ZoneDymo
ZoneDymo
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Again, you need to see the bigger picture here, essentially you are asking the same as when you would ask "can perks be more powerful?" or "can we merge some perks together".
And if we do that it has to be balanced out somewhere else.
Its just numbers being moved around.
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Zanshin Tactics, Territorial Imperative, Unrelenting and Remember Me.
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It would be weird to not make it more usuable, I mean what is the point of having perks in the game that nobody uses?
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1139787#Comment_1139787
What? Sorry not everyone plays dbd on pc
oof, sorry to hear that
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@TokyoTears said:
She had so much potential, such a great backstory, and used to chain blink. I used to be a SS nurse. But now I’m lucky if I get 1 survivor as her. Why would DBD do this?
to separate the corn from the cob
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No plans but it is rediculous, you should be able to start a "custom game" as a single person.
Then just use this to get familiar with maps and loops etc
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1140811#Comment_1140811
You'd be surprised. I remember seeing people bragging about a 4k against a "sweaty toxic swf" with 4 blink/omegablink ruin noed nurse, prayer beads spirit, even insta-huntress with old tinkerer back in the day.
It was, and still is, pointless. Imagine bragging you only lost 1 gen with old forever freddy.
I think you are interpreting it kinda wrong tbh.
Someone is happy that they 4ked against a toxic opponent, thats not really the same as bragging.... and usually its about beating a team that is equally well equiped if not argueable better.
Not to mention a well equiped survivor team is infinitely better then a well equiped killer.
You however played against a baby killer....
The same threads do happen both ways though, a survivor team beating a toxic killer against the odds is also proudly shown on these forums every now and then.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1139784#Comment_1139784
I dont think anyone with some experience in the game takes the horror part seriously anymore.
Well yeah, ingame, does not mean the trailer does not have to evoke that idea.
Wish we would see a survivor almost make it through a door only to get speared through the gut and pulled back
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You know you can literally just delete the intro video right? its just an MP4 file, delete it and it just wont show up at all.
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Why is it so empty and so....PG13? I mean come on BHVR, was this not suppose to be horror?
The Deathslinger being kind of a zombie is kinda cool though with that Jaw.
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who? what?
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While I know license is an issue, dont tell they cant give us an alternative head where his hat is actually tipped forward like on the character image, covering his eyes >:L
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well half your screen being black is not great, but maybe reduced FOV or Draw Distance would be good
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1135651#Comment_1135651
Hahahahahahahahah. Aww you're cute.
Trying to tell me the rules like I havent had to link the reportable offenses to people like you a hundred times on this forum. Love it.
Look up what holding the game hostage actually is.
"Preventing the game from being played or ending intentionally to the detriment of others."
So a killer is bad at their job, so we ban the survivors who dont get caught?
That's great. Nice job. You had me thinking you actually believed that nonsense for a minute.
I needed a good laugh today. Thanks.
<3
You sure get triggered easily over the possibility of not understanding the gameplay or rules.
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https://media.giphy.com/media/jEYW44nD689oc/giphy.gif@Respectfulnancymain said:
So facecamping isnt toxic but swf is? Lol this community has some of the most entitled people
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1135284#Comment_1135284
It's almost as if the killer can find and kill people.
Or if they're suspecting the survivors are playing stealthily and smart, go afk if you dont want to search (you know, your job as killer).
Im not sure why this is so hard for you to comprehend, you are just wrong, ask any dev, this is reportable for holding the game hostage and is bannable.
It does not matter if you agree or not, these are the rules.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1135122#Comment_1135122
To me he's in the same spot as the spirit was in her PTB, he definitely needs tweaks. I hate this whole "wait a month" mentality people have when some killers are obviously weak in their test server. Right now I have no reason to pick him over Huntress. Until that changes, he's a garbage killer that people only like because he's a cowboy.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1135122#Comment_1135122
We already tested things, though. That's how we know that Deathslinger needs buffs.
The PTB enviroment and player behavior is hardly representative of the actual game.
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@White_Owl said:
It's unlikely. Not all killers share the same animation, so for one perk they'd need to create a lot of new animations.
That is actually a good point, kinda forgot about that, like how the spirit uses her sword and slashes twice.
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@Fengmin200 said:
https://forum.deadbydaylight.com/en/discussion/comment/1135286#Comment_1135286
So it will take more than an hour to have a killer.. make your choice ! 🤗
ermm ill just play killer if the lobbies take too long for survivor
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- Wont happen
- Wont change anything
- Ermmm learn to deal with it or run calm spirit
- Indeed there are.
- We will see, if it is, then what is hte problem?
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1135095#Comment_1135095
Is this really holding the game hostage though? Once the killer finds one of them the game will end. To me it seems more of a stalemate of the survivors not wanting to die but not being able to do anything about it, especially if they're not in an SWF. How many people are just going to kill themselves to give the random a chance at the hatch?
I agree something should be done to prevent situations like these but unless you can prove the survivors intent (being they wanted to simply waste time), it seems like this wouldn't really be a case of holding the game hostage.
Honestly, this situation is pretty close to a 3-gen killer that won't commit to chases. It just kind of ends up as a stalemate until one side simply gives up or powers through.
Yes making no attempt to progress the game and just hiding and actively moving around so you dont get crows, that is holding the game hostage.
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More cosmetics on release, cant believe there is not wild west bandit cloth mask face skin thing.
Other then that, I dont want nerfs or buffs now, nobody should, wait a month after release when people actually at time to test him properly with perks and technics before we start talking about it.
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@xEa said:
We already get a lot of info from the devs. Also, what do you want to do with these stats?
Just....know about myself and how i play this game? compare to others? maybe change my ways if I know for example I barely play hag?
its just fun to know these things, the weapon I killed by far most other players with in BF3 for example is the knife, I think thats a fun thing to know.
Stats are not for everyone, but I enjoy to have this knowledge.
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PC, also EU region, Rank 4.
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Holding the game hostage is reportable, you could record it and report them for it.
Apart from that I feel survivors not doing anything for X amount of time should give them crows
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1135074#Comment_1135074
What facts? That 70% killrate on average is not enough? Or that we should ballance for bad killers? Its Funny that bad killers complain about that the devs are ballancing for bad survivors.
And i am saying that i dont have long queue times as a killer or a survivor. I suppose this is more a console problem then actually pc (or region?). As a killer i wait 1 minute, as a survivor maxium 2-3. Thats not a lot for me.
The op asked "I just want to know... you DO realize why you have to wait that long to play a game as survivor... right?"
And the answer is: There are not that many survivors complaining, and the times are fine right now.
Then you and I have very different experiences
Killer matches are instand, survivor matches take forever.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1135009#Comment_1135009
I do fairly regularly. It’s a really nice “insurance policy”.
I’ve gotten more extra kills from Remember Me compared to BW, NOED, or Rancor.
Very well, in all fairness I have not tried remember me all that much, it revolving around an obsession always fills me with fear.
Also I have not leveled my killer that I want to run that on
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@xEa said:
No i dont see that many. But i see a lot of baby killers complaining why this game is so hard.
Ermmm ok? What are you trying to say here?
So you are great at the game, killer is not hard but.... the majority does not agree with you thus plays less killer thus gives survivors longer queue times....
Your opinion on them needing to "git gut" or whatever you are trying to say with that comment does not change the facts....
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1133136#Comment_1133136
I see. Yeah, I wasn't saying it was a fun perk, just useful. I go through phases of what perks I use a lot, that's what this thread was for, just to list what we're currently all using. I just can't stop using No Mither at the moment, it's like a sickness. 😂
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1135029#Comment_1135029
Here's the issue, you, yourself, acknowledge that DS was only broken at Madness 3, which only happens with one killer, very specific reasons for the perk not to work, very easy to determine the issue.
And then you go on to say how a sound issue only affects 1/5th of the players, so less reports on it, it also affects all killers, across all maps, across all perks... seems a little harder to figure out, no?
- Realize its a joke.
- No clue what you are trying to say...
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1135040#Comment_1135040
Just checked on grim pantry. 10 pallets total. Not a single one on the side of the map with the dock. Its insane, the maps seem to spawn to either totally screw the survivor or killer.
yeah, I remember once in a patch note that hooks, pallets and Gens should all spawn a certain distance from eachother....idk if spaghetti code struck again or what but I have seen all those being messed up over many matches.
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@bgbomb said:
https://forum.deadbydaylight.com/en/discussion/comment/1135035#Comment_1135035
then maybe it should pair me to the same rank and rank me up to against those who 5 rank higher than me.
I mean, I feel ya, if you are puttting my against rank 4, atleast make me rank 4.
But what is really time we all accept is, rank does not mean anything at all and hasnt for a long time.
Im a rank 4 survivor and by all means I should be about 10, im a complete potato, cant loop for crap, no idea what a killer will do, waiting at points where I have to shake the camera back and forth to see where the killer comes from and I just get hit, and missing skill checks honestly too often.
But here I am, Rank 4.....
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100% Freddy, they really butchered a fun unique fitting killer into something super generic and unfun to both play and play against, dont get me wrong, he is super strong now...but do we really want that?
Original Freddy had obvious weaknesses easily exploited, ok, fine, MANY people including myself have made many suggestions that could have possible fixed it enough so he would be a fine choice.
But no, lets utterly remove that character I bought years ago and replace it for this generic killer.....
Being on a completely different plain from survivors, being invisible to them, pulling them into the dreamworld with that holding hand ability, all so good and so fitting.
Rip Freddy.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1134944#Comment_1134944
I think the rank disparities should be on this list. So many screenshots posted here and on Reddit of new yellow rank killers facing battle hardened red rank SWFs makes me worry that many killers will leave the game.
This is not caused by Ruin, gen speeds or survivor queues. Although I accept that BHVR may have switched off matchmaking checks because of the problems they have caused.
It is...its a result of not enough killers playing at the Red Ranks, which happens because of GEN SPEED which cant be countered anymore because of RUIN.
Because of this the search parameters widen, because in the end its more desired to get a match with possible rank miss-matching / bad ping, then no match at all.
Thats why you end up with these RANK DISAPARITIES after a long SURVIVOR QUEUE time which take long because the search parameters widen because it cant find properly ranked killers because gen speeds prevent them from doing well because ruin was nerfed so their number 1 counter they relied on is gone.
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Lose the insta saw and we are good
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at the same time I had plenty of matched on that map where you go to areas with tons of car wrecks etc but not a single pallet
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ermmm idk about you, but it seems fine to me, notice the kills to escape ratio.
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Probably not, but its low priority, DS not working on madness 3??? ADDRESS THAT IMMIDIATLY!!!
Not that that indicates a large amount of complaints about it indicating DS is seemingly pretty populair but not like that crazy Ruin at 80%...no nerf needed there at all, no no no, it can stay, now lets adress the one thing Killers could actually use to counter it as it was a bug!
Like the sound bug.....yeah ok but that only affects like 1/5th of our playerbase, heck with the amount left probably even less then that... who cares, low priority.
/EndRant
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1132293#Comment_1132293
Remember Me is still a good perk. 4 tokens, Obsession dead, and you’ve managed to close the hatch on the last survivor, and they don’t have a key?
That survivor is 100% screwed! Even on a map like Hawkins, The Game, or Lery’s.
yeah ok, how freaking situational is that? you are really going to run a perk because possible all the stars allign?
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Loads up the game
Queues up as killer
Waits 2 seconds
Joined match
Plays the game
I know I know, its madness but I would still recommened trying it, heck you will be helping out other survivors getting games quicker!
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@xCarrie said:
It's a nerf in my eyes when it comes to generators. There’s not a lot of charges and base toolboxes go extremely fast, with perks like PGTW, Ruin, and TT, they’re really meh early to mid game.
Sabotaging on the other hand, yeah that’s gonna need some changes. Sabotaging is so broken especially with the new sabotage perk and break out. That’s also not including SWF.
I see that differently, overall the toolboxes give less but the full extend of what they give is given faster.
So specifically for those perks mentioned, these toolbox changes are going to help, the specifically help you quickly boost your progress on the gen a bit before the killer has the tiem to get to you to kick it.
Couple that to the fact that you dont even have to mind the usage bar anymore because items no longer get consumed on full usage..... I think its just going to make life a lot worse for killers.
Lets not forget how fast gens already go without toolbox usage.
Scenario: game starts, 4 survivors on 4 gens, 1 gets followed, 2 or 3 gens pop, the one gen not done gets PGTW'ed, survivors are now aware this is in play and deploy the toolbox when they need a little boost to complete the gen before the killer gets there.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1134962#Comment_1134962
That's great.
Now you're a 110% Killer.
Now you have to hit the four second stun.
Now you have to slow down to reload.
Now you gotta chase them so you can position for a good shot.
Now you gotta aim (which slows you down).
You get the hit. Pray you can reel them in without an object in the way, hit them.
Congrats, you got one down.
With a Huntress, unless you're out of hatchets, that person would have been down a while ago. Even Clown has several bottles before having to reload.
The trade off is that Deathslinger applies Deep wound and if they can reel you in from a distance, perks like sloppy butcher work where with the Huntress they do not.
Its fine though if you dont care for stuff like that, the Huntress will remain in the game for you to play, that is no problem, not every killer will work or are made for every player.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1134951#Comment_1134951
Yes, it does do damage... *if you get stunned*
If you do an M1 to break the chain early, you won't put them into Deep Wound. The only way to do that without getting stunned is reeling them in.
And yes, while he does require more precision, and he can do more with his power, he suffers the same issue Clown does; if you throw a pallet, especially a safe one, good luck.
Yeah but you would only M1 to break the chain early in VERY specific situations where a quick "Getting out of that because someone close is running to the door" or something is taking place.
The devs dont want you to be stuck in that chain grab and lost control.
But in EVERY other scenario the chain just breaks leaving them injured and in deep wound, the killer can even force that to happen quickly by just putting walls and objects between them and the target.
If they throw down a pallet...well good luck, you are now in injured and in deepwound, break the pallet and go after them.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1134926#Comment_1134926
I play both sides, actually. Rank 4 Survivor, Rank 11 Killer. But I just don't seem to be finding any problems with the game. That's my opinion.
you literally called yourself a survivor main...the f man.
And yeah rank 11 is nothing, play killer untill atleast rank 5 and we will talk.
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Ignorance for the most
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1133955#Comment_1133955
Yeah the audio in-game is PERFECT XD <3
are you kidding me? the audio of this game is super generic, play something like Battlefield for good audio, heck I was impressed relatively recently with the gun sound effects in Max Payne 2....
This game, nothing special, I would call it less then average.
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Im sorry but this is an odd comparison, I would soon compare the Deathslinger to the Nurse then Clown.
Clown throws a bottle lazily usually in a broad area to try to lock that down, and hopefully be able to use that to get close enough to get an M1.
Deathslinger shoots a precise shot, hits the target and reels them in for an M1, or if the line breaks, still makes them injured and in deep wound.
How is that in any way closer to the clown then the Huntress? Clowns ranged attack does no damage, Huntress Ranged attack does, Deathslinger's ranged attack does AND (at range when the cable snaps) applies deep wound.
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> Late DLC again.
Its not late as no date was ever announced, just because you assume something based on past events does not make it real.
> Make Doctor even MORE frustrating to play against.
They adressed the exact problem people had, namely that it requires the doctor player to actively know/guess where survivors are, before it was passive and that is what survivors deemed cheap.
> Butcher Hex: Ruin
Ruin is different now, idk how much experience you have with it but it can still be super fun/effective but whatever I never used Ruin anyway, too cheap, atleast now its more fair.
> Fortnite Battlepass
Crying over optional content which will cost you nothing as long as you do the tasks? smh...
> No more events
Yep, I agree, this is some lazy boring bs, I loved the events, I miss them greatly.
> Slugged survivor sound bug
Yep, this is also bs, survivor bugs get fixed asap, killer bugs have to wait.
> Survivor queue times
Play killer then? reduce the queue time for others while you get fast games yourself?
> Gen speed
Yep, bit of an issue, but also, git gut.
> No console KBM support
Playing the game on console and blaming BHVR for no proper KB&M support lol
> In game rank disparities
You are kinda doubling up on issues to arbitrarly lengthen your list, Ruin, Gen speed, Survivor Queue and Rank disparities are all kinda the same related issue.
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Sadako in DBD confirmed?
On a serious note, the same boring killers? I play a ton of this game lately and there are plenty of killers that are a rare treat to find.
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Thats a wall of text without really saying much, really need to learn to condense that stuff man.
And to respond, no, DC penalties have so far had a possitive impact on my gaming experience, for both killer and survivor.
And those that do DC so much they are timed out for hours....good riddance, quality over quantity.
