Do you think the developers are aware of how bad the decisions they make actually are?

So let's take Gear Head for the most recent example. This was a mediocre perk at absolute best in the PTB yet it got a severe nerf for no reason. This has just been one in a long line of bad decisions. Do you think they're aware of how stupid the changes they make are and just dont care?

Comments

  • I do think they´re aware of the fact that many people think there have been decisions made that aren´t to some people´s liking, yes. Then again, they´re also aware that a lot of people do like them, and that the majority is pleased with the game. There is no point trying to present it as if the whole community (which this forum hardly represents, unfortunately) is hating on the game and that the developers would be too daft to comprehend the game´s issues. Because that´s not the reality of it.

  • The Devs make these changes for a reason. The nerf to Gearhead must have been done for a specific reason that we don't know of. My best guess would be that it was overperfomlng in some scenarios.

    I don't agree with them on this nerf, but I don't think Gearhead would have been a meta perk anyway.

    I think they do care, because it's much more time-consuming to nerf/buff something than to leave it as it is.

  • honestly no, I dont think the internal communication and plan fo the game are really clear for everyone involved.

  • absolutely no. For many things they did in the past (like flashlight and pallet saves at any given time, ruin nerf without considering the reason why ruin was used, mettle of man, and much more #########). Most of them don't play the game enough at high ranks.

  • @Ardjet said:

    I do think they´re aware of the fact that many people think there have been decisions made that aren´t to some people´s liking, yes. Then again, they´re also aware that a lot of people do like them, and that the majority is pleased with the game. There is no point trying to present it as if the whole community (which this forum hardly represents, unfortunately) is hating on the game and that the developers would be too daft to comprehend the game´s issues. Because that´s not the reality of it.

    Agreed. They balance the game around the majority of the Community, Survivor players, since it is quite a bit divided on core issues of the game.

    That's why Killers get nerfed more often than Survivors. Ruin was nerfed because a lot of new players started playing after the release of the Stranger Things DLC. They were frustrated because of the Ruin Skill Checks and the Devs nerfed it to the ground.

  • @FichteHiro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158326#Comment_1158326

    Agreed. They balance the game around the majority of the Community, Survivor players, since it is quite a bit divided on core issues of the game.

    That's why Killers get nerfed more often than Survivors. Ruin was nerfed because a lot of new players started playing after the release of the Stranger Things DLC. They were frustrated because of the Ruin Skill Checks and the Devs nerfed it to the ground.

    And yet, any skilled killer wouldn´t rely on Ruin anyway - I don´t even consider it a nerf. It was crap to begin with.

  • @[Deleted User] said:

    I think they're aware that most people dislike them, but I don't think they're fully aware of a lot of the negative impact those decisions have. They're also very stubborn with the decisions they make. For example, everyone knew MoM was going to be a big problem even before it came live onto the PTB. It went live onto the PTB. People still said it was a big problem. It went onto the live servers -- bugged; people still said it was a big problem even when though the perk wasn't even working at its full potential. Then in BHVR's infinite wisdom, they, instead of nerfing the perk, FIXED. AND. BUFFED. IT.

    And of course, it became an even BIGGER problem. This single, PASSIVE perk single-handedly changed the entire game while it was still around and it took multiple WEEKS of CONSTANT negative feedback to finally slap the perk off of its podium.

    There's plenty of instances like this that one can take an example to. Remember killer stuns that didn't need to be timed? What about instant blind flash lights that took Cote being embarrassed on stage at a live event to be fixed? Look at how long it took to change Decisive Strike and it's still a problem that needs to be addressed because it's still doing the same thing of punishing killers who are doing their job too well and hurting their momentum even when they're not tunneling and the survivors are still getting it off despite them having just done half a generator worth of progress.

    And then there's the Nurse rework -- something almost everyone hates or doesn't agree with but the most biased of survivors who are only happy with the Nurse rework because they only care about the win rather than the experience (almost everyone who claimed old MoM was balanced or even weak) and yet despite this overwhelming negative feedback, they STILL refuse to fix her at all and they STILL HAVE NOT FIXED ANY OF HER BUGS. Oh wait, sorry, they fixed the one bug that benefited her, but none of the eight which completely breaks her -- not even the one that turns her into a 96% M1 killer with no power.

    We still have a bare-basic-#########-ass options menu after nearly 4 years of the game being live with people still needing to dig into the configurations file and modifying them to get even the bare-minimum amount of options most games have in their alpha, by the way.

    Now, to be fair, I think a lot of the people in the community are the same way, but on the opposite end of the spectrum. How many times has a killer been released or something like Freddy, who people claimed was weak, when he's still pretty high tier right now, even after his nerf? Or Doctor with his rework, claiming he's even weaker now (which is a pretty hard bar -- old Doctor was not good), etc? Hell, what about old Freddy who complained he was too OP and so they nerfed him in a week and he became a meme for the next couple of years?

    Nobody is, and nobody can be perfect. But people can be better. And BHVR unfortunately has not been better.

    To be fair it is you being stubborn thinking they are regarding the MoM. It was a cash grab. Don't ask me why they did it - there can be million of reasons. But I remember very well that Ash was released outside of their normal releases just like that randomly shoved I think not very long after a normal chapter was released. It was so obvious and they made it be that obvious so you can buy it. That is why I don't spend money on the game anymore. Because that sole release that was give to us in such unhealthy state. Now all 3 perks on the Ash are terrible. Basically your money is wasted but who cares. Well I try to not forget ! They this similar shenanigans soon after when the game was at its low I don't remember why exactly but there were some major problems and suddenly they put "randomly" BBQ in the shrine. And people suddenly forgotten there were problems ... So I am pretty sure they are aware of many things they just don't care cause they think about other things. Recently they started asking in their surveys about how bugs affect our enjoyment of the game so who knows things may change

  • I think their biggest issue is in the vetting process of perks and powers. It seems they don't look hard enough at how one new idea could be exploited when combined with other in game perks and powers.

  • I think they know and don't care. All they care about is their next cash grab. They probably know the game is dying and only care about making new cosmetics and content for people to spend their money on rather than actually fixing issues. I play on Xbox, we still don't have dedicated servers, frame-rate drops...I lose frames just sitting in the menu spending my bloodpoints and not to mention all the errors.

    That's just the beginning...unbalanced perks (on both sides)...terrible hit detection (aparently this is ping related)...

    They legit said in a previous Dev stream that they use these "capsules" for hit boxes which is probably one of the oldest methods for a hit-box and they have them so big compared to the characters. It's quite dumb how this game is being Developed and IMO they don't deserve the IP.

  • After recent Legion changes? No.... They are not aware

  • @Whiskers93 said:

    So let's take Gear Head for the most recent example. This was a mediocre perk at absolute best in the PTB yet it got a severe nerf for no reason. This has just been one in a long line of bad decisions. Do you think they're aware of how stupid the changes they make are and just dont care?

    Then mention those "long line of bad decisions" instead of making up a conspiracy build on something as nonsensical as a bad perk being changed into a bad perk, which literally doesnt change anything, so it cant be a bad decision.

  • Some of them might be, while the ones who call the shots are in complete denial.

  • As much as I love the developers and this game, they don't really own up to their mistakes. Take Legion and Nurse for example, their reworks made them an absolute mess. Instead of going back and trying to fix them, they let them suffer for months without doing anything to help them. They also seem to ignore a ton of negative feedback on the PTB since most of the stuff just gets pushed to live with no changes cough Deathslinger, Ruin cough

  • How much $ did DBD make last year?