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ZoneDymo

ZoneDymo

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ZoneDymo
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  • faster shot, no need to go to a locker, deep wound and the ability to reel them in to apply an M1/basic attack on them aka sloppy butcher / 3rd Seal / NoeD / etc etc viable

    thats your trade off.

    "Make him able to pull survivors over pallets. Right now, survivors have no reason to not drop pallets early."

    Which is something that is good as well, he ends loops quicker, and where with the huntress you try to not drop a pallet, with him you do, again, a trade off, something that differentiates them


    Also stop making conclusions so damn early pls, its not intelligent.

  • Im fine with it as well, people overreact and love drama

  • Ermm if the killer slugs the slug can crawl far away from the hatch, the other survivor, based on what the killer does can, A. go to the hatch, B. Go to a door and open it as soon as they can or C. Help up the survivor.

    Im just going to go ahead and assume you just started playing and really dont know what you are doing yet and touched playing killer even less if at all.

  • it seems the PTB specifically always messes this up, it should be fine when it actually comes out.

    Also I would not disable AA entirely but rather fix it somewhat:

    [/Script/Engine.RendererOverrideSettings]

    r.DefaultFeature.MotionBlur=False

    r.DefaultFeature.LensFlare=False

    r.DefaultFeature.AntiAliasing=2

    r.TemporalAACurrentFrameWeight=0.2

    r.TemporalAASamples=64

    r.TemporalAASharpness=0.6

    r.Tonemapper.Sharpen=1.3

    r.PostProcessAAQuality=4

  • Pulling them in allows you to hit them through a window.

    Personally I just feel he should be able to do a clean pallet destruction when there is a pallet between the killer and the survivor and the survivor is hooked.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/131532/can-bhvr-create-a-survivor-without-daddy-issues

    Claudette had mom issues at least. But yeah, a lot of survivors have parent problems, Jake, Claudette, Nea, David, Jane, Ash, Steve, Yui, and now Zarina.

    Yeesh, dude.

    dont forget Lauri, she got issues with daddy Myers

  • @ClickyClicky said:

    If you work on a gen for 3 seconds the perk activates, Now if you walk away and hide in a locker the killer gets the explosion notification on that gen.

    So the idea is you start a gen. Maybe one in the corner with nobody on it, an irrelevant gen. Then you move away and get in a locker. The killer gets the notification and they walk across thinking the're going to find a survivor but suprise! nobody there.

    Or, the killer has pop and you want the killer to waste it on an irrelevant gen so you lure them to that one.

    It does seem rather weak though, rarely do killer care for blowing up skill checks anyway

    Off the record also seems pointless, but For the People seems amazing and easily abused.

  • No overused perks

    No add ons

    No scummy behavior


    Bonus would be no perks at all

  • "everyone" being some unintelligent individuals

  • I would argue making a post like this not even....what 4 hours after release? is going pretty harsh on, well anything.

    At least give it a solid week of figuring out how he works.

  • projectile travel time? just throwing out a super obvious option.

  • ewww using add ons

  • well...thats lame

  • @HipfireBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103359#Comment_1103359

    I don't, but I want to. I want rank to be fair and a true indicator of skill

    It can't be, this game is too open to interpretation to ever make a claim of skill.

    If someone loops the killer for forever and someone else does gens, who has skill? argueable only the one doing gens progresses the match for the survivor side, at the same time they are just sitting then holding a button down....

    The system now is based on you doing a bit of everything, which is pretty damn RNG as it is.

  • I honestly dont understand the problem, so you used a key and escaped, good, match over, moving on.

    Mori's are a tad more problematic as someone can be tunneled and mori'd very early on and now survivors are just F'd for the rest but keys are fairly endgamey.

  • @deadbyhitbox said:

    Honestly though, the new changes sound very fun and I can't wait to test them out. They'll add some new fun aspects to the gameplay and weaker killers will certainly benefit from the breakable wall change. I can't wait to see the new strategies that come from this change and how it will affect play.

    ill said it once and I guess I have to say it yet again.

    THE BREAKABLE WALLS COULD BE SURVIVOR SIDED FOR ALL WE KNOW GAWD DAMN IT.

    it COULD be that by default these walls are far too long and loopable and that the killer HAS to break it to make it a more normal loop.

  • We just have to wait and see, its all about timing, we cant say this yet.

    But right now, if you see 4 toolboxes, you can guess it would be wise to dodge, that can still be the case then so np really.

    The fact that an item cant be used up however annoys me, that makes it a lot more carefree to use, rush till its empty and then play the game normally with that advantage on your side.

  • Yes, because I try to give all the killers their own unique set (for as far as possible, their are 6 perks too few in the game on both sides which will only increase as more and more are released)

    So yeah I run it on Ghostface, feel like it fits.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103316#Comment_1103316

    I know you can do that, but bodyblocking doesnt work on good surviviors.

    Its like saying Wraith is strong enough because he can just bodyblock you and decloak... And Wraith still decloaks faster than Legion cancels Frenzy..

    yes and Wraith cant attack while cloaked, which Legion can, you cant really compare killers 1 on 1, Legion might not be completely done yet, but people still love playing legion and do fine when they are so its just not that important to look at for now.

  • That is an extremely unrealistic suggestion.

    Imagine haveing a webcam and having to actively disable the mic in device manager just so DBD does not kick you out...

    Heck i dont even think a game could detect that or be allowed to reach that far into your PC to do so.

    Heck what if you are just talking to your mom while playing some DBD over skype or something, nope sorry you get kicked out.

    Also im pretty sure a lot of people have a ermm phone these days, with discord on it... could just use that to talk.

    LASTLY, the playerbase would just plummit.

    This cannot be implemented, at all.

  • @aregularplayer said:

    the day next to yesterday

    lies, nothing came out sunday, I checked

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103431#Comment_1103431

    Its the devs responsibility to do something about it, and its the devs fault that people need to wade through ######### just to find a normal game.

    I played 7 games last night.

    3 had afk killers

    1 had survivors suiciding on 1st hook

    2 were against nurses on hawkins who absolutely could not play Nurse that map and ended up opening the gates to get people to leave. Guarantee they would have disconnected otherwise. With how they were playing it was basically like having an afk killer

    1 was a normal game against a rank 17 Spirit (good matchmaking)

    So lets be generous and say I had 3 normal games there and 4 non-games.

    I had enough time free to play 7 games of DBD and in over half of those I didn’t even get a game. At least before killers would dc and not waste your time putting you straight back to the queue for a new game. Now they just afk so you have to grind through the game and go through the motions before you’ve even allowed to join a new game.

    But it’s totally not bad for the game at all. This won’t hurt it one bit.

    Ermm you can just do the gens unopposed quickly and leave with some bp, how is that a problem?

  • @I_Face_Camp said:

    Why dont you play killer for an hour and farm bp? Then use it all on your survivors.

    wait wait wait WAIT, you suggested people play BOTH sides?!?! are you mad? that might make people realize where actual issues are! you are crazy

  • git gud as in, let yourself die on the hook and dodge the penalty?

  • why

    do

    you

    care?

  • Know that if you got hit, you were suppose to be hit, you just did not see the killer was close enough to hit you so maybe do things a little soon.

    Anywho, they are working on it, you would know that if you watched last devstream, but what I find interesting is that you mention these wonky hits in relation to DC penalties.

    Are you admiting you are so ermm sad? that you want to DC immediately after getting a hit you felt should not have connected?

  • "just break the wall dude": Survivor wasting killer time on an infinite.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103292#Comment_1103292

    It's greener pastures complex. Everyone sees the side they play the least as the less stressful.

    what three survivor tools are being nerfed?

    Mind you we have no idea how the breaking of walls will work and all maps will be reworked to incorperate it.

    It could just as well be that the new map has borderline infinite loops in them that can only be turned into more normal loops by the killer spending time destroying a wall, in which case this would be a survivor sided update, we dont know yet.

  • can drama queens like this not just be banned from the forums, this is all they do, overreact.

    WIll make for some good youtube videos im sure as well:

    "you wont believe what the devs did now"

    "Dead by daylight is finally dead, the devs killed it"

    "breakable walls breaking the game, survivors nerfed again"

    "Are the devs REALLY this killer biased"

    And people actually flock to this nonsense, its pathetic.

  • Variety is the spice of life.

  • @toxicmegg said:

    just a question. with the new system that allows you keep the item when you escape even if it's fully depleted, does franklin's demise counter it? like, when you hit a survivor at the gates with franklin's, and then he escapes, does he lose the item or keep it?

    i think franklin's is pretty unfair if that's the case, because you can basically just rob survivors of their items they spent bloodpoints on or got from chests. also with ace in the hole, if you still lose the item and add ons with it that's just stupid. imagine if you do a loot build with blunderers and ace in the hole, and then boom killer has franklin's and you just lose it. pretty unfair when you spent 1 or 2 perk slots to loot chests and then the killer just robs you.

    Ok bro, seriously, that is just teh game, if you die you lose it as well.

    Its your choice to do a build like that, you run the risk, you think its more fair that you are just guarantheed an item? because that is fun right?

    And how fair is it for a killer that slugs you to have you just get up using No Mither or Unbreakable, you just robbed the killer of a hook.

    Oh wait no, no, thats the game, the killer took a risk slugging you.


    But to answer your question, Franklins works like it does now, if you get hit with a base attack, you drop your item, if you get hit and then leave then yes you dropped your item and left it behind.

    This no longer being able to use up an item however is a massive buff for survivors because right now, if you 99nd your toolbox and a kill hits your with Franklins, that toolbox is just gone.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103298#Comment_1103298

    It's racist because you're focusing on the skin color of people instead of the people themselves.

    https://forum.deadbydaylight.com/en/discussion/comment/1103307#Comment_1103307

    How often do you even see someone like that in real life? Pretty much never. I've never met any woman like that in real life. Seems about as exaggerated as any video game character.

    thats because you dont go outside and just play videogames yo ;)

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103299#Comment_1103299

    You still wouldnt be able to down while in frenzy though. And right now its ridiculous, its not worth stunning Legion with a pallet because the stun is shorter thatn fatigue.

    Also if the killer Frenzy'ied 4 people, then he should have a chance to catch AT LEAST one. Right now it doesnt matter if you hit one person and immediately cancelled or if you hit 4 people and now are coming for the 1st again. And there should be a difference.

    idk about that tbh, I run often past survivors, blocking where they are trying to go while in fatigue and then just M1 them

  • @Seltas0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103294#Comment_1103294

    It can't possibly end up being more dead in the water than it currently is

    no, but it can be AS dead, which is... well dead.

  • @6yXJI0 said:

    Why is this so important for you?

    I just hate this kind of racist topics.

    representation, if you want something to feel relatable, to be real, you need representation.

    One of the best things ever for me in a videogame was the addition of Bonnie to Payday 2:

    Untitled Image

    I mean look at that, how often do you see a character like that, that we know from real life, as a (playable) character in a game? pretty much never.

    And older, worn, trailer trash woman, just fantastic.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103260#Comment_1103260

    "Undo frenzy" thats 4 SECONDS

    Its worse than a pallet stun!

    Thats the main problem, 4 second fatigue makes it very hard to down someone after the frenzy.

    I had an idea to make it shorter (0.5s or 0.75s or 1s) for every hit during that frenzy. That would be cool and make great multi hit plays more rewarding.

    and did you try to look at that from a survivor perspective?

    Imagine not being able to get away at all from legion because they are simply faster than you are and can do everything you can, you get hit, they run up again, unfrenzy and m1 you down.

    That..... yeah that is not really going to be a good time at all.

    As it is you can still move in fatigue and often just m1 them as is already.

  • man, never thought of adding some music so people read my wall of text, good stuff.

    But lets be really just realistic here.

    Your fear is unfounded, this game is the livelyhood of the devs, they will not suddenly skew the game in the favor of the killers so much that it breaks the game for other players, that would literally kill their arguable slightly undeserved success.

    Breaking walls will only be possible in set locations, this game is not advanced enough for this not to be the case, that breaking will also be a balanced thing where its not suddenly completetly killer sided, but a bit harder for survivors to stay at for long.

    Just relax, the devs are not entirely stupid.


    I do find it interesting you have less issue playing killer then survivor, for me its entirely the other way around, survivor is so...relaxed, and if I do get caught too early or things dont go well, Ill just end it by killing myself on the hook and moving on to the next game.

    As killer, if its going poorly, you have to just suffer through it.

  • you are not suppose to bring items let alone items with add ons every single game..... if you are doing so....idk yikez I guess.

    and idk about you, I actively avoid as much as I can in the bloodwebs that isnt a perk or a bloodpoint enhancer and I still get shafted with so many add ons its crazy.

  • @BenZ0 said:

    @ZoneDymo

    Dont want to be rude but you dont need to explain how to play Legion xD

    I made once a post about my possible Legion update, my main point about that was to add a new secondary ability to down them. Something simple like a dash. As I said, Legion is overall fine, just the ability to down survivors quicker, thats the ONLY thing that Legion needs.

    A dash to down them from frenzy? or you have to go out for frenzy to do it? and how does the dash work? copy the pig? thats not very original, a straight dash maybe? wait...demogorgon.

    But if we forget about originality, the power legion has is to quickly catch up to survivors no matter what, that is the reason frenzy does not down them, if you give Legion an ability to do so during frenzy...idk if thats a good thing.


    And im not telling you how to play legion, i just typed a base scenario of how they work compared to your ermm horror story of looping a legion.

    That is simply not something that goes a lot of the time, especially legion who can just vault a pallet or window after the survivor.

  • @BenZ0 said:

    @ZoneDymo

    Legion has no power in terms of downing survivors, yes legion have alot of map pressure and pressure tool to injure but if survivors know how to loop you will get the run of your life.

    I am not asking for a huge rework, I just want something to down survivors, its just bad and laughable, when I play survivor its just funny to loop a legion for ages and he cant do anything about that. And that is really boring aswell, its just not fun having nothing to do in a chase except mindgames. There is nothing that spices up the chase and that is really dull. Atleast trapper can zone survivors into some traps, wraith can cloak and find another survivor to surprise them, leaterface trys to bring survivors to dead zones to chainsaw, what does Legion? Nothing. Just hold w like a ######### and hope they do a mistake to get a m1.

    as legion, you hit someone with frenzy which they have a hard time to avoid, then either hit others or chase, undo frenzy and catch them.

    Or leave them knowing they will be busy for a bit dealing with the mending.

    Again, people love legion and legion is not doing poorly statswise so yeah.

    Obviously some small changes could be done, but how do you see this work out then for Legion. what balanced idea do you have to make them able to down someone?

  • Im a little over 40, and I have been playing every single day, the grind needs to be reduced in the future for sure, this takes too much time.

  • @ClickyClicky said:

    I like how when someone calls for a survivor buff the replies are

    ”OMGWTF LOLOL LMAO cant believe u wud ask for this dats completely broken stupid entitled surviv0r mainz”

    and when killer asks for moris to become standard somehow the replies are more civil and nobody really seems bothered by the crazy imbalance.

    Totally not a heavily killer sided forum at all...

    I think you are suffering from confirmation bias. if you would look for my post you would see Im actually in favor of a Mori nerf......

  • @thesuicidefox said:

    I actually think Hangman's Trick will become meta, purely for the aura reads it's going to give now. Combo it with BBQ and you know where every survivor is now.

    As for the notification, it gives a notification in the present form, but now that hook sabo will be faster and done "on the fly" as the devs put it, it will let you avoid carrying all the way to the hook and letting the survivor struggle free. Like you get the notification, see what hook it is, and if you can't make another hook you just drop the guy immediately to slug them instead. I don't think the notification is for you to stop the guy, more for you to avoid carrying to a hook that's about to get sabo'd.

    I am curious about the timings though. I think it was @Almo that said hook stayed sabo'd for 30 seconds. But Hangman's Trick is 30/20/10 seconds so I wonder if it will cut down the time at all. Maybe it will subtract 0/10/20 seconds. IDK. I guess we will see tomorrow.

    If we have to take the update notes as a ermm idk how to put it, as if what is writen there is what it is, then Hangman's Trick will no longer have the time reduction, which makes sense.

    Also would be interesting to see how "putrid oak" would react with Hangman's Trick.

  • Sigh, Legion is plenty populair, infact I would say legion is one of hte more populair killers.

    People enjoy playing legion and statswise legion does not perform badly soooo yeah, I dont think legion needs much.

    I mean thats the thing right? people ask for buffs BECAUSE they enjoy legion so much, they dont ask for buffs for killers they dont care about in the first place.

    Just play legion, they have their possitives.

  • Eh, im against giving too much information, I Think the game is doing that already.

    Idk, I would just say...pay attention.

  • Ok no, all proper online games have dedicated servers for a reason.

    Yes hitboxes need to be tweaked but acting like that was not a problem before is just... idk ignorant?

    Having the game be controlled by the killers connection had plenty of problems and gave control to those players they now, thankfully, no longer have.

    The problem is not the dedicated servers, its the way the game acts using them and that makes sense considering the game was originally P2P, this is not some, "flip the switch and it works", type of thing, it requires work over time and its getting it.


    Honestly your mentality is the same as the devs regarding Huntress hatchets and its not good.

    The devs ones tried to fix those, admitting that rather then throwing an box the size of the hatchet, a huntress was basically throwing a beachball which is why survivors can be hit around corners.

    They tried to fix that, failed, reverted it and never touched it again (aka still the beachball), thats almost what you are suggestion now with dedicated servers.

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1103155#Comment_1103155

    They should also increment bp earnings for survivors. I understand making the add-ons consumable to be in line with killer mechanics, but then bp should me increased accordingly.

    Im not saying it should not get a boost, but killers making more BP in general is I feel needed to have enough players actually play the Killer role.

  • Mori's should only work on death hook.

    And Cypress Mori should be base game.

    No points penalty.

    Then I think it will all be good.


    Oh wait, give killers more mori animations that you can unlock through achievments, 1 Mori as base, 1 for Adept, 1 for the other associated achievement that every killer has/gets. We can then equip what mori we want in the load-out menu.

    OH AND MAKE HTE DAMN MORI'S ACTUALLY GORY JEEZ, this PG12 game tag needs to go, I want to see bones and skulls crushed, eyes popping out, torso's ripped open, ya know, good times.

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