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Madjura

Madjura

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Madjura
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  • @OrangeBear said:

    I can't find the post about it anymore but i believe it was may 2022 where mandy said this on the forums

    https://us.v-cdn.net/6030815/uploads/7QV3DLU97UCS/image.png

    I think many would like to know including myself if hug tech is still classed as a bug or not? Since blight just got his add-on pass i was expecting some mention of hug tech. But i have been looking everywhere and i haven't seen any official mention of it.

    Link to the post in the screenshot: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2946549/#Comment_2946549

    Additionally:

    It's been stated as being a bug not a tech for a period of time.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/2946848/#Comment_2946848

    I don't know when McLean supposedly said that it's intended, but I'd say there's a high chance that predates Mandy's comments. In which case I would say what they are saying is the current view, and anything before their comments (May 2022) is outdated.

    Is there a more current comment that contradicts it being a bug?

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621836#Comment_3621836

    Actually missed that discussion, guess I'll stop reporting players who do it...

    However in my defence the description for one of the report sections reads:

    Unsportsmanlike Conduct

    Use this option to report a player for purposefully losing the game, not participating in or disconnecting from the game early to avoid defeat. Examples: AFKing, rage quitting idling, and refusing to participate in normal gameplay

    Obviously reading the thread does highlight that attempting to unhook yourself and letting yourself die for hatch are mechanics. What this rule is depicting is going AFK to lose. So I understand it'd be very difficult if not impossible to police SoH.

    However the issue is ofc, when people refer to Suiciding on Hook, they mean running to the killer, getting downed and then deliberately going for unhooks to get to stage 2, then letting the skillchecks go by uncontested so they die.

    This does fill this criteria rules as written... so it's no wonder people get confused.

    Edit: Maybe we need a community rule.

    If you see someone suiciding on hook, let survivors save, down that player and leave them on the floor, with the mutual understanding of letting them bleed out. Let them get crows, then report them for AFK 😈😈😈😈

    If lucky, maybe they'll DC for a bot, in which case you allow the reset and continue the game. They get their deserved DC penalty, and the game continues.

    If nothing else, everyone will feel better. 😁🤘

    Yes the in-game report menu is terrible and completely irrelevant. Only the game rules page matters. The report menu also says to report for disconnects which the game rules say explicitly to NOT report (https://support.deadbydaylight.com/hc/en-us/articles/4408581146516-What-actions-will-result-in-a-temporary-ban-).

    Fortunately the developers are aware of it and will definitely fix it (October 2021): https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556458/#Comment_2556458

    It's a very complicated thing to fix so obviously the 2+ years they have known about it is not enough to do anything about it.

  • Suicide on Hook at 5 gens is annoying yes... but at least it comes with the risk of everyone reporting that player (which needs to be improved tbh).

    I don't know if the "needs to be improved" means it should become reportable but currently hook suicides are allowed: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556314/#Comment_2556314

    Click the link for full context, that thread is about hook suicide at 5 generators and Mandy says that it's not reportable.

  • @Majin151 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620031#Comment_3620031

    I think someone being hooked followed by them "going for the 3 percent" while someone is heading towards you missing all the skill checks immediately after being hooked once clearly indicates the intent

    Thread with almost exact same scenario: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556400/


    Please do not use the report system in this manner....nothing that player did is against the rules. It takes the staff time to go through all these reports and therefore takes time away from genuine reports.

    Source: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556314/#Comment_2556314


    Suiciding on the hook is not a reportable offence at all.

    Source: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556375/#Comment_2556375

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620153#Comment_3620153

    I'm just sharing what the devs said. I'm too lazy to find the source but i know mandy said something like this.

    By way killer standing in front of the hook. That's camping and it's explicitly not against the rules.

    @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620134#Comment_3620134

    If I bodyblock a teammates over and over, no one is going to give me the benefit of the doubt that I GENUINELY forgot the controls to get out of the way or I GENUINELY didn't know they wanted that pallet/window.

    Why is finding the killer, standing in front of the hook without running and suiciding on hook given the benefit of the doubt of being incompetent, but we have no problem calling the other stuff griefing?

    You are probably looking for this: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2556400/#Comment_2556400

    Being bad is allowed. You can't prove they are doing it intentionally, so you can't report it.

    If they say they did it intentionally in the post-game chat then MAYBE you can report it, but realistically that is never going to happen. And it likely would have to be very explicit, as in "I ran at the Killer and killed myself on hook to ruin the game"

  • @shalo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541616#Comment_3541616

    Player made a second video showing it, no item or perk needed. Only way to stop it will be to Killswitch lockers or Survivors.

    I don't know if the devs are aware of it already, but in case they are not you should make a support ticket bug report with a link to the video. Don't post it publicly in the Bug Reports forum section or something or you will be banned for sharing an exploit.

  • @Hex_Llama said:

    My guess is that the killswitch system doesn't do items. Which is a shame, because I agree that this is a really bad bug. But apparently people can also crawl under lockers when they're downed, so I'm not sure getting rid of flashlights would fix it either.

    This says items can be killswitched: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

    It probably hasn't happened yet because it's the weekend and no one is at the office.

  • @JamieLee2k said:

    How do you report Cross players because there is no report button in game?

    You have to press the hand / thumb icon, it's on the far right of the player name in the scoreboard. I think it might only be visible when you mouse over it or something.

  • @Dinoraptus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536665#Comment_3536665

    I believe they have already said separately that the deep rift skins aren't returning, though I could be wrong, I am pretty sure those are considered Legacy to a degree. Hopefully I am wrong though!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536701#Comment_3536701

    Yeah I honestly, I have no idea, the money versus effort still seems like a no brainer, people would be more likely to buy cheaper skins and like you said they are literally already made, they just need to slap them into the shop. It is just really dissapointing on BHVRs part.

    @Neprašheart said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536778#Comment_3536778

    That is correct, Deep Rift items aren't going to get in the store anytime soon, unless they change their opinion and decide to bring them in. From what we do know, you're wrong and they're exclusive just like you're claiming them to be.

    It.. doesn't make sense to me aswell, but that's onto them, I guess.

    My expectation is that if it did not apply to Deep Rift outfits they would have said something like "[...] same for Very Rare and above [regular/normal/shallow] Rift Outfits."

    Afaik they only said Deep Rift items are exclusive to the Rift, but both statements can be true if they for example sell access to old Rifts (and keep putting old outfits in the store separately, for players who don't want to grind for them or who only want one outfit and thus won't buy the entire battlepass) or recycle them in future releases.

  • @Dinoraptus said:

    https://us.v-cdn.net/6030815/uploads/59ILMT9GG4P3/20230907-153208.jpg

    Well, it looks like the dream is dead folks. The wording is weird but it seems like BHVR is only interested in bringing back outfits that are Very Rare or above. Once again the wording is unclear, but this seems to suggest that the single piece rift and non Very Rare outfits will not be returning again.

    Link: https://reddit.com/r/deadbydaylight/s/6iXKkj2Rtm

    This does mean the Deep Rift items will return though, those are Very Rare rarity. At least the ones I have checked all have that rarity.

  • @Mandy said:

    This looks like only the text is updated, not the perk in game

    Does that mean that the perk is not meant to be updated (= the text is wrong), or that the perk is meant to be updated (= the text is supposed to be correct) but the change (in the code) was mistakenly not included in the update?

  • Same. As soon as I started the update it unlocked. Did not even have to launch the game. I haven't played the PTB so it can't be related to tracking progress from PTB or anything like that.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487786#Comment_3487786

    Additionally, what will the impact be on MMR.

    If any survivor can freely DC right before they die, and let their bot take the fall, then they can accrue only positive MMR.

    This alone would appear to dispel any 'debate' around the subject.

    And if their MMR goes down when they disconnect they an abuse it freely to get easy wins against low MMR Killer players. Just another reason why the penalty must stay.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487521#Comment_3487521

    And bots don't change a thing. They're not a replacement for an actual player. They just lessen the blow of losing a team mate early in the game.

    No survivor wants to die while a bot gets to escape, and no killer wants to play against a team full of bots.

    To add to this:

    - the first Survivor to disconnect has a normal game. No excuse for a disconnect

    - the remaining Survivors now have a bot on their team, which is a situation that sucks, but it sucks less than the old bot-less system where your team goes -1. Because the situation sucks less than in the old system they have less of a reason to disconnect, but them disconnecting makes the game worse for the remaining players still.

    Less of a reason to disconnect + it makes the game worse for remaining players + you do it anyway = you absolutely deserve a disconnect ban.

  • @o7o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487541#Comment_3487541

    There's DCing left and right already, it can't get any worse removing the penalty. I feel like either the kill rates are going to shoot up from farming bots or it's going to decrease because killers are going to get bored facing bots. Either way, double edged sword.

    People are still going to DC when bots come in, so what's the point? As if they don't DC already. Making the punishment harsher will only hurt the population and disincentivize people wanting to play.

    It only makes sense to remove the penalty.

    Instead of removing the penalty because there's a lot of disconnects already and it supposedly can't get worse (it can, it would) we should increase the penalty.

  • @Chomperka said:

    at least they return every year. Some games dont even do this, like fortnite, where cosmetics never return, AFAIK.

    Do you have a source for this (for them returning every year, not the Fortnite thing)?

    The christmas event page (https://deadbydaylight.com/news/winter-2022/) says they "will return the following holiday season.", which doesn't confirm that they will return every year, just that the items will be available again this holiday season (2023).

    Is there a good reason for them to shifty in their wording and trying to "hide" that the items will only return once and never again (this is basically me saying that I understand that I am being very pedantic about their wording but I can't phrase it better)? No. But then again there is no reason for time limited items in the first place.

  • @Glaive said:

    So as killer is have to purposely get to end game to get the Mask ?

    Source: https://deadbydaylight.com/news/twisted-masquerade-event-full-details/

    So how do you unlock a Mask? Glad you asked. To unlock a Mask as both Killers and Survivors, you must have at least one charge remaining in your Invitation when the Exit Gates or Hatch open. Of course, you’ll have to resist the urge to use all those sweet charges during the Trial, but that’s your decision to make.

    As Killer it's basically "play a match without disconnecting after finding an invitation" and you get it. Maybe I'm being dumb but I can't see a scenario where you don't unlock a mask once you have an invitation as Killer unless you DC.

  • @Bloodwebs said:

    I am not sure whether I’d receive the attack on titan charms if I purchased the steam DLC packs.

    I don’t want to fork out almost $90 AUD for not the full package.

    is someone able to lend some advice?

    Bug report here: https://forums.bhvr.com/dead-by-daylight/discussion/379849/did-not-receive-charms-upon-purchasing-armored-dlc-pack#latest

    Status is "Under Review" so it seems like they should unlock, or the bug report would be closed / marked as invalid.

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443958#Comment_3443958

    Agreed.

    DBD Mobile (which is treated completely different as base game DBD because it is managed and run by a company other than BHVR) has it so the player is automatically replaced by a bot, taking all of their perks, appearance, hook state, and position. One can assume that BHVR is going to do the same here.

    One thing that Im curious about is if BHVR is going to loosen up DC requirements when this system is implemented, since I still a DC penalty is needed, to not disturb match flow, but it should at least be loosened so busy individuals dont get punished as much if they need to log off.

    > but it should at least be loosened so busy individuals dont get punished as much if they need to log off.

    Absolutely not. It's already too short. If you disconnect often enough to the point where it starts bothering you should just stop doing that.

  • I got 100 as well after a restart.

  • @sulaiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431586#Comment_3431586

    As they deserve. But what happens to the character they were playing?

    Their character becomes a bot, and the human who disconnected gets the automated disconnect ban.

  • @AetherBytes said:

    A month of ingame activations.

    Every week celebrates 2 years of DBD's history

    Week 1 is bloodhunts

    week 2 is double rift fragments

    Week 3 is a vote

    Give away for previous anniversary cosmetics

    "Host of Twisted Masquerade" is decorating the place?

    https://us.v-cdn.net/6030815/uploads/0YBSBQJB8051/image.png

    Ghostly spirits part of event. Unknown function.

    New masks, 12 in total

    https://us.v-cdn.net/6030815/uploads/H4XUZ8TPFP85/image.png

    Invitations have charges which can assist in chases.

    Survivors can block windows for killers and spawn 1 use pallets (break on vault)

    Killers can reduce stuns, break walls and pallets from distance, and inflict exposed when in bloodlust

    1 charge is required at least to get the cosmetic. Escape/kills are not required.

    Nea and Hillbilly get full cosmetics

    Last years cosmetics will be available in store

    Collection and store tab. Collection shows earned cosmetics. Store tab will be for store ones, which contains a ghost face and feng set

    Random perks; Challenges may require a random loadout as the challenge is done

    Community challenges are back

    Ghostly spirits part of event. Unknown function.

    Probably similar to the Halloween pumpkins, interact with them to gain some kind of buff and bonus points

  • @BarnesFlam said:

    No mention so far about reducing FOMO, which could be a plus for new players wanting to try the game. 😐️

    It sounds like they are actually increasing FOMO by adding this player card stuff to the battlepass.

  • @HaunterofShadows I don't know if it was changed but at least in the past when you quoted a post that got deleted or edited it stayed visible in the quote.

    Also interesting that the forum filter is not censoring their post. I think something may be broken?

  • @MarbleThrone said:

    Not sure what you mean by 'terrible dolls', could you maybe explain a bit more?

    I think they might be referring to the Funko Pop-like charms?

  • It doesn't because no one looks at in-game reports unless there is also a support ticket.

    1. Report in-game
    2. Make support ticket with evidence
    3. ???
    4. Profit


  • @Rudjohns said:

    When the skins were live, both heads looked exactly the same. Now one of the colours of the hat changed to a darker colour.

    If I bought that particular head before because I liked the white colour, and they change now to darker, shouldn't I get a refund? That's not cool at all

    EULA says no refunds.

    EULA doesn't say no free skins.

    Conclusion: If you bought one skin you should get the other one for free.

  • @EmmaFrostyEyes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374313/sprint-burst-is-fine-lithe-and-overcome-are-the-issue

    Lithe and overcome had 0 complains for a long time, just because their good perks doesnt mean they deserve a nerf. Dead hard already got nerfed no need to nerf everything else.

    Also overcome is useless vs plague.

    Also useless if the Killer tunnels, and very bad against instadowns

  • @I_CAME said:

    I just want to know who reviewed this killer and said "yep this is great. let's release this". Like how did a million red flags not immediately pop up? Did they realize how terrible it was and just not have the time to make any meaningful changes?

    The assumption was probably "playing this way is boring for the Killer player too, so no one will do it". Unfortunately that's not the case and some players find it fun enough to actually play that way.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399394#Comment_3399394

    Pretty sure this is their only statement regarding exclusive items and they even stated here:

    Since then, we have reworked our storage system and item tracking and made sure that if a similar issue occurs, we should be able to easily restore items.

    Which kinda implies they never planned to completely go away from exclusive cosmetics..

    the rift cosmetics were announced to not be exclusive right before the first rift released, those were never planned to be fully exclusive cosmetics.

    i think this is one of those moments where the community just blames the devs when they never even stated such thing. Not to say they never ‚lied‘ or didn’t hold a promise - that has happened often. But as far as I know, not in this case..

    the rift cosmetics were announced to not be exclusive right before the first rift released, those were never planned to be fully exclusive cosmetics.

    Requesting a source for this please. I know about the website post / blog post where the Rift was announced, but that did not say that all items will return. It said most items will return (after a minimum of six months). And this post has (probably) been deleted (I can't find it anymore since the website update), so it's possible that this statement doesn't apply to any future Rift releases.

    Here is a more recent forum post (more recent than the website post) by Mandy confirming the website statement, from December 2020 (full thread link here: https://forums.bhvr.com/dead-by-daylight/discussion/comment/1820213/, read for full context):

    @Mandy said:

    We did advise initially that we would put some (if not most) of the cosmetics from the rift into the Store at some point, there's a minimum time period of something like 6 months before it happens and there's no maximum period of time.

    The current outfits are available for Shards - they were Community designed outfits, the contest winners and as such are available to the whole community without having to purchase them for actual money.

    They do not say that all items will return. If you have a source contradicting that or a comment more recent than December 2020 please share it.

  • @Rizzo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393664#Comment_3393664

    I think it was pretty straight forward, but I'll pass the feedback on.

    It was also clear to me. As far as I can tell the wording is consistent with what is used in the game.

    It would say "when you (safely) unhook another Survivor" if it triggered on performing unhook actions.

  • @Emoba said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392334#Comment_3392334

    By picking DH over any other other exhaustion perk you make the decision to have an exhaustion perk that won't exist for your first chase(s) and will be only available twice per match at most. It's Smash Hit tier now.

    You can run multiple Exhaustion perks though, as long as you can "control" when the other perk activates (so basically as long as it's not Sprint Burst). Use something like Balanced Landing in your first chase and then Dead Hard after you get unhooked or something. Spending half your perk slots on Exhaustion perks is probably a very terrible idea however I admit.

    I also feel like this change probably kills the perk but it's an option you can run sometimes.

  • The best part of the update is this:

    (We all know you’ll probably continue using them for self heals, but at least the choice is there!) 

    Not the change to medkits, the acknowledgement / communication that the developers are aware of this.

    Communication and explaining thought processes behind changes is very important. Please keep doing this, it's great.

  • @WesCravenFan said:

    https://media.tenor.com/80sGuBNJg9MAAAAC/altered-beast.gif

    Two year anniversary of this thread and nothing has changed. Any official updates to this, or if it is being worked on at all, as Pulsar has inquired about here?

    https://forums.bhvr.com/dead-by-daylight/discussion/371093/just-a-reminder-its-been-4-years-since-60-fps-was-promised

    60 FPS lives on a beautiful farm where it plays with Switch cross-progression every day

  • I don't understand what you are saying. Could you please explain? Are you saying Survivors are using Any Means Necessary to "farm" zombie kills or is there another issue?

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379823#Comment_3379823

    Second wind and inner strenght for survivor, it's the fastest healing perk in the game now.. And yeah, with that, survivor have to group up and Legion are the most happy killer in the world

    Plus, all the stealth killer... Maybe Amanda are also happy? Some sort of buff for her?

    Plus, all the stealth killer... Maybe Amanda are also happy? Some sort of buff for her?

    Sadako benefits more (probably the most) from this but yes Pig should also be significantly stronger

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379246#Comment_3379246

    I think it will be extremely troublesome. Survivors have become way better in repairing without healing. Now there are no slowdown perks left, so... yeah. I expect really, really short matches from now on.

    To some extent this can be dealt with by stealth Killers.

    In most other games when a strategy becomes dominant counters arise, targeting the meta strategies specifically, keeping them in check. The problem with what you describe though is that this strategy (repairing without healing) always works, and you only have to adjust it when playing against a counter (= stealth Killer). I feel like there is a strong chance that this will be the next "flavor of the month" complaint, stealth Killers being too oppressive.

  • @Mystic_Mizu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379650#Comment_3379650

    Remember the "event exclusives" that were given out to everyone eventually? That's how I can interpret it as a POSSIBILITY of them being put in the store eventually.

    If I remember correctly they never said that the event items are exclusive though, they did say the Deep Rift items are exclusive to the Rift though.

    @BarnesFlam said:

    It doesn't solve in any way the FOMO issue, so I feel pretty disappointed about it. Again.

    I feel pretty disappointed about it. Again.

    Dead By Daylight: The Mood

    It's so easy to fix too, in a way that even gasp makes them money. Just sell access to old Rifts. Or put the items in the store on a fixed schedule, for money (Auric Cells). Didn't want to grind out a battlepass or maybe didn't even play the game when the items were available for a limited time? Just buy them. There literally is a functional store where you can buy items. They don't have to do much work. Just put items in the store. It's an incredibly easy fix but they refuse to it let alone acknowledge that limited items of any kind are horribly anti-player.

  • @Jarky said:

    I thought that second paragraph just meant the ACTUAL rift tiers in the UI have unique visuals, i.e. the levels 70-85, NOT the outfits themselves. At least - that's how I'm reading it.

    That said, Deep Rift is fairly new so we don't know if the blue re-colours will also return because the tome that introduced them hasn't had its non-deep rift outfits released in the store yet.

    But FOMO has always somewhat existed with the rift - you can't ever get those charms again either and re-colours of existing outfits they put in there don't come back either (as far as I know).

    How I feel - I don't particularly mind because I accepted a long time ago I'm not getting every single outfit in this game and the idea of the rift is to reward active playing during the season. As far as battlepasses go, I think BHVR's is (whilst not the best) fairly easy and I'm still buying premium from Tome 1's refund currency but I do play the game regularly.

    That's a really weird thing to announce if it's literally just the backgrounds of the items. Especially when there is something they could announce regarding the FOMO, i.e. saying that the will put the items in the store, or re-release old Rifts, or any number of things. "We are slightly changing the background colors of our battlepass" is not particularly noteworthy nor does it seem to have been an issue for anyone.

    @Mystic_Mizu said:

    I don't really care either way, since they are only just recolors. (I love the purple and blue colors though so I'm never missing a Rift...) but uhh... I really wish they would bring charms into the shop, I think that would be a cool change 🤗

    But in all honesty, I don't think that we know for sure that the Deep Rift cosmetics are NEVER coming to the shop. The first Deep Rift set of cosmetics occurred in the last Rift which was about three months ago? 70 days for a Rift and 3 weeks in-between? I'm not a mathematician but not that long ago. Cosmetics don't reappear from the Rift until a year or so later.

    The devs say "exclusive to the Rift" but we all know that there is no confirmed meaning to that in this game. So who knows, maybe they will make a return in the future.

    But in all honesty, I don't think that we know for sure that the Deep Rift cosmetics are NEVER coming to the shop. The first Deep Rift set of cosmetics occurred in the last Rift which was about three months ago? 70 days for a Rift and 3 weeks in-between? I'm not a mathematician but not that long ago. Cosmetics don't reappear from the Rift until a year or so later.

    Before the website update they said that most, not all items, would return after a minimum of six months, and for the Deep Rift items they said they are exclusive to the Rift. I don't see how that could be interpreted as them being put in the store eventually. Which is the issue here. It's now ~6 months later, so plenty of time to address that. I am not even talking about a fix for it (such as putting them in the store) releasing in the next update but a) acknowledging it's a problem and b) announcing that they are working on a solution.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378101#Comment_3378101

    If this is happening to you PLEASE send us your log files to Support - or dm me them here.

    As you can see from the tweet, we're not writing this off but we're asking for information from our players who say they've been affected, we can see from the log files that we're given what happened.

    Log files are also encrypted so there's no problem in posting them here.

    Log files are also encrypted so there's no problem in posting them here.

    Presumably IP addresses are being leaked in some way which is causing the issues. Can you rule out the log files as the source of that? And just to clarify: this is rhetorical question and I do not expect you to leak internal information about what's in the log files or anything like that.

    Clearly you can decrypt them, otherwise you wouldn't ask people to DM them or send them to support. Maybe the attackers can decrypt them as well and pull the IP addresses of people who were in their game from it?

    Something along the lines of "<IP> joined your lobby" in the logs or something like that. Obviously I don't know what's in the log files so I can't comment on how realistic that scenario is.

    Your comment just gives off the impression that you assume that the log files can't be decrypted by third parties which I don't think is something you can (or should) be sure of. If you can decrypt it then anyone can, theoretically. There's a reason hashes are used for passwords and even those can be broken (though depending on the hash function used this is ideally infeasible).

  • @BarnesFlam said:

    Reminder from a previous blogpost:

    https://us.v-cdn.net/6030815/uploads/DYUPSB1M2CKB/image.png

    If those 2 head cosmetics don't belong in one of those collections, which seems very very likely to be the case, that's another lie from BHVR on the subject of LTC. Another one.

    Can we really have an open discussion on this with the devs or no?

    From your screenshot I don't see how they lied. It says "to date". Is there more context?

  • @WeenieDog said:

    What they solve it by adding a boon perk next chapter that like;

    When 1 generator is left to be completed:

    Gain 'x'% repair speed if those are 'y' meters away from each other. Killer is stunned when they kick highlighted generators.

    You shouldn't be forced to run a specific perk every game to not have your fun ruined by something like what OP described

    @emetSdidnothingwrong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367501/do-something-about-this-3-gen

    You know it takes both sides to draw out a match that long, if you don't like the 3 gen then let the killer hook you and move on to the next time, you aren't entitled to an escape just because you can hold M1.

    Some strategies / ways of playing like dragging out the game by holding a 3-gen and refusing to leave are so unfun they need to be removed from the game. "Just die" can't be the solution

    @Xernoton said:

    Keep it coming. More complaints about 3 gens. Can't wait for that topic to get the DH treatment and be ignored (or stalled) by the devs.

    They created a monster and now it's back to bite them. What I mean is that they had the right idea to shake up the meta but their way of doing it was horrible. With Pop and Ruin holding 3 gens wasn't impossible but you couldn't stall a match for 40+ minutes. CoB and Overcharge on the other hand can do that and funnily enough they underperform, if a killer doesn't use them in that way since faster regression only works as long as no one touches the gen.

    Then there are these weird 3 gen spawns. I have no idea what went wrong there but for some reason the spawn logic of gens changed and now we have some 3 gens that are virtually impossible to break.

    3-gens were always possible. Changes to Ruin / Pop Goes The Weasel did not make them possible. You could undo all (or some) changes made to these perks ever and 3-gens would still be possible as they are now. Killers can decide they want to 3-gen and make the game miserable for Survivors with or without those two perks

    @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367658#Comment_3367658

    The gen spawns themselves are problematic and I'm not sure how they fix them. Maps are already too big most of the time as it is. But spacing out the gens means adding more space to the maps. And that would make M1s even more painful on a lot of maps.

    Easiest way is probably to add a way to the game that lets Survivors forcefully end a 3-gen. Such as opening the exit gates, but at a much slower rate, and with aura reveal + notification if only 3 generators are left. Something like 3 minutes+ without interruption to open a gate. That would force the Killer away from the 3-gen, at least temporarily, and allow progress. Depending on how close the 3-gen is to the gates is though this may not work.

    Realistically there are only three ways to stop 3-gen situations:

    • make it against the rules and start banning Killers going for it. This has the massive downside of the report system being awful and requiring a recording (or adding a replay system so the support staff can just check that)
    • make them impossible by forcing generators to spawn far enough apart for it to not work anymore. This most likely requires an overhaul of most (or all) maps and/or map generation
    • add a mechanic to the game that forces the Killer to leave the 3-gen. Such as being teleported away if they are in one area for too long (similar to how Survivors get AFK crows but with a forced teleport) or another way for Survivors to escape that is ideally only viable if the Killer refuses to leave a 3-gen

    Nothing else works.

    Some commonly suggested solutions and why they don't work:

    • anything to do with perks: you should never just lose or risk being dragged into a 30+ minute game if you don't always run a specific perk
    • Killer buffs: you could make an overpowered Killer that can mori after the first down so they don't "need" to go for 3-gens but they still could if they wanted to. The problem is that some Killer players apparently find it fun, but their fun comes at the cost of four other players. Just because there are better ways to get kills doesn't mean everyone will stop going for 3-gens. It's still going to be a miserable experience for four players even if it's not the optimal or even a good strategy
    • "just don't get 3-genned": Killer can decide to 3-gen at the start of the game and there is nothing you can do about it as Survivor. There is nothing forcing the Killer to care about the other four generators. They just ignore them, you can work on them for a few minutes but then you are stuck in a 3-gen
    • "just give up and let the Killer kill you": "just don't play the game" is a bad solution for obvious reasons


  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368662#Comment_3368662

    The thing is, there are two versions of 3-Gens:

    One is the problematic one which is done with Skull Merchant - just defending 3 Gens, sometimes even with a Map Offering (The Game or RPD for example) and not chasing any Survivors even at 5 Gens to go.

    The other one is not problematic - the Survivors messed up and created a 3-Gen. (All Gens done on one side of the Map, Survivers not paying attention and just doing the first Gen they find)... While this can result in the same outcome (a match taking long), this is something which is the Survivors fault and the Killer should still get a benefit from it without the Survivors being able to fix their mistake.

    And your suggestion might mean that the Survivors only have to repair 4 Gens and can just idle around a bit and leave afterwards.

    So if there is a rule implemented, it could mention 3-Gens which are done very early in the game (in the end, you have to provide a video anyway when reporting a player, so the Devs would see if the Killer was actually doing it from the start or just saw the opportunity midgame and went for it).

    Otherwise, if it is possible to create an ingame-solution (because a Report does not help that one game which is currently played), I am all for it. But it should only really work if the Killer is holding a 3-Gen from the start and not when the Survivors messed up.

    The only thing I don't like about your suggestion is that it requires people to use the awful report system. The main issue is the need to record. I think it's a great solution if we had a replay system and when you make an in-game report someone from support could just pull up that replay and see that what you described is going on and handle the reported player from there.

  • @Aven_Fallen said:

    "Any more survivors than that can have one loop/distract her. If she comes back to proxy gens, she technically isnt making progress by downing survivors."

    This part makes 0 sense.

    First of all, Survivors distracting her only works when the Killer actually wants to get distracted. Most of the time a 3-Gen camping Killer drops the chase quickly to go back to the 3-Gen. And while this does not mean that they can down Survivors, they will at least get rid of ressources which eventually will help to down Survivors. You can be the best Survivor player, but you wont be able to do anything without ressources.

    And well, a 3-Gen camping Skull Merchant just means that you will have a game of 40+ minutes without much fun, because you dont really get into a chase with her, since she is just protecting her 3-Gen. And while you will probably get a lot of BPs, you will get even more if you just go to the next games - you can probably get 3 games done instead of trying to break her 3-Gen.

    I cannot really blame Survivors who dont want to spend their evening in a 3-Gen game. And I dont even know why Killers are so upset about it, I thought their 4K is sooo important that they even play in one of the most unfun and boring ways (not chasing and just protecting a 3-Gen), so a Survivor giving up will just help with that.

    The Devs really need to clarify the rules on 3-Gens. Because Survivors refusing to do Gens is clearly taking the game hostage, but a Killer refusing to chase Survivors at some point and just protecting 3 Gens without much intention to kill anyone is the same.

    The Devs really need to clarify the rules on 3-Gens. Because Survivors refusing to do Gens is clearly taking the game hostage, but a Killer refusing to chase Survivors at some point and just protecting 3 Gens without much intention to kill anyone is the same.

    The problem is this:

    a Killer refusing to chase Survivors at some point

    What is "at some point"? Is it a Killer refusing to go after the only injured Survivor when three others are hiding nearby, waiting for them to leave? I'd say it's fair once all four are injured and the Killer refuses to go after any of them then, but what if one of the four Survivors heals before there are four injured and thus "permitting" the Killer to stay near the 3-gen? Is the Survivor that healed then holding the game hostage for the other three Survivors? What if a Trapper wants to only leave the 3-gen once all the traps are set up and not before then, is that allowed? What if a Survivor keeps disarming them, giving them an excuse to stay near the gens?

    Instead of making up a new rule / policy to deal with the many edge cases this will cause it's better to fix this in the code. Add a way to the game that allows Survivors to break a 3-gen stalemate if the Killer refuses to leave. For example, if two Survivors are trying to open the exit gates at the same time they open after Remaining Generators * X minutes but their aura is revealed to the Killer (which would also work if there are four generators very close together). Something that only works if the Killer is refusing to leave a 3-gen but is useless in any other situation to avoid the "DEVS ARE SURVIVOR BIASED UNINSTALL" shitstorm.

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364609#Comment_3364609

    I'd still wager this is a new level of blatant sexualisation that even stuff like the topless Vittorio didn't manage. That ridiculous walk doesn't help.

    She looks like she's auditioning for one of those "X's Next Too Model" shows. Practicing her catwalk walk

  • @ThanksForDaily said:

    It's not guaranteed that all the old rift cosmetics will come back to the store.

    ^ This

    The website only ever said that most would return, not all.

    Confirmed again here (from December 2020 - this may be outdated. If you have a more recent source that contradicts this post it)

    @Mandy said:

    We did advise initially that we would put some (if not most) of the cosmetics from the rift into the Store at some point, there's a minimum time period of something like 6 months before it happens and there's no maximum period of time.

    The current outfits are available for Shards - they were Community designed outfits, the contest winners and as such are available to the whole community without having to purchase them for actual money.

    This post again does not say that all items return. "some" and "most" imply that in fact not all items will return.

  • @Bwsted said:

    I do. Don't know if it was a bug. Probably not, given that many buildings spawn hooks upstairs. However, it was a very stupid hook and glad it got removed.

    I also remember a hook spawning up there. I didn't play that PTB so it was on the live version. Don't remember when that was though, it may have been long ago. Most likely it was removed, it should be in patch notes somewhere.

  • @Katzengott said:

    Why do ppl care so much about random ppls opinions? Most of the time endgame chat is just crying, no matter how and with what build you played. The only reason to look at it is to see a rare GG or you're enjoying the salt. Best advice is to just deactivate it for yourself. And not going into any TTVs stream shortly after the match.

    It can cross over to being harassed outside of the game even if (or because) you completely ignore them. I don't think I would call it stalking but it's similar. This seems to have happened here with messages on Xbox being sent.

    For example I've had people add people from my Steam friend list telling them to tell me to kill myself, among other things, because I ignored their friend requests or blocked them.

  • It’s hard to believe that it’s already been 8 months since our last Anniversary Broadcast, yet January somehow managed to sneak up on us. During that broadcast, we shared a roadmap detailing some of the features we would introduce over the following year, many of which have already become a reality. Our next anniversary is…

    Where one outfit used to be a major addition, these days it is just one of many to choose from. By vaulting these holiday themed cosmetics, we hope to simplify the store and make these seasonal offerings more meaningful when they return each year. (Do not fear: We guarantee they will return!)

    Confirmation they will return. Still a dumb practice. Battlepass cosmetics still not confirmed to return (to my knowledge).

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