VIEWS, you want to talk about how killers get too much info and how killers are annoyed by that fact, FINE, make a new topic, this is about survivors FOR survivors.
If I have not made myself clear at this point then its beyond hope, honestly man, I AM ANNOYED AS A SURVIVOR THAT THE GAME TREATS ME LIKE A FFING BABY AND JUST FEELS THE NEED TO TELL ME EVERYTHING LIKE I DONT UNDERSTAND BY NOW HOW THE GAME WORKS.
jeez....
@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1174376#Comment_1174376
Attention! Need! XD
You ask for a civil discussion from survivor side but present your comments also pretty biased, talking about baby survivors and throw in
kinds of unrelated things
like
Now its waiting for the survivors to get the info that Nurses Calling is in effect
Just saying
I think the information you get is in many cases rather QOL than baby carrying. It is more about the mass of information you get, and not that one is not able to expect something from a specific occurrence in the game. There are a few things we could talk about like when Lullaby should be first shown, but for other things like Exposed status effect, it also creates tension and atmosphere, which I love in the game rather than getting downed and you ask yourself for what freakin reason.
Of course I have a bias, I dont like the way this game has turned out or is turning out, it gives more and more info that as a survivor I just find rediculous to have and completely ruins any idea of surprise or rewards any serious player for their experience. The question is how other fellow plays feel about this, maybe Im the odd one out for wanting not be treated like a baby. But again, Im disgusted by meta build survivors so yeah I guess I am the weirdo....
Anyway, as a killer for example, its pretty fun when survivors are the type that save at the last pixel and then run Monstrous Shrine and they are too late. As a survivor If I took that risk and then found out "oh snap, monstrous shrine?!!?!" that would be/is great, but with todays direction im pretty sure its just a matter of time before survivors simple get the notifaction this is in play so they will just know to save a bit earlier regardless of game knowledge/experience.
Blood Warden is one of the few bastions of surprise left and you see survivors keeping it in mind when playing, it separates those that are new from those with experience and its fun to learn from or to get surpised by.
Again with the way this game is going, it seems just a matter of time before that is also taken away and will just tell survivors as soon as the door is opened that Blood Warden can be proc'd.
-
You go in with nothing equiped to learn how a new killer works...and you are upset you dont do so well....idk man, thats pretty weird of you.
-
There is a lot of stuff that needs to happen, but honestly I feel we are talking to wall.
How long have we been asking for so many things?
-
@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1174376#Comment_1174376
Can we talk about the killer babying? All the insta find, one shot mechanics killers have.
'It also removes a lot of skill which imo is sad because that could lead of fun tense situations but maybe that is just me'.
no we can not, and if you would/could read you would know this.
@PigMainClaudette said:
Survivor is literally about information and what you do with it. That's just how their game rolls.
And to answer your question, yes. Yes I do like how much information I'm getting in game.
The information that a survivor suddenly, after 3 unhooks gets one shot is not enough for you I guess. Or that you scream when you unhook someone. Or that you suddenly cant sprint burst away when a killer comes to chase you off a gen.
I mean that is what this thread is about, asking if others like me are annoyed by the patronising/baby handholding the game does for survivors these days, but considering there are plenty players that run the DS/BT/Adren/Exhaustion perk combo I guess I am the odd one in this wanting a game to ask something of me and reward experience/knowledge.
-
@Todgeweiht said:
Remember when everyone was excited for dedicated servers? Yeah, good times.
It does a lot more good then harm, same for DC penalty so yeah, im happy.
-
@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1174516#Comment_1174516
I know. But for exposed perks it kinda makes sense for them to know how long they're exposed for....unless it's Michael t3. In that case the map wide tune should be enough to know "haha I'm exposed oh god oh heck"
But they do know, 1 minute at max so play carefully for a minute and you are golden. Keep an eye on where the killer is, work on a gen but leave early if you lost track of the killer.
-
@Seltas0208 said:
For survivor love it when the game tells me if a teammate has kindred or we'll make it. Or ace in the hole.
I don't like it when it tells me dam near everything in a killers loadout.
Exactly, especially We'll Make It is useful to know, that makes sense the game would tell you this as this is not something you as a player through experience can know, same for if you are under the effect of Borrowed Time.
Cameradrie (while honestly needing to be reversed in function) also should tell other survivors that you have it when you are on the hook so they can make use of that.
Im now also thinking of "Make Your Choice" and how it tells you exactly how long that is still lasting... like is the shout you do when you unhook someone not enough for you to know you should play carefully/stealthy for a bit.... come on, this freaking handholding is just nonsense.
-
@Ivaldi said:
Is this post serious?
Mindbreaker? - It doesn't tell you when it stops.. If you're already exhausted, the exhaustion timer halts.. Otherwise the exhaustion effects last till a gen is 50% or 3 seconds after you get off.
Devour Hope? Only tells you its active AFTER its too late and survivors are exposed..
Noed? Only tells you AFTER the killer hits someone and and the totem procs.
Dead man's switch? What exactly does it tell you; it just blocks generators if you get off of them.
You want to say its "baby survivor sided"; yet killers get so much more info.. Hell a Doctor can literally have their legs broken but two seconds later *Static Blast* "OMG There's the survivor". Legions just have to M2 and then suddenly get map-wide tracking. Then there's BBQ and Chili aka "I don't want to actually look for a survivor; game show me where they are". Let's also not forget about Nurses Calling? Or how about the countless add-ons killers get that reveal survivors? All seeing Myers, Wraith, Plague?
This post is very serious yes.
Mindbreaker does tell you when it stops, it has a little circle on the left of the screen to show you exactly when those 3 seconds are up and tells you when you are on the gen that mindbreaker is in play.
Devour Hope, when you or ANY other survivor is insta downed by it, BWAM ALERT ALERT DEVOUR HOPE IS IN PLAY, no need to pay attention if someone was insta downed or wonder what is going on, BWAM DEVOUR HOPE DEVOUR HOPE, ITS DEVOUR HOPE!!!
NoeD: see Devour Hope.
DMS will tell you before you get off a gen that its active, aka, stay on your gen when its close to being finished.
And again, this is not an Us vs Them thread, dont you people read? THIS IS NOT ABOUT BEING A SALTY KILLER or somthing jeez, this is not that hard to understand, THIS IS ABOUT SURVIVORS feeling negatively about the game just straight up telling them everything AND NOT rewarding any experience with the game in that regard. An experienced player would pay attention and if they noticed a survivor getting one shot would know that its Devour Hope in play (Possible, thats the game).
Come on man jeez.
@Mat_Sella said:
They have changed the Terror Radius perks to only show to the survivor if they are currently performing an action that would be affected by it (Coulrophobia, Unnerving Presence).
It only makes sense for Lullaby to not show anymore either.
The rest are honestly self-evident, you dont need an indicator or an icon to know what happened
Oh dang I forgot about Coulrophobia straight up telling you you are being affected by it.
No need to learn how long healing should take and notice for yourself, dont worry gamer, we got you, we will tell you when you should just move a little further.
Now its waiting for the survivors to get the info that Nurses Calling is in effect so they should stop healing and move a little further....
-
So why did you DC and not just...idk, die on the hook?
-
I do want it just from a variety standpoint, it would fit her if she just flows through it, I would want that for Freddy as well.
No benefit, just a sorta unique animation, like demogorgon has.
-
@batax90 said:
I mostly play killer so for me its frustrating that they see all that info for free meanwhile the killer dont have any info unless an obssession is in the game but at this point this could be because of the killer and they need to remember which survivor had sprint burst or dead hard but if they are all claudette with the same costume good luck knowing which one it was. I wish survivor did not have any info on the killer perk and if they do have info they should make it fair and give the same amount of info for the killer
I appreciate the reaction but as I said at the start, I dont wish this to become a Us vs Them thread.
Im merely asking for the views from the Survivor side.
The reasoning for me is that...well... there is less then normal to learn from a game if it just gives you everything and that makes it less rewarding and fun.
Its like, if they suddenly gave survivors 5 health states and allow them to be hooked 10 times before they are sacrificed, I mean yeah great...thanks...now "we" are very strong...infact we are unbeatable...fun? like suddenly there is no risk, nothing to gain, no challenge, so why play at all?
This is an extreme but its kinda the point of this thread, I hate how this game just straight up tells "me" everything, I just dont get it, if you are new you are gong to get your ass kicked, thats how games work, thats the same in EVERY GAME EVER, you have to LEARN about things and get good and that is part of the fun, that is what gaming is about.
-
@wichael_wyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1172996#Comment_1172996
I probably should've specified if people finished every challenge rather than Archive levels. I assume you did most of killer challenges and some of survivor? Or did you actually do every challenge possible already?
Dang, this does give perspective, though. I mean I knew it was a grind and I'm REALLY feeling it. I thought maybe it was normal. Even on top of that, you had friends to MAYBE alleviate some of the grind, but even then it's not enough. I don't think I'm gonna do this crap again LOL
It is honestly really bad and just, idk, I almost want to say "rude" or "bad manners" of the devs to ask this of their players, so many just dont have the time or would like to play some other games every now and then as well...
but to answer, yes, I had done every challenge in all the tomes up to that point. so Tome 1 2 and 3 full completed and about 1/3rd of the challenges into Tome 4 before I was Tier 70.
-
@Khroalthemadbomber said:
https://forum.deadbydaylight.com/en/discussion/comment/1172998#Comment_1172998
Ok I HATE to be that guy, but old Freddy was SO MUCH worse. Much like current Hillbilly, virtually every Freddy ran Ruin, NOED, Sloppy Butcher or Overcharge, and some random fourth perk, usually old Dying Light. Add-ons were generally instant sleep add-ons with some variation but not often. And unlike Hillbilly, he could not capitalize on things nearly as easily since he had to wait to be able to attack. He was significantly worse then he is now, but I will acknowledge he's a lot more boring.
Which is a trade off I was not willing to make, plenty of other killers fill that void of just being good.
Old freddy was unique, fitting for the character, fun and weak-ish
New freddy is generic and boring and strong.
They had to just tweak old freddy with the million suggestions people gave and they threw that in a PTB to see if it worked, but instead they just robbed us of that character (we paid for btw) and turned him into this boring piece of crap he is now.
-
Hate:
Freddy, screw Freddy, ill never forgive what they did to my boy!
Ghostface purely because of the buggy revealing but eh hate goes a bit far.
For the rest its fine, it just depends on the killers behavior and add ons used.
-
Fact is that it just is WAY too grindy, you really have to be playing ONLY this game and you have to play this game a LOT to get through it all.
Compare this to Warframe's earlier introduced Nightwave system, which was meant to give people something to do, that is INFINITELY more relaxed, every week new challenges and you will be done with the special rewards WAY before its over, and can then spend hte extra points on resources and some cosmetics should you not have them.
Now to answer your questionair:
1) I did finish the rift and I did finish the archives, I finished the rift about 1/3rd of the way into the last archive.
2) Way too long, I just had the time to play this game a lot but man, its pretty rediculous, easily 3 hours a day pretty much every day.
3) Killer obviously solo ;) but Survivor for about 80% with friends.
4) well every tier is pretty much always 10 matches, 10 matches is about 1 days worth of gaming I would say.
-
I mean, if you have to use specific perks to rank up....why do you even want to rank up?
-
small game
detective hunch
rainbow map
using your eyes and knowledge that totems dont tend to spawn that close to eachother and where they do spawn
-
@Demogordon_Ramsay said:
Lunge ranges just feel really inconsistent across all Killers if you ask me. Billy’s lunge range feels absolutely monstrous, for example, while Oni’s feels gimped as hell. It’s really weird.
think it just has heavily to do with the height and the animation.
-
Clown bottle by default instills exhaustion for X amount of seconds would be a nice start.
Oh and being able to reload a single bottle at a time, if you miss and you need a new one fast during a chase.
-
@MrPeterPFL said:
This game isn’t competitive, take the winning mindset out and have fun
and how does one have fun?