ZoneDymo
ZoneDymo
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Why do you even bring items? let alone those with add ons?
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1161809#Comment_1161809
I don't see that really stopping suicide hooks tbh. If anything it may cause more survivors to farm them for unhook points lol.
well I guess part of this plan is as well that you would not be able to make yourself die, so you can kobe in phase 1 but cant do anything in phase 2.
ofcourse that does not stop you from literally going afk so the kilelr cna just hook you again after you get unhooked but it will take longer and if the killer does not hook you, you are still forced to play sorta.
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@deollie said:
So, would you also wanna remove the 4% as well? And if you would wanna keep it, how would it work? Would the first hook stay the same and the second one you are just hanging there?
I mean it would be like it is now yeah, except in stage 2 you dont have ot mash a button, you would just hang there for the time it will take.
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I mean technically a lot of killer perks are sorta second chance perks, like Unrelenting
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considering both these only negatively impact killers really, expect them to be on the backburner for some time to come
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@NullEXE said:
Whoaaaaa talk about necromancing a thread 😂
makes the quote from Not Queen extra painful does it not... November 2018..... now march 2020 and still nothing.
Its just crazy to think how little work these devs do compared to there fellow Canadian devs at Digital Extremes (warframe)
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@not_Queen said:
There isn't a way currently for the players to see individual stats.
It is on the wishlist but we are not working on it right now.I really would LOVE a list of stats on this game of myself, similair to BF3
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The only tuning we need is regarding the dedicated servers registering shots or not
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As long as its legit creepy, thats what I want more then anything, just a layer of horror over the entire thing.
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idk what to say man, im playing red ranks against many a deathslinger these past days and honestly its been fine.
Biggest problem I have with him is that low terror radius, by the time you hear him he is right up your behind, but its fine, its fun.
Idk just dodge projectiles like you do with the Huntress, drop stuff a bit early then you would otherwise, know he is slow and ermmm yeah try to put something in between you at all times.
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I would just tell them they have no right of speaking running the meta second chance perks.
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because he used to be original and cool and now he is a boring cheap pos
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@BillyAndStu said:
As someone who plays both roles pretty frequently i genuinely hate the purple and red keys. Can anyone give me one good argument as to how its okay for survivors to just spend bloodpoints for free escapes? The amount of times i will find the hatch and close it only for the last survivor to just open it like it didnt even matter is too damn high. Or the amount of times MULTIPLE survivors can have just after gen rushing. I know moris are basically keys to survivors in the sense its a free kill with no real effort. So why not change them both? The requirement to using both of these mechanics should be increased imo.
Thoughts??
why do you care so much? you played the game, you got some points, they dipped with a key, ok, next match.
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These threads come up quite a bit and it is true, as survivor you can just dip out as killer you have to stay and suffer through it.
They could make something where if 3 gens are done the killer can open the door or something...but they wont.
and while you may not care, know that really everything you do will give you points, go kick pallets, follow survivors, kick gens, everything you do gives bloodpoints, nothing takes them away so really all you do is possitive for you. So even if all is lost, you can just do whatever you can and farm up some points
EDIT: people here talk about scenarios where the remaining survivors are holding the game hostage. First of all this is a bannable offense (though the needed video-footage is a big hurdle to get over), Secondly I dont think this is a scenario where you want to call upon something for the killer to end the match, its not the killers fault this is happening.
In that scenario we need a timer, simple, if a survivor is not doing anything to progress the game for X amount of minutes, they will simply get a crow.
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I think he is super fun to play against soooo yeah, git gut
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- Claims they are not comparable
- Proceeds to compare them
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You sharing your ill conceived opinion is unhealthy for this game
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Many of them are lovely to have tbh, I dont have a fav.
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@Booper_Of_Snoot said:
might be the gold toolbox, remember how elaborate the hawkins gold toolbox is
elaborate, elaborate, its almost literally on a pedastol
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He really isnt OP at all, biggest weakness is a survivor who just keeps running.
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I dont run the meta or add ons and I dont camp or slug but I guess im just weird like that
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I feel teh devs on purpose make perks borderline pointless so they dont have to worry about balance, nobody will use them anyway, gg ez.
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@Bill_I_Am__Overbeck said:
Replace Deep Wound with the Hindered status effect. Rewards good shots and makes more sense if you move slower after getting harpoon'd in your torso.
This is not a bad idea actually, but I think survivors would deem it annoying to play against
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I like it
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Yep just now, constandly 200 - 300 ping, im from Europe, dodging lobbie but cosntandly the same.
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Apart from just simple game mechanics.... people just get hung up on the "blood" part of the name.
"its blood so everything that has to do with blood should ahve influence on it"
If they called it "life force" or something nobody would make topics/requests like this.
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No offense but why make threads like this, either people care enough to try ot for themselves and figure out if they like it, or they dont, who cares?
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@NullEXE said:
Survivor.
^this, otherwise Legion, just farm some points.
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I get about 3 skill checks on average fro ma single heal :P
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I love solidarity
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honestly no, I dont think the internal communication and plan fo the game are really clear for everyone involved.
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@TAG said:
IMO, the advantages he has do not make up for the lack of map pressure, which is pretty bad for someone who is slower than the average killer. At least most of the other 110% killers can zoom across the map, and Huntress can in theory hit from a mile away. Deathslinger has a smaller range on his gun and can't compensate in any way on larger maps.
ermm the range is quite far, more then you need on 99.9% of the shots you are trying to land.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1158249#Comment_1158249
You dont need more aura. No.
Ok, well sadly you dodged yet again so your contribution of this discussion is of no value.
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If true its probably one of those "bugs" that wont be fixed ever.
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Money probably, if you cant try it and you go off your favourite streamer that makes the killer look amazing, then you might just buy it.
If it sucks, well, they got your money.
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Devs dont actually want variety in perks used for some reason.
Perhaps they already dont know how to balance the current meta, so they just make everything else pointless so its not a factor in balancing because nobody uses it anyway.
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@Fibijean said:
We want all perks to be used, but we don't need all perks to be used by everyone. Some perks are niche and don't get used in every build and that's totally okay. There will always be a meta because some builds will always be considered more powerful than others. That's unavoidable. That doesn't mean everything that isn't meta is useless or needs to be buffed to compete with it.
and you think this perk with 3 meters extra would suddenly complete with the meta?...
The mere goal of it is to make it slightly more used then 0%, because even with this rework, the moment the devs pay some attention of it, its still 0% used. Like I said, in 99% of the cases you are simple better off running Agitation or Iron Grasp.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1158228#Comment_1158228
I dont have to go off topic.
Its not going off topic, im trying to gain perspective into your mindset, you are debating this with me right? otherwise you would not leave comments stating stuff is or is not fine.
I cant attach much value to what you are saying right now, for all I know you are just a survivor only player who feels they suffered in the PTB or feels they will suffer if this perk is boosted by a full....3 meters...
So yeah, stop dodging because its just questionable behavior.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1158197#Comment_1158197
You want to abuse the aura. Dont use it, if you can easily counter sabo and you rarely play with sabo squads.
You did not answer a single one of my questions....
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@28_stabs said:
yes, because its enough to see sabo.
So you actually run this perk on some of your killers? which and what else do you run.
And why is it so important to you to see the sabo information? Because if I see a hook being destroyed I turn to a different one (iron grasp or Agitation seem like way better overall perks to use) or I drop the survivor and go after the new one.
Not going to spend 1/4th of my perk capacity on something as situational and often trivial as a surviver sabo'ing a hook.
But yeah, pls answer the questions.
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Hag by far
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Do you use it? and dont just say yes because you want to be right.
If yes, why
If no, why
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@28_stabs said:
It was op at test server. Killer could pick one of two remaining players and easily find the last guy. ez 4k
No, in the ptb it was up to 16 meters, im not asking for that.
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Pinhead, Candyman and I would not mind Predator
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1156239#Comment_1156239
I don't think you should get points for what basically amounts pseudo disconnecting.
If you want to ######### off slugged that's fine but you gain no reward for it.
Your denying an element of strategy on the Killers part. (Do some Killers abuse it yeah doesn't mean you should gimp it)
you dont deny anything, we can deside how much time its going to take for that second bar to fill up to keep it balanced, there is a point where strategy goes to abuse, that is how long it should take for that second bar to charge
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considering there is no definition of "winning" for this game, that is a hard question to answer.
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dont you want lower sensitivity when aiming down the sights?
I mean if you dislike it, do quick shots, aim without aiming, just look at survivors, then quickly aim-shoot
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because its cheap, have ranged attacks and then just become a standard M1 killer if you lose that ability, aka no downsides? boring.
