Sup3rCatTree
Sup3rCatTree
About
- Username
- Sup3rCatTree
- Joined
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Comments
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The flash bang perk is diversion but with a flash bang
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They are getting added when the chapter releases
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2216285#Comment_2216285
it very much is. the killer is nemesis, the survivors are jill and leon.
There are still Legendary skins that could come in, TECHNICALLY I can still be semi right
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@Alice_pbg said:
I would like to wish
@IlliterateGenocide @TheGannMan @Sup3rCatTree @MeltingPenguins @TeabaggingGhostface @APoipleTurtle @indieeden7 @Jarol @GeneralV @DarkMagik @Spooky13 @Krunga @Kate_Main_01 @BarbecueiChilli @DoritoHead @Majestic_Herman @AnneBonny @IronKnight55 @HaunterofShadows @lucid4444 @TheDarkTyrant @onemind @DeliciousFood @Patrick1088 @Mysticwarriormj @AxisPlays @megswifey @Zenro @Friendly_Blendette @VioletCrimes @QwQw @Stinde @AVoiceOfReason @JakConstantine @mazoobi38 @D3spair @Woodywool @ItzZane_ @hailxsatanxeveryxday @Saucynuggets43 @CLAUDETTEINABUSH @CashelP14 @AshesofDreams @Frontdoor6
a very
https://i2.wp.com/blog.vanessasueroz.com.br/wp-content/uploads/2011/08/Ha-ha.gif
Lots of people got 2/3 right... shame you also got 1/3 wrong.
@Frontdoor6 , should have trusted your guts buddy.
@Gladonos you were a bit late, but feel free to pay the price. XD
The bet is not over.
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Lets bring back original DS (When it first came out) should be brought back because Putrid Oaks are in the game
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Seems ligit
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Yeah, I feel like they will falsely ban people and it will have an issue
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@Midori_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2214850#Comment_2214850
What was your initial reaction?
I was having an aneurysm seeing Nemesis
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@Digwiid said:
TING TING TING
Yeah Yeah
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The final countdown
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I Main Elodie and then I play Claudette
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This would be actually good, except the killer will choose an unfindable spot on difficult indoor maps like lerys, Hawkins, etc...
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Yes, its really likely, I was going to make a post about it a week ago but I got jailed KEKW
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Idk maybe an orginal killer
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They have actually changed keys since then, plus you cant just change keys without thought, it needs to be done right. Just like how games are delayed because it's not done. If you release an unfinished game, its not fun
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There's only 6 pages
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I hate to say but the speculation divided us LOL.
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@NotYourAverageJay said:
Plague and doctor
Doctor and Camping Leather Face
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Still think its going to be lady Dimitrescu
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Killer Queue times for me in the morning is like 7 minutes
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Only $19.99, must be 18 years or older to order
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Just run Iron Will and No Mither 4Head
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Gens need to be changed, similar to HSH (Needing to get items for it, etc.) and then they can rework all the gen regression perks like ruin, etc...
It will make the game a lot healthier and fun to play
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All I need is pop and I'm good, killers that are sweating for fun need that much help because they aren't good enough to control gens and need to keep their rank 1.
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Bruh, killers get a confirmed hatch close in the endgame if they are standing on top of it with another survivor. And now you want to be able to do something similar with keys!? Let's just remove the hatch for survivors, Problem solved
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How do you know people are on console, you know people play on windows store right? You cant always tell if they are on console. I play on windows store and Xbox because DBD is free
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A nurse rework
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I am too
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2203563#Comment_2203563
I don't know about that I only use like 3 perks on him. Does shadowborn really count as an actual perk? I use corrupt/ruin/bbq/shadowborn, and more than half of the games ruin is gone in the start. I do just fine with him. I don't know how he is overrated when barely anyone plays him yet even performs even remotely decent with him.
Bruh, play at red ranks with no perks. Instant loss
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Trickster is good when you have 548326 million gen control perks. Overall he's overrated. He's carried by perks. If killers are carryed extremely by perks, that shows an issue
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@GoshJosh said:
Nurse is fine as is (minus her bugs), there are many other things needing tuning and reworking besides Nurse.
Tell me the last time you had fun against a good nurse
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@Yords said:
I agree that she should be reworked, but maybe far along in the future. There are more pressing concerns at the moment and good nurse players are few and far in between.
True
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2194809#Comment_2194809
Let us consider the following. What is nurse's power when you strip it down to the nuts and bolts? It is a dash in a straight line, not dissimilar to billy, oni, or blight. The most obvious difference is that her dash ignores terrain. (Theres a blight joke in there I'm sure.) This, by its nature, makes nurse very good at a few things.
- High, but power dependent mobility.
- Punishing mistakes. (Including routing/looping nurse as if she is a normal killer.)
- Punishing poor situational awareness. (Not paying attention to the directionality of nurse's screams.)
With that said that means the more skilled a nurse player becomes the lower the bar is for the mistake necessary that it opens up survivors for punishment. Now, I would say it does not take particularly long to get to this point as a nurse player, which is moreso based on the fact that average solo queue survivors make many mistakes due to lack of information. This, however, does not translate well to a good game close out, which is how nurse can be a very strong killer, but have a very poor kill average.
Now, what are the drawbacks to this strong power? A stun that can last as long as 4 seconds total, 3 blinks + missed lunge, in combination with the fact that she cannot charge her power at all while having a flashlight on her, and can be lightburned while her power IS charged/charging which knocks her out of her charged blink. (Lightburn is not directionally dependent like blinding, however both lightburn and blinding stack.) This does not even really cover how devastating the forced drop in her gaze is to tracking survivors that were just struck and are now sprint bursting away.
Her power also does not deal well with tight spaces, in a lot of places in a handful of maps a nurse just straight up cannot blink into them at all and there are even more spaces where a nurse player must have pinpoint perfect accuracy to blink inside a tile. You'd be surprised how much you can mess up a nurse player by still keeping your routing around objects tight because they aren't patient enough to get the blink over the debris in the way. Furthermore breaking line of sight in any sort of way makes newer nurse players much more anxious because they are worried about losing a survivor with their poor movement speed.
This panic can be used very effectively by survivors to bait nurses into poor positioning. It feels like people don't seem to realize the exact range at which to deal with nurse. You are really looking at a short-mid range, just enough room that a nurse must use blink to get to you, but not so long that you can't bait out the 2nd blink to get the maximum time out of her power CD. These 3-4 seconds add up swiftly in combination with the time she actually spends in a chase. As everyone is aware, palettes do not normally do much against nurse, however due to the straight line nature of her power it is very easy to geometrically deduce her line of approach and thereby decide which objects can be safely used to block her coming out of lunge or alter the possible path of her blink. There is only 2 choices, either she makes it through or she doesn't. You know if she does, what exact direction the lunge is coming from and its possible curvatures (the hitbox of her lunge is slightly larger than it appears, a relic of a time before it was standardized FYI.) You can also be assured that the nurse knows where you pivoted to and is ready to follow up, using this information and awareness on a killer by killer basis you can easily decide how/where to pivot effectively to dodge.
Always remember, when given the choice, her power will always put her on the closest side of an object from where she used her power, therefore if you can force her into a position where she would blink -inside- an object it will stop her on the other side, putting you into a position where you can pivot for the 2nd or 3rd blink as necessary. The time to cause a nurse to make a mistake is in the final split second before the release of the blink, it is a very tight and crucial window in which to position properly for the juke, or follow up blink. During this time a nurse player is operating on muscle memory, they are no longer operating on sensory input as the time it takes for the information to travel from their eyes to their brain becomes too great. (Similar to a professional baseball player.)
Everyone seems to be so focused on the fact that normal palettes and such things don't work against nurse's power, completely ignoring the fact that she is one of few killers that you can simply run around in an empty field and never be hit if you understand how her power works and the pathing necessary to counter it.
All this laid out, unlike most other killers, nurse's efficiency is the most visibly seen as the skill level of the player rises. e.g. Nurse spends less time in CD as they need fewer blinks and they miss fewer lunges, ability to track survivors without using their eyes when in CD results in much less loss time in chase. This returned time drastically increases the oppressive feeling of nurse's power. (Similar to how survivors simply being -efficient- on generators feels like 'gen rushing' because of the visibly rising effective efficiency.)
With that said, I would face nurse every day over Freddy. His counterplay is to run across the map and shake a clock every few minutes to make him an M1 killer that can teleport to gens sometimes. With nurse her moment to moment chase feels so engaging and honestly very satisfying when you outplay a nurse, but at the same time it is not as bitter because you know that the nurse player is genuinely better, even if it was just that outplay this time. Freddy's skill floor is just so low that anybody can get amazing results with him, and most of the time instead of feeling outplayed he just feels annoying, or if they are actually good killers, mind numbingly oppressive. At least with nurse I can visibly appreciate a player's specific skill with nurse more apparently than other, intensely strong killers. (Looking at you spirit.)
I personally feel that the reason survivors hate nurse so much is because there are so few moderate-good nurse players to play against, and therefore they are never forced to learn how to counter her, as her counterplay is incredibly specific to nurse alone, and does not really translate skills against other, more standard killers nor do the skills of looping standard killers translate well to dealing with nurse.
In conclusion, I would propose the reduction of the forced downward camera rotation of nurse, by about 15-20 degrees.. Of all of her drawbacks, this is the one that probably harms newer killers the most as it directly interferes with even the most beginner skills such as tracking and situational awareness. I think this would allow for a smoother gradiation of nurse skill groups between "poor" and "godly" and not make the transition to the latter group as uncomfortable as sitting on a cactus.
Okay
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Sweaty Elodie main
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That would be really hard to do and might bring advantages, and based on what we have seen with past chapters they are too lazy
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2195668#Comment_2195668
- Nobody has ever said keys need a buff.
- "I think when they rework keys you would be able to use it on the exit gate to it uses the keys charges like a toolbox and increases the opening speed"
You literally just confirmed what I said, "Nobody has ever said keys need a buff. if they did, they probably changed things to compensate for it." Thanks, KEKW. You can't just take what I said out of context
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@Freddo said:
Isn't that the grass outside the exits?
Yes
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@Dpooly said:
@Sup3rCatTree Look at your title, '...WILL be the new Killer'. The way it's worded (and therefore translated) suggests any other guesses are absolutely wrong and DENY their respective credibility.
Yeah I said "Reasons why Lady Dimitrescu will be the new killer"
If you are older than 1 month you can see that I have "Reasons why" is critical in this sentance, because I am providing reasons why she will be the new killer. "Will" in this sentence doesn't mean confirmed. You can't just take "Will be" out of its context.
Also nowhere in the definition of Will says its confirming something
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Survivors holding W
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@Gaffy said:
https://forum.deadbydaylight.com/en/discussion/comment/2198501#Comment_2198501
You say speculation yet every post I have seen from you contains the word "is" and "will" not "could" or "maybe".
That's not speculation, your denying other peoples evidences because you can't be bothered to listen to anyone else that conflicts with what you want for the chapter.
I'm not denying, and for example, I say "Reasons why Lady Dimitresu will be the new killer" How is that Denying?
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My favorite killer is ######### ######
And my favorte survivor is ###### #####
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@Jivetalkin13 said:
I was just wondering what other people would think if Legion were buffed to have better chase potential. If you hit an injured survivor while in Feral Frenzy you down them and activate Killer Instinct. If you hit a survivor with Deep Wound you still drop out of your power and have the cooldown. Basically the same power, just allowing you to down injured survivors with your power. Thoughts?
Legion is fine, he's pretty annoying as is, and any buff will make him so much more annoying to play against
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Yes, it is because they think your BMing. Survivors don't know what you're doing
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That's just depressing to look at, but I'm proud to say I'm apart of that 19%
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@joedonat7 said:
Can we vote to be able to have an option to deselect killers you NEVER want to play against.
This would be better than disconnecting game because of losing in with killers you won’t play against.
Lets deselect all the killers
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@WexlerWendigo said:
I think we can narrow it down to a couple of options.
Billy - His add ons went from being some of the strongest in the game, to being mostly worthless. LoPro chains are one of the few fun/decent ones he has.
Freddy - Same as Billy, Freddy has had quite a fall. Losing his slowdown add ons leave him with not many options. I guess the best are the add ons that put survivors to sleep at the start, and the ones that reduce his teleport cooldown.
Ghost Face - He is so reliant on the recharge add ons, that everything else is detrimental to his success. Even if he didn’t need the recharge add ons, what else would he even use? I think he’ll be getting an add on pass soon.
Deathslinger - Slinger with and without add ons hardly has a difference. His best ones are the reload speed add ons, which aren’t that great.
Pyramid Head - PH has a very strong base kit, which is fortunate for him, as his add ons are really subpar. The extended range of his power is nice, but everything else is meh.
Honourable mention to Legion, who also doesn’t have too many great ones.
Honestly, it’s a close race between them all, and their add ons pale in comparison to the likes of Spirit, Blight, etc.
PH definitely has the weakest add-ons
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Yeah I agree
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@Phasmamain said:
You can rework them even if they already have been reworked before. Can be a full power rework like Freddy or something smaller like bubba.
I’d go with Nurse personally. I would probably just give her an entirely different power but if we are sticking to blinks I would make her 110% and make her unable to blink past her line of sight (no full walls pretty much). This would reinforce her current counterplay and make her more forgiving to new players picking her up.
I would rework nurse
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2198208#Comment_2198208
I believe there was a similar post made by one of the DBD Twitter accounts (Mobile I guess) that recommended sprint burst and lithe together. Unsure if it was taken down but a lot of people still have PTSD over it
Yeah, it was on mobile. I'm not sure if it was a troll
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2198363#Comment_2198363
Man, you really like RE8. If it has nothing to do with RE8, you'll be incredibly disappointed. I'm gonna guess Capcom doesn't consider a game less than a month old Iconic. Maybe, but incredibly doubtful.
https://forum.deadbydaylight.com/en/discussion/comment/2198403#Comment_2198403
Not banned, jailed. Kind of like a "pre-ban". They can still post and reply, but can't make discussions.
I have written 69 million posts and comments SPECULATING on why it's going to be RE 8 characters and many people agree with the RE 8 characters theory. It's just a speculation