Sup3rCatTree
Sup3rCatTree
About
- Username
- Sup3rCatTree
- Joined
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Comments
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Trick him into thinking you're going one way but switch, Dead hard out of his shred area, Drop a pallet as soon as possible.
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@WishIcouldmain said:
Tell me your reaction when you see a god Hag.
My reaction is they are going to sweat with their Ruin undying and slug the whole game and place 69420 traps around the whole map
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But nothing can truly end tunneling unless you can loop well and prevent it
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@MemeSports said:
Hello guys me and my friend were playing and he kept getting tunneled i just want to know a perk to stop tunneling
Decisive Strike is a great anti tunneling perk, unbreakable is also great (for when you get slugged)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2195289#Comment_2195289
That doesn't make what I'm saying wrong/invalid.
Okay
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@NoOneKnowsNova said:
While I love music, I find it way too distracting to listen to while playing games.
I usually have it at a low volume because it can obstruct my hearing in the game and be distracting. But I like having it play
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2195468#Comment_2195468
straight forward answer
i like it
Yeah, I have written so many posts and comments about why Lady Dimitrescu will be the new killer, so all my hard work and speculation would be for nothing
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Thanks
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I would be embarrassed and probably cry LOL
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I totally agree
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2195101#Comment_2195101
Yes? 9.5 feet is gargantuan.
Just stop it I'm tired of arguing with you
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@Beelzeboop said:
Yeah.
I feel like her power should be reworked in a way that keeps with the original concept: a phantasmal killer that could appear out of nowhere with no warning.
Like Spirit, but trading stealth capabilities for mobility.
Agreed
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2194653#Comment_2194653
Yeah, I mathed wrong.
But pallets & windows are solid, so that was not something you specified.
But still; moving her ability to go through walls takes away more than half her power's strength. It's a straight up nerf under the guise of 'counter play'.
She just needs some kind of a rework where she keeps the power she has now
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@BarbecueiChilli said:
one thing, SHE IS TOO TALL
No
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@Phasmamain said:
Nurse needs a huge rework imo. Similar to Freddy (hopefully not a disaster like his though).
id test making her 110% and having her unable to blink through solid objects. This makes her easier to pick up and gives her solid counterplay on the survivor side.
Totally agree
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@DoomedMind said:
To be honest Nurse doesn't need a nerf, or a rework. She's fine as it is. She has counterplays, even if it demands to the survivor to be very aware about what is the Nurse doing, and to know how much a Nurse needs to charge to go somewhere. With these two things, and a map allowing to break LoS, you can mind game her.
It is true that at some point a very good Nurse will at least get 3K each game. BUT, this isn't because the Nurse is so damn good, carrying the player. It is because the player learned her mechanics AND learned how to force survivor to be in a spot where she can land a hit. It's not only point and blink. You really have to choose where you want to land your first blink to outposition the surv.
I'm a main Nurse, and yeah, as you said, the skill ceiling is damn high, I lost every game during one entire month. Now it's been a year that I play her, and even if my blink are chirurgical accurate, it's not rare that I'm outplayed if the survivor is very good. To outplay the Nurse, you have to be as good as her in the game.
List counterplays
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@Magikazam said:
Should we nerf survivor casue their skill cap is higher than a bit more than half of the killers while we're at it?
Reason nurse is an interesting killer is cause you can improve so much with her and that why people playing her. People who don't want to play hard killer with hight skill cap should just stick to another killer.
I don't like ranged killer? Should we make them 115% movement speed and make their ability melee OS ability now so I can enjoy them like I enjoy my M1 killer? I don't think so.
That wasn't the whole point, the point is she is too good when mastered and needs to have a lower skill ceiling so she is easier to play as well as weaker when she is mastered
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@Yords said:
I agree that she should be reworked, but maybe far along in the future. There are more pressing concerns at the moment and good nurse players are few and far in between.
True
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@KittenBee said:
It's not gonna happen, it'll be a disaster if they do cause if they will kill RE8 if they use her in this game because all killers come out crappy until they buff them. They're not gonna use a BRAND NEW killer
That makes no sense
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She will be the new killer
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You already know, just like the deal we already made. I bet it's going to be Lady Dimitrescu, Mia Winters and or Ethan Winters, or maybe even Chris Redfeild
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2193289#Comment_2193289
Is that an incorrect observation on my part?
Yes it is, I provide many other details
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2193269#Comment_2193269
"Demo is 7-10 feet tall" is not an opinion.
Seems right "Also, a good chunk of your argument is "she is going to be the Killer because she is good Killer material.""
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@TAG said:
Demo is literally 7-10 feet tall
You are hurting your own argument. There is a huge difference between 7 and 10 feet. Put a yardstick on top of your head and then decide how that works out as far as height.
Also, a good chunk of your argument is "she is going to be the Killer because she is good Killer material."
Stop attacking my opinion, I'm just describing my thoughts. No need to be rude
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@theplaggg said:
I think its u likely that she will be the RE killer. The developement started way before all the tall girl.
And her height would have some weird interactions. You'd spot her instantly on open maps and doors would break her back.
Still hoping she'd somehow make it.
She appeared in this trailer back in June 2020 https://www.youtube.com/watch?v=8NEhQL6qxHM, about before the development started, this was right before the Silent hill release. People knew she would be a character way before the game was released
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@TragicSolitude said:
It's unlikely Capcom is putting all their eggs in one basket, especially since back when this killer started being worked on the trailer for RE8 hadn't been released yet and so no one had any idea if fans would take to Lady Dimitrescu.
To capitalize on as many fans as possible, it's more likely the characters coming to DbD will be from the older games. Hell, Capcom probably took into consideration whether or not they should only use characters from the games who appeared in those stupid movies, because yeah, there are a lot of people who only ever saw the movies and didn't play the games.
Smart businessmen bank on nostalgia and a dedicated, pre-existing fanbase; they don't bank on prayers and giantess fetishists.
If the characters coming to DbD are from RE8, then congrats, DbD got used for a quick buck as a second form of advertising, but with the risk that people who play DbD would just buy her and forego RE8 altogether because hey, she's in this game they already own and for way cheaper.
Again, it's more likely we'll see older characters who were in both the games and the movies, because that's how you grab the interest of the highest number of people. It'd be pretty stupid to bring in RE8 characters, because then you're milking the same group of people and you don't know how large of a group that is because even the trailer for RE8 hadn't been released yet when DbD started working on this killer. It doesn't matter who she is or what she looks like or what her background story is, she's a bad choice because she doesn't tick the necessary boxes to be a good representative character for a large franchise celebrating its 25th year.
People had started talking about her last year in June because of the Trailer released that she appears in: https://www.youtube.com/watch?v=8NEhQL6qxHM. they knew she was a likable character long before the game was released
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@Grimmy_Bluues said:
- She is wayy taller than Plague, she would have to crouch very low to even go through doorways. In Demo's case, they have varying heights of 6-10ft which makes implementing them easy since they can choose a height that fits better, plus he is always hunched over. Lady D is a solid 9ft6in tall, where Nemesis is around 7ft3in (Not much taller than killers we have, making him not need to crouch through doors much if at all)
- She has no notable powers aside from strong regeneration and razor claws. No way they would add her mutated form bc of the size.
- Having her as the killer would be a big loss in profit for the devs since the game she's in only came out a month before the actual chapter
I get people are on the hype train for RE8, but adding a character that was only properly introduced a month prior would not sit well with the fans of RE who've been around for a while.
I was saying she is similar to plague not exact, I'm speculating, stop taking this so seriously and stop attacking my opinions
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2193143#Comment_2193143
You can't seriously say Mr X and Nemesis are more interesting than an actual being. They are just mindless mute bioweapons. All they have going is being ugly and defeated by a rookie cop or a woman. At least Dimitrescu has a backstory, motivations, an actual character design that is not "Bald tall man in trash bag"
Lol, Agreed
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@JovialCub said:
But we already have someone with claw hands....
So?
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@NomiNomad said:
As a non Resident Evil fan who has really only watched people play RE7 and RE8.
Lady D is so, so boring. There's nothing special about her. She's tall. She's hot (debatable). She has claws. Her personality is incredibly generic. Cool? I don't know anything about the older Resi Evil games, but I sincerely hope they choose Mr. X or Nemesis because they at least look more visually interesting. Keep in mind, this is all subjective. If you like Lady Dimtestricu, more power to you. Opinions are opinions. I personally thought she was a huge disappointment from all the hype, and continues to be.
I also sincerely doubt it will be Lady D. The 'teaser' when Resi Evil announced it on their livestream had a male survivor (Felix, in specific) and a bunch of generic zombie sounds, and an Umbrella charm. Correct me if I'm wrong, but from what I've seen Lady D has little to nothing to do with generic zombies or Umbrella.
Sounds like you really want Lady D, and that's fine. But there is little to no evidence other than hearsay to say it will be Lady D.
I provided a DBD easter egg video in the post. That is a piece of evidence. Plus, I was saying why, and there is no evidence for any other RE killer, I was just speculating. I don't need to have a whole essay of evidence when I'm just speculating who the killer is going to be
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@Mr_Madness said:
So why does Nemesis who is a monstrous brute that does what ever he is commanded to do that also has a huge arsenal of weapons and is an iconic Res character does not fit in the game but a new fancy vampire lady character that has Freddy gloves fits better in the game?
Not joking since just kinda confused here cause I find Nemesis more threatening than her.
It's a way for Cap Com to get more money. They want to give the RE8 game more attention. I don't think they will go with an "iconic" character. Plus, not many people care about Nemesis until a few months ago and he has a Rocket Launcher? But we will have to see, I'm just speculating
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@nursewannabe said:
I find that I do that a lot, as if I was talking to an audience, but alas, its just myself
Like, commenting out loud on stuff that you do while playing, for example "oh I forgot they had Dead hard" after swinging, or "I could've played that much safer" idk
I THOUGHT IT WAS JUST ME LOL
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@Lusiem9 said:
Do you have any tips for playing the demo? Do you have any tips for making better use of his powers? Good builds are also welcome.
Thanks for helping ;)
The build that I would recommend is STBFL, Pop, Surge, BBQ
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it's so annoying it took me 800 hours to finally get to rank one, now it dropped me down to rank 9, its going to take me forever to get back up to red ranks
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@NAERUUU said:
A tool that will allow us at the end of the game to review and download this one in video format for pc, it could be good to share content and allow better visibility or to show bugs that simply occurred
This would be a really good feature. It would also be nice to have a free camera mode when viewing
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I don't know why they would change the trap aspect
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Video seems to be working
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I think Cap Com and Behavior will do RE 8 characters. Because it's better for marketing. Do you really think they won't go for the obvious money grab? But I guess we will have to see. Almost to the new chapter!
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This is the problem with the game. Toxicity causes Toxicity
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@WishIcouldmain said:
I mean it's baffling Doctor is balanced and even on some maps fairly weak. I mean the OP Calm Spirit crushes doctor (joke don't take seriously).
1. A common complaint is that he ruins stealth. Well you're not suppose to stealth against Doctor. Like you're not suppose to heal against Legion or Plague. (No one says they're OP) Or clump up against an Oni or Bubba. Or stay in Los with a Stalky Boi. So people simply don't like their playstyle needing to be changed a bit. And you can hop in a locker to counter the power. Once more I've seen people simply not move when I go into a locker to avoid his Blast. So some simply just don't change their playstyle. And you get a notification if he'll pop his static blast and it has a cooldown 60 seconds base for reference that's the Cooldown of Blood Echo or Starstruck. Here's the official. Static Blast takes 2 seconds to charge however it has a 60 second cooldown, countered by lockers, and tied to the terror radius.
2. He makes skillchecks harder if you actually know how to hit skillchecks you'll be fine it goes in a different order they don't change sizes. New players will struggle but that won't last longer. And tier 3 madness will have you waste oh no if you can hit skillchecks (if you don't that's your fault not game balance). Less then Q & Qs cooldown.
3. He can spam his power and shut down loops. One you can play safe and drop the pallet early. People do this against Clown. You can do it against Doctor. Shock therapy has a charge time of 1 second with a ten meter range and will deny of you vaulting or dropping for 2.5 seconds and he's slowed to 3.08 meters per second slower then walking Nurse. Now that seems quick the therapy but if you're on the other side of the loop what's the point. He can't blink or phase around to suddenly hit you. And once more pre dropped pallets hurt him. And those ten meters will reach your small basic loops and T L walls. But once you get into monsters like Badham, Mother's Dwelling, or Fractured Cowshed where loops are longer then 10 meters you'll be in trouble and even with add-ons to increase range a significant amount of time will be spent catching them since he has no instant down.
4. He can do so much. Well not as much he has can't zoom across the map like Hillbilly or Blight so that gen across the map is done. Unless your Blast isn't on it's Cooldown then slim chance you stop it. No instant down like Bubba or Oni to cut down chase time. His anti loop and 1 v 1 is good but it's not on the level of Slinger. He is good with many things but not all and minus his anti stealth he's not the best with anything else.
5. His add-ons are powerful. If there's a SWF static blast's side affect are worthless. So he's not a SWF fighter. Now yes in Solo Q he can be a problem his add-ons can create misinformation where there is already a struggle in information with Meg Heads, and CCCs (Corner Care Claudettes). And on weaker survivor maps it's a problem. And you won't know which pallets have been dropped. Mostly a struggle on stronger killer maps. And yes you anti doctor survivor mains. Going like what if he burns an indoor offering with Distressing, Unnerving Presence, Overcharge, and Huntress Lullaby. And double calm add-ons. Okay you're now talking about a niche build on the levels of no power Oni which also needs a map to work.
6. Final conclusion Doctor is definitely not in C or F tier like I made it seem he has the best Anti-Stealth in the game, good anti-loop, a little bit of slowdown and good synergy with terror radius extension perks and skill check perks which falter on everyone else. Without needing a niche build which is cool. But no mobility, no instant down, doesn't dominate outside of stealth which isn't fatal. And people who say he needs to be nerfed have a poor understanding of how his power works. He isn't on S or A tier. But he's balanced he's comfortably in B tier only seeming F tier by the very best and S Tier by the very best. And yes he can be annoying but that doesn't make a killer OP.
First, Nobody has ever said Doctor was OP. Second, he needs to be changed because of his ability. 99.999% of doctors run Ruin/ Undying and want to slow the game down as much as possible. there are add-ons and perks that make his terror radius literally 72 meters. If he has Clorophobia + Sloppy that can be a nightmare. He just spams his ability and it's annoying because you can't do anything and he gets a free hit every time if he uses it correctly
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Lythe, It's Super Underrated and is pretty good when used correctly
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Not hitboxes
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Honestly, I liked the Legacy prestige outfits, I think they need to bring them back for Newer characters (Not older characters that the OG playes have)
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I used to use Dead hard all the time but it's too inconsistent, I always get exhausted on the ground, and playing Killer it's so annoying to go against. I run Lythe now because I get so much more value than Dead hard will ever give me.
It's not because the survivor is bad at using it, it's because of latency and other variables. I don't use it because I don't like it and I want to not annoy killers because I know it's a struggle. I'm good enough without dead hard anyway
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Elodie
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2192737#Comment_2192737
You spam his power great. On maps with Los breakers, long loops where his base won't reach, as well being large in size, and if survivors play safe and pre drop pallets Doctor will have a hard time.
Just like I said he will spam power, and if he's good he can make basic predictions and some add-ons make survivors more visible
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2192708#Comment_2192708
I run calm spirit over iron will. It counters infectious fright which alone makes it worth it.
You never play vs. nurses, onis, doctors or plagues? That must be nice.
Not every killer runs infectious or something else
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2192723#Comment_2192723
And you just said a basic doctor game it took two pallets and a loop for him to down you. Which can make him seem weaker. With two of some of his best add-ons. Which Doctors don't always run.
2 pallets? I said one. Did you even read the post???
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2192728#Comment_2192728
You said he doesn't need nerfs, he needs 'changes.'
Which is you saying you want him nerfed without actually saying it. Doctor is fine. He's irritating as all hell to go against, but he is fine. His power is anti-stealth. He has been that way from the start. I think you can handle ONE purely anti-stealth killer in a game with 23 (soon to be 24) killers.
Changes don't mean "nerf" it means change him like change his power or do something else. In fact, "changes" can mean Buff him
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2192704#Comment_2192704
Well your first incident isn't exactly the best way to say he's too strong. Because the way you described it it took three loops before he was able to downed you. Which makes it seem he's a little weak. And three loops ran is at least one gen done.
Second, a T and L wall is 1 loop. So it took him 2 loops to down me. Underpowered? This wasn't even a real game I was explaining the basic spam his power aspect