GodLikeTerror
GodLikeTerror
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@D3spair said:
With one more Killer/3 Perks and two more Survivors/6 Perks getting in the next chapter. As a guys with comeplete characters on both side, I'm gonna hate the god damn grin. Just based on experience I had my Trickters get 2.5 million BPs just to get Ruin which is badly needed in my games. With Nemesis, Jill and Leon. That takes about 15 million+ to Prestige 3 them if you have all the previous chapters or about an average of 2.5 million BPs just to get all the decent perks on them.
Can you imagine the grind then by the end of the year at this rate? BHVR address the grind for people who's buying your crap!
The grind and repetitiveness of this game is absolutely insane. They have added no method to cut it down just a little bit. Honestly grinding doesn't really make people want to play the game more. Some people want the grind sure, but a lot of people don't. The accessibility of this game to new players is pretty much non existent due to the fact that you have to grind for thousands of hours to even remotely come close to unlocking everything.
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Contact a mod I think they will take care of it for you.
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@Dr_Loomis said:
Good. I did the same at the start of April. Had a full month off.
Only go back when you miss it.
That is quite true! Eventually if you enjoyed the game at some point you are going to miss it, and that's exactly what I do all the time too lol.
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@Patrick1088 said:
I'm slowing a bit down too. The games that have a pull of 1 more time, but causes stress at the same time. There's pressure about ranking, toxic players. Killers can get looped for 6 minutes straight and get no points and then t-bagged/bullied after. Survivors wait 10 minutes to get into a match only to be tunneled 3 minutes in.
Right now, I'm limiting myself to 4 matches a week. Im using the rest of the time for more chill games (Pokemon Shield, New Snap, Luigi's Mansion 3 and Splatoon 2). The last game can have the similar mentality as DBD where bad matches can cause stress but with matches only being 3 minutes for turf war, the premise of "one more match" is more prevalent.
Yea slowing down and playing other MP games seems to be the way to go right now. I know they are trying to improve the state of the game, but overall the game and the toxicity along with how the dev's are kind of handling things have been a bit frustrating. Usually I do get burned out of games most times, but honestly I've never been so burned out of a game before than dbd. I'm thinking about playing wow again on the side while I take a nice break. :) I'm glad you are doing the same also!
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2203566#Comment_2203566
Bruh, play at red ranks with no perks. Instant loss
???? I'm always rank 1 lol I have 2.3k hours in the game. I have 250+ hours on Trickster alone and could prob play him perkless and do just fine at reds, because most red ranks are actually bad at the game. I have played several killers with zero perks for fun, and have done fine at reds. Ranks don't mean a thing when someone with 40 hours in the game can get to red ranks.
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@Sup3rCatTree said:
Trickster is good when you have 548326 million gen control perks. Overall he's overrated. He's carried by perks. If killers are carryed extremely by perks, that shows an issue
I don't know about that I only use like 3 perks on him. Does shadowborn really count as an actual perk? I use corrupt/ruin/bbq/shadowborn, and more than half of the games ruin is gone in the start. I do just fine with him. I don't know how he is overrated when barely anyone plays him yet even performs even remotely decent with him.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2203552#Comment_2203552
ya that's also the problem with him most other killers do his job better than him,
I guess in a way they do, but Trickster does have some things going for him. I think he plays the ranged ascept in some aspects better than DS/Huntress though, but they overall have a lot more power though.
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2203541#Comment_2203541
i mean don't instadown killer or like Ghostface also excel at catching people off guard as well
plus good job on playing him for 250+ hours that's impressive
Ghostface excels in it, but he has some problems that can really wreck you mainly with his shroud bug. Trickster is incredibly good at certain playstyles. He is a lot better than most people think he is. Do I still get frustrated playing him? Yes, because certain maps aka mothers dwelling can make it incredibly unfun for him. Trickster comes with amazing sets of addons also that can really change how you play him. Death throes I've figured out is actually an incredible addon, but honestly he is a killer that requires a lot of time just in general on him and other killers to excel on him. Most people don't have the patience for that.
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@piggygooik said:
Ya he might not be the worst killer in the game which is already high debatable. he can do decently well on certain loops but that's the problem only certain loops. the other range killers do so much better on any other loop. For example, if someone vaults that's basically a free hit for huntress and PH with dealthsliger unless you get unlucky he gets a hit or at least an injure. HE might be stealthy cause of his small terror radius but so is deathslinger. he needs some good buffs to help him come close to even deathslinger which is arguably the worst out of PH, huntress, and deathsligher. and plz don't come at me with your just bad or people are just bad bull since almost the entire community says he's pretty damn bad
He excels in a certain playstyle which is dead zoning people or catching people off guard and downing them automatically by landing all of your knives. If you can wrap yourself around that playstyle and have moderately decent aim he is pretty decent. Not as good as the other ranged killers though. I have 250+ hours on him, and so I've had some serious time to play him. If you have to resort to playing scummy he excels in that also.
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@miketheratguy said:
Totally unexpected 4K, as Michael Myers, on the Switch Lite, during my first few weeks with the game, while leaning against the inside wall of a Wal-Mart while my Lite was charging.
Walmart ping with the switch gg. :)
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@papichulo said:
Share your achievements!
Mine was getting from rank 20 to rank 9 only using stridor (no other perks, offerings, or addons) on spirit. Definitely got myself DC'ing but it was worth it. Got lots of blood points and shards! Me and my brother are going to do a contest in the summer for the best spirit. That will be a challenge. Next one is to go to red ranks with huntress! (I only play spirit and huntress)
156 win streak on Trickster was my biggest one. Although I had to play scummy for maybe a little less than half of the games to get there.
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@ALostPuppy said:
You should definitely think about taking a break. This game can get really miserable to play and it can really burn you out if you're a solo player, whether it's solo Q survivor or killer. The rift has compounded on that burnout too, because now you feel like you HAVE to play or else you miss out on exclusive content until it gets released in the store 2 years down the line.
Yep, exactly what I did was simply just take a break. It took me a while to come to the realization I really needed a break, but it's what best for overall mental health. This game can cause serious mental health problems with how frustrating it can be.
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@Beaburd said:
Good.
I do the same periodically, for the same reasons.
Heck, way back when before I took breaks I was always antsy at survivors and ready to join these weird online killer strike events - that were mainly just groups of a dissatisfied minority venting out on what they perceived as injustices within the game. Really had a bone to pick with the dev balance team too.
Now I'm just so much more relaxed and enjoy the game for what it is.
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Though, back then infinites were a thing, decisive strike had just come out, and there was a period where flashlights and pallets could stun mid-animation... Tell anyone about these things and you'd just get mocked and laughed at.... even the devs would rant "you need to be SO skilled to pull off anything remotely like an infinite!"... and then...
Oh, whoops! Killer PTSD flashbacks, ignore me.
I tend to ramble randomly.
Yea, when I started playing after a while I just relaxed and took it how it was, but I saw myself just getting really upset after a while at rounds, and I think at that point is when you really need to take a break. I honestly more than likely would've threw my monitor out the window if I played in the early days of this game that is for sure.
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@Mooks said:
Sounds reasonable and like something many more here should attempt :)
Glad the break helped you to destress and bring your view of the game in a healthier state! After all it is just a game.
for me it helped to find a Streamer that actually doesn’t complain about everything in the game while streaming! They just shrug it off and still see and comment the good parts and is just a wholesome person and I tried to play the game a little bit more with that mindset.
I really want to enjoy the game, and honestly I think a nice break is needed after that much playtime. I can see why so many OG players do get burned out after an x amount of hours in the game. I'm extremely competitive. and I'm one of those weird people who play killers that are extremely hard to play, so it takes so much time to master those killers, and with everything recently with maps changing and stuff it's just been overall hard to keep up. Players are getting a lot better at the game incredibly quickly, and so there is so many outdated mechanics that can overall just be extremely frustrating as survivor/killer. I think it was time for a nice break anyways since fishing spawn season is in right now, and lets be honest with ourselves being outside is always much more enjoyable thing anyways usually lol.
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@FFirebrandd said:
Anybody else find that the Survivors are much more likely to swarm you, body block you, go for flashlight saves, finish gens in your face, etc. against you when you're on Trickster vs anyone else you used to play?
Like... I had horrid luck with perks after I P3'd him and on a whim went "Hey, Agitation's a decent perk and I haven't got anything better... sure let's run it." Now I'm strongly considering never taking it off because game after game Survivors try to be cheeky when I pick somebody up and with Agitation's help I'm able to slap them down hard. This can't possibly be just me running into this, can it? Like, I don't really mind so much because they keep dying horribly because of it... but... I'm just baffled why I keep having this happen.
No, because once they see how fast I start knocking them down in chase they get really intimidated and start playing stealthy. If you start knocking people down left and right then they will get less cocky usually.
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@Steel_Eyed said:
I just learned Sluzzy is one of the top ranked players on Steam. He's literally top fifty and everyone disregards his opinion on here. It's pretty funny.
https://us.v-cdn.net/6030815/uploads/DO5TS3WTHKJD/sluzzy-2-ohtofu.png
Here's Sluzzy versus OhToFu for context.
Sluzzy's stats are nutty that's the thing.
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@PassarinoT said:
^Title.
I personally want some cosmetics for Twins, Yui, and Dwight. Even though Twins have just come out, I already know they're going to be a little less favored cosmetically. Yui is just badass. And I wish Dwight had more normal outfits, rather than ridiculous part time job attire.
More skin showy cosmetics for yun jin and Kate and more skins for Trickster and Clown, and I'm happy.
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@potatogamer said:
Ruin is a good perk imo, it's good for killers that need a stall and are good at defending gens. The thing that gets annoying about it is when you find a killer that is good at defending gens but not so good at looping. It just makes the game super boring. I just had like a 30 minute game that easily could've been around 10ish minutes just because he was so good at defending his gens and ruin was nowhere to be found, must've been in his three gen, it was doctor btw so you know he could protect that area without trying. He didn't get a hook until about 10 minutes in but the game just kept going on and on because he had a three gen he was protecting and I assume ruin was in it. Ruin in the late stages of the game makes it boring and there should be some way to get around it. Maybe have it deactivate after a certain time or have the totem light up or something, it just makes games boring if it lasts too long,
Ruin is the only consistent gen perk that works well at regressing generators. Surge is good also, but it only works with m1 based killers. Pop is literally more of a time waster than it actually helps considering you have to literally run to the gen to shave off 25 seconds when you could've literally took a chase and got another down in that time frame. Oppression is pretty useless also along with overcharge. Corrupt synergizes well with ruin, but ruin usually is gone in the first 2 minutes of the game. Run small game with inner strength. It's a super good combo together, but finding totems in general isn't hard.
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@Crypticghoul said:
Bring Small Game and then all your games will have no Hex perks (because the killer didn't bring any). Very consistent for me until I take it off, I swear.
I disagree with it deactivating but I definitely think it's way too powerful and synergizes with other perks too well. It really feels like a coin flip perk that either just passively wins you the game or you play with 3 perks from near the beginning.
Small game is god send in most matches too though. Just in case the killer has NOED.
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@theplaggg said:
https://forum.deadbydaylight.com/en/discussion/comment/2192989#Comment_2192989
More like expecting to stand a chance without getting bullied into oblivion.
Its pretty boring to run the same builds over and over again just to not get stomped.
I agree with this sadly. Mainly with killers who simply can't keep up with pressure. Considering it is so easy to complete gens. Whenever I play against a killer without ruin or corrupt. 8/10 they always end up losing.
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I remember this game with bloodwarden. Was very great.
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2192303#Comment_2192303
You are better vs more experience because you know what to expect. You can somewhat predict whats gonna happen. Newer players arent predictable at all. Their pathing is all sorts of cracked. That might just be the issue here.
This is true. I'm pretty decent at survivor, but if I go against a newer player I end up getting demolished sometimes, because they have the absolute weirdest pathing's ever. My killer gameplay for when I play killer falls into extremely advanced mindgames, and newer players don't do that either. They are pretty clueless, and that's what gets me.
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@Friendly_Blendette said:
I mean if whenever I try to play a killer I want to learn or a joke build and getting 16 meta perks, lots of clicking and t bags, no downs before 3 gens pop and getting ######### by map rng. I might aswell just play ruin undying corrupt stridor spirit so I dont get ######### by map rng then tbagged at the gate.
Should take a break like me. I kinda got tired of annoying full meta swf all the time also. Game can get quite annoying. I've been taking up fishing a lot more recently. I play the game but I haven't as much the last few days. :) It feels great taking a break from the game, because how frustrating it can be at times.
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@SammiieK1991 said:
Don't know bout yall guys but it's starting to annoy me a little 😳
Also, the redeem code doesn't work? Anyone else having issues or had issues with claiming that 25k?
I never got reset. So I'm still sitting at rank 1 on both sides.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2189422#Comment_2189422
Would a Paper Bag (like in scary movie) be ok?
No, not even that would salvage it...
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Because you just ruined lady d for me forever... :(
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@Tsulan said:
Found the perfect solution for both old and new RE fans: Lady Nemesis
https://us.v-cdn.net/6030815/uploads/REFICU8QGVUR/lady-nemesis-most-beautiful-in-all-the-land.jpg
Please delete now...
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2188885#Comment_2188885
Holy hell.
Have you been interviewed by @WishIcouldmain yet?
You certainly qualify, and judging by this post it would be super interesting.
I haven't yet, but I would accept the offer if it was there.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2188838#Comment_2188838
Fishing? Good lord. Yes, it seems that everyone is angry at everyone and everything these days. Just like gaming, it's a shame that you can't enjoy a simple passive relaxing hobby such as fishing without dealing with someone else's bullshit.
You at least seem to have a good, realistic head on your shoulders for your age. That's good to see. Sadly many of the people who cause the most drama are around your age or younger. To an extent it's understandable - the human brain doesn't fully develop until the mid to late 20s, people don't generally mature until around the same time. But yes, I'd be lying if I said that at my age I didn't see a steady decrease in simple courtesy and respect for our fellow human beings.
https://forum.deadbydaylight.com/en/discussion/comment/2188802#Comment_2188802
I'm glad that people like yourself (and others in this thread) are members of this forum. I had a survivor colluding with the killer last night. The survivor pointed me out to the killer when I was trying to get distance, bodyblocked me from being able to escape around a wall, then teabagged me over and over once the killer got me down. I was hooked, more pointing, more teabagging, the two danced in front of me, etc. After the match my chat was spammed with "ha"s and "ehe"s.
That much is fine, I just wanted to make sure that I reported them properly. But by asking about whether it was okay to name them another user repeatedly scolded me for being a wet blanket, saying that I should quit taking the game "so seriously" and "get over it" because, according to them, it "rarely happens" and I should just "write a letter to Karen". The fact that this person was so bothered by this, and so eager to vilify me, for utilizing the report feature to inform the devs of players who deliberately broke the rules for the sole purpose of ruining someone else's game, was befuddling at best and sadly narrow thinking at worst. Why these kinds of things are tolerated or even dismissed with a laugh is why the community has the (somewhat undeserved) reputation that it does. Things just don't need to be that way.
Yea, I have run into quite a few people who tried to be comp in fishing against me or had something to say to me. When I use fishing as an outlet to escape from society as a whole, because I just don't wanna deal with it lol. I've been playing games since I was 4. Started MMO's at 5 years old, so I have had a lot of time on MP games since then. So I can only speak from experience of how the industry has changed since then. Yea a lot of people my age still act like they are in middle school, but then again it's just an increasing number of people in general of all ages that seem to cause drama/toxicity everywhere including dbd. I try to be as nice as I can, but I don't take it if someone dishes it out towards me that's for sure.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2188817#Comment_2188817
That's a good observation. Call of Duty, as much as I used to love the series (simply haven't played any of the newer ones in years), did a hell of a lot to bring entitlement, bragging, chest-thumping hypermasculinity, and toxicity to the mainstream. It doesn't help that we, as a species, have become so tribal in the last ten or twenty years as well. In general people just seem angrier and meaner for less and less valid reasons, and it's gone unsupervised (or outright rewarded) for so long that it's become the new norm. It's sad that being a good sport is becoming the exception rather than the rule. I don't know. Not the way I was brought up.
Games these days are more competitive than ever. That's the main underlining problem with the industry now. We saw it with COD, and then when more and more companies have piggy backed off of cod, and more and more multiplayers are a thing now with some sort of competitive level. The problem is, is the industry has taken a huge sink down. People will find anything to get mad at these days, because they feel like they need to. A lot of people are just simply lacking a mind of their own, and they will just follow the behavior of their peers or players they play with. I've always been one for good sportsmanship. I still will talk trash if someone talks trash to me though. I'm not someone who takes it. Like you said in your post before. Good sportsmanship is the way to go, but the upcoming generation gets everything handed to them on a silver platter. Games are no exception. I'm only 22 almost 23, but I've always been one for fair competition if I lose well played. If I win well played. I think if everyone just was a good sport it would be a great thing, but the problem is, is that even outside sources of gaming are also becoming more Toxic. I fish a lot, and you'd think people would not be so toxic even in fishing. These days nope. I have problems with people even with fishing, because someone always has to say something even in you'd think a relaxing sport with barely no comp. People are feeding toxicity everywhere, and that's what this era has caused. It's an absolute trainwreck among all proportions.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2188775#Comment_2188775
This is a very cynical take but I think that competition brings out the worst in people. Everyone likes to act that no, it creates champions, it brings out the best in people, etc., and to that I say "not in the gaming world".
Again, that's a very cynical take and I admit that it's also painting with a very broad brush. When I used to play Mortal Kombat II in arcades - which I was extremely good at - I took great pride in shaking the hands of the people I beat and letting them know that they did a good job, that there's no shame in losing to someone who has more practice and experience, encouraging them to keep up their skills and letting them know that they'll be just as good as me or better, etc. I loved it. It felt good. I felt absolutely no need to be a dick to people unless they started things off by being a dick to me first. I just legitimately don't get it. I have no idea why someone would feel so emasculated for losing a game or so empowered for bragging about winning one.
The humor website Cracked has multiple different articles called something like "The Biggest (penis) Moves in Gaming". Each article describes, in detail, how players would find ways to completely screw over other players in as many devious ways as possible, sometimes (such as in the case of the game EVE Online) actually screwing them out of hundreds or thousands of dollars of real-life money. Reading the articles was funny at first, but then sad. They were like pieces of evidence in a large-scale gaming social experiment. They proved that no matter what, if a game has some way for a player to exploit and take advantage of it, someone's going to find it as soon as they possibly can. And if a game allows a player to be a jerk to everyone else, there are going to be loads of people for whom that is the primary goal.
I've been playing video games since 1982. I do it to have fun. I don't get this modern "WIN AT ALL COSTS AND LAUGH AT EVERYBODY ELSE" mentality. Belligerence in gaming says more to me about the nature of people than the nature of gaming.
I felt like gaming in the early 2000's when computers still were becoming a household wide thing was much better. Generally the amount of toxicity in games weren't as large scale until it hit around the the 2010's era it became a much more wide scale thing. Sure there was games back then before that, that had toxicity mainly fps like Halo. Once the COD days hit. The toxicity ramped up insanely fast, and it became a lot bigger. With more and more people playing video games more than ever with many different outlets or sources. We have this insane growth of toxicity. More people means the more chances of it becoming a large scale thing considering a lot of people don't have mentality or a mind of their own. I know back in the early 2000's I never really had an issue with Toxicity on the games I played like mmo's such as wow, toontown etc... It was only when the early 2010's ramped up I saw a lot of toxicity happen. A lot of the younger crowd who has everyone speak for them instead of themselves these days also don't make it any better. I've played a lot of Roblox and the Toxicity on the platform is absolutely insane. People just scamming each other left and right. Bypassing filters to name call a lot of other things in the mix, because moderation is a lot worse, because of the fact that so many people on the platform. At least on DBD there is usually some sort of repercussions if you report toxicity in the end game chat.
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@ItzZane_ said:
Feng is the whole reason people play DBD She's been carrying this game for 4 whole years like a baddie 💅
Every feng I've ever played against has always talked trash to me in end game chat once they die because they are potato if they are on pc at least. I've grown to really despise feng players.
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@Johnny_XMan said:
To me they should make the sounds she hears muffled/echoed?
This way survivors’ cries and grunts aren’t so easy to spot where not seeing a survivor basically means nothing because you know exactly where the sounds are coming from.
Lore wise it makes sense as to me every time she Phases she is in a spiritual plane.
That would be fair, and I think that would open up a lot of possibilities for counterplay.
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@Yords said:
One of the best matches I can remember as survivor was when I escaped an iri head huntress with mori (both pre nerf) when I had about 700 hours on the game I think. 2 of the survivors DC'd at the start, but one guy stayed with me through the whole match.
We both had perfect chases each time and actually got 4 gens done all by ourselves and both escaped through the exit gate.
This was back when if the killer DC'd then the endgame chat would stop immediately. I remember saying something along the lines of "get rekt" and same from my teammate. The Huntress said something salty (can't remember) and left.
We were on Haddonfield, but it was ok since I didn't really know how to run the tiles there.
I'll never forget that Nea, she stayed with me the whole way.
wbu?
The other day I was just doing my routine of just playing Trickster like I always do. Load in to 4 legacy's. Check their profile all on average had 7k+ hours. I've gone against quite a bit of deathsquads in my time, and I figured it was going to be a loss, but they burned crotus prenn, and thankfully I got father's campell which is pretty decent for Trickster. I ended up winning for the very first time against an actual deathsquad. With barely 1 gen left. Almost got completed, but ruin saved me that round, and since I was sweating super hard. My accuracy on average was about 90%. I wasn't able to 2 hook everyone, but with them splitting up on gens and stuff. I dished out a lot of pressure, and didn't commit for too long. Since camping does not work against deathsquads, because they will literally leave their friend on the hook. All were very very good loopers. It was an insane round, and all the time I spent learning Trickster the past month and a half and learning to moonwalk every tile payed off, and I got my 3k. I let the last one go, because it was a very comp round.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2183455#Comment_2183455
Or y'know... even without headphones? I feel like that's how good stridor is on spirit imo
Not unless your tv/monitor has actual decent speakers.
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@Ghost_Face_Main said:
While arguably every hex in the game is a 50-50 in itself because all you have to do is cleanse totems, Blood Favor I feel gets the worst value out of any other hex perk in the game. Because of its decently long cooldown and lack of range, you'll barely find yourself having any value within the perk's lifetime. If they simply buffed the entity blocker duration, buffed the range of the perk, or just didn't make it a hex altogether, it would be a better perk overall imo.
What do you think should be done?
It should be a non hex if it doesn't get a buff.
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@Axe said:
why would a seal team waste perk slots on self care and kindred??
Seal team squads don't need good perks to win lol. Kindred is incredibly good for better information than calling out anyways.
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/4UDDFR9JQ56F/1-25-seal-team-six.png
I never believed that the rumored SWF Seal Team Six were real. Every down by Victor was kicked and the survivor were picked up in 10 secs... They even recovered from 3 slugs 1 man situation. Beware as they exist.
I've went against a few. Last night was 4 legacy's 7k+ hours. I won, but barely. Thankfully they burned a map that was in my favor. First time I ever beat a seal team swf out of like the 15+ I've faced. It was the sweatiest round that I was sweating in real life. They are real though.
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@Lain said:
I got downed during a match and was being carried to a hook when my screen got covered in a "Network Error" while I can still literally see the killer taking me to a hook and hooking me. I pressed "OK" and apparently it just disconnected me from the match and took me to the start screen. I was still connected to discord and literally everything else, still talking to my friend, and they said I was disconnected. I had to restart the game, and I was greeted with a 5 minute matchmaking ban and no bp earned. Granted, 5 minutes isn't that bad to wait out, but I missed out on a lot of points, and if it happens again for some odd reason, the matchmaking ban will be longer. I NEVER DC manually for any reason whatsoever.
Has anyone else had this happen to them? I think it's just kind of bogus that there isn't a flag for network errors, but I guess that's because someone could just pull their ethernet cable and get away with it? I'm just not sure. Normally I just get these errors once in a blue moon and only at the menu screen.
EDIT: I'm now hearing that other friends of mine are getting disconnected for the exact same reason, too. This is on top of the fact that with this patch came bloodweb bugs with event items among other things. This is annoying.
If you are on PC. Steam servers keep going down in different areas.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2183558#Comment_2183558
Basically everyone in love with Kate would buy it.
I would easily spend 30 bucks for it if they literally make it very what's the word showy. Yea yea if you catch my drift. :)
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@dspaceman20 said:
Probably not a chapter but maybe a skin.
I hope it happens though since I love the game
Imagine how well it would sell if the skin was for kate.
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@Slickstyles said:
I mean... Kate kinda has a lollipop chainsaw outfit.
She needs the real one though. ;)
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@Sluzzy said:
Perhaps it sounds like survivors need to be nerfed more. That is very unacceptable for you to lose.
They should be nerfed more yes.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2179131#Comment_2179131
So is this the first Spirit you've faced? Or were the other spirit's "fair" to go against?
I've played agaisnt a lot of Spirits, but they weren't as nearly as much as a miserable experience then that one that's for sure. They weren't stacking expensive headphones with Stridor, but Stridor is still busted on even 50 dollar headphones.
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@thefallenloser said:
I've been wanting to do this for a while and thought it'd be quite fun.
For those who don't know: The Teacher is an unused killer concept found in the DBD files back right before The Nurse was released. While this was probably a "Red Herring," there's quite a few things to go off of that eludes to an actual killer concept. In this post, I'll be creating my own version of The Teacher (as well as recreating the unused perks) based on the information we have.
Let's jump in!
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The Teacher, Elizabeth Warren, is a punishing and deceitful killer, pulling bait and switches and then restricting survivors' options with her power, Detention. Her teachable perks, Underperform, Overconfidence, and In The Dark allow her to keep survivors under control and keep them guessing as to what their next punishment is.
Height: Average
Terror Radius: 32 meters
Movement Speed: 4.6 m/s or 115%
Power: Detention
"A teacher must take control, lest their disciples walk all over her."
The Teacher punishes survivors for stepping out of line.
Special Ability: Discipline
Press the Power Command to activate Discipline.
While Discipline is activated, The Teacher is slowed to 4.0 m/s for 2 seconds. Afterwards, The Teacher gains Bloodlust 50% faster than normal. Patience is not a strength of hers.
The Teacher will gain chase related benefits the longer the chase continues.
Bloodlust Tier I:
- Hitting a survivor will apply one of the following effects at random: Blindness, Mangled, Hemorrhage, Deep Wound.
Bloodlust Tier II:
- Hitting a survivor will apply one of the previous effects at random as well as one of the follow effects at random: Broken, Oblivious, Hindered (3%) for 45 seconds.
- Reduces the cooldown of Detention by 10 seconds.
Bloodlust Tier III:
- Hitting a survivor will apply two of the previous effects at random as well as inflicting the dying state.
- Stunning The Teacher will injure the survivor if healthy.
- Reduces the cooldown of Detention by 20 seconds.
If The Teacher is stunned, Discipline ends.
Discipline has a cooldown of 45 seconds.
Special Ability: Reprimand
Start the trial with 1 token. Regain a token each time you put a survivor into the dying state while Discipline is active.
Press the Active Ability Command while next to a generator to trap it with a Trapple. Remind disciples that lessons must be learned the hard way.
If a survivor interacts with the generator, they will be afflicted with the Oblivious and Blindness statuses for 20 seconds and be faced with a very difficult skill check. If the survivor fails this skill check, they will be afflicted with the Incapacitated status effect for 20 seconds.
"Your disrespect of my laws will keep you standing in the corner of the classroom, all alone, until your legs give out. I call the shots here!" - Elizabeth Warren
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Perks:
Underperform
There was always that one student that was a career underachiever.
Each time a survivor that isn't your Obsession is hooked, your Obsession gains a 50% repair and healing speed penalty for 30 seconds. This effect does not stack.
"Those who don't aspire for greatness are bound to be left in the dust, on the bottom of other's boot, where they belong."
Overconfidence
Cockiness is unseemly.
Survivors repairing generators within your Terror Radius have a tremendously increased chance to get a skill check, and can also get reverse skill checks.
Survivors who miss a skill check within your Terror Radius regress the generators by an additional 6%.
"Your ego problem should be checked by a psychiatrist, it's embarrassing."
In The Dark
Pop quiz! Catch them off guard.
After hooking a survivor, all other survivors are afflicted by the Blindness and Oblivious statuses for 30 seconds. 60 second cooldown.
"No one ever sees a true work of art coming."
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This was pretty fun! Lemme know what you think about The Teacher and how they were never used. Thanks for reading along. :)
Overconfidence would possibly be a really good perk. I like the idea.
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@tenoresax said:
this tier list is oddly visually satisfying
How so?
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@Phasmamain said:
Even as a clown main bubba is definitely better IMO especially with add ons
Bubba is strong, but is super hard countered with decent window set up.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2181564#Comment_2181564
Well maybe we just have different views of what a A tier is but as you described it. She is a solid Killer with downsites, that is in my term not A tier.
Yea if I were to move one killer out of A tier it would 100% be her. Otherwise in my opinion the rest are an A tier killer.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2181543#Comment_2181543
That would also apply to me,I am not a survivor main, I will eventuelly die to that aswell but this doesnt make her that good. You can use that argument to literally every Killer, even Legion and that would make Legion based on that argument even stronger since they are a smaller Killer with no incern burner smoke behind them. Since these Killer can keep survivors injured that examples fits well if you know what I mean.
Ofc you are right and that can help but this is not a Killer specific thing what you mention there.
Correct, but legion you are able to heal against. Plague is only possible if you cleanse, and give her, her power. Another strat that hurts her if everyone cleanses in all of her pools, and only gives her one. She does have some downsides that should be addressed, but she is a pretty solid killer, but like I did say before earlier in the topic. Plague is where you see her fit though too.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2181514#Comment_2181514
We found a plague main with 6k hours 2 days ago, we managed to escape all 4, she was even using a apple addon. I know what you mean but I am talking to good plagues. This killer is simiular to oni, if you manage to make good use of your red puke you can win the match, but if you are aware of that and play save, you turn her into a M1 killer and that is a easy gg.
Correct, but if the plague has solid moonwalking abilities and mind games you more than likely will go down. Most players even with high amount of hours struggle moonwalking tiles. If you fully moonwalk a tile more than likely you are easily getting an m1. I've played against a lot of high hour killers who don't even know that basic strategy of hugging and sliding off the wall moonwalking mind games. Even Veteran high level survivors make big blunders if you constantly hide your red light.
