Was the Plague angle change that was reverted in 4.2.0 (Blight release) a bug or a test?

Tl;dr: Was the higher vomit angle an intentional test or a bug?

In patch 4.1.0 (Pyramid Head release) the vomit angle of Plague was changed to be higher.

This was reverted in the 4.2.0 patch:

https://forum.deadbydaylight.com/en/kb/articles/228-4-2-0-descend-beyond

Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.

After playing with the old (lower) angle again I can see that the high angle is more useful in some situations, mostly at long ranges. It is more difficult to aim when survivors are very close and impossible to hit when you pin a survivor into a corner. With the low angle if you catch someone trying to hide in a corner you can hit them with your vomit freely and down them, without the survivor being able to go away.

A lot of Plague players didn't like the higher angle and I think it might have been a test and the change was reverted due to the negative reactions.

A compromise between the two angles would be to add a secondary power that allows you to switch between the two angles, see this thread: https://forum.deadbydaylight.com/en/discussion/191417/give-plague-a-secondary-power-that-switches-between-low-and-high-vomit-angle#latest

Was the higher angle an actual bug or was this tried out to get feedback and see if the new, high angle is more popular but due to it not being popular this change was reverted?

Comments

  • Pretty sure it was just a bug, i got used to the bugged angle but much prefer the normal one, you can always hit long range with it, just require more practice.