Sup3rCatTree
Sup3rCatTree
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@Gaffy said:
https://forum.deadbydaylight.com/en/discussion/comment/2198363#Comment_2198363
What evidence backs this up exactly? Don't exactly know where or why people keep thinking its gonna be big lady other than hype. That is the only reasoning I see for this thought. Edit- Oh he got banned lol, figures. Probably toxic to people about how much this guy was obsessing over this stuff.
I'm not banned KEKW. I literally have like 50 million posts and comments on why RE 8 characters will come on into the game
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2198175#Comment_2198175
I wouldn't be surprised, all because of a certain dev that I won't name, but we all know who I'm talking about.
I probably shouldn't say this or I will get banned, but if you name them you will probably get jailed
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@Gaffy said:
"We are excited to be working with the legendary studio Capcom to create the next Dead by Daylight chapter. It is an honor and an absolute joy to welcome the original survival horror game Resident Evil in the entity's universe. The result is fantastic and will surprise new players and veterans alike. Players can expect a chapter packed with ICONIC content and novel ways to sacrifice or survive inspired by the renowned franchise." - Creative Director Dave Richard
"This is such an awesome new addition to our universe! If you had told us, five years ago when we launched, that one day we would be adding characters from the legendary Resident Evil world into our game, none of us would have believed you. We are so grateful to Capcom for everything they've done over the years to bring horror to the world of video games. And today, we get to bring these ICONS into Dead by Daylight. It is an incredibly proud moment for us." - Game Director Mathieu Cote
Both of these quotes are from game articles published on April 15th and are from official press releases.
Two things to take away from this-
RE8 Content is not happening so everyone can finally be quiet about it.
The new killer will likely bring a new sacrificial mechanic like Cages of atonement and possibly even a new way of escaping the trial as survivor.
It's going to have characters from RE 8, this doesn't completely get rid of the RE 8 theories btw
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Actually Balance things that need to be balanced
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@OniWantsYourMacaroni said:
It's a good build wdy ?? 🤔
True True
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This happens to me all the time, I tottaly agree
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@landromat said:
I think killer has something like PH cages. That's all
Sounds like something Hisenburg will do
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What? Just don't swing
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I want tall mommy herself
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@Dabihwow said:
Or shows, you can have a list of them. For me, I have a helluva list: Aang the Last Airbender, Danny Phantom, My life as a teenage robot, Phineas and Ferb, Johnny test, Adventure Time, and Star vs the forces of evil. But no kids show has ever made me laugh more or cry as much as Gravity Falls did, I can't think about my childhood without thinking of it, so its really sad that it had to go. What are some of yours
I was born in the 2000s so my favorite were Sesame Street and Sponge bob
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2197203#Comment_2197203
Was Autohaven reworked?
Yes
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@Beaburd said:
Oh I've seen that thick grass once at the edge of a map, between a stump and a fallen log.
It was so memorable to me because there was a totem inside that grass inbetween the stump and log. It was legitimately IMPOSSIBLE to see and I only knew it was there because of small game. I also only found it by rubbing against the tree for a cleanse prompt.
I couldn't tell if that was cheap as heck, or clever as sin - either way, it was the dirtiest spot I'd ever seen.
Edit:
Found the screenshot I took of it
https://us.v-cdn.net/6030815/uploads/OSX2BP2OZXDE/dat-totem-though.jpg
Yeah, I don't know why that random grass is there
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@twocansofbean said:
I'm so tired so waiting alt-tab out and coming back to see the survivors waiting at the last moment to leave. I also know if I go to the exit gates they will be there to t-bag me :(.
And don't tell me those guys are giving me extra points
Like if no one is hooked and everyone is healed up. Please just give Killer a way to leave.
I saw a fun suggestion about giving Killers a bed or a door at basement. That would be nice
You guys talk about trying to make to a balance game. So please balance the disrespect.
Survivors T-bag, killers BM. Both sides so nearly the samething
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@cherryblossom said:
Hey everyone,
I want to give killer a try, but I'm not sure who to start with. I know that everyone has to find out which one they like to play, but most killers I would like to play are part of a DLC and I'm afraid I'm going to buy a killer who gives me a hard time right from the start. Perk combos are extremely welcome too :)
I first started playing trapper, I would recommend him. You should also watch some videos on trapper to learn how to use his power etc...
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@HaunterofShadows said:
Yeah your right This might be confirming a rework because that doesn't look like the cat tails or anything else in the swamp.
Yeah, its just a random tall patch of grass that doesn't belong there. I think the devs might be currently messing around with the map, making changes to fix the current bugs. Maybe even a rework soon
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@Aven_Fallen said:
I would also guess that the Swamp-Maps are up for a rework rather sooner than later. This is pure speculation. The Maps are also quite messed up currently (floating Hatch, floating lanterns), I think they are currently messing with it internally and some stuff made it to live.
But again - pure speculation.
Maybe
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@ZerLukas said:
No, at least definitely not while playing DBD. I often pay attention to sounds, especially as killer.
Yeah, I usually just play music for more background noise. I don't usually play it really loud
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Lythe is my Sempai
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What?
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2195931#Comment_2195931
The most there is to back it up is the easter egg in the castle, but it could've just been a sound file or a DBD easter egg because they're working together now
While in the DBD trailer, we have an umbrella charm, zombies and Cote quoted Clair
Wow, zombies totally weren't in the RE 8 game, and the umbrella charm was in RE 8 and Chris Redfield was in the game and he works for umbrella. Quoting a character doesn't confirm the killer.
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I just spilled a whole bunch of hand sanitizer on my bed >:(
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2195916#Comment_2195916
How so?
Besides from her being, as people say, 'a eye catcher', what would she do in DBD?
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My self <3
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Lady Dimitrescu is the most likely
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@Boss said:
Over 4 years ago.
That's a long time Lol
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2195711#Comment_2195711
Because Trickter isn't actually bad, people just absolutely suck at him and take ques from Otz and co. All you need is a good aim and to learn his timings and a god survivor at a long-wall jungle gym will go down in 40 seconds, assuming you had never hit them with knives til they reached the jungle gym and they're at full health. Plus he tears through survivors in the open. Basically, always use knives and never m1 or mindgame and he's basically a weaker Slinger with the slight counterplay of running circles around high walls.
Weak killers can't claim that.
Trickster is good when you have meta perks. Without meta perks going against a SWF or good survivors, you will lose
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Completely ignoring the rest of the post but How are trapper and clown as bad as trickster?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2195464#Comment_2195464
yeah... badges of honour... haha...
https://us.v-cdn.net/6030815/uploads/H1BKUE22IQ7I/image.png
https://us.v-cdn.net/6030815/uploads/U8609DIANXBN/image.png
https://us.v-cdn.net/6030815/uploads/GAQU28BL38FS/image.png
(bearing in mind the final two people both died to devour hope...)
this is the earliest i had my comments on public that i didn't delete cause it really, really got to young me lol
You know you did something bad when they pull out the "-rep"
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@Brokenbones said:
I'd rather face a Spirit than an infectious fright slugging Nurse
Fun is subjective though of course
Totally agree
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2195510#Comment_2195510
Ruin + Undying is balanced it only takes two totems to break it. And any Hex perk is a gamble on Hag they're either on the other side of the map and nothing you can do end up with two perks or she does spawn next to at least one or two of them and she can protect them easily. And any Hag who goes across the map to guard those two totems is putting themselves at a huge disadvantage. So what about slugging? Should we punish Oni because it's best for him to slug since it means wasting his power. Same with Hag why pick up a survivor and risk your set up ruined? When you can more effectively apply pressure. While keeping you web intact. And no good Hag is gonna put there traps around the whole map you'll beat a Hag who does that.
Ruin Undying is balanced on some maps on others its unbelievable
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2195649#Comment_2195649
I didn't see people making ######### suggestions about the Mori nerf like "hey maybe have the killer keep M1 pressed on top of the downed survivor for 30 seconds!". They outright wanted it gone. But when it comes to keys you have the baby survivors crying for a key buff. You even asked for a noise notification so the killer can watch as he gets t-bagged at the hatch.
Nobody has ever said keys need a buff. if they did, they probably changed things to compensate for it.
Plus, many people suggested things for a Mori nerf. I'm just suggesting something. No need to be so hostile
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@Magikazam said:
How about we remove hatch and key as a whole. Rn it literally the same as NoED but it on the survivor side and base hatch is base kit. Make it so EGC start when there 1 survivor remaining.
I don't see why hatch existed in the first place, there no reason to give a way to escape to the last survivors if gens ain't already done. On the other side as a killer if I suck and gens are done with all survivor alive I accept that there no way I do a 4k unless all survivor decide to bomb me while I play bubba
I kinda agree with that but I don't think removing the hatch as a whole is a good idea.
It could be updated and changed but I don't think it needs to be completly removed
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2195622#Comment_2195622
- So that will give time for the killer to get there and defend it better
That gives the killer nothing. The hatch can spawn anywhere. You try getting from one corner of the map to the other as Trickster to stop someone opening the hatch. People can't even handle the 20 seconds gate if they are far away and you want just 30 seconds for a hidden magic door in the ground?
- why are you having an aneurysm on a suggestion post?
Because it shows how ######### people here are. Throwing a party when Mori gets nerfed over and over to the point its useless but when the nerf for keys come they hope it's actually a buff and let's them open exit gates too. You have zero respect for killer players and the balance of the game.
Bruh, stop it.
I'm just suggesting something it can always be changed and updated. It's an idea and an opinion. You need to chill out
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Bruh that's so true, I had 1 hour to play games before I go to work and I got to play 2 games because queue times were 69 million years
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@QwQw said:
Probably a couple months ago. My friends are pretty busy right now, so it's just been me, myself, and I.
Lol
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/2194808#Comment_2194808
What wrong with hard to play but extremely strong killer? seriously let the 5 nurse main left enjoy the hard earned win they get 9 match out of 10. If it okay when SWF sweat squad do it then it should be for that one single killer.
Not every killer should be like plague where survivor get to decide when and where you use your power.
See my point? You said the 5 nurse mains left need to enjoy their win, so she needs to be more accessible, and it's not a "hard earned" win. It's the easiest win of their life. People struggle to loop a nurse because they rarely ever go against a nurse
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@NightmareKiller said:
Is that seriously the nerf people want for keys? Just 10 seconds pressing M1 on the hatch?
You guys are happy that Moris are completly useless right now yet you want the most OP item in game, which you can even find in chests, to just have a "press M1 for 10 seconds"? You even want it to make it MORE powerful and make it open exit gates faster?
Survivor players are so bad they can't win fair and square and need to cheat with OP items?
Keys need to be made completly useless AND NOT be found in chests. They shouldn't allow several people to escape, hell, they shouldn't even be allowed to escape if they didn't complete their objective. Just make it so keys open chests immediatly and are still useful for aura reading. Not some "we're noobs and we are stuck with a 3 gen, but I still feel entitled to winning so let's use a magic item that opens a magic door that gives us a magic win and the killer a magic ENTITY DISAPPOINTED".
- When the hatch is open it creates a loud noise notification that the killer can see
So the killer gets t-bagged at the hatch? If it's already open, he already lost and he can't do anything about it. Why do you want the killer to have a defeat rubbed in his face that the survivors earned by doing nothing but having teammates die.
I said 30 seconds, not 10. So that will give time for the killer to get there and defend it better
Also, why are you having an aneurysm on a suggestion post?
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@fogdonkey said:
The Devs already told that it is NOT going to be Lady Dimitrescu.
What, hello? When did they say that. Please give me a link
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2195550#Comment_2195550
I want something unexpected, not something that has already been seen. Lady Dimitrescu just wouldn't really interest me as much as something completely unexpected would.
What's something unexpected.
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@LapisInfernalis said:
Right now, breakable walls are solely interactable by the killer. What about a perk that makes it possible to interact with them as a survivor? Some walls are really strong while unbroken (f.e. Groaning Storehouse, Coal Tower), some you wish to break as a survivor to give you another escape route (The Game).
Here is my idea:
Rearranging Architecture
You form your environment to your liking. Press and hold the Active Ability button to recunstruct or destroy a Breakable Wall 1/2/3 times per trial. The action takes 5 seconds and can be interrupted by the Killer.
I feel like that perk would be cool, but here's what I would add. You can also reconstruct pallets, it becomes repaired in the dropped position and can be broken faster than a normal pallet. It can also be put back up if you have Any means necessary. It also has a shorter stun. Basically a discount pallet
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2195565#Comment_2195565
Fair enough. I think there’s a case for Spine Chill, Sprint Burst, Dead Hard, Iron Will, or Borrowed. It ultimately comes down to personal preference, but I’d say that objectively some combination of these perks is probably going to get the best results for the most part.
Agreed
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I was about to have a heart attack when I saw the title
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@Jarol said:
In 8 days, it will be a gg.
I'm having major anxiety, I'm actually scared
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I don't think its the best perk, although it's really good its not the best
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@xenotimebong said:
I played in a 4 man a few days ago but none of us were on comms. Does that count?
Not really
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@Yords said:
If the ever so robust lady Dimitrescu herself made it into the game, I would honestly be disappointed.
She has already been seen in another game, she has a whole game where she is present for a good portion of it. It wouldn't feel new or surprising.
And like I have already said (and the same goes for every boss or other iconic character from any RE game), you would take this godlike being and allow them to be stopped by blocks of wood. It would totally undermine their level of power. I mean have you seen RE 8 yet? I don't want to spoil it, but you can definitely see what I mean when I say "godlike" or at least a mass monstrosity. That is the most notable reason lady D will not be in this game because BHVR knows that.
The reason demogorgon fits better is because he at least can be dealt with like in stranger things, although it was only Eleven who took him down, but still. Demo dog still fits in better than any RE boss.
Wdym, new or surprising? That applies to every RE killer, they appear in their own games. If Mr. X or Nemesis comes in, they literally have 2 games where they appear in. But I guess they can go with other RE characters, although I don't think they will go with a RE 7 or another character from another game
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2195520#Comment_2195520
i was thinking they rework how the exit gat look like and now it has a key hole to put the key through
That would be a cool idea
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/2195505#Comment_2195505
And even then, you have to hope there are strong nearby tiles for you to use.
true
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/250436/key-rework
pretty decent change overall one thing tho how would the animation for opening the gate with the key look like.
Kinda like opening a chest but a little diffrent