lucid4444
lucid4444
About
- Username
- lucid4444
- Joined
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Comments
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At this point it's a detriment to their career to stay at BHVR. Imagine trying to get another job and having 3 years experience working there, they'll think you don't know how to code anything.
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It's funny, dbd is the only game I can think of where people actually say this. The game is so unbalanced that it's an unwritten rule to play "fairly". Imagine saying this in Counter-Strike. "######### why are you buying AKs, this isn't a scrim, that's not fun for the CTs!!!"
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@EvilJoshy said:
Ferengi rule's of acquisition number 1
Once you have their money, you never give it back.outstanding post
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Jason can literally teleport to you and insta kill you, without you being able to do anything. And you say that's balanced, more than DBD where everyone complains about spirit? lol
F13 is only good for role playing or messing around because of the local mic comms.
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@IronKnight55 said:
I love the character updated too!
😍
https://us.v-cdn.net/6030815/uploads/P8CLCORERKDQ/screenshot-28104-29.png
Why does Dwight look like he's made out of bugs?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2386749#Comment_2386749
Yes, there is a reason.
We asked almost if there was a reason for it... and he said.. YES... THERE IS A REASON...
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Just make a bug that crashes the game if the resolution is too wide on windowed mode. Pretty easy, bugs are created every patch
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No, these are what's called crutches or training wheels. Once you finally git good, you won't have any perks because only noobs need them. You'll stop using your killer's power, because it's unethical to use anything other than M1. Real killers can 4k with only melee, and NO LUNGING. You'll also be playing nurse/spirit/deathslinger/trickster because moving at a slightly faster speed is unethical and a crutch for baby killers.
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no
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Yeah now it's going to change the meta for you to attack early, instead of hoping for a grab
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2325131#Comment_2325131
I'd hardly call myself addicted. I've been playing the game sparsely since Trickster came out and every update since then has caused me to play the game even less. I'm just at the point where I see no reason to keep playing.
I mean just by virtue of posting about it instead of just playing a different game says something.
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You're addicted, which is why it feels like that. It's okay to take a break or even never play the game again. It's just a game, and if you're not having fun with it then find something better to do with your time!
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Midwich 2.0... what a truly awful idea to port a map 1 for 1 from a completely different game. The maze-like structure of the building was built specifically for RE, not DBD. You can get lost in that game and it's okay, because there's no time limit going on like with DBD. Outside of specific events you're not constantly on the run from a killer... and you're certainly not a killer looking to find a way up the gotdam stairs to the upper floor. Until BHVR can figure out how to make indoor maps, this is going to suck big time.
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She exists like that because the fix for her won't be easy, and that's going to take about 6 months of work in BHVR time. And that won't get them any $... so they just ignore it like all the other glaring issues
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@[Deleted User] said:
Nobody is saying killers like Slinger and Twins are OP. They. Aren't. Fun. I'm not sure why so many struggle to wrap their head around the concept that something can be technically balanced but unfun overall.
Half the killers they've released since the Freddy rework are "press M2 to zone for free or actually do the thing instead". It's braindead gameplay. It's no accident that most of the killers deemed "most fun" are the ones that actually require a good amount of mechanical skill and have some back and forth in the chase.
I like making deathslingers miss their shots and kicking the twins baby in the face. I'm not sure why so many struggle to wrap their head around the concept that some things can be fun for some people but not for others..
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Remove them. Instead think of the game without them and ask "should keys be introduced?" I'd say no.
If you need to keep em.. remove the hatch opening function and replace them with with Cursed Lamps, Voodoo Dolls, or Emblems of the Entity or some kind of magical trinket that makes sense in-universe. The aura reading with a very limited charge is an interesting concept, one that only works are stupidly rare add-ons.
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DRAGGING SURVIVORS WITH MY ROOTY TOOTY POINT-AND-SHOOTY
YEEEEE HAWWWW
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Every time I think BHVR couldn't embarrass themselves more, they prove me wrong
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@PlantCollector said:
Legends say he broke his keyboard in anger and can't post anymore, beause we all know swf is everywhere.
He went to the local McDonalds to cool off.. only to see 3 people sitting together and talking. NOT AGAIN!! he shouted, NO MORE SWIFFS!!! as he threw his lukewarm burger in the direction of the group, but it only travelled a few feet.
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You can only be scared by the same thing so many times. I remember one of my first matches was against a trapper with Distressing and I nearly ######### my pants when we were trying to escape
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It's a brilliant map.. FOR ANOTHER GAME! The whole point of it being like a maze is to induce paranoia in the player playing Resident Evil and scare them with zombies lurking around the corner. DBD is a completely different and unique game, porting a map 1:1 is about the dumbest/laziest thing you could possibly do.
Christ if they were to make a map based on 1408 it'd just be literally a small hotel room with 5 generators crammed in
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You get to a pallet and spirit is there. Even if you KNEW she was phasing, what do you do? Jump over or not? It's a 50/50 because you have no clue what to do. If you're injured you're dead, if you're uninjured then you can get lucky even against a good spirit. It's really dumb.
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@SMitchell8 said:
You shouldn't be able to step over a bear trap quickly, nonsense feature imo.
You dash when you dead hard.. you don't just walk really fast. It makes sense because you're not touching the ground with your feet
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Rank tiers should have more weight - 3 red ranks and 1 brown rank 20 should only be facing red rank killers.
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@herrik666 said:
The irony of the situation, this now turned into a spirit thread
Always has been
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@Seraphor said:
You can't depip to rank 19, as you can't lose pips past rank 16.
The reason such a good player was rank 19 is due to rank reset and only rank reset. Seeing as the last one seemingly reset peoples rank at random, you can't even claim they depiped to rank 16 and then got reset to 20.
I'm not generally one to care about ranking up, the last reset took me from 7 to 17 and I'm still only at 15.
Another clownisking thread destroyed.
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How about just double the amount of BP everyone gets? Or remove tiers? and then remove the BP aspect of both perks. Otherwise everyone would have to run them to deal with the stupid grind
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You're getting caught up in the semantics. There is counterplay to spirit - doing 50/50 guesses, running Iron Will + Lucky Break, hoping the sound bugs out and you can sneak around... but that's about it.
It's just about the 50/50 guesses. That's not fun. You can juke every killer by fake vaulting or fake dropping pallets or doubling back etc, but you can't do that with spirit. What you can do is drop every pallet and pray. And that's not fun. That's the point.
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@_VTK_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2259458#Comment_2259458
"Collecting data" doesn't necessarily mean that they were collecting skill data last time.
Why is MMR a terrible idea?
It's exactly what they said they were collecting. MMR is a terrible idea because the game is very unbalanced and has extreme variance, and there's not even a "win" or "lose" set in place.
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@_VTK_ said:
It could be that MMR is getting data on players' skills at the moment, assuming low skill for each player right now and will improve with time for everyone.
That's the excuse they gave last time. Despite "collecting data" for ALMOST A YEAR
They just can't admit that they don't know how to code it properly. Which is fine, because MMR is a terrible idea
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@WexlerWendigo said:
Spirits are always the sweats, if anything funny happens, they won’t do the classic ‘survivor and killer stare at each other’ moment, they’ll just go for the kill. They have no emotions!
Spirit is actually a lot of fun to play. I wish they'd nerf her phasing so people wouldn't just suicide/dc when I play as her.
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People just run to the nearest loop or pallet... which sometimes are nearby gens. Instead of sticking around and crying at the survivor for 'bringing him to you', just go to another gen. Not everyone has bond so how would they know where everyone and everything is?
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Why are you shocked you're bored with a game after playing for 1100 hours? Sounds like any enjoyment of just playing the game is gone and now you only care about ranking up... which of course is going to tilt you in a game where you need to rely on teammates.
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Being on a hook needs to be more interactive. Camping is a valid (and bad) strategy that you just can't get around. The problem with being tunneled or camped is that it's [BAD WORD] boring. There's literally nothing that you can do and nothing that you're doing.. just sitting there waiting for a timer to go down.
Maybe when you're on a hook and a killer is near you, it charges up a bar that you can then show survivors that the killer is nearby (like kindred), or show them where all the generators are, or hex totems.. there's got to be SOMETHING to do.
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The basement is iconic, ######### are you talking about
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2238865#Comment_2238865
In no world can legion consistently end chase faster than trickster
He can end it considerably faster. The first hit is practically guaranteed, and you can even get there faster when you see the survivor. The 2nd hit is just like the tricksters, but you're never tempted to get out your knives and slow down, just focus on finishing the chase
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@Phasmamain said:
When legion exists nope
Legion can easily get the first hit on multiple survivors, and with 115% ms he can end chases faster. Trickster is literally a 110% ms killer 90% of the time
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2238574#Comment_2238574
Building towards something is fun. The grind is actually one of the differentiators between DBD and other failed versions of the game.
Sure, building towards something is also addicting. But there's a difference between slowly unlocking everything and KOREAN MMORPG LEVELS OF GRINDING.
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@Steel_Eyed said:
This is a common post but I, as a game grinder, am scared of the game without the grind.
Yeah then people would only play the game if they wanted to have fun... shudder
@Tsulan said:
I´m honestly surprised that they haven´t mentioned anything about the grind during the new player experience talk, in the anniversary stream.
Can´t imagine anyone thinking: "oh great, i´ll just have to play 2000+ hours to get everything!"
They're horribly out of touch
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Deathslinger's rifle echo on indoor maps
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He's by far the worst killer in DBD, and it's not even close. Just watch gameplay of top tier players and imagine they just M1'd instead of using knives.. 9.5/10 times it's better to just hit them and stop wasting time. He needs to throw knives without spread/recoil and literally TWICE AS FAST and he'll be fun to play and also good.
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Because the balance dev(s) plays a few games and calls it a day. They don't start out at rank 20 trying to get to rank 1, they just shrug and say "well that sucked but i won't be camped next game"
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Only nightmares. I'm in a cold dark hallway, running. Just running as fast as I can and I can tell he's close. Can't figure out where to go but I'm going as fast as I can. Finally I see him. He's crouching repeatedly and clicking his flashlight before he leaves into the darkness. I woke up with a cold sweat and an erection and I don't know why.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2222856#Comment_2222856
I don't know.Maybe Capcom forced them?
Possibly, but why? Most of my reasoning comes from how proud they were of recreating the 'classic map' nearly identically
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It's very awesome looking, but it was meticulously designed for Resident Evil.. not Dead by Daylight. Why would you copy it 1 for 1 when the game is completely different? Sure it's cool, but the map sucks. They could've been creative with merging the setting/atmosphere of RE and a proper map of DBD.
Then again the devs don't care about balance, they just think it's cool.
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@Gaffy said:
Yeah gotta love how they refer to moris as "toxic" when its literally just saving hook time and showing a cool animation. Not even mentioning if you have pop or BBQ your screwing yourself out of more BP or gen regression.
First time I have ever heard a game dev say a game mechanic is "toxic"
What the hell are they even talking about?
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Frankly it's one of the worst things ever.
A concept ripped off from Fela Kuti (but stripped of it's politcal punch) and sung by a dying ostrich.
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@DeathByGiggles said:
Hey everyone!
Thanks for leaving us your comments. Just to confirm, the autoban changes are not live yet. We will be announcing more details closer to the date they go live! This feature is still being developed, so please sit tight until we are able to share more info about this. ❤️
Don't you guys remember when Tru3 got hacked and was banned for 72 hours? So you had to deactivate the whole disconnect penalty because people in the community could just ban whoever they want?
You don't see this happening again with a community led auto-ban system? LMFAO

