ZoneDymo
ZoneDymo
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or will that be reserved for next Winter?7 comments 321 views last activity
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There is no need to defend anything to the death. Merely tell me what these "easily to come up with" ideas are to fix camping and tunneling. We know the devs tried things regarding camping which were easily abused in some way and thus not put into the game at all and just left the way it is. We also know the devs more recently tried to fix the Huntr20 comments 281 views last activity
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Ermm yeah basically the title. Anyone see anything wrong with this change? The idea is that: 1 survivors wont be treated differently during the game because names are hidden making it less likely that someone is recognised. 2 it will be clear who was playing with friends in the end which will help with post analysing the game a bit and might even help a bit with disspelling or possible provi20 comments 411 views last activity
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Can someone explain this to me, why do survivors instandly lose any exhaustion they had after being hooked?7 comments 171 views last activity
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You know how the Trapper can walk in his own traps? I feel the clown should be affected by his afterpiece tonic. Like blinded when walking through it, no need for coughing as he does that all the time already. And when you walk through it with a survivor on it you will drop them. Food for thought!31 comments 641 views last activity
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All survivors are like from now.... Plague is ancient, Deathslinger is quite old With the realm having no time or space constraints, why are their no survivors from the (far) past or heck the future. Freaking Cyborg killer when btw? because we dont have killers from the future either, what gives?45 comments 511 views last activity
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We all been in this scenario, you hook someone, doors are open, you play fairly and look around a bit, they unhook. You come back and now there is one wounded and one full health. Hitting the full health in this case means an ez escape for both. Hitting the wounded means they are downed, now they are crawling to the exit, let them crawl and they will escape, pick them up and you get DSed and t33 comments 321 views last activity
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Just an idea, I feel it would be a nice addition for Deliverance that if you unhook yourself, it also counts as a head on ability, so that if the killer is literally face camping would be stunned by it giving you a bit mroe time to get away.0 comments 31 views last activity
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It just makes sense to me, for nobody to know who they are playing with/against until the end screen. Just the same treatment for all really. This is an old topic of debate I know, I know killers like to know if they are facing SWF even though I personally never check for that, but this kinda came back to me because recently I was doing some killer matches and was streaming that to some frie2 comments 41 views last activity
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idk if you or the mods just removed it, this was about the Rank Update Error causing them to be stuck with basically no way to progress, but I wanted to say: I was with you all the way up to: -Whenever I join a match I start making noises (fast vault) to call the killer on me, then I play a little bit with him by looping as much as I can, even if it means wasting pallets early (I'm a former ran0 comments 51 views last activity
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yes its another one of those threads.... sorry1 comments 41 views last activity
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Its weird stuff how some people operate , sure some of you are just trolls or people who get off on drama or something, But man we all play this game and we want it to stay alive so why do you deliberatly send out false information or half-truths just to suit your narrative. If you know you have to borderline or outright lie to make your point...then why even have that point to begin with, how4 comments 71 views last activity
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Im sure this has been mentioned before but This harsher penalty of working on a gen with multiple survivors is a good thing, its subtle as most of these updates SHOULD BE (im looking at you, my fallen fav killer Freddy) and might just do enough in certain situations to not be too frustrating for either side. Though (mentioning that abomination again) forever freddy will have a field day with th2 comments 72 views last activity
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Because ya know, build in AA is....well really bad, what about adding support for DLSS?1 comments 101 views last activity
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Pacifist killer, never hit a single survivor. Selfish survivor, never unhook or heal any survivor and ofcourse open the exit doors when ready and run out asap.7 comments 71 views last activity
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I think that is just my problem, as a survivor the last couple of weeks, the amount of killers who ez 4k due to just returning to the hook as soon as someone is unhooked is rediculous. As a killer I just hook someone and then thats it, ill go look for the other survivors and while in that chase the person gets unhooked and healed and later ill encounter them again but this does often mean 1k or13 comments 271 views last activity
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Hello, If you happen to have these cosmetics (or atleast 2 of them) could you post a screenshot of them together, I would like to see how they look together. Devil Face, (the new) Demonic Robes and the Molten Steel Tactical Knife (red handle knife)3 comments 51 views last activity
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I feel that fits the perk, Maybe more movement ability when you are harpoon'ed or somthing12 comments 121 views last activity
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Sadly I feel I need to start by saying that pls, dont make this some Us vs Them discussion or bring in all kinds of unrelated things. Im merely asking what people think off or how they feel about, all the info the game just...gives them these days: You touch a gen, you immediatly get an icon telling you Huntress Lullaby is in effect (even when not a single soul has been hooked yet) Mindbreaker?54 comments 601 views last activity
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Or does that just happen with total map reworks like Lerys? Because like, idk, Thompson House has SUCH ugly low res textures its just pathetic honestly. Not to mention... features... like proper anti aliasing, Anisotropic Filtering, individual graphics settings, maybe HDR?6 comments 93 views last activity
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I was honestly stressing on how I was going to prove I had them before. I have one screenshot literally showing I got the Donkey Jacket unlocked and one showing good progress for the donkey jacket and the huntress mask. But I dont have a single screenshot showing I had anything from the BBQ event, only I have offerings for the event on some killers... But yeah, really happy about this, just wa4 comments 51 views last activity
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Just that, finally something more for Adam.... yeah 4 euro for a pair of pants pls.2 comments 31 views last activity
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I mean, this is one way to seem busy for the devs, work on perks that are so bad nobody uses them anyway so it does not actually affect anything but hey "they are busy working on things" so wait a bit for the other fixes, really busy atm. Truely I dont get it, nerf it straight into the ground from the PTB, from 16 meter range to 6.... Dont mention it eve2 comments 111 views last activity
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Instead of 2 - 4 - 6 meters make it 3 - 6 - 9 meters a little bit mroe that might make some players even consider it, and is that not what we want? all perks to actually be used...no ffing meta.17 comments 91 views last activity
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Commodius + Brand New Part + Wire Spool + Streetwise 3 = 80% of an average amount of time on 1 gen. Honestly..... completely pointless, I mean gens go fast enough and I never used toolboxes to begin with, but man at this point idk why we even have the items.4 comments 131 views last activity
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The anti-aliasing fix does not seem to work anymore post update. Its all back to the same vague blurry mess, feels like I need to wear glasses or something. Anyone figured out a fix for it yet? EDIT the fix has been found: I found this on the internet but I'm not at home yet so I can't test it. Can anyone confirm that this works? You can fix this by doing the following: In the engine.i21 comments 2,121 views last activity
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"Fixed an issue that caused the Harpoon to pass through a hooked Survivor." Yeah I dont mind the hooktech, it often works for you, but still, would have been fun if this still worked.0 comments 61 views last activity
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Pretty sure the devs talked about this, how if you go to rank 1 with nurse and a new killer comes out, you dont really want to start off playing that killer at rank 1. So every killer you have would have their own rank based on how (much) you played them. Is anything further known about this? just a suggestion? something to test but nothing set in stone?2 comments 61 views last activity
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Seriously, look at BF3 and all the info it keeps track off, I want this in dbd. Most/Least played Survivor/Killer Most/Least used Perks Most/Least perks gone against Most/Least Killers/Survivors gone against Most successfull Survivor/Killer Time Spend on gens, Average time taken till your first hit on a survivor. Distance traveled crouching/walking/running Most played on Map (though that5 comments 51 views last activity
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Kick a pallet, 2 kicks Kick a gen, 2 kicks imo Brutal Strength should just be 1 kick17 comments 381 views last activity
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Just a very open idea but at the base a killer who has a terror radius but one that not expresses itself in sound but in fog. A killer surrounded at all times by a thick fog moving alongside it, the thick fog rolling in being the indicator the killer is close. This would be working well with fog increasing offerings to hide better that the killer is approuching.0 comments 11 views last activity
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Just a suggestion really. If a door is opened and survivors are sitting inside it (the area past the door), the killer has to option to then close the door (using the lever) which forces those survivors out and requires the door to be re-opened by survivors in order to escape through there. If survivors decide to run out/escape in time the door cannot be closed by the killer.11 comments 221 views last activity
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Im all for weird wacky perks, and I will use flip flop on someone but..... why use it? Lets be realistic here, you often go down right next to a hook because...well...they are all over the place so the 50% max wiggle progression wont help you 90% of the time. Not even mentioning the killer has to leave you on the floor for that long to even get it up that high... There is unbreakable, just get5 comments 652 views last activity
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"I know what you did last summer" killer look: With a basic harpoon or hookshot rifle (also more traditionally a bandit mask, ya know, what of those tea towels for the mouth and nose)1 comments 186 views last activity
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Ok so as a reasonable human being Im not going to talk about and certainly not overeact on elements from this update we have no real knowledge or experience with. I wanted to talk about the toolboxes no longer being consumed at 100% usage and Hangman's Trick. Toolboxes: I think in the end it just wont matter and nobody including me will care so its going to be fine, but, am I the only one who28 comments 431 views last activity
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Its so pointless, you get the warning and the gen pops like 3 seconds later, I mean at that point the gen popping is the same level of help/notification. Why not alert at like 70% or so?3 comments 51 views last activity
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I feel I have to start by saying this is not due to the Ruin change, I never used that perk on any of my killers anyway. But....idk its just so meh? so pointless? I dont really care if I down someone early or not at all, do a mindgame hit or fail at it, its all just meh, just very unappealing for some reason. EDIT: I guess part of it lies in maybe a realisation of repetition? Like sure we pla23 comments 371 views last activity
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Why dont all survivors just run DS, BT, DH and Adren/Unbreak ? Excluding not owning the DLC's obviously. Personally im not try hard enough to do it, I know how powerful it is but in my years of gaming I have found many many MANY players do gravitate towards that which just gives them the biggest advantage. So yeah, why dont you run that build all the time?171 comments 7,111 views last activity
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There are a lot of perks that need reworks for various reasons. But this thread is about the perks that are just...just so useless, so pointless, they are just never ever worth using. Personally (and logically) I feel there are more of these on the survivor side, ill start with my list: Killer: Mindbreaker - Territorial Imperative - Hangman's Trick...thats honestly it for me, the rest I feel21 comments 281 views last activity
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I mean, I know survivors cry about NoeD even though they can just get rid of it before it even can do anything by destroying 5 totems. Im pretty sure killers DREAM of such a function on their side, man that would be nice to have, destroy 5 of X and just completely take away a second chance survivors perk, lovely19 comments 311 views last activity
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I mean, if we are talking about bringing SWF and Solo closer together, this seems a logical step. It would also help for perks like Camaraderie57 comments 661 views last activity
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Considering how skewed the balance is in general, is anyone still trying to actually play?28 comments 801 views last activity
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On Tome 2, there is a side passage that requires the Doctor...but the last one of that side passage is just "hook 5 survivors", but you need the doctor challenge done to even get to that one. Is that a mistake? an oversight? because that is some bs rigth there?1 comments 91 views last activity
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Like Dead Hard or so? Because the moment you get hit the timer start, but usually you are still in the killers line of sight so you are just wasting time then. I mean sure the 180 seconds is probably chosen with that in mind but still. I feel you should be able to activate it yourself, so you can run, break line of sight, THEN activate it and get away.22 comments 281 views last activity
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Survivor, you dont like the way the game is going? Run up to the killer, get hooked, make yourself die, next game. Killer, you dont like the way the game is going? Tough, you are in this till the end, no matter what, you are going to suffer through it.13 comments 211 views last activity
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Seriously, here story allows for many an oppertunity to make her evil. For examples: maybe she made or spread the plague on purpose to gain rank quicker between the religious healers she was a student off. Maybe she grew angry with her inability to heal people so out of frustration she killed those that came for her aid. Maybe she went full Final Fantasy and desided that to end all suffering,3 comments 251 views last activity
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I know, who cares about points? but honestly I feel a killer should not get rewarded for tunneling, if you hook the same survivor 3 times in a row, that should heavily cost you bp and your emblem for that category imo156 comments 4,602 views last activity
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like, idk, 2500 shards. Maybe an ever changing charm based on what level you are. ya know, stuff liek that....3 comments 71 views last activity
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well when are playing the doc, as survivor its fine but when you play the doc they changed it from the ptb. Now im not saying the ptb one was perfect, but the new one...honestly I thought it was because of chinese new year, some chinese themed type of chase music. It just sounds odd, nothing I would associate with CIA secret torture lab dude from the 20th century.2 comments 51 views last activity
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So often as a trapper a survivor runs into a trap, you hit them down, and want to pick up the trap, but the survivor is laying on top of it so you pick the survivor up instead. Why not use the ability button or whatever its called, to pick up traps and the current/normal button to pick up survivors? Would give the Trapper a bit more control6 comments 261 views last activity