ZoneDymo
ZoneDymo
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well here goes:
Legion can, thanks to frenzy, very easily hit survivors, legion is almost impossible to avoid in frenzy, applying ez bleedout status which survivors MUST adress or risk going down.
That costs them time, if you can get a lot constandly with frenzy, it keeps them busy.
That is where their power lies, but yeah its not for everyone.
I guess play survivor and try to get some matches against a Legion and you will know what makes them strong and weak.
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Honestly, I know its technically a nerf, but it combined with not losing items just means its a much more inviting thing to just bring.
AND you will be able to just use it for all its worth.
So yeah idk, I think it will be a much worse situation.
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how do people have trouble interpreting this data is beyond me....
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Yeah they do, the Bear Mask for the Huntress, that sorry excuse for Fur she has, its horrible.
Same for that blue coat she has, the fur on the collar etc, its the same level of just terrible graphics
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Yes you should!
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learn totem placement, run anti totem perks, this is not that hard.....
Its the survivors choice to do gens and take the risk regarding totems.
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if a person is in the way....then a person is in the way, it can work to your advantage or disadvantage
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them trying to get your attention and you not giving it to them, literally wastes their and their team's time, its a good thing
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im guessing its the console overhead, costs (more) money to put stuff on the consoles.
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bad bait
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I mean, its balanced right? one boosts healing speed a lot but requires an unhook, the other just boosts all healing a bit but requires nothing for it.
I like both
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We dont want any mains...play both sides pls
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I just dont care anymore, im running around as clown just throwing bottles at people, thats it, ez rift progress and no stress.
Players even thank me for it :P
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The Surrender
Power: Concede: immediatly end the match, give the survivors 50k bloodpoints and killer deranks to rank 20.
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heck, I just got paired with 3 rank 1 players and 1 rank 5 while im rank 11.
Now course, I did not play seriously, I have music on etc but yeah not a single hook or anything, does not inspire to play any more killer I tell you that much
EDIT, doing some clown games, sole objective is throwing bottles at people, so far so good
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@thrawn3054 said:
So you're pissy because they have the audacity to use effective perks?
Well it always makes me wonder why one even plays games in the first place.
Like why do you give yourself as much of an advantage as possible to "win"? what motivates someone to do so?
Like do you feel like a champion when you literally take candy from a baby? I mean you beat the baby....good job?
Heck I dont even know why one does not straight up cheat at that point, Doom, IDDQD, look I finished the game with god mode on, good stuff.
Unless you dont care for a challenge at all and just play something for the story I guess, but this is DBD... Where is hte fun in just completely skewing it your way.
I mean this is not just a survivor issue (or heck even DBD, it happens in a lot of games), killers do it as well, bring Leatherface, facecamp the basement, then have a Mori and NoeD and Bloodwarden.....yeah uhhh gg?
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@[Deleted User] said:
I have a laugh running No Mither, Tenacity, Unbreakable, and Flip Flop.
Even if the killer intends to pick me up immediately, it takes them a few moments to see where I’ve gone due to No Mither & Tenacity. Then thanks to Unbreakable I’ve accumulated enough Flip Flop by the time the killer picks me up that I’ve occasionally freed myself before a hook.
It’s very meme. But it’s fun.
Yeah I Mean there is that, but thats what I mean, its a joke, its wacky, its just a weird thing to bring.
@Aven_Fallen said:
It is only really useful when playing SWF with Sabotage. And with a whole Build around it, like combined with Unbreakable, Tenacity, No Mither...
But other than that, not useful at all, in my opinion. But this goes for almost all Survivor Perks, they have some interaction, but you will only once in a blue moon be able to pull it off, at least as Solo.
Yeah, and personally I really hate perks that sorta need to be combined to be useful, its so boring.
But yeah like you said, even when combined its still so....pointless most of the time.
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Honestly, player behavior.......
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idk how many times I have to explain this but here we go YET again:
Survivors cried a long time ago that it was too hard to rank up
(think about how stupid that is, Rank value is directly linked to the effort it takes to reach it... the easier it gets the less rank indicates in terms for skill)
So...logically...the devs listened and made it ez, so many survivors are now at Red Ranks, im an example, im rank 3 and honestly, I should be more rank 10....
Because of this there are a lot of Red Rank survivors but because killer is harder to rank up, there are barely any red rank killers, sooo..... yeah it will take a while for the survivors in the lobby but eventually they get matched up all the way down to green ranks if not even lower.
This however also means that while you see a rank 4 and think: "dayum so unfair, they are much better then I am because they are rank 4 and im rank 10", this is not nearly always the case.
Ranking is just not 1 on 1, but all in all, its currently a complete mess but the devs are working on it.
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I just want to get the faces of the rest of the original survivors for leatherface.
Like why is that an issue.... we have Dwight, Claudette, Meg and Jake face.
But where are DavidKing, Ace, Kate, Feng, Yui, Adam, Jeff, Jane and Nea at?
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No if a spirit learns to look away while going for where they think you are......
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heh, interesting, my experience is the same but different, im rank 4 but my friend is rank 12, so I get paired up with rank 12 survivors and killers and my gawd do I get annoyed by my team members being absolute potatos.
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I think he is both fun and fun to play against sooooo yeah
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really dont get why people dislike keys.
Like whatever, you used your key, you got yourself a cheap way out, good for you.
I mean it does get annoying when one survivor specifically basically just let everyone else do the work while they sit on the hatch with a key, gesture a bit and then jump in, nothing fun about players basically sabotaging the game for their side but other then that...who cares? you got some bloodpoints, move on.
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Yes its bs, its a lost game, honestly if it happens...just stop running, get downed, get hooked and let yourself die.
Get into a new game which will hopefully go a bit better.
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both, its really sad honestly, it just keeps feeding eachother.
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I really just want it gone, literally not a single other game does this, it does a LOT more harm then good.
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ok all sillyness aside, some perks are pretty dang cheap, but the survivor side has more because as a killer you can barely or not at all do anything to counter them
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The sad truth of it is: (proxy)camping is just super effective, and often the more fun way of playing just bites you in the behind so you dont get value for that.
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Im all for it, but for those who are fearful for some bizare reason we indeed could just have an option to opt out of that.
But imagine being able to play as PC with Switch and Xbox and PS4...ah one can dream.
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18000 shards iirc
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@toxcitynacl said:
"DS is still way too strong and it's rework has it still sitting as the best perk in the game."
Don't tunnel and you don't need to worry about DS.
You never played killer then on anything beyond rank 10
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It does not matter, nobody actually plays like that so why adjust for it.
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@toxicmegg said:
you can't force people to stay in a match.
Well with killer you can actually do that... unless they want to suffer the penalty.
THe devs once spoke of a 'concede" option for killers but shockingly that never came to pass....
Like if the killers could just open the gates at any time and the EGC would start, there ya go, but killers cant have that so they must suffer through it.
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I personally would replace lithe for Urban Evasion or Fixated if you are going for true stealth.
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it is pretty sad that nothing is baked in the game that prevents such an area of safety for survivors, maybe some day.....
But yeah the endgame chat...what is funny to me is that honestly one could program a simple bot with the limit vocabulary the community portrays in there and nobody would notice...
But lets not over generalize, you tend to remember the bad stuff the best, but not nearly all survivors are this way.
Although that said, I was in a match with a complete baby hag trying for adept today and my gawd these 2 randomers, both rank 16...PRETTY sure they intentionally De-ranked, both same build, DS, Adren, DH, BT and both a purple flashlight with add ons.....and then have the gaul to start talking crap as well in the endgame chat.
I mean are you kidding me, its pretty much literally taking candy from a baby and you boast about it? "pathetic" does not cover it..
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@BigTimeGamer said:
Man why cant people just NOT want to play
You add DC bans, ok fine
now you want to ban/remove suiciding
...Yall must be a blast at parties
Wellllll we all get the logic, if you actually dont want to play then dont start looking for matches.
But you just cant put rules on every single thing in this game because if you do you remove the human element and you might as well have bots play it.
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says a lot about humanity in general right? how we dont have the whole picture at all but tend to make up our minds quickly and with conviction.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1128207#Comment_1128207
Listen man I bought this game to have fun I don’t give 2 flying ######### if your having fun or not.
Thats fine, although merely this reply makes me think otherwise tbh, if you truely did not care you would not be here trying to defend your behavior.
Think about what it means to not care about something, it literally does not enter/occupy your mind, but here you are trying to make a point to some random person on the forums....you do care.
Accepting your are a selfish anti-social being is fine, just as long as you dont try to defend it, though they do say "Everybody is the hero of their own story"....
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1128190#Comment_1128190
Actually it's quite the opposite, validating other gamestyles as different but not condemning them proves I care for other people's experience, btw, are you gonna visit every thread I make and make a comment like this? Nice try though
Funny thing is, I'm the kind of killer who lets one go, I'm the kind of killer who never tunnels nor camps...
no you care for other players not feeling bad about using scummy tactics, and you dont want them to feel bad because if they do not you got peers, people like yourself, so then you dont have to feel bad (even though you know perfectly well what you are doing is anti social/self centered/sad)
And I dont look at who makes the posts.
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Weird thread, you are basically looking for attention/validation (social) for you own bad behavior (anti social).
If you dont care about other people and thus their experience, why make this thread?
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OK so 1 what would you have the devs do?
and 2. you still get a lot more points then if they were to DC the moment you down them.....
EDIT: not to mention to usage of perks like BBQ or Huntress Lullaby
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@Peanits said:
"The minimal amount of time that it would take to frequently do so would allow for consistent feedback, design ideas for underutilized perks, and promote actual discussion (backed by data) regarding problem areas that people are using perks to 'band-aid.'"
This is the idea behind releasing stats, and I absolutely agree with you, and this is why we've tried releasing stats in the past. However, each time it just ends up in a mess. Rather than sparking interesting discussions, they more often or not end up being scrutinized with questions about their validity when the numbers don't match someone's personal experiences. It's an onslaught of, "Does this count? Are you excluding that?", or conclusions being drawn based off of very broad numbers (averages), and it frankly just causes more confusion than it helps.
In a perfect world, I would love to release stats on a regular basis, but it's hard to justify when releasing them only causes more harm than good.
So the unintelligent vocal minority determines the knowledge shared with us all.... fantastic
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1126344#Comment_1126344
I would remove the word "little", but pretty much that.
you cant insta double blink, you have to just float behind your target a little while it charges.... I would call that little myself.
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You mean like a public test build? nah, wont happen
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@johnmwarner said:
Literally stand in one spot all game til greedy and/curious survivors get close to teabag and BAM... the best part is the ensuing mountain of people coming for the rescue generally gives me 3-4 stacks of BBQ and 1-2 kills
Sorry guys, if you fall for it you deserve it
you know perfectly fine its a no win scenario for survivors, tis just about the cheapest thing ever.
But hey if that is what you need to do to get anything done in this game....actually I would advice against attempting to play more killer.
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Drama?
also lets not be silly, the devs did a good job with that but BBQ was made for survivors, so you would not camp them and rob them of their fun...
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people love drama, look at all teh click bait youtube vids...that people actually LOVE to click on.
its painful but yeah reality.
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I think for one that knock out should have the same function as Buckle Up, allowing the killer to see how far recovered a survivor is by their aura
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I think we should do away with add ons all together as they skew the little balance we have.