ZoneDymo
ZoneDymo
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- ZoneDymo
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Comments
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The game is biased towards survivors, might as well give the killers the forum right?
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yep, you can report this, BUT as with everything, you need video proof, which no person will ever look at because that is completely unrealistic aka nothing will happen.
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I just dont see the issue with it at all.
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bro, y u no activate your Windows yo, I bet that was hte problem the entire time.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1116011#Comment_1116011
I would use it on my Nurse if it reduced the DS stun by 50%. I used to use Enduring for that purpose back in the day.
yeah and there is a reason it doesnt anymore.
Would be really weird to nerf function out of a perk only to add that very function back in another.
Its also weird to add DS as an anti-tunneling perk, then give killers an Anti-anti-tunneling perk ;P
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1115988#Comment_1115988
So you just explained why it’s weak and yeah it is because 95% of games it’s useless
no, its an answer to something that isnt a problem anymore, but why its not a problem anymore is unclear.
It could come back as soon as it went and then this perk is there to counter it.
just for the record though, im not against your suggestion, I just dont see a need or value it will give.
I dont think people will suddenly start using that because of this buff.
Also there is a reason why enduring changed.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1115225#Comment_1115225
So does Trapper and Leatherface, you gonna tell me they don't need buffs?
You are confusing good players with good Killers. I CAN 4K with Leatherface at Rank 1, that doesn't mean he is a good Killer.
It actually means he is fine as a killer yeah, only when you cant possible do ok is it bad.
Sure compared to others they might not be fantastic, but thats not really a comparison you should make anyway, its about the killer vs the survivors.
And "dont need buffs", If I made leatherface 0.00000001m/s faster, it would be a buff, nothing you would notice but a buff all the same, every killer could get a buff or a nerf in some form, its too vague to make any statement about that.
I do think LF is fine, trapper I would like to see stock with 2 traps carrying capability.
But again, plenty of people play legion, plenty of people do well with them, so why would there be any rush to change anything about them?
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Mad Grit isnt a weak perk at all, its a counter to a gameplay mechanic that (for some reason) isnt all that prevalent anymore, namely survivors bodyblocking all the way too the hook.
Just does not happen anymore.
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imagine the devs sharing stats on a monthly basis, but nah, otherwise I think some glaring issues would show
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1114477#Comment_1114477
If you think red herring is bad oh man you should look at today’s meta
Ermmm why? what do you even mean by that?
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It is just you, non of hte killer perks do anything interesting that other perks not already fill in a more general way.
On the survivor side, same stuff apart from For The People which will probably be part of the new meta for some and toxic af, think about it combined with DS.....*shudders*
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I mean yah if you already have the deep wound on them and you notice you are failing to reel them in, sure why not
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@DamienDuff said:
is it morally okay to watch the video although deep inside I'm pretty certain I'm way better than him at killer?
ermmm how would it be immoral....do you know what it means? and what does the second claim have to do with anything....
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Why the caps though
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@Groxiverde said:
My main criticism of his video is that I think bamboozle is 5/5 and not 3/5. Yes, maybe Bamboole is trash on the nurse or the spirit, but on m1 killers it is GOD tier. Just my opinion.
Ok but thats where debate comes in and why these sorta things are kinda meaningless.
If you talk killer tier list and include or not include add-ons you will get wildly different results.
It might be god tier on M1 killers but we are looking at the entire game right? so god tier on some, trash on others.... 3/5, seems fair to me.
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@senki527 said:
what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.
and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.
Why did you make this thread?
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Killers kill, protecting gens is a side activity
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@Biggs said:
everyone in normal brain functions know that legion is like 2nd worst and useless killer... even devs :D definitely :D
and yet it does not matter, Legion is plenty populair and does fine accourding to the stats so whatever
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@Peanits said:
I like scary stuff as much as the next guy, but just adding blood and gore isn't going to make it scary again. At some point, you just get hardened to the horror aspect of the game.
maybe, but until then people will think its awesome, unlike it is now, I call that a win personally
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@BoiltOver said:
https://forum.deadbydaylight.com/en/discussion/comment/1111289#Comment_1111289
You do realize that you made a conclusion pretty early... and then told people not to make conclusions early?
Thats just how the killer works, thats no conclusion at all....I dont say anything about how useful it is, merely that its a trade off, which it is, that is just objective.
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so you just want to reduce the grind....yeah wont happen
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BT and DS, ewww
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ermmm we are all very aware of that tbh.
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yeah I get why struggling is there, but it is indeed annoying.
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I enjoy SWF because we arnt good so matches (if the killer isnt scum) are tense and fun.
I dislike playing killer these days because gens just go too fast, leading me to do boring stuff like camping which is not fun for anyone but hey, I gotta get something out of it.
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@Coder said:
I wish they dedicate more time and effort to bix bugs, rework maps and fix core issues, but that's just me.
it has been said once and will be said again, the team who does the cosmetics has nothing to do with the team responsible for bug fixes or core issues, its like asking a fashion designer to fix your car....that is not their profession/expertise.
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yall too busy fighting forest fires anyway
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- Legion is plenty populair still, so cant really say people dont like playing them anymore
- Legion does fine statswise in the killing department sooo again seems ok
Look I get it, Legion is odd, they seem to have more against them then most killers.
But at the same time, despite all that they are being played and do fine generally so yeah.
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man what an anti-social view do you have, I take it you never play killer huh?
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@The_Daydreamer said:
Because I like to give my characters a personality. For me they aren't just skins. That's why I play Buils around themes or character.
That is why I run on Dwight Sprint Burst, Kindred, Better Together and Distortion.
Or on Steve Lithe, Any Means Necessary, Windows Of Opportunity and Alert.
Or on Jake Breakdown, Saboteur, Cameraderie and Dead Hard etc.
Same my man, same
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Just give it a bit, Rome was not build in a day, they are still working on improving all of that.
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@VigilStrange said:
Did I have fun? Yes = Win No = A Lose
This, to add more context for me personally.
A match were people do try to win but are not scummy/try hard about it (that is also reflected in items/perks/addons) so no Tunneling, no camping, no teabagging, no flashlight sillyness, you get the point.
Where its actually balanced, sometimes you outsmart them, sometimes they outsmart you and its just rather tense.
A good destribution of hooks between all survivors.
I dont care at that point if I die or escape or if I kill anyone, as long as the match was fair and balanced I will have had fun.
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fav ermm honestly most are fine, variation is the spice of life, they require different ways of dealing with them.
I however absolutely hate Freddy, hate what they did to my boy, made him so generic and so boring and obvious in setup.
Literally not a single Freddy does not run Pop and often other slow down perks its sooooo boring and unoriginal and unfun to play against.
Next to that Hag, because they are more often then not absolute scumbags when it comes to camping.
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as soon as someone is down you jump in a locker, e to the z, you just have to do it a little sooner then with BBQ, is that so problematic?
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yeah, thats why its a rare one....
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I just had a match, 1st hook, 2 gens done, 2nd hook, another 2 gens done aka 1 gen remaining, Hex Totem destroyed.
So yeah F it, I camped, ended on a 3k and the survivors actually called me out on it....all having Adren, DS and DH.....yeah F off.
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no, its completely by accident.
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@Ardjet said:
I think a lot of insecure Killers use NOED out of anger after the Ruin nerf. It really doesn't make sense as it's two completely different perks, though. I also find it ironic in intself, as Ruin really wasn't as effective as a lot of people say. As always, on red ranks it depended largely on what group you faced. If it was a well-organised SWF, Ruin would either be ignored or cleansed within the first minute - basically rendering it useless anyway. Against poor teams you would have won anyway.
The same goes for your argument with totem cleansing. Against good teams, the totems will be cleansed (or the match won't even get to the collapse).
it actually makes a lot of sense.
They brought Ruin to slow the game down, now they bring NoeD to force the survivors to do Totems aka slow the game down OR they will get punished for it, which is fine.
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@Flarefire_Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1109683#Comment_1109683
yeah someone will find a good perk combo on him and then he will be nerfed below the clown
Eh he is pretty generic, nothing that will work specifically well.
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To get Adept the survivors, knowingly or not, have to play ball, if they kill themselves on the hook, bye bye Adept.
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All of them, demo I got first try, Plague was ez as well, Oni took me a bit.
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Well if you arrive AT THE SAME TIME, that means the killer wins and you were too slow.
You have to get there before the killer does, thats pretty much the case through out the entire game.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1111360#Comment_1111360
The hatch is earned. You have to track it down before the killer and if the killer finds it first they can close it.
Unless you have a key, a hatch escape is an accomplishment.
yeah...that goes for both sides... if the killer finds it/gets there first they close it AND THEN still have to get you, and you might have adrenaline on top of that or Hope or so....
If the survivor finds it first, they are just out, nothing more required....
that is about as fair and balanced as you could ask for.
A key however spits in the face of the killer who found the hatch first fair and square AND again, you can just go to a door on top of that, come on man.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1111331#Comment_1111331
How about a constructive comment...? I have played normally and 99% hooks for my team, you think I can't do this on my own without trying to meme now that I don't even have to spend time 99% hooks? Sure...
You might not want to recognise this....but you are the weirdo, this, again, will not happen in normal matched. 99.9% of anyones experience wont suffer from this purpose build silly setup these players are running.
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This
Will
Not
Happen
In
Actual
Games
This is just some group of people trying to get views on youtube, and congrats, you gave it to them.
Nothing about this is interesting, this is a team focussed on doing nothing but that, fine, enjoy, who the hell cares?, just walk around and if they dont do gens, report them for holding the game hostage, gg ez.
Heck, go slug, not much saboing to do when they are slithering around.
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Billy is a good killer, one of the more balanced killers whereas a lot are tad weak-ish.
So yeah you are "lucky" for the most, keep playing into the red ranks and you should see that decline quite a bit.
Though it is really hard to deal with an insta-saw billy who runs up right behind you, but then that is what add-ons are for, skew hte fight in your favor.
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@wrathofthemeg said:
But is farming with a survivor a banable offense? because I cant read anywhere and lets face it, at some point everyone has farmed at least one
it isnt but even if it was that has nothing to do with you being harrassed.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1111260#Comment_1111260
A. Going to the hatch is pointless because the Killer will be looking for it and if they find it they usually just sit on it.
B. Demo, Freddy, Trapper and Hag can booby trap doors. Billy, Nurse and Spirit can easily check both doors before they can be opened. Plus, even if you have a low mobility killer the doors can spawn very close to each other and/or the hatch can spawn really close to a door which save the killer time and usually lets them check both no matter who they are.
C. There's no point in helping the slug because two survivors won't finish all the gens by themselves. And even if they do, only one will survive because you'll have to split up and pressure both gates and the killer will defend one of them while the other will escape.
200+ hours. Already level 105. Purple Rank survivor that hit Red Ranks last season. The only way I've escaped when a Killer slugs for the 4k is with a key or a really lucky hatch they couldn't find
ok so yeah, sorry to break it to you but 200 hours means you are and absolute baby. it really is nothing for this game.
A. if the killer sits on it, you can get the slug up........
B. Soooo undo those traps? or get the slug up while they go to doors to setup these traps? and no, Nurse Spirit and billy can more often then not, not go between doors that fast, especially when the survivor lets go just before the red light, waits for the killer to leave then quickly continues it, ez escape.
C. ..... are you serious?
Honestly, this is just a lack of experience, it is.