lucid4444
lucid4444
About
- Username
- lucid4444
- Joined
- Visits
- 70
- Last Active
Comments
-
Ranks give the illusion of skill. Really this game's skill comes from map knowledge, situational awareness, prediction, etc... and PERKS These all come with repetitive gameplay, not so much pure mechanical skill.
Really this game should be ranking people on your player level - essentially a measure of how much time you've sunk into the game. A player with 5 hours in the game shouldn't ever be matched in a competitive game with someone who has 5000 hours.
-
-
How about - when you spear and down a survivor, you reload instead of wiping blood (same amount of time as wiping blood off)
Or maybe that should be base kit? :)
-
you need to:
- buy all the killers with the good perks $ :)
- grind grind grind until you can teach them, then grind again to learn them on the killer you want to play
- win the occasional game when people play like noobs or suicide/DC right away out of frustration
- still lose a lot b/c that's still not enough against a coordinated team
-
@BigTimeGamer said:
The map actually seems awful for killers.
And indoor map that is massive and takes a long time to patrol gens, seems pretty bad so far
From what I've played, it's just like the other indoor maps. Easy as hell for killer unless the survivors have memorized it, which no one has so far.
-
that's pretty funny. He's much worse (but more fun), and his perks are garbage. There are a lot of P2W elements here, but I wouldn't go for this one.
-
@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1291486#Comment_1291486
That sounds like a sampler platter. That could have been intentional, given your game has no killer history. Perhaps survivor and killer ranks affect one another in the background?
I think a rainbow is a reasonable first ever match in any game that matches players together.
Given how little killer you play, I think you have less information on how to intuit the rankings, but I'm not a dev, either. Maybe this game is very unfair to newer players, but it has not slowed new arrivals from ascending the ranks. I think this game presents inherent challenges that aren't necessarily favorable to newer players who don't recognize some of the nuances right away.
That would be reasonable, but my survivor was rank 20 as well- i'd only played "kill your friends" a few times which doesn't rank you up. Given that there was a another gray rank player in the match, what I think what happens is this:
It looks for a player in a similar rank to you. Once it finds it, it adds the party and starts searching for another player if need be. For a 4 man stack of 3 red ranks and 1 gray player, it might search for a red killer first, but failing to find one will go to the next player till it finds a gray, and then makes the match.
That's all just a guess though. It clearly doesn't work on a hidden MMR right now, or if it does, it's broken and allows completely new players to play with veterans, which shouldn't happen.
-
@PalletsAndHooks said:
Honestly, the ranking system probably works as intended. Given how long queueing used to take, the devs have done amazing work to mitigate all the negative elements involved in finding players that can play.
You might see only a number for your ranking system, but you don't know what kind of background information is being processed, if at all. What I mean is that your player id may have a variety of "rankings" or other flags, such as a win/loss streak, region you're playing from, what your performance is like overall, and especially how long your queue time is taking during a given wait.
I think we will all be surprised when BHVR unveils their new MMR system. I don't think it's going to be another conventional system like what we've already seen before, but I suspect it is enhanced with rankings and processes that are taking place already.
You give the rank number and it's color way too much credit. If you assume your entire performance and match making revolves solely around a solitary number, especially in a game developed by a company that calls itself "Behaviour", then you might be in for a surprise this year.
Like i said, my first game as a killer had a red rank player, a purple, and a green player. Before that I had only played a few games with friends in the "kill your friends" mode. It's clearly broken. If there's a hidden ranking then it's WAYYY off because these players have hundreds/thousands of hours and are way better than me.
-
@Dead_by_Gadfly said:
Match making is a big problem I agree. Theres a few things I want to point out though:
Lets say matchmaking is completely perfect and you get matched up with people at your skill level. Youre going to hit the same wall regardless, it would just happen later instead of sooner and right around where you are now. If youre green youre going to start playing against purple soon and they know tge game well enough to run you around and make tge game difficult. Youll have a few games that are good and then a few that are bad and youll sit like that until you do have those perks and understanding of tge game.
Those messages you get will never end. If they bother you change your settings so you cant get messages from strangers. If you arent running noed theyll find something to complain about.
Both things happen to everyone even when matchmaking was working, and i uninstalled more than once for both reasons. There are people in green ranks that are good enough to be r1 and purposefully stay back even.
All that said, yes, they do need to fix mm. They told us theyre working on it 5 months ago and anytime its brought up they point back to the post that was made 5 months ago like that answers tge concern 😒
Yeah that's a good point. Maybe with the game's speed at which you unlock teachable perks, the ranking should be slower. Not in terms of pipping, but that there's a rank 30 or 40 at which players start. As with other games you're right, I'll hit that wall and not progress as fast, but this was just straight de-ranking hell. Only one of those games did I get more than 1 kill (the last one before the night), and the rest all entity displeased. Online Matchmaking tends to bring people to a 50% win/loss ratio, but this is just nothing but "losses".