Pallet placement and spawns are horrible right now since they are the only thing on the map and they act as loop sheilds. But even if you got a horrible map RNG where loads of pallets are near each other what you're proposing would effectively remove the fear of the pallet and render the map empty within like 3 minutes.
that would be like 50% faster, would be stupidly strong and fast you wouldnt be able to get any distance
That can be balanced out, I think in general it being a bit faster then it is now is not unwanted because pretty much everyone describes that perk as "useless"
RIght now its the same 2 kicks as without running it, but speed up.
They could make it a single kick at the regular kicking speed, it would not be as fast as 50% of current brutal strength, but still faster then it is now and it would be a nice little audiable and visual change.
It's not about the number of kicks - it's about how fast the kicks are done. You still get two "kicks", but they're 20% faster overall.
yes I know how it works, im just saying its more fun? interesting? cool? if it were just 1 kick to indicate the perk and its function.
Giving Dead Hard a dedicated animation also did not change the perk fundamentally, but its more clear what is going on and frankly just seems more realistic and fun/cool/interesting with it.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
i think it has 2 kick on palets just to give survivor a bit more time to try lose a killer , i don't see a reason why it should be 2 kicks on gens
Pallet placement and spawns are horrible right now since they are the only thing on the map and they act as loop sheilds. But even if you got a horrible map RNG where loads of pallets are near each other what you're proposing would effectively remove the fear of the pallet and render the map empty within like 3 minutes.
It's not about the number of kicks - it's about how fast the kicks are done. You still get two "kicks", but they're 20% faster overall.
Single kicking a breakable wall would feel a lot more satisfying imo.
Yes
Everyone seems to be saying this is op but I see it being good if it’s done in tokens.
If there was only one kick, it needs to be a roundhouse.
See where I am going here?
BHVR hire this man right now
That can be balanced out, I think in general it being a bit faster then it is now is not unwanted because pretty much everyone describes that perk as "useless"
RIght now its the same 2 kicks as without running it, but speed up.
They could make it a single kick at the regular kicking speed, it would not be as fast as 50% of current brutal strength, but still faster then it is now and it would be a nice little audiable and visual change.
yes I know how it works, im just saying its more fun? interesting? cool? if it were just 1 kick to indicate the perk and its function.
Giving Dead Hard a dedicated animation also did not change the perk fundamentally, but its more clear what is going on and frankly just seems more realistic and fun/cool/interesting with it.
Cos that's helping killers mot survivors
I'd be cool with a dropkick as well.
Cant believe how many people are against an animation change, which might even help survivors identify Brual Strenghts usage.
I think most of them just misunderstood what OP was trying to say.
I can't think why anyone would be against the game having more unique animations and interactions.
Just change the animation from faster 2 kicks to one slower kick, it's more satisfaying
It's unlikely. Not all killers share the same animation, so for one perk they'd need to create a lot of new animations.
That is actually a good point, kinda forgot about that, like how the spirit uses her sword and slashes twice.