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Madjura

Madjura

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Madjura
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  • @EvilJoshy said:

    Id like a decent anticheat but I also don't want a repeat of denuvo when doom eternal came out. When I heard that anticheat was given kernal access to my pc I uninstalled the game until they removed it.

    You're gonna have to uninstall Dbd then.

    One of the big topics of discourse in the Linux gaming sphere recently has been Tim Sweeney's statement on porting Fortnite to the Steam Deck, where Sweeney argues that Linux would be too difficult of a target and the market not big enough to warrant the amount of resources it would take to bring all of Fortnite on the platform.

    > EAC also contains a kernel-level component, which on Windows is installed as a kernel driver. This allows EAC code to run at a very privileged level and inspect essentially any and all parts of the system in order to detect tampering.

    I don't know if every EAC configuration has kernel access nor which one Dbd uses though.

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  • @Babalonkie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2979199#Comment_2979199

    From what i now understand (and could still be corrected), as long as you are typing in one of the correct figures, they can trace/refer to it. However, The correct format is/was TOTAL BP.

    If you have typed in a figure that is not on any of the pages, it will be void as they cant trace it.

    But are the voided surveys "replaced"?

    Example: First survey is wrong due to a typo, you then make 7 more surveys with the correct values.

    Does this count as the full 7 surveys because the first one is erased and then the next ones are valid?

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  • @Gcarrara said:

    It's the number of bloodpoints you receive on the FIRST page, which INCLUDES all post-game bloodpoints bonus from perks and offerings.

    Is this number different from the number on the last page of the scoreboard? Presumably yes because you specifically said to use the first page, but I wanted to double-check.

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  • @Mandy said:

    It will take your first 7 responses on the survey, further ones will be disregarded.

    @Mandy said:

    the first page, so with the bonus BP offerings, BBQ etc

    If you've done it wrong it's ok, things will get tied up on our end - as due to the current visual issue with BBQ we are aware of the situation.

    What if one (or multiple) of the first 7 responses have the wrong amount (for example a typo, so not something like the BBQ problem that you can fix / detect easily)? I used to put in the value that was on the last page of the scoreboard (the one that shows perks, add-ons, offerings, ...). I don't know if that value is different from the one on the first page.

    A suggestion: Use the 7 LAST responses. That way anyone who made a mistake and put in the wrong values initially can fix it themselves by just making (at most) 7 valid responses.

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  • @Hex_Rural_LTE said:

    I ran 7 games as fast as possible for the survey with no offerings or BP bonus perks. I didn't want to put a lot of effort into a game without bonus perks, so I just went for archive challenges, kind of screwing over my teammates. Since I didn't play the games normally, BHVR isn't going to get the information they're looking for based on the survey questions, since I don't know how skilled everyone was while I'm trying to unlock 4 chests per game.

    Does BHVR not have some kind of review and approval process for any of these ideas or do people just have the autonomy to come up with whatever they want and push it out live? Any verifier should have pointed out the wording was ambiguous and needed clarity.

    You would probably be considered an outlier in the data. There are various techniques to detect and handle outliers. Your surveys will not necessarily have even any impact. Obviously I am not a staff member so I can't tell you exactly how the surveys will be analyzed but in theory at least the effect of "non-seriously playing players" (for lack of a better term) can be mitigated quite well.

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  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/2977925#Comment_2977925

    Do we need to include decimals as well?

    Example: 11 111 Points + 1 stack of BBQ is 13888.75 (11111 * 1.25). What is the correct value to put in the survey?

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    Answering my own question:

    @Gcarrara said:

    Stepping in just to clarify: IT INCLUDES THE POST-OFFERING BLOODPOINTS.

    So you need to input the total amount (first page of the tally screen) of Bloodpoints you earned.

    We Are Gonna Live Forever, Barbecue & Chili, and any Bloodpoints Offerings are included.

    Yes this means the value can go above 32K.

    Presumably it's fine to just use the number from the first page of the scoreboard. I don't know how the scoreboard handles decimals but supposedly that doesn't matter.

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  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/325971/question-about-the-survey

    It's the total number of points, so including those you earned with BBQ/WGLF and/or an offering.

    Do we need to include decimals as well?

    Example: 11 111 Points + 1 stack of BBQ is 13888.75 (11111 * 1.25). What is the correct value to put in the survey?

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  • The conditions to get progress:

    - another Survivor must become injured while more than 16m away from you

    - you must heal them while not moving more than 16m away from where you were when they got injured

    I don't know how Deep Wound (from Borrowed Time for example) affects this.

    As far as I could tell being unhooked counts as being injured, if someone is unhooked then the position of the hook is the spot where they were injured. If they move from the hook to you and the hook was far enough away and you didn't move too much yourself it should count when you heal them. I am not 100% sure about this though and I don't know if this is by design if it works like that.

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  • @Princeharlequinhq said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958805#Comment_2958805

    I hope whatever the reward is, will be something as exciting as a legacy skin because a lot of playtime went in to prestiging all of my killers to p3 :/

    It's not a charm or cosmetic at the very least. Personally I hope whatever it is will be obtainable by other means as well.

    Source:ย https://forum.deadbydaylight.com/en/discussion/comment/2958357/#Comment_2958357

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  • Or the character icons being added to the scoreboard with a border around them. Killer wouldn't be visible in those options.

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  • @Aztreonam78 said:

    Why make a perk for beginners that makes them even more punished for failing skill checks? If gen randomly explodes, it is likely that the killer is gonna ignore it anyway.

    Losing repair progress when you fail a skillcheck means you need to repair for longer, which means more chances for skillchecks, which gives you more chances to practice hitting skillchecks.

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  • Source: https://forum.deadbydaylight.com/en/discussion/comment/2958357/#Comment_2958357

    @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958734#Comment_2958734

    I suppose it will be some sort of legacy cosmetic like the ones they gave away when they reworked the grind at the begining of the game.

    See the link above, it is not cosmetics and it is not charms.

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  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/324032/can-we-please-have-prestige-clarification-its-the-only-confusing-thing-about-the-stream

    The distinct P3 reward will be given to those who've reached P3 prior to the update going live...they must have actually reached P3 on their character/s prior. Whilst yes we are taking consideration into those who've not P3'd and got all perks (as explained in the blog post here: https://news.deadbydaylight.com/en/news/Prestige_Progression ) that is separate to the "distinct reward".

    The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now. As soon as I can go into details about what players will receive, I will be more than happy to, but just want to confirm that this will not be a clothing/charm item.

    The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now.

    By "not the return of Legacy", are you specifically talking about "Legacy" in terms of the golden / glowy cosmetics or "Legacy" as a concept, i.e. whatever the distinct reward is is something that will not be unobtainable after it is distributed?

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    EDIT: To make it a bit clearer:

    • Is the reward something that is in-game?
    • Is the reward something that once distributed will become unobtainable by any other means?
  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958190#Comment_2958190

    https://forum.deadbydaylight.com/en/discussion/comment/2958025#Comment_2958025

    Mandy just confirmed in another post that it's not a cosmetic item we will get. I sadly don't know how to link comments from other posts

    The post can be found here: https://forum.deadbydaylight.com/en/discussion/comment/2958453/#Comment_2958453

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    EDIT: Different post, confirms it is NOT a cosmetic / charm: https://forum.deadbydaylight.com/en/discussion/comment/2958357/#Comment_2958357

    [...] but just want to confirm that this will not be a clothing/charm item.

  • @alpaca_boyyy said:

    Really disappointed that console players miss out once again.

    It might come to consoles later.

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  • @Dito175 said:

    So no more perks on the bloodweb?

    There is a small number of perks that are not teachables. If you have every Survivor / Killer at P3 then only those will show up.

    This should be list of those perks for Killer: https://deadbydaylight.fandom.com/wiki/Category:Killer_Perks

    And for Survivor: https://deadbydaylight.fandom.com/wiki/Category:Survivor_Perks

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  • @Slowpeach said:

    Yeah... this one in particular feels like looking at numbers and not connecting them to logic. I'd be willing to bet Self Care is also attached to newer/inexperienced players and has a higher 'death rate' when used.

    It's a decent perk but not amazing and it is very easy to misuse.

    They talked about it in the context of high MMR if I understood correctly, so newer / inexperienced players shouldn't be a factor in this context.

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  • @Laluzi said:

    ...I was really buying their analysis of high level perk usage before they said Self-Care was a common perk in high MMR. Because what? Self-Care is ubiquitous at low level play, but in high level play, it's secondary levels of common at best. CoH is far more common than Self-Care.

    Meta overhaul sounds deeply intriguing and I look forward to it, though I do hope they realize BBQ dominates because it offers bloodpoints more than the effect it provides.

    New prestige sounds GODLY. Yes yes yes yes yes yes yes yes. Oh my god this has been so needed. I cannot express enough just how fantastic this is. No more perk roulette on freshly levelled characters? Glorious. Granted, I was going to freak out about uncapping prestige, but then they revealed it won't reset items or perks. Whew. Don't want to lose those 111 cakes on my Plague. I think I'm not going to prestige anyone until this comes out - no point in losing my stuff when I'll be able to keep it eventually.

    Wonder what's going to happen to the mori offerings? I do like the idea of a finisher mori, especially now that mori offerings are more cosmetic than anything else.

    Overall, unbelievably promising first segment. A little worried about how the perk overhaul will go, but equally excited; mostly I'm hoping it focuses more on buffing undertuned perks than nerfing everything that's good.

    ...I was really buying their analysis of high level perk usage before they said Self-Care was a common perk in high MMR. Becauseย what?ย Self-Care is ubiquitous at low level play, but in high level play, it's secondary levels of common at best. CoH is far more common than Self-Care.

    The Self-Care usage may be due to different regions having different metas maybe? Or maybe the MMR cap is very low and easy to reach. Otherwise I also can not really think why Self-Care would be one of the most common perks at high MMR. Unless maybe they accidently tracked how often Survivors are healing themselves, and it's counting self-heals from medkits / Circle Of Healing as Self-Care?

    Overall, unbelievably promising first segment. A little worried about how the perk overhaul will go, but equally excited; mostly I'm hoping it focuses more on buffing undertuned perks than nerfing everything that's good.

    (Some) nerfs are likely needed, otherwise there is a real risk of powercreep. If you want to see what powercreep can do to a game look at Hearthstone or Guild Wars 2.

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  • Or you could just not disconnect.

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  • @Raccoon said:

    I've played 3 matches just zooming around looking for them as Wraith.

    I can 100% confirm they are not spawning at all in my game, at least as Wraith.

    @bm33 said:

    I didn't see any in a match as survivor where I did nothing but look for them. The other matches when I was useful in the match I was able to find glyphs. I think you need to do stuff towards your objective on either side, I don't think you can just look around for them like red glyph.

    They either move around (unlikely) or they spawn after some condition is fulfilled. I think it may be related to hooks and / or repaired generators. I haven't seen a single glyph at the start of the game but I have found them in places where there previously wasn't one after the game went on for a while.

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  • This was actually briefly discussed during a dev stream:

    https://www.youtube.com/watch?v=GI0NOK6jrts&t=3595s

    Tl;dw: Baby / child survivor is not ever going to be a thing, though it's not stated that from a lore perspective it's impossible, but this doesn't mean it is possible.

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  • @Foop said:

    https://forum.deadbydaylight.com/en/discussion/comment/2923918#Comment_2923918

    Yes, I tried every variation possible.

    Edit:

    As I was recording Footage for me typing more than 10x the code in correctly (without it saying code not valid), the game finally allowed me to claim it. Guess my game was a little drunk from the night before and didn't want to claim anything new

    For everyone else with this problem: You need to click "Claim". Pressing Enter just closes the box. I'm pretty sure in the past you didn't have to click it for it to work but something seems to have broken.

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  • @Firellius said:

    I don't like that there's this huge announcement about him being gay before the lore comes out that is probably meant to reveal that he is gay. As others have mentioned, according to lore, he has a female ex, so that's a point that needs to be addressed first. And if they don't do it justice, then this is going to end up feeling forced.

    They're just celebrating the perfect vault before they've stuck the landing.

    Kudos on one point though, I like that they said they'd get LGBT representation in and made it MALE LGBT representation. That's surprisingly rare.

    The announcement is one Tweet from what I have seen, and they announced it early because the Tome stories probably reference it. If it got datamined early then there would be accusations that they are trying to hide that David is gay by putting it in those stories.

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  • This could unironically be a legit perk:

    "When another Survivor in a X m radius of you becomes injured their grunts of pain are reduced by Y% for Z seconds and you make grunts of pain with increased volume instead."

    Helps you protect teammates by drawing attention to yourself so they can escape.

    Call it "Drama Queen" or something.

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  • @JeanCharpentier said:

    https://forum.deadbydaylight.com/en/discussion/comment/2892939#Comment_2892939

    This can be explained because many new killers are stopping to play. At start they might get easy trials, like the 10 first trials and then, ranking up, they start to face average survivors and are completely destroyed, after a few trials they stop to play.

    That's why there are not many low hours killers.

    And they likely also realize how absolutely awful the grind is to get even a semi-decent perk loadout.

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  • @MaTtRoSiTy said:

    I think it is very worthwhile filling out surveys so you can be brutally honest with the devs. If many people feel the same (and I am sure they do) the results will be very hard for the devs to ignore.

    I hear you too, while I won the vast majority of my killer games, I found I was not having fun at all in the process. So while win rates do provide raw data it most definitely doesn't tell the full story. Contributing to surveys is far more effective

    Also use the "Did you have fun?" rating thing above the scoreboard.

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  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2887546#Comment_2887546

    So you'll be kill switching it right?

    Oh it's only a negative for killers sorry i'll move on.

    my apologies.

    It's on the PTB and not live. The map is on the PTB to be tested. Disabling the map on the PTB makes no sense.

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  • @Tsulan said:

    I find question number 43 the most interesting: "Can you imagine playing against Bots"

    You better start believing in bot games.

    image.png

    You're in one (in reference to the [mostly] Spirit bots that are running wild currently).

    I also like the mention of lootboxes, or "Mystery boxes" as they call them. Yes please add lootboxes to the game, that's a fantastic idea. Maybe even include NFTs in those lootboxes?

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  • Decent chance this exists to filter out bots / anyone who clicks randomly and doesn't read the survey prompts properly.

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  • I like how the chat filter blocks random words but not links to a website where you can buy bots. Working great.

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  • @xBlitzAce1989x said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875631#Comment_2875631

    I'm noticing the speed thing more and more. They'll low-key keep distance between the two of you and after turning a corner, they'll just take off without leaving any scratch marks.

    Could be a teleport hack:

    https://www.youtube.com/watch?v=c4yEOBWdqyw

    Run around a corner, teleport a short distance, done. This ties back to the already mentioned subtle hacking, if it's not super obvious that you're doing this then it's not really possible to get video evidence, which is required for them to get banned through a report. The other way for them to get banned is for EAC to detect that they are running whatever tool it is that they are using to do this.

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  • @xBlitzAce1989x said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875631#Comment_2875631

    What I'm noticing is that survivors seem to speed-up when looping with a pallet (like I just can't get near some of them) and once they drop it, they take off. I know there is a perk which allows you to do something like that (I can't remember the name right now) but none of my recent encounters had it equipped. And I'll admit, I'm not the best killer but I know when something seems off during a match. Last month I caught two Meg's using Boil Over during the match but then on the end-game screen, they didn't have any perks equipped. I just don't understand the point.

    Smash Hit, but that only triggers on stunning the Killer with a pallet

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  • not_queen made sure that Nurse was able to blink on Lery's when it first came out.

    image.png

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  • @Erd69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873378#Comment_2873378

    Nope its not the same as giving licenses a silly skin than adding a pointless gay character lol. Like congrats the survivors is gay, now what? ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

    If a gay character is pointless why do you care? It doesn't matter to you (making this assumption because you said it's pointless). But it matters to other people. Also this โฌ‡๏ธ

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873383#Comment_2873383

    That's what we call "representation". Do some reading and educate yourself as to why it's important instead of being antagonistic and having a meltdown at the thought of a gay character <3

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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873030#Comment_2873030

    So basically don't ever get hooked vs a competent killer in solo queue until endgame and hope your teammates are okay with being farmed, hope the killer doesn't tunnel through bt, killer needs to have no way to insta down or prevent unhook by other means, don't get grabbed, and hope you can still escape the trial for the 5k survival points.

    Vs completing your objective as killer, sacrificing survivors to the Entity.

    One of these is more situational than the other โœจ

    If you get only a single stack, but die, you break even if you have 20k points. 10k in the case of two stacks, which should be pretty easy to get if you run BT.

    It's probably harder to get WGLF stacks but not by much. Three of the stacks the Killer can get enable you to get your stacks (because you can't get them off yourself), but you can also get stacks off protection hits without anyone being hooked.

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  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2870189#Comment_2870189

    Why not downing the Survivor who is currently blocked? There is 0 point in blocking them into a corner.

    If that Survivor isn't injured you can't guarantee a down before they can reach the other Survivor as most Killers.

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  • @Aven_Fallen said:

    Once someone has afk-Crows, they should lose Collision. This takes long enough for every Ability to come back (if the Killer wants to get a hit with their power for more points), but will ensure that you cannot take players hostage anymore.

    Pinning someone into a corner while the only other Survivor is bleeding out / dying on hook is valid and takes longer than AFK crows I believe. The timer would have to be longer.

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  • @Chaos999 said:

    Nah. As a killer main I can definitely tell SWFs are just fine. Problem comes from the fact that there are 3 game modes when there should supposedly only be 2. So they balance the game for 2 of them (solo survivor and killer) and ignore the other (swf on comms).

    I mean I do not play survivor if I can avoid it, but if I did and have the option to play with others I definitely would prefer that than solo.

    Nerfs are not the solution. Reducing the capability of survivors to progress on their objective is even worse (seriously, add 10 seconds to Gen repair time and mid skilled solos will have NO CHANCE).

    No, the only solution is to close the gap between solo survivor and SWFs on comms. Then balance around the premise that everyone has the option to communicate, swf or not.

    And it would be the easiest of solutions. Adding built in communication for solo survs HAS to be easier than trying to balance the game in its current condition. Voice chat is a no-no because language, but definitely a robust information sharing system. Maybe even the option for survivors to add points of interest everyone can see (limited) or reveal the aura of the killer or their own on demand (with a hefty cooldown). Something that can actually match the amount of information you could get from having voice comms.

    Then balance.

    Something similar to communication / ping wheels could also work.

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  • @Kurri said:

    Use your Bloodpoints before searching for a match?

    I thought that was easier anyways.

    If you want to level a Killer that you don't want to play in the next game that keeps you out of the matchmaking queue, making queues for Survivors longer.

    This effect is likely miniscule though.

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  • @MilManson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2869330#Comment_2869330

    If a killer needs addons to be functional it's honestly broken in a bad way.

    Killers who don't need addons to be able to play well are the balanced ones.

    The problem is that if a Killer is balanced without add-ons they will be too strong with add-ons. As most add-ons have no downside and just make you stronger.

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  • Once Survivors told me to kill myself because I was camping a speedhacker that was trying to farm them by unhooking. It was years ago when their tools weren't as strong as they are now and I was able to grab them from a vault.

    So that is a pretty good example of what not to do.

    Personally I try to ignore the hacker as much as possible to give the Killer a chance at a normal game.

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  • @Aurelle said:

    The survivor meta is also boring because it's always the same perks: Dead Hard, Circle Of Healing, Borrowed Time, Decisive Strike, etc.

    I've seen more killers bring a variety of perks, meanwhile survivors still run the same 4 perks every match.

    This could be because Survivor is essentially a single character with skins while Killer is multiple, proper characters.

    In other words: Pick any Survivor character. Put all perks on them. Level up to get new perks as needed.

    For Killer you need to level multiple characters, which takes forever. Most players likely have 1 or 2 Killers that they have good perks on and when they want to switch it up they have access to only few good perks.

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  • Of course it should be allowed, in terms of it not being bannable. What's next, banning Killers who interrupt searching the boxes?

    Patrolling / defending a box accomplishes the same as bodyblocking it and banning for that is obviously a terrible idea.

    If blocking the box is a problem then it needs a code solution.

  • @Lucario576 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2852508#Comment_2852508

    If you are looking entirely at a wall then yeah those are hackers

    Depends on the wall, some have holes through which you can blind. Shack for example has a wall that should work, opposite of the window.

  • @Breadn said:

    Many content creators (I don't think I'm allowed to list names) were advertising the OoO + Blood Pact exploit on YouTube explicitly, showing how to do it, and using it in actual matches

    https://us.v-cdn.net/6030815/uploads/CZSSXW9DY210/image.png

    If using exploits, and ESPECIALLY advertising exploits is against the rules, why was nothing done about it or no warnings given? And will they ban in the future for something like this?

    Advertising exploits is almost certainly only about doing so in-game and doing so outside the game is not against the rules.

    Even if it is an in-game report is required. Unless you play against someone who is posting exploits on their channel you can't report them.

    The solution is to just ban everyone who abuses exploits. Use an exploit you saw someone post on Youtube = ban. Problem solved.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2842085#Comment_2842085

    Yeah, you just have to take 30 straight losses for the MMR system to figure out that maybe, just maybe, you shouldn't be playing against 5K hour Survivors when you're trying to learn a brand new Killer's power

    And then matchmaking matches you up with them anyway because they have been in queue for half an hour because no one wants to play Killer at high MMR.

  • @Tsulan said:

    To boil it down, there are 2 reasons:

    - killers not enjoying the current game speed. Where it's common to lose 2-3 gens around the first hook. Thus playing less and less.

    - survivors not enjoying the queues. Where it's common to spend more time in the lobby than the actual match.

    And new players not sticking around because of the awful grind, among other things.

  • @drsoontm said:

    MMR

    Boons

    Cheaters

    Dead Hard

    Very few worthy killers

    Games of meta builds after meta after meta after meta ...

    + horrible grind

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837637#Comment_2837637

    The thread has been absolutely derailed by people arguing over who is to blame for this (and I expect it to bury my attempt to resurrect your post) but you're 100% correct

    There is literally 0 reason for macros to be allowed and should be something that is fixed. This was true before this post, is currently true, and will be true long after this post is dead and buried.

    The health concerns to me make it a higher priority to get as soon as possible. This isn't some "killers are just whining over a unfair mechanic", there are legit health concerns over this. For the vast majority that health concern is maybe a mild headache after repeat exposure but why even have that in the game when it's something so easily dealt with AND has no gameplay basis for being in the game?

    This.

    Plus, it's probably really easy and fast to fix. Add a short cooldown after using a flashlight. That should take care of the more immediate issues.

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