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Dinoraptus

Dinoraptus

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Dinoraptus
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  • @Unusedkillername said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740747#Comment_3740747

    Honestly you're right about how people keep saying they need multiple slowdowns. I suppose I'm just very dismissive of the idea that people need to run multiple slowdowns, personally though I just think if pop and pain res were brought down to the level of surge and eruption stacking 4 eruption esc perks would no longer be the meta but it's never going to happen unfortunately.

    I do think that suggesting that distortion does nothing if the killers not using full aura.

    It just is powerful. The times you won't get pushed off a vital gen and the time you can hide forever when 2 hooked makes it powerful and honestly I think shadow step would be a viable mid-tier perk if distortion didn't exist doing everything a mid tier perk could hope to do and more.

    For sure yeah, honestly, I doubt they will leave it as is for much longer. This has been a nice discussion, thank you for being chill

  • @Unusedkillername said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739834#Comment_3739834

    That's the kind of nerf that most people that want a nerf to it are asking for though,

    Also, I'm not one for the killer vs survivor side of the forums but if I'm going to be 100% real with you nobody says

    I think the people asking for it to be nerfed or reworked aren't considering why it is so popular at the moment.

    About any killer perks bar pop and pain res. This is an important distinction because distortion is nowhere near as important to the game as these perks for the game because as you said it is a comfy perk more than anything but it sucks to play with people using, sucks to play against people using, is very powerful in the correct hands with a stack more than solo, and the game is not being made around the assumption you have access to it (in the same way as regression and exhaustion perks are unfortunately)

    A lot of the survivor player base needs to accept it should be nerfed it is a dumb perk even if other perks are stronger it has its own issues and they should be fixed through a nerf or it should be gutted in its usability i am fine with either.

    I agree with you, but I disagree that nobody has ever brought up why killers run multiple slow downs when talking about nerfing regression.

    They have, it is why BHVR increased gen times, slowdown gets nerfed and buffed constantly, the point just gets dropped pretty quickly because it isn't super impactful to the gen speeds discussion. No matter what, regression and gen slowdown will always be the meta for killer as long as regression and slowdown perks exist. Gens could take 300 seconds each and you would still have people stacking quad slowdown. Gen times are important to the flow of the game in a way that Distortion isn't so they are more likely to get axed under the unfun clause than it is.

    Plus like, if you aren't running an entire aura build the perk does nothing.

    I wish that BHVR would remove everything related to increasing or decreasing gen speeds just to see what would happen, I think if gens took a baseline amount to complete and it couldn't be changed the game would be able to hone in on the more fun aspects of the gameplay loop.

  • @EQWashu said:

    Let's remember to please keep the comments in here civil, respectful, and constructive. Thank you.

    It has gotta be exhausting for you guys to sort through hundreds of these bait us vs them threads. I wish we could all take a chill pill and enjoy the game lmao

  • I am sorry you guys, hopefully they get it up and running for you guys soon. They should honestly extend the event because of this.

  • @Yharwick said:

    It just has to not recharge while in chase and it's fine.

    Or have it only recharge ONLY in chase so people using it have to take the heat every now and again, I think that could work too.

    I think the people asking for it to be nerfed or reworked aren't considering why it is so popular at the moment. Being able to see survivors as killer is insanely powerful and there are tons of ways to reveal survivor aura. It is a really comfy perk to run to prevent being wallhacked 24/7 or to at least know when that is happening to play around it when you are out of stacks.

    I am not gonna say it isn't silly that it counters so much but it is equally silly that you can basically be revealed to the killer at all times with the right build.

  • I really don't beef with Nurse, I think her game play is unique and interesting, like Nurse games can be really fun even if she is good.

    I do however dislike how she interfaces with perks, the idea of her essentially causing perks to be changed due to them being too strong on her is annoying and not really fair for the other killers that abide by the rules of the game. For that reason she is a problem. 4 slowdown Nurse is ridiculously oppressive obviously, but even a full aura no slowdown Nurse can feel the same if she is just seeing you constantly and cooking you in chase, blinking on top of you because it is impossible to break LOS.

    Nurse on her own isn't a problem, it is just the game around her. But you also can't say like, alright Nurse; no perks, no addons, that isn't really fair either. I honestly have no clue what to do to her to keep that uniqueness but also put her in line with everyone else, the thing that makes her unique is that you have to play against her power in a completely alien way.

  • Clown is tricky, he is sorta like Doctor in that you can't like "loop" him per say, in a lot of situations he will eventually catch you out with slowdown and get the hit so you sort of have to learn spacing/distance alongside tile knowledge.

    Check your spacing and figure if you can waste time circling a tile or if you need to drop the pallet immediately to prevent the hit/force a break. Also paying attention to when he needs to reload/is reloading/how many bottles he has can help immensely in extending chase because you can move tiles while he is slowed, don't try to move too far though. Without decent line of sight breakers, one good bottle throw and he can catch up super quick.

    Speaking of bottles, a lot of Clowns are going to try to rotate you around tiles and push you into their slowdown pink gas while setting up their yellow gas to speed themselves up, if you can path well, you can sometimes use this against them. Entering the yellow gas as survivor will give you the same speed boost that Clown gets, and if you are hindered by pink and enter yellow it clears your hinder from the pink which is nice to know.

    Once Clown is on top of you it is very difficult to avoid hits without using resources, especially on filler pallets and the like. If you don't pre-throw a lot of those when he is close you are more than likely going to take a hit if the Clown is any good. If you are healthy though a lot of the time you can use your first hit to get to something more useful, so going to fillers, acting like you are going to play them but then taking the hit and moving to a jungle gym or LT can also e a nice chase extender.

    Watching and playing Clown is also a huge help for learning weaknesses on his kit, as for any killer. Hopefully this helps!

  • @RoastedGarlic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696508#Comment_3696508

    I've played this game long enough now to know that is not true.

    Looks like you were right lol sorry gamer

  • @LemonyFresh said:

    So I play dbd on Nintendo switch and I brought the stranger Things dlc through the Nintendo shop. However after the latest update I just noticed that the game wants me to purchase all three characters again with auric cells, but the bundle is still purchased in the store. Is there a way I can fix this?

    This is a known bug, I saw something about it on Twitter, Stranger Things and Ghostface have vanished for some players on Switch, here is the Offical DBD account responding to someone about it:

    https://twitter.com/DeadbyDaylight/status/1782841937109582125?t=0GJxdqROckRovex-aTil6A&s=19
  • This is by far the best part of this update and one of the best overhauls to anything in the game, hats off to the team.

    My only complaint is that this is a really good opportunity to make availible all of the old rift cosmetics, including the old single piece ones, avaliable again and they still aren't. I can go to the shop and see them now, let me give you money for them please!

    Maybe you are planning to hand these out as part of the bundles, but please consider letting people get those!

  • Oh wow that is a pretty major bug. Hopefully that gets fixed as soon as possible.

  • I actually agree, I was disconnected because of dedicated servers not responding like 4 times today and just stopped playing because my D/C penalty is like 15 minutes per disconnect. I only got to play 1 full match and half of the 4 others.

    Even in the match I got to play someone else got disconnected.

  • Some of them that are in the bundle tab, but not all of them no, there are just a select few that will be listed each week I think.

  • I didn't check every single one but if Ace's aren't available and Dwight's pizza hoodie isn't either, I would imagine that the others are all listed as unavailable too, unless you already have them from getting them in the rift.

  • @radiantHero23 said:

    Wasn't there a red version of the spirits school girl outfit?

    Have been waiting for that one forever...

    Why are these skins not available???

    Yep, I made a thread about it ages ago but stopped updating it because BHVR never acknowledged it, there are tons of single piece rift cosmetics that were in the first 4 Tomes/Rifts that have never come back. I have a few but this was in Tome 2 so I missed it. Really unfortunate to keep what basically amount to recolors away from new players.

  • I just think she isn't that interesting, at least compared to killers that have a same general kit. It isn't that fun to use her anti-loop so most people will start to try and do snipes and get diminishing returns.

    Why pick her over Huntress who is much more rewarding to learn and more suited to that fun ranged playstyle, who is also free.

  • @ExcelSword said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704415#Comment_3704415

    Oh yeah, I don't hate the Chris skin we got. I do wish that he was his own character though, I know they didn't release Project W at the time but he would have fit as a much better main character than Ada, and it means we could have had more skins for Chris.

    See I thought the same thing, if Project W had been planned from the start I know Chris and Claire would have been the survivors. Would have been a nice homage to CVX to have Chris, Claire, and Wesker in a chapter. No hate to Ada or Becky but they aren't Chris or Claire.

    You could even keep Rebecca and do and RE1 theme with her and Chris like you said. RE1R is my all time favorite so I would have been totally fine with that lol

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701527#Comment_3701527

    Sounds good to me, the devs should try it! Bloody Xeno Queen sounds sick.

    That would be sick yeah.

    @ExcelSword said:

    I would like a Team Wesker skin for Rebecca if possible. And I wish that Chris had a skin for his RE1 appearance, the one in game is from RE5, which is good but not my favourite RE game.

    I was confused by the choice of the RE5 version of his RPD skin also. The trailer for the first chapter used an original model that looks like mixture of both RE5 and RE1 Chris that I wish they would have used in game, it was a nice middle ground.

  • I think Plague is already really good but yeah, I think that would be kinda nuts. I wonder if you paired her with Sadako if the TV would get infected forcing like a condemned/sickness combo. Would be cool to see.

  • @ArkInk said:

    A great idea, but how does the pricing work out for that? Is it 15$ for the bloody cosmetic or can you unlock it after getting the og? I'm def down with the idea, but I don't want it to be an excuse for all Chris skins to be 15$, y'know?

    I always figured, buy one for $15 which also counts as owning the character, and then whatever one you don't own becomes regularly priced/discounted 1080 auric cells if you want it too, since having one would mean you own the character.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695203#Comment_3695203

    Fortnite also uses the Unreal 5 engine and it's still very playable on the Switch (though I do get occasional lag spikes, but that could just be my Internet or Server issues).

    So hopefully older platforms shouldn't be too negatively affected by the upgrade. It might even be an improvement 🤞

    That is actually a pretty good sign, good to know!

    @RoastedGarlic said:

    I think it shouldn't make it live yet. Don't scrap it. But try it again at the next ptb. maybe even have a more constant ptb with the sole purpose of ironing out these bugs before they push the engine update.

    right now, there is just to many bugs for them to push it as is. but to tell them to just scrap it isn't realistic. Its going to happen, it just shouldn't happen yet. It isn't ready.

    I am sure they will delay it if they need to, they had already delayed this PTB to begin with, if it comes down to repeating the Binding of Kin release/4.5.0 or just waiting a bit longer I am sure they are going to wait this time.

    They will drop it to live in a good state trust. If not you can come back and yell at me lol

  • @Caiman said:

    I don't know if this will improve performance on Switch, or make it worse. It could go either way, it could even do both at the same time. I'm tired of losing chases because of severe stutters mid-game.

    I was wondering about that, I feel bad for the homies stuck on Switch, PS4, and Xbox One. I imagine that they probably wouldn't release it if it would impact a decent portion of the player-base in a negative way, so I wouldn't worry about it, it will more than likely help. Hoping that cross progression comes along in some way to save you guys soon.

  • @Hexling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694125#Comment_3694125

    Yea i get that but after playing this ptb they just need to scrap it and try again they broke everything vaults flashlights DH DS mori animations player models theres sno much im not even naming right now.

    it is just the PTB, I am sure they will fix it before it hits live gamer, we got like a month before this releases. plus they have shown they are willing to delay stuff to fix it if they need more time, it'll get sorted I'm sure

  • @th3 said:

    Live Game is on Unreal Engine 4.27 and the PTB looks to be on 5.2. You can check if you are on steam by looking at your AppData/Local/UnrealEngine and see the engine version of whatever game you had open.

    Really cool to know actually, I haven't had a chance to launch myself, thank you!

    @biggybiggybiggens said:

    This is big if so. I knew it'd start to happen eventually. After the devs mentioned UE5 awhile back and the possible slow transition therein, I've been eagerly awaiting the change. Hopefully this is but a taste of what is to come in terms of visuals and especially optimization.

    I agree, this is a huge w for performance.

    @Chaosrider said:

    So then the rubberbanding on PTB tells me dbd isnt suited for this engine.

    @Hexling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694105#Comment_3694105

    Almost everything in the game cant handle it everything is pretty scuffed but it does look nicer.

    I imagine most of this will get ironed out before live, they have been pretty good about fixing buggy PTBs recently. Upating an Engine can come with a ton of random side effects but it will be better for the game in the long run.

  • I miss the old unique structures like the snow plow, both the loop you could go in and the one crashed into the lodge, and the radio tower.

  • I honestly think it is more for the lobby dodging, not saying that P100 indicates skill per say, but it does at least mean a higher than average hour count so people will dodge lobbies when they see it. So you basically can't play that character anymore, I am in favor of hiding it till post match. It is the same reason people on Steam private their profiles so they don't get dodged for hour count, I think the option to do that should probably go too.

    I also think BHVR should show who is in a SWF post match too since it wouldn't really hurt anything.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644803#Comment_3644803

    Imagine looting a broken key on a gamemode where you can't even pick the perk that let's you loot addons to go with it.

    honestly that would be really funny

  • I think they are showing as disabled if you are leveling while queued in the Lights Out game mode specifically.

    I think BHVR disabled them in that gamemode so you couldn't get them in chests. But in the regular game they are enabled.

  • @I_CAME said:

    I don't understand how prestige still hasn't been hidden. They've said a few times that they're looking at the data. What exactly about this data takes so long to analyze?

    I am really confused about that also, they said the same thing for the feature that shows your current build in the lobby and blood explosion when you prestige. Like why wait to implement these, they are quality of life features, just give them to everyone already.

  • I have mostly gotten Pig, Legion, or Ghostface.

  • 103, would go higher if I could. Most other games I use 120 if the option is there.

  • @Pr0p3r9 said:

    I'll take the devil's advocate position in this thread. Under what circumstances would Champion of Light be used with flashbangs? The obvious answer is that a survivor would throw a pallet, wait for the killer's kick animation to start, and then drop the flashbang. The survivor runs away in a direction the killer can't see and the killer has a considerable slowdown for a short time.

    Who does this impact? Nurse wouldn't care, she'd just blink for distance. Blight wouldn't care, he'd just rush to catch back up. Spirit, Wesker, raging Oni, Billy, Singularity, Hag, and Twins all have movement abilities to close the distance. Artist and Huntress both have ranged abilities that let them disregard the movement penalty.

    You might notice that in that list, the killers that can just disregard Champion of Light+Flashbang are also the killers who are already the strongest.

    The only weak killers who can disregard this are Dredge and Freddy, while the most notable high tier killers who would be hampered by this are Plague and Pyramid Head.

    Is this compelling enough to decide that Flashbang shouldn't be able to combo with CoL? idk, that's an opinion-based question. I just wanted to put forward the observation that buffing CoL in this way might have unenjoyable side effects.

    Counter arguement: funny

  • @GroßusSchmiedus said:

    Thank god for this thread, i really was about get some of that buyers remorse, i was considering buying him because i use flashbang in like 90% of my builds, there is no longer any reason for me to buy it.

    It just seems really silly to me. I understand why it doesn't work with like Blastmine or something, but flashbangs are functionally identical to flashlights.

    Champion of Light already doesn't work with saves, so no worries there, and the extra speed while aiming a beam can net you virually the same distance at a pallet as just dropping a flash bang and running can.

    Plus, Alan as a character is familar with flashbangs and uses them in his own games, it would make sense for his perks to have synergy with them.

  • hear me out, knight is really funny

  • @Selfpreservated said:

    I mean, it is called champion of light, why wouldn't it work with FLASHbangs

    see, this person understands

  • I feel like a better question is why isn't there an option to bleed yourself out when you have been slugged for a long time, or when there are only 2 people left and you are slugged, or when all 4 people are slugged and nobody has a way to get up, etc.

    I think 4 man bleedouts are more of an issue for BHVR to fix in all honesty, it sucks that people do it but as long as the game doesn't give people a way out then it is going to keep happening unfortunately.

  • That is a shame, but thanks for your comment Hux.

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635857#Comment_3635857

    https://us.v-cdn.net/6030815/uploads/RE7T0EE7AJQT/image.png

    I guess this does count as a confirmation of it being canon, cool.

    Guess that also officially makes Alan Wake the first playable Survivor to have escaped from The Fog & The Entity itself and back to the dark place.

    https://us.v-cdn.net/6030815/uploads/FS7RT32QCCHL/image.png

    Also i guess we have an explaination now for why they chose to feature Huntress in Alan Wake's trailer and spotlight, she's similar to a Taken from Alan Wake 2.

    Which honestly is pretty cool, I like them working with Remedy directly in the story department and the incorporation of the IP a lot. Normally they try to do this with all their properties but this is the first time it has been this seamless I feel.

    It is also cool seeing Alan get more recognition, it is a very underrated franchise.

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635747#Comment_3635747

    Did Sam Lake ever explicitly state it was canon though?

    I know both Lake & Cote on the Alan Wake page on bhvr's site talk about both games as well as the lore being extremely compatible with one another, but i haven't seen any of them explicity state or just mention that it actually was canon to the Alan Wake lore continuity itself.

    Go behind-the-scenes with Dead by Daylight’s Creative Director Dave Richard, Alan Wake 2’s Creative Director Sam Lake, and more to discover how Alan Wake came to The Fog.

    I think they are talking about this article.

  • @D0NN1ED4RK0 said:

    rlly hope they also add other legendary skins as icons here

    would love having Lisa garland as my pfp

    True actually I didnt realize that Cybil, James, and Lisa are missing.

  • Yeah, Alan is cool, gonna P100 him.

  • @BlightedTrapper said:

    In a recent survey they asked if people would be interested in cross-progression, with the catch being that DLCs bought through Xbox/PlayStation/etc. stores wouldn't transfer. I already knew the reason was because the platforms didn't want people getting DLCs that were bought elsewhere, but it's nice to see official confirmation.

    Honestly wouldn't be surprised if they backed down again when they realized that long term they would lose money from the person switching platforms. I feel like most people would be okay with rebuying DLC so I am not sure why else it would be taking this long if that isn't the case you know?

  • @GoofyGooberRock said:

    I've been seeing more and more games now where killers are tunneling hard at 5-4 gens and they would purposely stand and face camp the survivor for them to hop off the hook only to be tunneled down very hard

    even when you try to take body blocks for the survivor they would down you and ignore you going for the person they were tunneling hard for

    I don't really think tunneling can be fixed unfortunately.

    There are way too many random elements that go into a match of DBD that trying to fix it would end up restricting both sides.

    It's unfortunate because it genuinely is a detriment to retaining new players being introduce to dbd by their friends.

  • @akaTheBARON said:

    Prime skins? I'd like those to stay exclusive personally. At least anything that's of the artifact rarity. And that was only a head for Trickster, a knife for Legion, and a charm. So didn't miss much on those (they are cool don't get me wrong). Old rift cosmetics? Sure why not? The plan was always to release those in the store anyway, so IDK why there are some that never made it to the store. I'm 100% with you on that. This excludes deep rift stuff obviously, those will never be in the store as I understand it.

    I also agree with what Mandy said about people who owned ST chapter before the boot. Plus it's licensed, they can't really make exclusive skins for those to give a way to some. If they ever did want to give something as far as an exclusive skin for people who owned ST before it left, I wouldn't hate it, but it won't happen for many reasons.

    All in all, as far as rift stuff goes, no reason some of those shouldn't have ever made it to the store, but we'll see. They may dedicate some time to look into cosmetics from old rifts that sort of got lost in the shuffle.

    Small PS, IDK why some of the prime giveaways were even of artifact rarity to begin with. I thought that was only supposed to be stuff you got from BHVR for either working there, or being a mod on these forums, or for being a fog whisperer. Like the charms those respective roles get. I don't hate they were artifact rarity, I just don't get why is all, yet some prime giveaways weren't. (shrugs)

    The only thing with prime skins is that they have already brought one of them back, so the precident is there to bring the rest back, as big or small as they are. I think them not wanting to exclude people from skins is why they switched to BP.

    Deep Rift is fine, I would have them come back if BHVR wanted to, but they said from the start that those were exclusive like old legacy so I am okay with those too.

    But I basically agree with everything else 100%, like it is sorta misleading to be like "everything in this rift will come back" and then hold on to some for like 6 years. Matieu Cote recently saod on Slasher Radio that they have "never intentionally used FOMO as a tactic" and then said again, "all stuff from the rift comes back eventually" or that a "window will be made" basically for people to get stuff, so I am actually really hopeful for the first time in ages.

    Could be copium though lmao.

  • @Dinoraptus said:

    I have noticed how some BHVR employees have been pretty active on the forums recently, so I thought I would throw my hat in the ring on this once again.

    I have made several threads on this topic, with this one being the most popular: https://forums.bhvr.com/dead-by-daylight/discussion/383893/list-of-every-old-rift-cosmetic-not-added-to-the-store-with-pictures/p1, without any input from the dev side of things directly.

    The recent re-release of the Stranger Things, along side the opinions surrounding the re-release from the devs, has given me new hope, so here I am.

    Would you guys please reconsider the stance of only bringing back "very rare or above outfits". There are hundreds of old single piece cosmetics and full outfits that myself and others would gladly buy to further customize our survivors and killers. This doesn't even include the Amazon Prime exclusive cosmetics, of which only Haddie's has returned. Right now these outfits are seemingly lost to the void and it is really sad.

    And this response to the question of rewarding legacy Stranger Things chapter owners, I feel, should be applied to anything and everything in the game.

    https://us.v-cdn.net/6030815/uploads/QK5PZHDED8PZ/screenshot-20231122-152607-chrome.jpg

    The reward to current havers of these cosmetics is having exclusive access to them for YEARS, along side getting them for free with their Rift/Amazon prime subscription. Enough time has passed that I feel they should be purchaseable in the store for all players, a lot of them are simple recolors, there isn't anything special about them aside from their artificial rarity, some of these cosmetics are well over 6 years old.

    Thank you for reading.

    Also I am not asking for like 2016 legacy to come back, or like Twitch shirts, I am okay with that staying exclusive, I just want everyone to be able to get the all the Rift and Prime skins. Even if it is in something like the 80s suitcase or Charity case, I think they should be there for new players to obtain. Somehow some way.

  • I don't think Killers or Survivors should see anything besides the survivors, the name of the character they are playing, and items they are holding. The culture of checking someone's profile before a match is bizarre, and dodging based on prestige is weird too.

    You can show the person's actual name if they aren't on anon mode after the match or once the match starts, but I don't think you should be given easy access to see who is a baby and who isn't.

    Prestige shouldn't be shown until after the match.

    I know a lot of people want to see their teammates builds and what not before a match, and I think that would be okay, though I am worried certain people would try to force their team to run sweatier stuff if they aren't.

    I also think items should be visibly color coded on the model so you can see who has the strongest toolbox in the game versus the gamer who just wants to deplete a brown toolbox for a challenge.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581094#Comment_3581094

    You forgot the /s at the end.

    https://forums.bhvr.com/dead-by-daylight/discussion/396474/this-games-balance-philosophy-is-upsetting

    I love that most thread starters like this are usually low to no post history. Are people hiding behind other accounts? lol

    That said, I agree! BHVR's balance methods are less than useful. They take too long to act (Usually due to trying to maximize sales before nerfing), OVER-nerf things (Like MFT, DS, etc, but excluding DH: Second iteration was best imo), and straight up show their inability to efficiently run the game by only looking at numbers to make changes (Hillbilly fiasco for example.)

    I've given up trying to sway the 10+ friends I want to play this with as they just laugh at the game's handling.

    Yes, I have 10 friends, honest!

    I honestly don't think there were enough people complaining about the second version of DH to warrant nerfing it to what it is now. Like it is still good but I miss using to take hits for people.

  • @Marc_123 said:

    "I am sure if it was easy they would have done it by now"

    Thats the point.

    It sadly seems to be not easy more like impossible. I think almost everybody would prefer orig Freddy Robert Englund...

    But don´t give up hope - we saw it with Stranger Things. Miracles happen.

    Yeah, here is hoping some day. It is just a shame that such an iconic slasher is missing so much of what made him iconic in the first place.

  • It is a little bizarre what is vs isn't an exploit in the devs eyes.

    It seems to go based on what gets the most buzz from the community. They patched out Wesker being able to turn during a dash on one PTB and it caught so much flack that it never made it to live. There was also a PTB where they made it so you could curve (original) Dead Hard and that also got taken out before live. It seems like it might be at least partially based on outrage.

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