Madjura
Madjura
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^ Title Patch 8.1.1 has broken multiple maps, relevant bug report here: https://forums.bhvr.com/dead-by-daylight/discussion/421536/maps-will-sometimes-incorrectly-generate-with-holes#latest You can run off the map into the "void". You are then teleported back into the map. As far as I can tell the spot you are teleported to is either random or different for Survivors and Killers. Is running ou0 comments 33 views last activity
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^ Title Currently Slip Storm (hit a Survivor while in Overclock mode) awards points in the Brutality Category. It's very difficult to max out Deviousness on Singularity because his other score events don't give a lot of points. Brutality is very easy to max out on him. Other Killers have score events tied to their power assigned to Brutality because they can instadown with it and would miss out1 comments 21 views last activity
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Clip: https://youtu.be/A33_s4CvrtQ Map is Nostromo Wreckage. Unsure if this is a bug specific to the generator on this map, or if it is somehow caused by the perks. The Survivor model was shown as working on the generator, and every time they moved away they seemed to rubberband back to it after a certain (short) amount of time. Not shown in the clip: I was able to pick them up where I downe0 comments 61 views last activity
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Not. In fact it's the opposite, it sounds like it makes the Deep Rift system cosmetics. We know they are exclusive to the Rift: Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift. Source: https://deadbydaylight.com/news/haunted-by-daylight-celebrations/ Which means there is a high chance they will never return. As of p4 comments 541 views last activity
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For example (not the only one, but I am using it as an example because it's in the most recent release): Time 13, Level 3: Blue Ribbon Runner: Escape 1 trial(s) while using only the perk(s) Quick & Quiet and Sprint Burst and no other perk(s). As soon as you have all perk slots unlocked, which happens relatively quickly, there is no reason to use less than four perks in normal gameplay. If2 comments 101 views last activity
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Botanist's Blessing: Completely heal 3 health state(s) of any Survivor as Claudette Morel. Complete this challenge in a single trial. "any Survivor" includes yourself. Instead of spending the entire game trying to heal other Survivors use Breakout or something and contest hooks, then heal yourself with a medkit or Self Care. That's slightly more helpful to your team than running after other Surv0 comments 52 views last activity
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tl;dr: Literally the title of the thread. Why it matters: Balance discussions. It is currently unclear (at least to me, I believe many others as well) what the powerlevel of Survivors is or should be. I don't think it's really possible to have effective balance discussions when it is not clear how strong Survivors are supposed to be. I am not saying SWF is over- or underpowered. I am not saying24 comments 343 views last activity
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The Prestige & Progression rework is described here: https://news.deadbydaylight.com/en/news/Prestige_Progression Tl;dr: Prestige 1 unlocks the character teachables on all characters at level 1, Prestige 2 at level 2, Prestige 3 at level 3. When the Stranger Things characters were removed, their teachables were turned into generic perks. What happens if you level one of the Stranger Thing2 comments 211 views last activity
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To reproduce: Have the "Execution" challenge active (Kill 12 Survivor(s) by any means - Tome 10) Kill a Survivor with the max Condemned stacks with the ability The kill does not count towards the challenge I killed four Survivors that game, one through the ability, the other 3 through hooks. I got +3 progress, not the expected +4. As the challenge says "by any means" the ability kill shou0 comments 61 views last activity
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Is the kill rate of Twins at high MMR only high because of Survivors killing themselves on the hook?During the Q&A Stream on the 20th January 2022 it was said that the Twins Killer has a high kill rate at high MMR, and that the developers do not want to buff them for that reason (paraphrased). Could this high kill rate be a result of Survivors killing themselves on hook when playing against Twins? This character is often described as not being fun to play against, and from what I understan5 comments 123 views last activity
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Tile is called 143. Survivors could clearly reach it, otherwise it wouldn't be a Boon totem, but as Killer I could not reach it. See video: https://youtu.be/ppQkpBfjHvI6 comments 71 views last activity
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During the anniversary stream just now an auto-ban system was mentioned. It was described as an automated ban that is applied if someone is reported enough times. The game rules currently say that camping is not against the rules, but some people seem to think it is (based on in-game comments and also forum posts). Another example is Survivors not knowing what BBQ does / how it works and wrongly2 comments 81 views last activity
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https://twitter.com/DeadByBHVR/status/1362477049429045250? Now that we are getting chat filters emojis are the next logical step. Emojis being sold in the store. Emoji codes for streamers. Emojis as event rewards. Emojis in the battlepass. Emojis = 🤑21 comments 261 views last activity
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Trapper trap escapes are being updated. From the January 2021 Developer Update ( https://forum.deadbydaylight.com/en/discussion/217721 ): To combat this, we are switching to a flat distribution : Each time a Survivor steps in a trap, it will take them between 1-6 attempts to escape. Why is this random instead of being a progress bar that, when filled, lets you escape from the trap? When1 comments 21 views last activity
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The current / old HUD has "Entity legs" around the Obsession. The screenshots of the new HUD do not show that, but that may be because no one was using an Obsession perk. The text does not mention the Obsession status. Does the new HUD show who the obsession is or not?2 comments 71 views last activity
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This is in reference to this Tweet: https://twitter.com/DeadByBHVR/status/1346834010090205205 As far as I know Clown was announced to the killer that gets the next rework, and there is no information about Plague. Did I miss something or is this Tweet just random and has no meaning?2 comments 71 views last activity
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As time passes more and more items are put in the in-game store. Eventually this may reach a "critical mass" where there are too many items in the store, making using it cumbersome due to the volume of cosmetics on sale. In the future some of the items may be removed temporarily or even permanently from the store to make space for new items. Note that this does not mean that the items would be r11 comments 391 views last activity
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The latest patch includes a new achievement, Power Moves: Equip 0 perks, repair generators for a total of 1 full repair and escape 8 times in public matches. You need to play as Survivor, with no perks, repair the equivalent of at least one full generator and escape. You need to do this 8 times in total. When you play as Survivor, do you want a teammate who is running no perks, or do you w15 comments 4,531 views last activity
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Remember when we used to get free chapters? This would have been a perfect candidate for another free DLC. The patch has obvious, glaring issues that were known before release The Halloween event was a disaster Christmas is coming up, and that's the season of giving There are a bunch of DLC skins coming out that will make a lot of money anyway Instead we got paid DLC with non-functional pe5 comments 41 views last activity
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Platform: PC When using the chainsaw as Hillbilly sometimes the heat meter keeps going up, even after you stopped using the chainsaw. This can even cause it to overheat if it "passively" reaches the limit. You can notice that it is happening by looking at the heat meter around the power icon when not using the chainsaw: If it is going up then you are currently affected by the bug. You can st0 comments 41 views last activity
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During a livestream it was once said that all survivors should look like someone you could meet on the street. This outfit does not look like something someone on the street would wear. The Dwight Elf outfit was also already questionable. In addition to that, it will look super out of place outside of December.18 comments 443 views last activity
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The in-game news say there was an update to the privacy policy (Steam version - unsure if the platform matters). The news message further states this: "You will find the most up to date version in the Settings menu." I can't find it in the Settings menu. I can click "REVOKE CONSENT", but that opens a menu asking me to confirm. I don't know if I want to revoke consent, I want to read the privacy1 comments 31 views last activity
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The in-game news say there was an update to the privacy policy. The title of the post is "UPDATED PRIVACY POLICY". The news message further states this: "You will find the most up to date version in the Settings menu." I can't find it in the Settings menu. I can click "REVOKE CONSENT", but that opens a menu asking me to confirm. I don't know if I want to revoke consent, I want to read the priva2 comments 51 views last activity
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Out of all the killers Plague is probably the one who gets the least amount of bloodpoints. Not primarily because of the amount of kills she gets, but rather due to her specific score events awarding very low amounts. When you hit a survivor who is fully infected for example, you get +200 Deviousness points. This is low, Wraith for example gets +550 for attacking after becoming uncloaked. Plague1 comments 21 views last activity
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Taken from the patch 4.3.2 patch notes, Steam version: Fixed Jake's beard not appearing in the Orbital Captain head cosmetic Source: https://forum.deadbydaylight.com/en/kb/articles/260-4-3-2-bugfix-patch The "Orbital Captain" cosmetic is from the current battlepass, Tome V. It is unlocked at level 56. In other words, it's essentially impossible to have unlocked this item at this point5 comments 91 views last activity
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I think it would look cooler. Right now she smashes the wall with her weapon. Which is okay, but using vomit to break the wall seems more fitting. Just spray it until it breaks.0 comments 11 views last activity
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Recap: Halloween event was considered bad by large parts of the community new Halloween skins went on sale after being available for full price for a while new skins were never put on sale that quickly after being released there has never been a sale for Iridescent Shards prices before no one who bought the new Halloween skins for the old price is getting refunded fully or the difference be17 comments 461 views last activity
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Doctor has a score event called "Attack Bonus". It gives 250 points in the Deviousness category and is triggered by hitting a survivor with an attack shortly after you hit them with a shock. The current name for this score event is rather bland and boring. I suggest that it be renamed to "Shock Strike". It seems fitting and sounds more exciting than "Attack Bonus".3 comments 11 views last activity
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The patch notes do not mention the "Deadly Deceit" challenge. Is a fix included, but missing from the patch notes, or will a fix come in a later patch?0 comments 61 views last activity
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Related thread: https://forum.deadbydaylight.com/en/discussion/200005/redeem-codes-exclude-console-players First of: If you have disabilities you can still play the game. Those players may not be able to reach the higher ranks but it still possible for them to enjoy the game. Some of those players are however disadvantaged when it comes to typing in the codes for the lim26 comments 871 views last activity
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For killer you can tell the character by looking at the power. For survivors there is no way, it can be difficult to tell people apart in the scoreboard. This is relevant for example when you want to give props to someone who saved you a lot and all you remember is the character they played.0 comments 1 views last activity
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The scoreboard should show, to oneself only, if and how many props one has given to a player. If you play against a nice player often and give them props often it would be nice to see that - and also how many - props were given to a particular player.1 comments 1 views last activity
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Plague can vomit on breakable walls to infect them, the same as dropped pallets for example. Survivors become infected when interacting with infected objects. However survivors can't interact with walls, so infecting them does nothing. Instead Plague should break infected walls faster. That way infecting walls does something meaningful.2 comments 31 views last activity
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Certain offenses require creation of a support ticket, such as when you need to attach video evidence. The in-game report menu does not include this information, it can only be found outside the game, such as here: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system This can result in players making legitimate, but unactionable reports due to them not knowing tha0 comments 11 views last activity
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Tl;dr: Was the higher vomit angle an intentional test or a bug? In patch 4.1.0 (Pyramid Head release) the vomit angle of Plague was changed to be higher. This was reverted in the 4.2.0 patch: https://forum.deadbydaylight.com/en/kb/articles/228-4-2-0-descend-beyond Fixed an issue that caused the Plague's Vile Purge to arc higher than previously. After playing with the old (lower) angle1 comments 21 views last activity
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This would add a unique strength to Plague: Ranged generator regression. The regression would be the same as when the generator is kicked, but only be active while the generator is infected. This would not trigger any kicking related effects such as Pop Goes The Weasel or Dragon's Grip. This adds interesting decisions to Plague gameplay: Do you kick a generator, which might give you a longer0 comments 21 views last activity
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There is a minimum threshold that you need to pass for your power to actually do anything (= for vomit to come out). It is possible to charge the power for a little bit and for nothing to happen then, except for the cooldown / slowdown after using the power to trigger. There should be no slowdown if you do not reach this threshold or there should always be vomit, even if it's only a bit.3 comments 21 views last activity
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Before the Blight patch the angle for the Plague vomit was changed to be much higher, I believe that was introduced in the Pyramid Head release patch. Now it is back to the previous, low angle. Give Plague a secondary power that switches between the low angle (current patch, 4.2.0) and the high angle (patch 4.1.0 - 4.2.0). The high angle is better in some situations, but for example it was not p0 comments 1 views last activity
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Trying to preview Spirit's weapons in the store is a horrible experience because when she extends it seems to be random. Most of the time when previewing a weapon all you see is the shard sticking out from her hand, but not the full model. When she finally extends it it's not out for long, and if you are trying to preview multiple combinations it just takes forever. Either add a toggle so you ca5 comments 51 views last activity
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This is an almost exact copy of my post here: https://forum.deadbydaylight.com/en/discussion/comment/1564045/#Comment_1564045 I made it into its own thread so it becomes easier to find it again later, and to give the developers a chance to prove that they are at least reading criticism by using the "BHVR Read" reaction without the need to write a response, which is not available on posts as fa28 comments 651 views last activity
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For anyone who plays Plague and was annoyed by the recent vomit angle change, here's a video of how it looks now: https://youtu.be/MDE4sVKcWFE With bonus: No more slowdown when the vomit ends!7 comments 151 views last activity
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I haven't randomly gotten the Midwich map (Silent Hill) lately. The only times I've seen it is if someone used an offering. Is it disabled currently and can't be picked unless someone uses an offering for it?29 comments 561 views last activity
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I thought this might be useful in case this happens to anyone else. I just played a game against a hacker, No Mither + Tenacity, perfectly un-laggy until I picked them up. At which point they would lag so hard that it was impossible to hook or drop them. This happened multiple times throughout the game. I opened their profile during the game so I can get the SteamID64 later to make a support tic3 comments 91 views last activity
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Patch 4.1.0 changed the angle of the vomit. It arcs much higher than before. Is this intentional or a bug? @Almo @Peanits @not_Queen The search function is still broken so if an answer to this already exists I can't properly search for it, if such a post exists please post a link.16 comments 241 views last activity
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Platform: PC Description: Mask clips into the collar in the lobby, knife clips into the hand / fingers during a match Steps to reproduce: Equip Pulcinella outfit, the entire thing, and go into a lobby / play a match How often does this occur: Always This is a duplicate of the following two threads: https://forum.deadbydaylight.com/en/discussion/65462/the-pulcinella-outfit-clips-with-itself0 comments 351 views last activity
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See the title basically. As far as I can tell there is no legitimate way to do this as there is no way to share progress between the Steam version, the only version where you can have legitimate legacy, and any other version. Therefore if you play the Steam version and you have a crossplay survivor in your lobby who has legacy it is always hacked, correct?3 comments 141 views last activity
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At the moment crossplay is live between the Steam and Windows Store versions. Has anyone who plays on PC seen the crossplay icon yet? What does it look like?1 comments 392 views last activity
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If you can somehow see this please comment. EDIT: If you can somehow see this thread please explain what you did. Can you see my other post in this thread?4 comments 2 views last activity
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I am not talking about Fragments from the challenges, but by playing normally. What determines how much progress you get? the number of bloodpoints? the duration of the match? Additional questions: does the player level influence it, similar to Iridescent Shards? is there a maximum amount you can get per game? do certain events increase the progress, such as kills or escaping?1 comments 1 views last activity
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Mods: Please do not move this to the PTB subforums. This is more general feedback regarding the battlepass system ("The Rift") and not specific to the PTB. For that reason I feel like this belongs here and not the PTB subforums. Once bought, you should be able to complete the different battlepass tracks whenever you want. People who can't finish them on time should not have to spend even mor6 comments 81 views last activity