ZoneDymo
ZoneDymo
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- ZoneDymo
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Comments
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more skins = more better, make it happen bhvr
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@Darkskies said:
I must admit I have have played in cod tournaments heavily played cod experienced some hostility but dbd has to be the most funny thing as a female.
They really get mad about a female killing them the amount of abuse I have received is crazy. Most of it directed at me because I'm a female.
I've never experienced such a thing on this level in all my many years of gaming.
Being called a.. (can not say the actual word so) lady of the night that sells her body for money.
If course a girl would use scummy tactics to win (female dog)
Just a small selection of what I've received clearly had to adjust the wording.
🐷
seems like nothing that cant be answered with the good ol' "gg ez"
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why did you make this thread?
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meh, too forced, wonder if they were a super proud 12 year old who wrote it down somewhere to copy paste it in this case.
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no survivors should be able to end their lives while slugged.
First they have to recover the first bar fully, then a new bar starts, fill that one as well and you get the option to end your life.
This is to give a bit more control to survivors while not taking away slugging from killers because Survivors have to still fill up 2 bars (the second bar is not affected by any perks) buying the killer time that slugging is for.
But at the same time it also removes a bit of the toxic abuse slugging can create.
I would even give survivors points for doing so, call it "on your own terms".
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1152701#Comment_1152701
I mean you don't get a notification when ds is active. Why shloud Deadmans havrme it?
Right? if DS was as fair as this, then survivors unhooked with DS should light up white as soon as they are downed for the duration timer of DS.
Same for BT, a killer should see before hitting anyone that BT is in effect.
but nope.avi, lovely little "suprise" for killers, survivors? dont worry we will flat out tell you beforehand so you dont actually fall for that evil trap
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caring about rank in 2020
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Rank 2 here, not using any exhaustion perks.
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Because the game is stupid like that.
You cant even call it survivor sided, its ... baby survivor sided.
IT takes away any reward from having any experience with the game, normally in a game you learn to recognise things but here, it flat out tells you everything the entire time.
Its just sad all around.
Cant wait for future patches telling survivors BBQ is in effect or Nurses Calling and that they are currently within the killers range of sight, or I'm All Ears with a little timer on the right of the screen so they know when its off, good times.
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friend just got merciless first round, but only 1 perk equiped so no adept for him
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https://www.youtube.com/watch?v=b0lvT0ANLGY@Nos37 said:
I enjoy the new killer as well. I like to play Riaya's rendition of Hunter (Terminator Dark Fate soundtrack) while I'm waiting for a lobby.
my soundtrack of choice ;)
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Yeah he is great honestly
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NoeD is always a dangerous perk yo.
But uhhhh do some totems and gg ez.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1149640#Comment_1149640
Alright, give each survivor the same amount of BP generation as killers, then, if we're going to play that game.
While at it, make it so WGLF also has an actual effect like BBQ does.
Yeah, survivors got to keep their add-ons if they survived, but they also got way, way, way more add-ons (and items) to sift through in their blood webs than killers do to get what they wanted with less BP to do so -- unless you decided to plunder chests, and still managed to survive.
You do realize killers get more BP to make it appealing to play killer right? idk how long you want the queue times to get for survivor......
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@Nos37 said:
Or, they could change both the Huntress and Deathslinger.
As Scott Jund and Otzdarva suggested, give the Huntress 1% move speed bonus for every hatchet she is not carrying, bringing her to 115% move speed with no hatchets; the same could apply to a Deathslinger with no harpoon loaded, giving him 5% boost.
apart from the fact the harpoon is always loaded, you are just putting in a "bullet" with gunpowder to shoot it.
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/136113/a-little-toolbox-test
If you wanna save it to complete a gen a bit quicker before the killer comes why not?
It really doesn ot shave off much time and it does not even do a single gen, with an ultra rare add on....
Idk it just seems very pointless.
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@arslaN said:
I found this on the internet but I'm not at home yet so I can't test it. Can anyone confirm that this works?
You can fix this by doing the following: In the engine.ini file replace the following [/Script/Engine.RendererOverrideSettings]
with
[/Script/Engine.GarbageCollectionSettings]
DUDE
DUDE!!!!!!!
TOTALLY WORKED
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@[Deleted User] said:
As if seeing stuff as killer wasn't already hard enough and the low FOV already gave me motion sickness.
Oh well. Even less of a reason to play killer now when it makes me feel like I need to go to the eye doctor to get a prescription for glasses.
my thinking exactly
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its honestly immensely off putting, watch survivors in a lobby, its so vague, so undefined
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Does not even make sense to patch it out, the better version (temporal AA) of this already crappy post processing anti aliasing is simply part of the Unreal 4 engine, its build in.
We are not even asking for the bare basic MSAA here, which has been a standart for gaming for so many gawd damn years, we are just asking to be able to use the superior build in version of the inferior post processing anti aliasing options....
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@MonsterInMyMind said:
[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=64
r.TemporalAASharpness=0.6
r.Tonemapper.Sharpen=1.3
r.PostProcessAAQuality=4
Copy this into the engine file if this does not work then behavior is actually dumb to "fix" this as its the only way to make the game not look like Garbage.
Thanks for the reply but I had it like this before, does not seem to work anymore, I mean let me know if it works for you but it doesnt for me atm
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@Seanzu said:
wait lmfao, if he's shooting, you hear it anyway, how is crows being scared a nerf? lmfao this community looks for any reason to make killers seem the victim.
Do you know how the crows work? what kind of info they provide to killers?
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yeah you have to wait a tiny bit longer, just sit tight
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Because they feel he is fine, and we cant say anything about it really, but you are a fearful dont get him just yet.
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@Todgeweiht said:
No, Its still good, they only nerfed range a bit.
a bit....dude... its less then half of what it was....
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what I dont understand, it only works when carrying someone, so you have to down someone first, then look around, then hook, then hope they are still in the area when you get there.
Is that really not enough? I mean 16 meters might be a TAD much but 6.... like make it idk 9?
Oh well, its not like it will be adjusted anymore for a while so I guess we shall ignore it as we have before, nothign changed.
Kinda funny its not under "changed from PTB", as if they want to cover up that it was once actually useful, as if that 16 meter version never existed.
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Yep, its bad
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No but that would be silly anyway, wait a month of proper playing in the actual game, then we shall see about buffing or nerfing.
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It completely depends
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Do you live in Brazil or somewhere hot or something without AC?
Cooling is quite ez to increase, buy a or more case fans, leave the side panel off, vacuum the damn thing every once in a while.
For the PS4 there are also fan attachements you can get im sure.
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No, they just go on sale when there is a big steam sale
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Not an Xbox player, just wanting to say its nice of you to do this!
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@Meiygo said:
https://forum.deadbydaylight.com/en/discussion/comment/1147851#Comment_1147851
it´s very interesting how you talk about my healthy status. you are just afraid of loosing the fun in the game. maybe you just say your survivor freinds they shall stop teabagging, using emotes to f--- the killer up... (TELL THEM TO PLAY FAIRE..)
the problem is the toxicness of the survivors that makes me so angry. getting outplayed is not the problem.
what are you doing against a genrush? after ruin is gone? what do you do with a standard killer to get a 4 k ? because if one survivor escapes you already lost your game! going on the 3 gens who are close? getting stressed by gen protection builds?
4k is not my objective, it never is, just a good game.
If I get gen rushed I usually just go and wait in the basement, if the survivors dont want to play a match then fine, no match, not a big issue.
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Done, its gone, you are welcome, any more content you want to have removed?
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I would advice against playing this game any more OP, it does not seem to do your health any good
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@Sonzaishinai said:
They can't remove ranking though, it's tied to steam achievments
they could just make it 2 ranks, rank 2 is the beginning rank, new players who need to learn how to play.
This mode is limited in some way to inspire desire to rank up.
Reach all the pre-setup goals and you can rank up to "rank 1" opening the game up fully and being able to be paired up with other ranks 1.
Rank 1 cannot fall back to rank 2, rank 2 is purely a protected baby rank.
There ya go, achievements untouched.
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@finitethrills said:
The way sabotage is now is not its original state. This is what Sabo was after it got gutted because leaving it the way it originally was just made life even more hellish as more and more survivor tools were added to the game. What we saw on the ptb is even more brutal than the original sabotage, which at least required some prior planning to drop a hook in a killer's face. But hey, everyone's enjoying their queues right now, right?
actually, original original sabo meant survivors could literally destroy all hooks forever soooo its not quite THAT bad.
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@toxicmegg said:
no one forced you to change your main, it was your own choice. perhaps you like to play broken killers and when they get balanced a little you don't want to play them anymore because you can't abuse them. though legion nerf was too much, i agree on that. they changed it too much
they changed Freddy too much, atleast legion is still legion.
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@Cheers said:
The problem with DS is that although it can be an anti tunnel perk, it usually isn't. There are many situations where it is abused or you get unlucky.
Let's say you're running make your choice, so you have reason to go back to the hook, but no one is there. You search for a bit and see the unhooked survivor. Is it tunnelling? No but ds activates.
Now let's say you're just patrolling gens, and you see a recently unhooked survivor on it. That's not tunnelling either but ds activates.
I believe if ds thoroughly needs to be anti tunnel you can't perform any action besides healing and the killer needs to be within 40 meters upon the hooked player being saved.
Can't preform any action other then self healing or being healed, thats it, do that and DS is fine, although taking a protection hit should also turn it off imo, no abusing it as some shield.
Other then that the time limit of 60 seconds should pause if you are actively being chased, because on the other side of the coin, its bs to be good enough to not get hit by a killer for 60 seconds, only to go down after and not get DS, you were still tunneled (hard) and were just good enough to avoid getting downed for ...too long.
The range thing would not be needed on top of that as certain killers have means to get back really quickly and can still easily be considered tunneling.
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/1147774#Comment_1147774
I normally queue with 1 or 2 others but the queue times are painful
Well is ironic ot have respect for survivors for that suffering as it is kinda the complaining of survivors that caused the situation of nobody wanting to play killer anymore so survivors are stuck with long loading times.
Kinda what happens if you actively try to weaken the opposition, the opposition will simple stop playing (that side) all together.
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I run Vigil purely for others, just a little boost in some areas, fine by me.
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@VigilStrange said:
https://forum.deadbydaylight.com/en/discussion/comment/1147756#Comment_1147756
"bruh, you are not suppose to have a main yo, PLAY THEM ALL"
"boring either way, PLAY THEM ALL"
That's not giving an opinion, that's giving an order.
It really isnt....I cant give orders, I dont have that power, I can only share an opinion but just for you to understand it better ill augment the lines a bit:
"bruh, imo you are not suppose to have a main yo, imo you should PLAY THEM ALL"
"imo that is boring either way, imo you should PLAY THEM ALL"
Better now?
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@BenZ0 said:
We are in 2020, software and hardware have issues but are already pretty advanced in terms of technologie. It is not normal that a seller is not able to keep a product up for their paying customers. Its not okey that a entire DLC Killer is not working properly for months, even thought you can play the others, it just shouldnt be like that.
Shouldnt be no, but there are no rules or laws who protect you against this, heck if there were many game companies would straight up die.
Welcome to the real world, if you have an issue with this game and feel you cant trust it, well...you could make topics like this till the cows come home, so far it does not seem to help or speed anything up, or you can just drop it and move on.
That is (sadly) all there is to it.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1147775#Comment_1147775
Cool....except the fact that it counters the very thing you're trying to do, which is slug. Competent survivors are going to milk it. Only rank 20's don't understand how it works.
its literally a 1 time option.... and you have to have multiple have it for it to even be a slight problem...AND I did say "IF YOU CAN just slug them all"
If they all unbreakable and that is too much for you, then default to the second option.
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Not a problem I would say, someone gets up? chase is on, down and move on.
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SWF makes it a LOT easier, just sayin
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I mean, imo if they sabo in your face the entire time so you cant hook, if you can just slug them all and leave them slugged until they die OR just stand in the basement, if they dont want a real match then fine, no match.
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@VigilStrange said:
https://forum.deadbydaylight.com/en/discussion/comment/1147743#Comment_1147743
Boring to you maybe. They paid for the game, and they can play it how they want. When you rule the whole of reality then you get to tell them how to play the game.
I can tell anyone how to play as that is just my opinion, how much value is attached to that is for the receiver to decide.
Ermm there is nothing "natural" about an internet connection....
Not to mention the analogy makes no sense at all, but either way, you have nothing to prove to me, if you play everything then why be so upset one of them is not working properly atm? play any of the many others for the time being if its such a burden.

