JovialCub
JovialCub
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- JovialCub
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I can confirm this is borked. I have tried 3 times with different combinations of perks and add-ons. Nothing is giving credit for this.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3091952#Comment_3091952
If someone hasn't restarted their game since the Clown was Kill Switched, then they will still be able to play as Clown. That happened to me back when Mikaela released and Boons were almost immediately Kill Switched, but I hadn't restarted the game yet.
Then it isn't a "Kill Switch" if only alters the client side and keeps the clown still live.
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@Mandy said:
@Cramps @sizzlingmario4 this post was made prior to the bug with Clown being acknowledged and Kill Switched
I've played several matches today against the clown. This has NOT been "Kill Switched".
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See... "Nerfing Key Perks".
They have told you that this has been a problem for years. Its not like people didn't have time to adjust.
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@CaulDrohn said:
Vanity Mirror does not have a duration that can be lengthened, you see the aura as long as you stalk.
0+2 = 2
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Just played a nurse match for my daily.
Totems in the inaccessible room.
Every... match... on this map...
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The human condition is an illness.
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5th perk slot for killers. You don't need to tell me my business.
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Now that I think about it, maybe thats where the golden toolbox is.
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Respect the drip... Karen...
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Did this challenge again, finished 2 matches where I only used blades and knocked down 3 people each match only using blades during the main event as trickster. I wasn't expecting it to work and I was assured that its still broken as the day it was introduced.
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Another update on trying to do this challenge.
Went against a 4 man swf, they were very altruistic. Three times, I was at the hook when they team rushed for a rescue, 3 times i knocked down the rescuer and the rescued with main event active and getting a double knockdown 3x in the same game, only using knives. I never once swung the bat. I thought after this last update I would be surprised. A last, did not get the "Main Attraction" challenge marked as completed.
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Just another update after this last failed update
I've had a couple matches that I knocked two people down during the main event using only knives.
This time I had one main event window where I knocked down 3 people. I thought maybe that was it, but nope, still can't complete the challenge.
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Another update to this, no patch this Thursday.
I've had two games where survivors gave up. They let me down their whole squad 3x with the same main event only using knives.
No Challenge completed... do better.
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I like the idea of changing the mechanics of the pig.
I don't understand your mechanics you are trying to explain. I do like the idea that the traps are triggered when the killer decides, not from gens being triggered. Having some game mechanics triggered called "Would You Like to Play a Game" and have a new mechanic sounds much more entertaining than what we have now.
The crouch/lunge attack mechanic is almost completely useless and garbage. There are tons of better ideas out there; (trap windows that can cause damage or injured state), trap a generator that can cause damage/injured state if a failed skill check, some/all hooks have a camera on them and give vision of survivors, Jigsaw hooks instead of boxes that have some scourge hook effect.
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Hello,
This has still not been addressed or fixed. I have completed two games where I only used knives to down survivors, several times they were in the main even window of time. I am not able to complete this challenge. If it cannot be fixed, I think its reasonable that it should be marked completed for people or changed completely.
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Tried again after this last patch. On PC. I downed two people within the same main event window. Then I also downed two people separately with a main event. All of this within the same match. This did not trigger the challenge to be completed.
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I'm on PC. I've attempted this challenge multiple times. I've downed two people within the same main event and I've downed multiple people within the same match using two main events. This will not trigger the challenge for me.
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Why was this stealth changed adde?
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Sorry, I didn't take a screen shot of it.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2193193#Comment_2193193
I expect 2 survivors as it very much fits with (classic) RE games.
but multiple killers? I can just imagine the bugs..
I'm sure they would love having a scapegoat like that to blame their limited framework coding on.
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This isn't really a problem IMO.
But they could disable bloodlust gains on recently unhooked survivors on a timer.
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We haven't seen a multi-killer release since the original killers were released.
I'd bet my money on multiple killers and multiple survivors.
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But we already have someone with claw hands....
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I bet, Victor was the development for Chucky. Something went wrong with their talks and they released the mechanics of it differently than what would have been chucky.
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Its sad that they made their first licensed killer go into dumpster tier.
I would rework the development team and not let iconic franchise killers be reduced to broke, filled with bugs, special rules to inhibit them, probably license blackmail, uncompetitive and fun fun mostly.
-Michael Myers
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I mean... Daddy Myers forever.. but,
Could you even begin to imagine the cosmetic sales....?
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Myers revision, removing out dated / inflated penalties.
Remove 3 tier system for 2 tears and have mirrors / tombstones give appropriate movement penalties.
Remove special mechanics to slow/limit stalking / body blocking / limitations on stalking amount.
Some kind of buff or debuff on survivors for giving up stalking points / new mechanic
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Insipid Fright (Curse) -
Facing their fears and mortality, the survivor's focus and mental fortitude begin to fade.
Whenever a survivor is put into the injured/dying/hook state, all survivors receive a penalty.
For each survivor in the injured/dying/hook state skill check success zones begin to shrink (10%)
For each player that dies, their penalty is permanently added to a shrinking the great skill check zone.
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Entropy -
noun
noun: entropy; plural noun: entropies; symbol: S
- a thermodynamic quantity representing the unavailability of a system's thermal energy for conversion into mechanical work, often interpreted as the degree of disorder or randomness in the system.
- Lack of order or predictability; gradual decline into disorder.
Entropy (Killer Perk) Aura -
1 - Generators within the killers terror radius begin to regress (ruin mini)
2 - Pallets vaulted by survivors will deteriorate after being vaulted 2 times and break afterwards
3 - Exit gates that have not been completed will begin to regress rapidly
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He doesn't even need the tier 1 slow down. Just give him tier 2 base, 3 for his stalk. If he takes a mirror, just lower his movement speed accordingly.
Second of all, he has the absolute worst map presence in the game. He needs major help here. I don't know what the answer is than adding a new mechanic to his kit, removing his tier 1 and make his vaulting speed baseline.
Third, removing all the extra special penalties that were created for him, take away his stalking cap when multi survivors are around, take away his 0-clipping when stalking survivors, fix his stalking over objects so he can do it properly,
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Billy Face or Store Brand LeatherFace
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Old Man Myers
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What if they just turned the clown into Carol Baskins and instead of gas, she throws sardine oil. When you get enough oil stacks, then a tiger pounces on you and she can git you.
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Tiger King Chapter, They already worked with Netflix once and it was successful.
Carol Baskins as the killer, because she did it anyways.
Joe Exotic starts with a cane weapon as survivor.
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I just did a youtube search and found there were several streamers posting similar and crazier interactions all this week.
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I did it with a scratched mirror Myers; my first try and my first action. I ended getting another 4 grabs that same match also.
I've seen the grab animation started then it gets canceled a few times though with other killers.
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they buffed it once, it turned out to be too much for the Devs, so it was reverted back. The first stack of Thana stayed after the first person died.
I think it needs to be re-worked a bit into a token system that decays over time.
Thana also NEEDS to give a stack when Vulnerable is applied to survivors.
8 stacks that decay over time, can regain stacks upon attacks or Vulnerable applications.
1/2/3 % per stack. Decay can be 1 minute.
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So, you think that not respecting pallets as killer is "Bad Game Play".
You're fired, NEXT!
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There should definitely be a better
distribution of traps that are concentrated around the map "center". Even odd shaped maps can be mathematicaly determined where central locations are.
I thought it should be baseline for his traps to have a small animated "chain chomp" effect. Think super Mario.
Third, people escaping traps should have a hindered status effect for a short time. Even people that quickly escape. -
Always overlooked, Sweeny Todd.
He is in FILM, literature and Broadway. This game could use a confident, elegant and classy killer instead of another shmuck that rolled out of a mud pit.
His weapon could be a scissors/razor
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For Leatherface, it's probably more important that you use the right add on combination than the right perks. One charge speed and one of the engravings for add ons.
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There always seems to be a steady flow of people, streamers and forum posters that think trapper moves faster than the standard 115%.
He is one of the few/only killers that dosen't have an option to M2 or use an optional active skill mid chase. He hits and he hits again, maybe you are just use to other killers burning time on other skills. -
Would be nice to know if nurses calling, bitter murmur or OoO worked while in spirit form.
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The idea of deleting windows was a really good idea UNTIL. With this spirit break, it can make pallets incredibly unsafe and now the option.
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My opinion, is that they looked at numbers for game length and use of parts. They collected data and analyzed the numbers with statistics. They decided that the numbers revealed that the impact being made was too far outside the standard deviation of expected performance.
The original brand new part instantly completed the entire gen with no skill checks required. Obviously outside the realistic game play experience we know today. It needed a change.
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Is her weapon going to be scissors like the bride in soul at stake?
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Imagine your pig, but your stuck in crouch mode the whole game. Your too slow, you can't see and you can still have no your
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I would agree on the Myers. 3 gen strat with no windows and pallets gobbled quickly leaves the survivors very vulnerable.
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I agree with the default gen change and have thought similar. Though, I would change it a bit.
-no insta gen tap to stop progress.
-minor "Pop-goes-the-weasel" effect
-increase degen rate (X-1)*(current rate) = percent degen rate, X = living survivors. A solo survivor shouldn't feel that oppressed.
