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Madjura

Madjura

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Madjura
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  • Mushroom!

    @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3274741#Comment_3274741

    Is it good deep rock galactic?

    I have seen it on discount in steam like a hundred times.

    Do you know how it's a noteworthy event when someone in Dbd is nice? In DRG it's a noteworthy event when someone is not.

    Make a mistake as a Survivor in Dbd? People will tell you to uninstall in the best case and spam your Steam profile (if you haven't made it private yet).

    Make a mistake in DRG? Three other players whose levels (which are almost entirely purely-cosmetic) are probably hundreds of times higher than yours will destroy every enemy around you, revive you and then spam a laser pointer at a mushroom to make their character say "Mushroom!".

    Dbd is the anti-DRG. Everything that sucks in Dbd is great in DRG.

    🦆🦂

  • @Phasmamain said:

    My vote went to deep rock galactic. That game really deserves it tbh

    Dbd has done great recently but this chapter kinda sours the rest of a great year

    My vote went to deep rock galactic. That game really deserves it tbh

    ROCK AND STONE!

    🦆🦂

  • @Xendritch said:

    I'm extremely confused by people saying the knight is weak or you can't play them as "intended". First off the idea that you could ever play the knight by having guards patrol long routes is ridiculous. First you'd have to pick an area for it to patrol then spend time creating the route and then they would have to take time patrolling the route. When in the history of DBD have killers had time to do something slow and cumbersome like that?

    In DBD speed is king and powers you can pull off quickly or have high mobility are best that's why Nurse, Blight, Spirit, Oni are at the top. I left out Artist on purpose because more on her later but she's also up there. Powers that are slow and take time to setup are terrible like who do we have in the game with powers like that? Trapper? The worst killer in the game? This is what people want more of? People are complaining about Knight only likely being B tier but I promise if the focused on the part people keep talking about they would be much worse.

    Now the other complaint is that Knight is just another Artist which kinda but not really. First people have an oversimplified idea of how Artist works which is drop bird at loop ad nauseum until survivor goes down which you can do yeah but that's not the only reason Artist is good, they also have really good built in information, perk synergies and can snipe from across the map which are also all skills you need to learn with her and knight can do none of these things (knight can synergize with similar perks but in different ways and I imagine his best builds will actually be much different from Artist) why I honestly find it a lazy comparison.

    Knight in my opinion is much closer to a fixed twins. Macro game play centered around either double teaming a single survivor or occupying multiple survivor's time. Like we're looking at possibly the best killer at enforcing a 3 gen in the game. Yes the antiloop is there but generally you want to be trying to control the map and herding survivors into dead zones for double hits or chasing a survivor down while keeping a nearby survivor and doing map control and protecting your 3 Gen the entire time. I think this is why people don't think knight will not take skill they will it's just going to test game sense and long term planning instead of mechanical skill.

    All in all I think knight is....fine. I don't think the changes change their tier placement much just makes them feel much better to play which is fine because I think they're quite decent and could fall anywhere from low A to mid B tier but you won't see them much in a few months because people don't like playing macro killers.

    > you won't see them much in a few months because people don't like playing macro killers.

    See also: Hag

    🦆🦂

  • @BillsHere101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266392#Comment_3266392

    Great observation. Have you seen it yourself during your killer matches?

    I have had Survivors pinned in a corner (they were crouching behind some debris thinking I can't see them for example) and still activate Dead Hard the exact millisecond they would get hit. Near pallets or windows it could be a matter of "if I don't activate DH now I will get hit", as in they activate it pre-emptively, but not if they are pinned in a corner.

    Technically it could still be luck to activate it at the right time but it's very suspicious.

    🦆🦂

  • @Dionysus42 said:

    They won't clarify it lmao. If they did, and said anything other than 'we will be releasing time-limited new cosmetics that won't be coming back', then people would be able to call it a lie when they eventually do that (which they absolutely will). By keeping the whole thing in abeyance, they can have their defenders saying right now "it'll be back next year!!' and when they never do come back next year, "they never said they would always come back!!"

    They have literally already done this with the regular Rift items. They have never said that everything will return. Just that most items will return after a minimum of six months. Most is not the same as all. And they have removed even that information when they redesigned the website (or at the very least I can't find it anymore).

    🦆🦂

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258257#Comment_3258257

    I dont think that they said that last years Halloween-Outfits will be exclusive, but that they will appear in the store when it is appropiate, so earliest the following Halloween. It is new that they are now time-exclusive as well.

    And thx for the Quote, I have not seen it in the article I have read. Personally, I dont mind it too much, since those Outfits from Tier 71 onwards are recolors. And I also wanted some things above Tier 70, since the Rift was done quite early for me most of the time.

    Be careful, they are recolors this time. Doesn't mean it will always be recolors.

    🦆🦂

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257784#Comment_3257784

    do you have a source for that Deep Rift statement? Haven’t seen it or can’t remember it at all.

    Celebrate the spookiest month of the year in Dead by Daylight. We’re bringing plenty of treats – and a few tricks – including adrenaline-pumping gameplay challenges, an exciting Event, a wickedly macabre Tome starring The Ghost Face and Mikaela Reid, and much more.

    It says they are exclusive to the Rift here. No Rift has ever returned nor has there been an announcement that past ones will become available again.

    🦆🦂

  • They either move or spawn after some time or after some generators are repaired. I've had them appear in spots where they initially were not.

    Might be to stop people from looking for them at the start of the game instead of repairing or something?

    I found them naturally by just playing normally, though I might have gotten lucky with spawns.

    🦆🦂

  • @Yatol said:

    Its a rift skin, those become available in the shop in the future.

    >It's never been confirmed as to what would exactly come to the Store and on what date

     Entirely possible it will never return.

    🦆🦂

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244431#Comment_3244431

    Yeah, I kinda can't help but think that was intentional - either to drum up sales with the uncertainty, or because they were genuinely still deciding how they wanted to play this.

    It'd be one thing if it was always like that, but staff are usually pretty good at clearing up confusion once a topic goes viral.

    Still, I'd much rather have this than the alternative.

    Still, I'd much rather have this than the alternative.

    We have the alternative, the Deep Rift cosmetics which were announced as exclusive to the Rift (~ most likely not coming to the store, ever).

    🦆🦂

  • @GoodBoyKaru said:

    https://us.v-cdn.net/6030815/uploads/8WMO3YWW7BFX/image.png

    https://us.v-cdn.net/6030815/uploads/ZXF0PIMJTKW0/image.png

    BHVR I have 2015 cells I am more than willing to use on a new cosmetic that I like but I stg if more FOMO outfits come out I will just stop buying anything alltogether.

    Something terrible must have happened between December 2020 and now (read the full thread for full context):

    @Madjura said:

    As time passes more and more items are put in the in-game store. Eventually this may reach a "critical mass" where there are too many items in the store, making using it cumbersome due to the volume of cosmetics on sale. In the future some of the items may be removed temporarily or even permanently from the store to make space for new items.

    Note that this does not mean that the items would be removed from player inventories, but just from the store - if you have them you could still use them, but if you do not then you could not get them anymore.

    Have the developers confirmed or deconfirmed that they are going to remove items from the in-game store in the future?

    EDIT: This is NOT a suggestion, I am very strongly against this. I do however think it is a legitimate possibility that the developers do this in the future and I am looking for possible confirmation or deconfirmation, such as from around the time when the store was first introduced (if such a statement exists).

    There are no plans to remove cosmetics from the store. And I really don't see a need to do this, if the set up of the Store does become an issue in the future, I'm pretty sure there'd be a design change instead of removing items.

    Read the full thread for full context.

    I know that my thread isn't about this exact scenario, but I feel like adding items to the store temporarily and then removing them is close enough.

    🦆🦂

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225706#Comment_3225706

    It is entitled to believe you deserve things others do not and believing that others are entitled for wanting something you have simply because you were in the right financial position at the right time is actually entitled.

    It's called hypocrisy babes, look it up xo

    ^ This

    If you want exclusivity you might want want to go buy some NFTs but keep it out of the game.

    There is no good reason (other than greed, but then again that's not a good reason) to make exclusive cosmetics.

    🦆🦂

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225168#Comment_3225168

    Wait, so even Mikaela's and the Doctor's one year-old skins are time limited?

    Wow, just wow.

    The previously released Midnight Grove Collection, which includes Very Rare Outfits for Mikaela Reid and The Doctor, will also be available during this time.

    Yes.

    And don't forget about the new battlepass cosmetics which are also kind of time limited. Only available while the battlepass is available, if you grind enough, and then never again*.

    * My interpretation from the following post on the website:

    Celebrate the spookiest month of the year in Dead by Daylight. We’re bringing plenty of treats – and a few tricks – including adrenaline-pumping gameplay challenges, an exciting Event, a wickedly macabre Tome starring The Ghost Face and Mikaela Reid, and much more.

    Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift.

    "exclusive to The Rift" sure doesn't sound like the plan is to bring those outfits to the shop, ever.

    🦆🦂

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222493#Comment_3222493

    When the devs first announced the rift they said 6 months after the rift the cosmetics would be available in store - they've been not great at getting the rift cosmetics to the store like promised. The rift cosmetics weren't advertised as a time-limited earn them now or never have them, they were advertised as earn them through game play now or buy them few months later with cells or shards. When 6 months hit after the first rift tons of players were asking where were the rift cosmetics in the store because BHVR said they would be there after 6 months.

    Players still ask on BHVR social media accounts when are the old rift cosmetics going to be in the store because they've been waiting awhile for them to be available. Players were annoyed by the Plague rift cosmetic being an outfit in Amazon prime because not only did alot already own the cosmetic but those that didn't and don't have Amazon Prime were wondering why it didn't go to the store instead.

    When the devs first announced the rift they said 6 months after the rift the cosmetics would be available in store

    They said most cosmetics would become available in the store after a minimum period of 6 months. Most != all. It's entirely possible that the things that will not become available are the charms but to my knowledge it has never been clarified.

    And the updated website doesn't even say that anymore (at the very least I can't find this information anymore), so it's also entirely possible that going forward nothing will become available in the store.

    In celebration of the season of fear, we’re bringing out two of our spookier Collections: The Hallowed Blight Collection and the Tricks and Treats Collection. Both are now available in Dead by Daylight’s in-game store.

    The Tricks and Treats Collection and Midnight Grove Collection will be in the Dead by Daylight store from October 11th to November 3rd, 11 ET.

    So they are time limited, but it doesn't say that they won't return next year. Though it also doesn't say that they will return. Has there been any official statement yet?

    🦆🦂

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3220211#Comment_3220211

    We don't know for sure, but some of the things they've said in the surveys implied never ever. It'll probably be clearer when they're released on the 11th.

    If they'll be available at Halloween only, but every Halloween, then I don't have a problem with any of this. That'd be a massive relief.

    Even if they become available again next year there's still the "Deep Rift cosmetics" which are said to be exclusive to the Rift. To me it doesn't sound like those will ever return.

    🦆🦂

  • @BarnesFlam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219869#Comment_3219869

    And I am tired of having to compromise and to choose between two awful things because one isn't "that" bad.

    Cosmetics being available in multiple time-frames is bad and pointless, at this point, just make it available all the time.

    Cosmetics being available in only one time-frame is BS and should not be ignored: any validation coming from the community would result in more time-limited fuckery. I might be the only one to have done so but I responded in those surveys that they should add charms to the in-game store to prevent any FOMO at all.

    I responded in those surveys that they should add charms to the in-game store to prevent any FOMO at all.

    This literally gives them more money and it makes players happy.

    But no. Exclusives are better apparently ¯\_(ツ)_/¯

    🦆🦂

  • Because today is apparently terrible-ideas-day I want to post mine!

    In addition to only being available for a certain time, the cosmetics are now rented. You decide how long you want to rent them for, and after that time they are removed from your inventory forever. You can only "initiate" the rent process during a limited time.

    Or! Outfits now have a limited number of charges, and are also (of course) only available during a limited time. Every time you use an outfit it loses charges and once the charges are gone you can never, ever use that outfit ever again. Due to a bug linked cosmetics (because everyone loves these, and that's why they still need to be a thing!) consume 3x the amount of charges.

    BHVR you may now hire me as your chief of marketing.

    @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219798#Comment_3219798

    Exactly. Thank you. This puts so much pressure on potentially any cosmetic moving forward and I loathe this so much. Nobody needed this! Nobody wanted this! I'd ask why, but I already know the answer! Argh. I don't want to see the (hypothetical) first Plague outfit dropped in a year and a half, go "ehh, I kinda like it I guess?" and have a two week timeframe to decide whether to get it before it's ~gone forever~

    https://forum.deadbydaylight.com/en/discussion/comment/3219803#Comment_3219803

    More likely, people did vote against it and they just shrugged and did it anyway.

    Some spreadsheet magic probably spat out the result that by making limited cosmetics there is a 0.001% increase in profits, even when taking lowered player satisfaction into account, and that's why it's happening.

    🦆🦂

  • I just realized that I am dumb and that there are time limited outfits (in the store probably) as well as exclusive battlepass / Rift cosmetics and the outfits in the OP are likely not the battlepass cosmetics (though maybe they are, who knows).

    Double the bullshit! Amazing.

    🦆🦂

  • @GoodBoyKaru said:

    So, looking at the Trailer for the newest DBD event (which, tangent, Haunted By Daylight? Babes where's the creativity) it looks pretty cool. I like the event, I like the new Event cosmetics, I like the Event Tome cosmetics too.

    But one thing struck me when watching the Trailer that's really left a bad taste in my mouth. Time limited cosmetics.

    For those who missed it, the outfits for Dwight and Jane are both time-limited exclusives (as you can see in the "Available for a limited time only" sticker)

    https://us.v-cdn.net/6030815/uploads/VG9262HZ2OUD/image.png

    https://us.v-cdn.net/6030815/uploads/1B9FSDY7XIPS/image.png

    And I just need to know, who asked for this. Why are we, in a paid for game, with paid for DLCs, locking cosmetics now behind time walls too?

    Who asked for this?! Why are we gatekeeping cosmetics from those who aren't playing during the time frame, or from those who simply can't afford to purchase them? Why punish the worst off who need to save their money to get something they like?

    Make it make sense. This is the type of behaviour I'd expect from Hi-Rez, not you. I'm so genuinely disappointed.

    What a horrible idea. The more I see this in games, the less I spend.

    Who asked for this?! Why are we gatekeeping cosmetics from those who aren't playing during the time frame, or from those who simply can't afford to purchase them? Why punish the worst off who need to save their money to get something they like?

    These are all very good questions that will almost certainly go unanswered (yes I am being very cynical here).

    The battlepass system (in general, not just in this game) is, with one exception, always hostile players and just overall terrible. The one good example of a good battlepass system that I know of is Deep Rock Galactic. Absolutely everything from that battlepass becomes available in-game after it ends. That's not just me guessing that this happens based on past patterns, that was officially confirmed by the developers (See: "Is all of the content in the Performance Pass going to be time-limited or can I get it after the season is over?"):

    https://www.deeprockgalactic.com/season01-faq

    Fun fact: When the Dbd battlepass was first added there was (and still isn't) a confirmation that everything will return. The FAQ / announcement said "most cosmetics will return after a period of 6 months". "Most" is not "all". Technically there could already be exclusives in the past Rifts that will never return and we wouldn't know.

    @burt0r said:

    Exclusivity sadly sells.

    This. For examples, see scalpers and NFTs. Both require exclusivity to some degree.

    @Brokenbones said:

    I feel the same way about rifts/battlepass stuff sometimes

    But at least there's a chance of that stuff coming to the store eventually

    But at least there's a chance of that stuff coming to the store eventually

    BIG DISAGREE ON THIS. It does not say that anywhere that I can see. In fact the way that the announcement is worded makes it sound like the exact opposite is the case: That these new "Deep Rift Outfits" will never return. (Disclaimer: This is my opinion based on my reading of the announcement. I could be entirely wrong. Please read the exact wording on your own and form your opinion which can obviously be different from mine! I am not making a factual statement here)

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219673#Comment_3219673

    What an awful, predatory business tactic. Just as I finally get a reliable method of income that can support me fully they go ahead and pull this to effectively confirm I won't be spending nearly as much on this game as I'd have liked to.

    Oh well, at least now I have an excuse to finally start saving to take up German tuition again.

    It really is a trash business tactic. And the worst thing. IT'S LITERALLY SO EASY TO MAKE IT BETTER. Sell old Rifts. That's literally all. They count 10 bucks or so currently if you convert real money to Auric Cells or so I think. Sell them for 20. Or 30 or whatever. As long as the price is reasonable that solves all of the problems. Players who really want even just one of the cosmetics and don't care about the rest have a chance to decide for themselves if they want to spend X amount of money and Y amount of time grinding out the old Rifts to get the thing(s) they care about.

    I don't know anything about marketing or business so maybe I am missing something super important that makes it impossible to do this from a business perspective but all I see are positives. BHVR can literally make even more money by selling the old Rifts. Players can get items they might literally have been physically unable to get because they didn't play Dbd yet when they were in the Rift. It's just good for everyone!

    (I sure hope there haven't been like 50 more posts I want to reply to in the time it took me to write this)

    🦆🦂

  • @GoodBoyKaru Sorry for immediately dumping a wall of text but you made this thread before I could submit the one I was going to make and they would be merged together anyway.

    Tl;dr: Terrible decision. Goes against BHVRs standards that they have set a bit over a year ago.

    Celebrate the spookiest month of the year in Dead by Daylight. We’re bringing plenty of treats – and a few tricks – including adrenaline-pumping gameplay challenges, an exciting Event, a wickedly macabre Tome starring The Ghost Face and Mikaela Reid, and much more.

    Under "QUALITY OF LIFE UPDATES":

    Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift.

    > exclusive to The Rift.

    Exclusives are now apparently considered to be quality of life.

    Overall a, let's say, interesting, decision to create more exclusives, and for Halloween to boot. The Dwightcrow charm used to be exclusive (available from codes that were given out by streamers), and it was made obtainable again for the following reason:

    Not at all, there were a lot of players who couldn't get this code the last time around and we wanted to rectify that. Also we have a lot of new players since then, there's no reason that they should be denied the opportunity to get this charm.

    Source: https://forum.deadbydaylight.com/en/discussion/comment/2534822/#Comment_2534822

    READ THE FULL THREAD FOR CONTEXT HERE:

    https://forum.deadbydaylight.com/en/discussion/284600/dwightcrow-charm-again/p1

    Based on the wording of the announcement ("exclusive to The Rift") and the fact that no Rift has ever returned nor has been made available permanently through any means (such as becoming purchasable after it ends) it sounds very much like there will be new "proper" exclusives - cosmetics that will become permanently unavailable after some time.

    The Dwightcrow post is from a bit over a year ago. What has changed in that one year? How did exclusives become acceptable in that one year?

    🦆🦂

  • @TunnelVision said:

    Don't see the issue, im 400k better off than i was.

    The main issue (for me, and from what I have seen for other people as well) is that on the Dbd website this Prime Gaming partnership is described as giving out cosmetics. Bloodpoints are not a cosmetic.

    Prime Gaming and Dead by Daylight are joining up for a series of monthly content drops aimed at giving players a special run of cosmetics to help grow their collections. 

    🦆🦂

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191179#Comment_3191179

    It's not just Amazon codes, not sure how this became a thing.

    This has been in the rules for years:

    https://us.v-cdn.net/6030815/uploads/S015C9B7N3NO/image.png

    I think the misunderstanding here came up because of the amount of codes that people were sharing with the Plague outfit, when we had to pin an announcement on top of the forums, but this is really not a new rule.

    Most people would not consider posting / sharing codes without getting anything in return as trading, which is most likely where the confusion comes from. Trading = you get something in return.

    The rule, as written, is unclear and should probably be reworded a bit to clarify that.

    🦆🦂

  • @Lycidas said:

    I don't even know what to say anymore.

    BHVR is pathetic when it comes to rewarding their community, and it showed multiple times, on multiple occasions.

    I understand the whole "PrImE GaMiNg Is FrEe" argument, but FFS, compare what DBD rewards look like to the rewards you get for other games and try defending them again.

    Defending BHVR on this is only self-sabotage, giving them the green light to reduce EVEN MORE the quality of the rewards in the future. What's next? 5k bloodpoints? A brown offering? A thank you PNG that you can't use in game?

    Jesus Christ..

    Next month is an NFT.

    You heard it here first.

    🦆🦂

  • And Kinship / Camaraderie in case you or someone else is being camped. Med-Kit or Self Care / Pharmacy in case your team refuses to heal you.

    Trying to fix problems in the game by creating new perks that you then just need to run pretty much always so you are allowed to participate in the game in a fun way has always been and will always be a terrible idea, but for some reason it's still happening.

    🦆🦂

  • @Robotfangirl67 said:

    I mean I appreciate the Plague outfit from last month. I only say that cause I wasn’t able to get from Plague’s rift pass. I even say that I appreciate the blood points cause it helps with leveling.

    But I will say that the reward should be something else too. Since again I agree that some of rewards lately are again kind of ridiculous. Behavior should of just gave away The 400,000 blood points instead to everyone who doesn’t have prime.

    Behavior should of just gave away The 400,000 blood points instead to everyone who doesn’t have prime.

    They kind of did, last week or so there was a code for 300k. And right now there is a login bonus thing going on where you get 50k every day or so?

    🦆🦂

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189406#Comment_3189406

    There still isn't anything wrong with using Dead Hard, not when every single killer tunnels you. I've had a guy tunneling me for 4 gens straight today, and I was a Yoichi who was just going for the adept. At one point, the killer will get you, and it will either be because you ran out of pallets or thanks to Bloodlust ALONE, without any skill being involved. Survivors have that ONE perk to try and stay alive for a little longer, when killer can camp, tunnel, spam their abilities and all the cheesy easy stuff. And I am talking as a solo survivor, mind you. 4 men SWF should have never been a thing, in the first place. If that was the case, maybe, just (and that's a big) maybe, killers wouldn't be so toxic and unskillful.

    There may not be anything wrong with USING Dead Hard but there is something wrong with the game if you need to run a single perk every game to be allowed to play and have fun.

    🦆🦂

  • If your team sucks then you are at a disadvantage in every team game. That's the nature of team games.

    🦆🦂

  • @KrissPLAY said:

    "Prime Gaming and Dead by Daylight are joining up for a series of monthly content drops aimed at giving players a special run of cosmetics" - BHVR

    oh really? that's interesting. I guess the skin got lost somewhere :D

    But seriously, bloodpoints? They could have gave atleast 1mil.

    Have a good day/night everyone <3

    That's an actual quote by the way, for anyone wondering:

    Source: https://www.deadbydaylight.com/news/prime-gaming-x-dead-by-daylight

    I was going to say that if it was Iridescent Shards you could at least use those to buy cosmetics but TECHNICALLY you can use bloodpoints to level a character, and eventually you will get the prestige cosmetics, so TECHNICALLY they are not lying, I guess.

    🦆🦂

  • At this rate next month is going to be a PNG wallpaper.

    🦆🦂

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189401#Comment_3189401

    If you put 61% on one side of a balance, and 39% on the other what happens? I don't think that's what something that is "balanced" is supposed to look like.

    The goal was to increase kill rates. Higher kill rates means higher Survivor death rate, which means Survivors will drop and Killers rise in MMR. Too low kill rates before the update implies that some Survivors and Killers were in MMR ranges where they don't belong, and these players dropping/rising is included in the stats.

    39% survival rate means you will die in 6 out of 10 games (or 60 out of 100), but again this includes Survivors who are supposed to be dropping in MMR and Killers who are supposed to rise in MMR. That doesn't seem too extreme to me.

    🦆🦂

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189142#Comment_3189142

    im either going crazy or this game is messing with me, but i seriously cannot see it on anonymous users sometimes, and no i don't think it shows up in KYF

    Try to record the next time it doesn't show up and make a bug report with the video.

    🦆🦂

  • I don't know if it's always visible off the top of my head but it should show up when you hover over the area. I don't know if you can report in a KYF match but in regular matches it should always be possible.

    🦆🦂

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189128#Comment_3189128

    sorry a bit confused here, i don't get the option to report someone using anonymous mode only block?

    The report button isn't (and I think never was) there. You press the thumbs up / thumbs down button on the far right side to report.

    🦆🦂

  • @TheArbiter said:

    "We finished the gens in a way that made a 3 gen for the killer, clearly the killer is cheating and must be banned"

    Honestly this is both hilarious to read, but also sad to see that someone thinks this way

    "Survivors caused the 3-gen themselves" is a meme that needs to die. The Killer can see all generators and pick three to defend as soon as the game starts. If a Killer wants to go for a 3-gen as soon as the game starts they can do so and there is nothing Survivors can do about that.

    🦆🦂

  • @[Deleted User] said:

    I definitely believe that all survivors brought party streamers and then decided to ddos you, because reasons.

    Your tone is incredibly sarcastic in basically everything that you write, so I’m calling bait.

    I definitely believe that all survivors brought party streamers and then decided to ddos you commit a literal crime that you can go to prison for, because reasons.

    Fixed that for you.

    What's more likely: That someone decides to commit a crime they could literally go to prison for because they got upset in a video game or that your internet connection is just bad and temporarily died?

    🦆🦂

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3186322#Comment_3186322

    I think nobody complained because we all just expect this game model and accept it as a necessary evil. DBD makes their chapters pretty cheap and accessible, so we assume most of the revenue comes through cosmetics, and that randomly making outfits store-currency-only (or less randomly making very desirable and cool outfits store currency only) is as inevitable as teabaggers.

    I never assumed removing it was even on the table, which is why I'm so delighted to see this change. There's a few outfits I liked but wasn't going to spend cells on that are now back on the wishlist.

    Honestly there is a decent chance that there are a bunch of outfits that almost no one bought and that must suck for the art team who made them, seeing them get no use. This change fixes that too. Everyone wins.

    🦆🦂

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3184125#Comment_3184125

    I'm not saying it should be done on quantity of reports (as that would be extremely exploitable as you inferred) but more actually doing internal things and getting some fire under some asses about how active they are in the process. I understand why they havent done anything like a full rework of their logic to mimic other automated systems, but they keep refusing to put even simple impossibility checks when they have all of the internal data you could ever need to create them. You can create an entire minefield for hackers by making a series of checks for impossibilities within the game's normal environment, then just silently have them flag the match in a similar way as the report system. That way if a survivor is somehow running faster than normal and another player sees and reports it, they can pull up something like "they were getting the Hope effect before the gens were completed" or other situations that should be impossible. Then just have the game auto throw out any unmatched reports after a day or two.

    I just can't get over how unwilling they are to impose sanity checks, especially when it makes everyone's lives easier, including theirs.

    In Guild Wars 2 GMs can enter and observe group's instances and ban them for using exploits and the like. The same system could work here. If an account is (automatically) flagged repeatedly then have someone observe that account's matches. Dedicated servers should make that possible. Then ban those accounts on the spot if they are actually using speedhacks or flying or whatever else is possible.

    Automated bans are bad. Automated flagging so a human can check what's going on is good.

    🦆🦂

  • @Archive512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179503#Comment_3179503

    if i was to do it with self care, would it still pop? or do i need to wait for a bugfix or something

    It works correctly, it's just the description that's wrong.

    🦆🦂

  • @nickoli2233 said:

    I sure do love hackers having no repercussions for what they do if you have video proof. This was definitely a well thought through feature.

    If you wanted to report someone who isn't on Steam you had to put in the player name. Now you use whatever name is shown instead, and presumably with the new system you don't even need to do that anymore.

    Why do you think anonymous mode gives immunity to bans?

    🦆🦂

  • @Nihlus said:

    https://forum.deadbydaylight.com/en/discussion/345687/bhvr-has-to-stop-ignoring-the-insane-seizure-hazard-that-this-game-is-right-now

    I know this may come as a shock, but not every game is meant for every person to play it. There's a warning about epilepsy at the beginning now. If you suffer from seizures, perhaps you should play something else.

    Explain why changes shouldn't be implemented to make the game more accessible.

    What are the downsides?

    🦆🦂

  • @kizuati said:

    So I've reported some of these things as bugs,some of them as issues that needed addressing and so far BHVR has mostly if not completely ignored them and now instead added JPEG at the boot screen.

    Please,upvote this thread and talk about it. We need to get BHVR to address the issues at hand.

    INSANE MAP FLICKERING

    Haddonfield Lights - The New Haddonfield has been reported as an insane seizure fest for a while now and BHVR has done nothing to address or even acknowledge the issues. All lights in all houses occasionally (rather often really) start flickering at insanely high speeds until the generator is done - enough to even make some non-photo-sensitive folk uncomfortable.

    Springwood & Lery's Lights - All of these maps have the same issues,thankfully it's not as ######### bad as Haddonfield. There are still very intense and really stupid at their current rate.

    Additionally,I've also encountered insane shack texture flickering on Eyrie of Crows - for some reason the LOD keeps switching at insane speeds. There's been a lot more LOD flickering on the new RPD too.

    THE MENUS

    The menus in DBD - along with the bloody prestige highlights and archives menus and all the effects in it just start going at thousand times the normal speed. This is just..really hard on the eyes. It looks like this has been a bug since the dawn of DBD and BHVR never bothered to fix it. How about you do,dear developers.

    THE KILLERS

    The Onryo - This has been a killer with many concerns brought about by me specifically and some community members in the thread. I was very saddened to see that not all of our concerns were addressed. I personally still cant play that Killer in non-windowed mode and for slightly prolonged periods of time - the static VFX while demanifested is too intense. It needs to either be optionally turned off or toned down.

    The Doctor - Do I even need to explain him? Delete it or again,bring a photosensitivity option.

    You dont just slap a seizure warning and call it a day. That's legal mumbo jumbo. I want to see actions. I want to see this be the start to make DBD actually accessible. I've heard plenty of concerns from people hard of hearing and even a lot of people talking about how your color blindness options are not enough. I'd love to see people who know more about those issues due to their own experience to come and weigh on this.

    BHVR needs to up their game.

    The flickering lights are used to show that there is an unrepaired generator.

    On Lery's the signs work the same as lights.

    Light off = no generator

    Light flickering = unrepaired generator

    Light on = repaired generator

    The flickering has a purpose but it could be changed to dimmed lights or maybe differently colored light.

    @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3177830#Comment_3177830

    I dont think the disco rave flickering is required. Plus I really would like to see you argue how integral to keeping DBD scary a flickering light is when we have Wesker and Trickster in the game.

    And fursuits, elf outfits, pajamas, ...

    🦆🦂

  • @MrDardon said:

    So they actually lost their ideas for glyphs now, cuz this is just lame.

    They are almost certainly not glyph ideas but rather ideas for future perks. "How strong would a Boon that slows kicking / breaking be?" could be tested with the glyph for example.

    The skillcheck glyph (yellow I think?) came out before Merciless Storm for example.

    Green glyphs can be used to check for uncleansable totems or how hard totems are to find in certain spots. If a green glyph in a certain spot only gets cleansed very late after spawning for example that would suggest that the spot is very hidden and hard to find.

    You could do this by checking how long it takes actual totems to be destroyed but those might not be destroyed quickly even if they are spotted. Someone doing a green glyph challenge will practically always go take it when they find one immediately.

    The orange glyph may already have been useful. Maybe there was a perk idea for something that lets you debuff the Killer. If there was that perk was likely scrapped because of the feedback regarding the old glyph effect.

    🦆🦂

  • numberone.png

    Can confirm that Self Care works.

    🦆🦂

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3176019#Comment_3176019

    You can't.

    You still need to report them in game first. But in end game screen, there is not option to report them. Whenever i click their names (people who uses streamer mode), i have only one option to use: Block the Player. There is not report button.

    This is not happening for all streamer mode users but it happens a lot.

    The report button is not in that dropdown. On the far right there should be a thumbs up/down icon. I don't remember if that's always visible or only when you hover over the area. That's what you need to press to open the report menu.

    🦆🦂

  • @HugTheHag said:

    Where are people finding all of these camping Weskers ? I've gone against a couple dozen Weskers this past week and very few of them were flat out camping at 5 gens, including when his power was a bit broken.

    It may be an MMR thing? I also haven't seen camping Weskers, or many campers at all (only one recently, but it wasn't a Wesker). Maybe our MMR is too high or too low to be matched with campers.

    🦆🦂

  • @Pepsidot said:

    It also makes stream sniping easier because the streamer won't know who it is. Not only that but I don't see how the "Targeting specific users repeatedly in order to ruin their game experience" rule could be enforced if someone uses anonymous mode because how do you know for sure it's them over and over again?

    Stream sniping in a vacuum is allowed. It only becomes reportable if it's done repeatedly, then it violates the "targeting specific users" rule.

    But I also don't know how you are supposed to report for that now. Most likely you are expected to hide your own name so you can't be targeted anymore.

    🦆🦂

  • @JoByDaylight said:

    Use more time to master him, I've faced really good Weskers already. There might be a little too many spraybottles in the trial IMO. People also called Blight bad when he was released, but people got used to him over time. (Though Blight came with a POV-problem.)

    The problem with reducing the number of sprays is that if the number becomes too low eventually every Survivor could become stuck with a permanent speed reduction from the Hindered status effect due to being unable to cleanse the infection with sprays.

    It's probably intentional that it's basically impossible to run out of sprays for that reason.

    🦆🦂

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3171789#Comment_3171789

    It would not even surprise me to be perfectly honest. This achievement should have been like those tome ones where there is a killer and survivor version. I would rather get twenty 4k games than 20 exit gate escapes. The ONE I got today was only because I was in a swf with my sister and we could pressure the gens together. The other 2 must have been on a "hide from the killer for 20 minutes" challenge.

    In my experience pre-rework that map had the highest disconnect, hook suicide and "mysterious" crash during loading rates. I don't think it's unlikely at all that this grindy achievement was added to change that.

    @AndyKuky said:

    I think I am at 60% and it took all the offerings I had on all my survivors.

    You can tell people are trying for it too, so many times I’ll be working on the last gen with someone and they run towards the door when the gen is at like 80%. They don’t want to risk not being the one that opens.

    It should just be to escape the map 20 times period.

    The problem with that is that Killer disconnects count as escape, so you can just hide and hold the game hostage until the Killer does that.

    The other problem is that achievements aren't changed unless they become literally impossible, and the only way I could see that happening is if they lose the license and need to remove the map completely.

    🦆🦂

  • @Laluzi said:

    They kind of didn't, though. Reassurance isn't bad, but it's not good either. Unless the camp is in basement or in a two-story map, you have to get close enough that you can either hook trade (in which case, why use Reassurance, just go for it, you're going to get hit anyway) or the killer can instadown you (in which case you can't use Reassurance.) And the fact that it's capped at once per hook state isn't going to stop a Basement Bubba from getting at least 2 kills, so I'm not impressed.

    Right now, a hard facecamper can pretty safely ignore one survivor using Reassurance. I'll spend a perk slot on it once it's actually good. Pre-nerf had enough potential for me to use, this version doesn't.

    Even if it was good the overall design of it would still be awful.

    You use Reassurance:

    • Killer is camping: You can deny 1 or 2 kills, match is still boring for all Survivors involved
    • Killer is not camping: -1 perk slot as Reassurance is almost completely useless in this case

    You don't use Reassurance:

    • Killer is camping: Match is boring for all Survivors involved
    • Killer is not camping: You can use 4 perk slots to run a build that is fun for you.

    A solution to camping can't come from a perk, it needs to be implemented into the game directly.

    🦆🦂

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