What about a Perk for Breakable Walls?

Right now, breakable walls are solely interactable by the killer. What about a perk that makes it possible to interact with them as a survivor? Some walls are really strong while unbroken (f.e. Groaning Storehouse, Coal Tower), some you wish to break as a survivor to give you another escape route (The Game).

Here is my idea:


Rearranging Architecture

You form your environment to your liking. Press and hold the Active Ability button to recunstruct or destroy a Breakable Wall 1/2/3 times per trial. The action takes 5 seconds and can be interrupted by the Killer. Every Breakable Wall can only be reconstructed ONCE.


Edit: Added a restriction to the perk so swf can't stack it efficiently.

Comments

  • @LapisInfernalis said:

    Right now, breakable walls are solely interactable by the killer. What about a perk that makes it possible to interact with them as a survivor? Some walls are really strong while unbroken (f.e. Groaning Storehouse, Coal Tower), some you wish to break as a survivor to give you another escape route (The Game).

    Here is my idea:

    Rearranging Architecture

    You form your environment to your liking. Press and hold the Active Ability button to recunstruct or destroy a Breakable Wall 1/2/3 times per trial. The action takes 5 seconds and can be interrupted by the Killer.

    I feel like that perk would be cool, but here's what I would add. You can also reconstruct pallets, it becomes repaired in the dropped position and can be broken faster than a normal pallet. It can also be put back up if you have Any means necessary. It also has a shorter stun. Basically a discount pallet

  • The problem with a survivor perk that interacts with breakable walls is that it is both highly varied and game winningly strong on 19/35 maps it can be abused for multi use strong god windows, and 11/35 of those maps are on there because they don't have breakable walls meaning on 19/35 maps its really strong, 11/35 maps its worthless, and 5/35 maps its just ok / niche

    on maps with breakable walls that create god windows you get to use that breakable wall up to 13 times groaning storehouse god window, coal tower window, Thompson house windows, suffocation pit window, rancid abattoir windows, torment creek, cowshed, gashaven, wrenched shop, midwich, family residence, Ormond, dead dog, its like adding 3 extra god pallets to 19/35 maps just by bringing a single perk throw coordination or map offerings into the mix and its just downhill from there

  • @bjorksnas said:

    The problem with a survivor perk that interacts with breakable walls is that it is both highly varied and game winningly strong on 19/35 maps it can be abused for multi use strong god windows, and 11/35 of those maps are on there because they don't have breakable walls meaning on 19/35 maps its really strong, 11/35 maps its worthless, and 5/35 maps its just ok / niche

    on maps with breakable walls that create god windows you get to use that breakable wall up to 13 times groaning storehouse god window, coal tower window, Thompson house windows, suffocation pit window, rancid abattoir windows, torment creek, cowshed, gashaven, wrenched shop, midwich, family residence, Ormond, dead dog, its like adding 3 extra god pallets to 19/35 maps just by bringing a single perk throw coordination or map offerings into the mix and its just downhill from there

    I understand this problem and swf would abuse the hell out of this. The numbers were just an idea. I feared that making the perk single use only would be too weak.

    Maybe adding the restriction that every breakable wall can only be reconstructed once helps. That would at least disable swf stacking.

    The Devs would need to add some more walls on some maps though since there's often only one wall on the map.

  • I think it’s good, but needs an additional factor, which is that wall creation must be done outside of the killer’s terror radius. As long as the action was begun outside, then it will be completed regardless of the killer’s location.

  • @bjorksnas said:

    The problem with a survivor perk that interacts with breakable walls is that it is both highly varied and game winningly strong on 19/35 maps it can be abused for multi use strong god windows, and 11/35 of those maps are on there because they don't have breakable walls meaning on 19/35 maps its really strong, 11/35 maps its worthless, and 5/35 maps its just ok / niche

    on maps with breakable walls that create god windows you get to use that breakable wall up to 13 times groaning storehouse god window, coal tower window, Thompson house windows, suffocation pit window, rancid abattoir windows, torment creek, cowshed, gashaven, wrenched shop, midwich, family residence, Ormond, dead dog, its like adding 3 extra god pallets to 19/35 maps just by bringing a single perk throw coordination or map offerings into the mix and its just downhill from there

    They said that a wall can only be reeconstructed once, so god windows only get 1 extra use

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2195619#Comment_2195619

    They said that a wall can only be reeconstructed once, so god windows only get 1 extra use

    I did the edit due to that comment.

  • I would say something to break them. Though rebuilding them would be trickier to balance.