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Dinoraptus

Dinoraptus

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Dinoraptus
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  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511843#Comment_3511843

    The snow machine, the long tiles, and pallets are there for the benefit of survivors not the killer. They're meant to be more useful to survivors. They're in the same category as a killer's weapon - they're a tool for one side to use against the other. Killers kill so their tool supports attacking. Survivors run so their tool supports building distance.

    Pretty much this, like there really isn't anything else to say about it.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512023#Comment_3512023

    you don't need chase perks if your opponent is ineffective at looping. the shack itself is part of losing you games. to lose the game, you need number of small losses to lose. shack is guaranteed small loss. build-up large amount of small losses results in a full loss. there is nothing to play at the tile. the survivor is full control vs m1 killer. that is entire problem. there is difference between harder to play and impossible to play.

    bamboozle is not winning the tile. bamboozle is speeding up the small loss of the tile. enduring spirit fury the pallet and getting the hit is winning the tile.

    An example for bamboozle is garden of joy main house. you cannot win the window as m1 killer. you need to follow the survivor by vaulting window and wait for entity blocker to block the window. To speed-up the process, you need use bamboozle to block the window to prevent effectiveness of the window. bamboozle is not optional extra edge. it is mandatory perk to deal with that tile.

    the equivalency for this on survivor is resilience unlocking the ability to fast vault a window. Imagine trying to play T-L wall on survivor without the ability to fast vault a window. that is what bamboozle is for garden of joy house window. your not getting an optional extra edge. your forcing mandatory perk for m1 killer to mitigate a problematic loss for the killer. This same problem exists for pallets with pallet breaking and running forward for survivor. you just need to use different perks and analogies to explain a similar problem.

    Not everything in this game has direct counter-play for sure, but the fact that once the pallet is down in shack the tile becomes half as useful as it is because the threat of the pallet is gone, I feel like that makes the tile perfectly fine.

    Survivors rely on distance to continue chases to buy time for their team to do gens, there are some pallets that have to be broken, most pallets don't, survivors need occasional strong tiles to buy more time or they would all go down in 10 seconds.

    @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512023#Comment_3512023

    Ok. We are back at the skill issue thing again. Sigh.

    I know it sounds dumb and i know i dont have 100h of video footage to back me up (you need this in this game).

    No i dont lose my games to shack. Mostly.

    I know what im talking about. I played pig for around 2000h now. Other killers i play are also m1 based. If you play blight, nurse, spirit or any killer with a solid chasing ability then yes, shack is "managable". On pure m1 killers no. Im sorry. You DONT play around that tile. You try to get the pallet. Thats it. Again. (I hate to repeat myself again and again) I have developed 4 different mindgames throughout the years. Not one of them works if the survivor waits at the right spots.

    Shcak has mostly no counterplay for m1 killers and reduces them to bots when the survivor plays it correctly.

    If your games are easier, then lucky you.

    I know that this is killer we are talking about and killer fun is not that highly valued in this game (dh needs years to get nerfed) Sometimes a player wants a FUN experience and have the chance of actually getting a reward for their input.

    I dont like being reduced to a bot because of game design.

    Just because someone struggles with or doesn't like playing some of the more difficult tiles doesn't mean they are bad, at no point did I say you were bad. But at this point I am wondering what you enjoy about killer if not chasing complex tiles?

    If every tile sucked and survivors were forced to just dumpster a pallet and w-key until they reached the next bad pallet tile would that not be effectively doing the same thing? You are saying autopilot playing is bad, but you also don't want the survivors to loop strong tiles, most players aren't going to loop bad tiles, at least not for very long. You are essentially asking for the game to be w-keying in a straight line until the survivor does down.

  • @versacefeng said:

    Speaking of the blue lighting, did you remember the lighting that Yamaoka was suppose to receive during it's graphical update? It was the only one I was excited for because of how gorgeous the blue hue was. But then it was scrapped for some reason and the devs thought it'd be cool to bring back it's terribly dark and ugly orange color palette.

    or the blue lighting they didn't add back to macmillain.

  • The game is tilted towards whoever brings the more powerful stuff. It is something like 99% of the playerbase cannot grasp for some reason.

    Omega addon nurse is going to crush the team running casual looting perks.

    4 BNPs and the padded jaws trapper is going to stand no chance.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511958#Comment_3511958

    breaking pallet =/ is not counter-play. the tile is not playable. the pallet is free second chance with 0 risks or any repercussions. the window is playable but relies on survivor to make a mistake. that is essential problem with most of dbd pallet design in the game for m1 killer's. the other aspect is that killers should not rely on chase perks to be effective killers. they should be optional bonuses that give you an edge in the chase just like survivor perks.

    --------

    you can write a 4-5 page essay on every loop on every map for how many problematic pallets there are for m1 killers. that looks like a good job otz to showcase every loop in dbd for strength level of each pallet and window. he'd be making 10 hour long video with that. shack, jungle gym and that long-wall pallet are prime examples of pallets that need balancing so both sides have gameplay. this is disregarding specific maps like Gideon or filler pallets in every map that might also need adjusting.

    You don't have to rely on chase perks to be an effective killer though. You are acting like shack itself is losing you games, it isn't. Shack is 1000% playable, and winnable without any aid on literally every killer in the game. You just have to actually play the tile. Some tiles are more difficult to chase than others, sure.

    Bamboozle IS an extra edge, it helps you force the pallet faster because it essentially has no counter other than dropping the pallet or getting hit and w keying to elsewhere. You don't NEED bamboozle to win shack chases, you don't even need it to win them quickly. I was only mentioning it as a useful perk for someone who is having trouble with shack.

    From the sounds of the people on this thread you guys want every tile to be a Z or TL wall instead of learning how to play around tiles. Killer isn't that difficult, I promise you.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511943#Comment_3511943

    That's my whole point though.

    A tile should be playable by default. The killer should hava a chance to get a hit.

    The fact that you have to use a Perk just to get the pallet faster is honestly just proving how unfair this tile is.

    The tile is playable by default, having to use a perk slot to force the pallet faster isn't bad design.

    The ability to remove good tile pallets quicker SHOULD be a perk, that is an insanely strong ability. Survivor resources are limited, part of the survivor gameplay loop is preservation of these resources, that is why loops are reuseable, if you want to ignore that, then you should have to run a perk to do it, or you should have to play out the tile.

  • Again, I'm not saying shack isn't strong, but it is moreso the connecting tiles around it that let survivors greed and keep shack up. It isn't a tile issue, it is a map tile spawn issue.

    The shack on something like shelter woods aren't nearly as strong because it way harder to greed and still get somewhere else. Distance wise you need to drop it to move somewhere safer.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511748#Comment_3511748

    Im sorry but no.

    First: im not respecting any pallets if i know that the survivor is good. I run straigt into most of them. I know that im only wasting time respecting them.

    Second: my reaction time is on point.

    Third: I never.... try to mindgame a shack pallet.

    This is not a skill issue. I played m1 killer for the majority of my playing time. This is how it is. Again, i hope we are at a point where we can talk about tile fairness in dbd. But i guess we are still at the "git good"- part.

    Also. What 5th perk slot can i fill with bamboozle as a pig player?

    I'm not really saying "git good" I am sure you are a good player, I am just saying that majority rules that something like Killer Shack isn't an unbeatable tile. If you want to make it easier, bring something like bamboozle, force the pallet drop and break it, then you can chase it way easier.

    You will have to sacrifice another perk to not have to deal with part of more difficult tiles. I run it on Hillbilly for that exact reason. It works practically identically on any killer to get rid of pallets at stronger tiles.

  • I like Ash and Ace best.

    I don't really dislike any suvivors or even killers though. Maybe like Meg and Boon Meg, but is more for the players than the characters.

  • @Thusly_Boned said:

    Best: Haddie, Yui, Cheryl, Steve, Jane, Ash

    Worst: Ace. I wish Ace was real so I could punch him in his stupid mouth.

    (Dis)honarable mention to Jonah, Meg

    Ace is too strong, he would vaporize you with his aura alone.

    AV_outfit_013.png

    Sorry gamer.

  • @Seraphor said:

    Not as clear cut, as I would say "no" it doesn't need a rework, but it could do with a fair nerf and still be just fine.

    A fair nerf could be:

    • It actually inflicts Exhaustion so you can't combo it into Dead Hard.
    • It only activates in chase so you gain less advantage by pre-running/holding W (and stealth killers get a workaround besides bloodlust)
    • It gets nerfed to 2% haste instead of 3%.

    I really like the idea of it causing perma exhaustion, that is a really great idea, you should submit that to the devs. I also the the endurance bit should probably be axed.

    3% haste for basically not being able to use exhaustion perks is a fair trade I think.

  • @ThatRedPyramidThing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511714#Comment_3511714

    But you are not actually on the otherside running. On the killers screen you were clearly and cleanly hit. This is the part survivors are not grasping it's called rollback.

    Killers get roll back at pallets all the time. Where on the survivor screen the survivor clearly cleanly git the stun but on killers screen they weren't close enough to get stunned.

    Both sides have a rollback that favors them.

    Window rollback favors killer, pallet rollback favors survivor.

    Everyone needs to just deal with it.

    I like your name. SH2 is my all time favorite.

    I think most rollback in the game favors killers to be honest, I understand it plenty. The game still has the DNA from when killers used to host matches left over.

    I am just hoping that when they change it they don't just plainly revert so that both sides are evenly represented, update the animation so neither side feels screwed over. I am fine with them leaving if it still feels nice to play. Current (old? like the rollback giving killers hits version) windows feel as bad as old DH hit validation IMO.

  • There are some spawning issues with certain tiles connecting to each other, I think probably Garden of Joy has one of the worst examples across from the main building. I don't think any tiles individually are too strong though.

    I would be okay with the breakable wall being added to all shacks but I really don't think tiles being strong is that big of an issue. Especially if they are one time spawns like Killer Shack.

    Pallets are a limited resource on 99% of maps and once something like shack pallet, for example, is down the tiles loses a lot of its power, it is still good, but not impossible, nor is it impossible with the pallet up.

    I think a lot of it right now is MFT causing M1 killers to struggle on the more powerful tiles.

    Trapper I am not sure, you can basically shut down loops with his power, Pig I can see how it would be difficult, but regardless if you are having trouble at shack or otherwise you are more than likely respecting to much or reacting too late. Or are potentially trying to mindgame a downed shack pallet, which genuinely is impossible.

    Bring something like bamboozle or brutal to make up for flaws in killer kits/to help deal with pallets if they are your main issue.

  • @danielmaster87 said:

    You basically can't get hit with a current fast vault, unless the killer's like breathing on you when you do it. It's like getting an old Dead Hard every time.

    The one downside is that quickly double back vaulting is nearly impossible because of the distance from the window. But I agree it probably is too strong.

  • Yeah I am hoping for some kind of middle-man, the amount of times I get smacked over windows when I am on the other side running is insane.

    This has been the most fluid looping has felt since the old survivor animations were in the game and I am gonna miss it.

  • @GeneralV said:

    I had no idea this cosmetic existed:

    https://us.v-cdn.net/6030815/uploads/2QR9VW2Z8UKU/image.png

    I loved it.

    Mime Time is easily one of her best I agree! Hoping that BHVR brings these back for the folks that missed them.

  • @[Deleted User] said:

    this Legion cosmetic is also still missing:

    https://us.v-cdn.net/6030815/uploads/AWUG9QK64XCE/image.png

    Thank you! I do have this one listed under Rift/Tome 6 as Rabid Seadog, I know this s a very sought after one for sure. Hopefully they bring it back soon!

  • For some reason my last update didn't post BUT Mikeala's Greek Legends outfit from one of the more recent rifts is returning soon according to @dvveet on Twitter!

  • @Zephinism said:

    I'd love a Nick skin, he's my go-to whenever possible. With voicelines too

    Every line is "your mom's car"

  • @BlightedDolphin said:

    Louis should at least get something. He’s the only one of the original 4 not represented in any way.

    I was really surprised that Dwight didn't get a Louis cosmetic, they practically have the same outfit. But I agree! I love all the L4D survs and it would be sick to play as them in DBD.

  • @GreyBigfoot said:

    The L4D outfits are from an old time, back before they did legendaries. They should definitely consider making the other 7 survivors legendaries for Bill (or a new chapter which I would love) or at least give Nick's outfit to Ace, and Louis to Adam. Those are no-brainers.

    Sadly, I don't see BHVR doing it because Valve requires their crossover content to be free, and there would be no price incentive for DBD to add more.

    Except for the sole reason of exposing the game to more people, which I can anecdotally say has worked a ton. Especially with the Resident Evil license and it's like half of every survivor I see in any given lobby is from RE.

    Yeah unfortunately L4D doesn't have the same pull it once had, I would love to see them revisit it in the future though. But like we both said there isn't much in it for BHVR other than passion for the series.

  • @JoeyDonuts said:

    As much as I loved L4D I feel like a lot of the DBD characters are similar enough to the characters, especially with the available outfits.

    Regardless, I'd still like to see them, especially if we could get some voice lines to go with them.

    Yeah the outfits are cool, but I would prefer unique skins of the actual characters.

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/385147/left-4-dead-legendaries

    They didn't give Legendaries (that wasn't a thing back then), but they gave their outfits. Look in the original survivors outfits.

    • Dwight Fairfield as Ellis - a zombie hunter with a keen interest in cars and music (from Left 4 Dead 2).
    • Meg Thomas as Zoey - a horror film buff who suddenly seemed to live in one of her favorite zombie movies (from the original Left 4 Dead).
    • Claudette Morel as Rochelle - a TV producer who had to change jobs as the zombie invasion came (from Left 4 Dead 2).
    • Jake Park as Francis - a hardened biker and a member of the ruthless biker club Hell's Legion (from the original Left 4 Dead).

    https://deadbydaylight.fandom.com/wiki/CHAPTER_3.5%3A_Left_Behind

    I know about the outfits, legendaries weren't really a thing back then so I don't see the harm in them revisiting L4D and adding some legendaries of the actual characters.

  • Who cares, that is cool, I hope they don't patch that.

  • There have been games I have played against Sadako where I am actively trying to get rid of condemned but can't because she is teleporting so frequently that no TVs are on.

    I feel like she shouldn't be able to teleport to TVs that you are interacting with. Other than that, I think she is fun idk.

  • I honestly think this could be fixed by just hiding the names and prestige of survivors from the killer and other survivors, that would also get rid of being able to check peoples in-game hours and profile before a match too.

    You can show all that on the end screen still, but it should be hidden before.

    Then for survivors, replace the empty space above the heads of your teammates with their build/items.

  • Updated the list with more credit given to the community, again, thank you all so much! Also fixed the spacing lol

  • @Satelit said:

    Claudette's Montreal Chill and Felix's Mountain Scout were said to be exclusive in their rift trailer,they're not popular outfits so it went under everyone's radar,it's really stupid.

    That is actually so dumb, but thank you I will update and credit you!

  • @Iron_Cutlass said:

    Why is Pain Flail listed on there?

    It was made a free item for Trapper a long time ago.

    I looked it up, the cosmetics is called "Pain Flail [Copper]", you might want to change the name to avoid confusion.

    Updated, thank you!

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489032#Comment_3489032

    He’d make a good pirate if they wanna give him a costume!

    I have been rooting for a Pirate or Cowboy Ace since I started playing, he also doesn't have a blighted skin yet so maybe thay would be a good place to implement something like that!

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486071#Comment_3486071

    Yea, it’s so cool! I need the Disco’s Dead one too for Halloween!

    Yeah weirdly Ace has almost no Halloween related cosmetics aside from that one, hopefully he gets one of those skeleton shirts this year!

  • @BarnesFlam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487193#Comment_3487193

    That or the opposite. Supposedly next patch will have the Summer event, possibly could come with a new time-limited collection and new vault.

    It could be wishful thinking, but it would also be a good opportunity to add everything they haven't yet. They do seem to be slightly overhauling the store of late. Hopefully no more exclusive stufd but we will see in time. Even if they only add one single piece cosmetic, it means there os a chance for more. I am trying to stay positive until I hear yay or nay from the devs lol

  • @Dustin said:

    I didn't have time to play during the time the Frostbite skins were available and tbh the only outfits I do want. Frozen Trapper and Frozen Hillbilly would be nice to have as an option to buy - but just in general all the "limited" skins.

    Yeah, not everyone has time to play all the time, or didn't even know the game existed when these released. It would be nice for people to at least be able to buy them if they missed out.

  • @Jhei said:

    I saw they released an old Rift costume. I hope they keep it up and I hope your post gets noticed. You put a lot of work into it.

    Yeah it would be really cool for someone from BHVR to at least acknowledge this post lol

  • YES, apparently there are a bunch of new cosmetics coming in July-August so maybe they are going to knock more out too?

  • @Jhei said:

    I just want to own all of the Legion cosmetics one day. It's a struggle. Graffiti hoodie, boot knife, and pirate outfit. I mean, year 4 crowns would be great too, but just the others would be fine.

    That is where I am at, I have every Ace cosmetic except Splashin' the Pot and the 4th year crown, I am not asking for legacy or anything like that, just the ability to buy something that was free YEARS later. It just bums me out, I just think they look nice, and I know that there is even more stuff after doing this list that I have that other people want and it makes me feel bad for those people too.

    BHVR is just missing out on money at this point, I don't understand their mindset, there is literally no downside for them, the assets are already in the game. They don't need to make a spectacle out of it, no new shop banners, just add them to the shop, simple as.

  • I think there are a lot of people in MMR brackets for one reason or another that they shouldn't be and are struggling as the game balance shifts.

    There are a lot of mechanics, perks, etc. in the game that allow for undeserved escapes and kills and it makes it possible for a lot of folks to get in over their heads.

    In the recent Call of Brine Eruption meta you could literally fall asleep and 4k most games, old DS and unbreakable gave survivors invincibility when combined together. It is just how the game is.

    When MMR first released I remember it being better but then the soft cap got lowered and people started getting games above their skill level again.

  • @Hex_Llama said:

    I remember skipping a couple of those rifts and thinking, "Well, the one cosmetic I kind of like will probably come to the store eventually..."

    And it isnt unreasonable to think that, they said they would all come back, but it is so random what does vs doesn't I just wish we knew for sure what was on the radar and what isn't.

  • @GreyBigfoot said:

    This really puts into perspective about how I feel about the Prime rewards.

    It was really tragic that The Artist (and Haddie for while) had their green-rarity outfits shoved on there when the previous standard was to release those to the store the same day the character came out.

    Another thing, the fact that they seemingly pick one outfit from an existing collection to make exclusive with seemingly no rhyme or reason. The Dwight one could have released with the David & Kate Valentine's outfits, Jeff's could have been in the store with Nea, Doctor, and Slinger's metamorphosis outfits. And most recently, Jane's prime outfit was obviously part of the Brazil collection. They just pick one and make it exclusive which is a bit of a slap in the face.

    I feel like the one-piece items like Trickster's mask or the glowing Legion knife were more fitting for Prime rewards, at least they felt original, and not like existing outfits repurposed. The free battlepass is still the best reward they've ever done though.

    Yeah it really is unfortunate, it also shows how inconsistent the rules are when it comes to what comes bacl vs not, it genuinely feels like a dartboard selection.

  • @[Deleted User] said:

    I've never had to scroll down so much to reach the end.

    Sorry! lol

  • @DavidHypnos said:

    I would buy so many of those. Not all right away because I’m not made of auric cells, but I’d get them eventually 😎

    I have wanted the Purple Ace shirt since I started playing, it would be an instant buy from me.

  • @Steel_Eyed said:

    I did notice most of these are single pieces given out in tomes.

    The Tomes are only listed so it is easier to find the associated Rift, all of the single piece cosmetics were part of the regular rift track, they just stopped doing them after rift 5 or so.

  • @Rizzo Thank you for combining the threads! It was fetting very confusing for me lol

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485973#Comment_3485973

    They literally didn't need to do that though and only introduced that policy because they wanted to soften up the community before introducing time-gated cosmetics.

    The timing is super convinient LMAO, you are definitely right

  • @MikaelaWantsYourBoon said:

    Amazon rewards are probably exc, so i would not expect them to be added to store.

    Haddie's came back actually! So it is possible.

  • @BarnesFlam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485541#Comment_3485541

    The Trapper: Hack-O-Lantern; The Clown: Pumpkin Eater; The Wraith: Lord Dracula; Feng Min: Mime Time; Dwight Fairfield: The Adventurer; Ace Visconti: Disco’s Dead; Jeff Johansen: Scourge of the Seas are all part of the same Halloween collection, iirc.

    From the same rift, Elodie and the Plague's Outfits are Community contest winners, so they are bound to be in the store at some point (aren't there already?).

    Haddie's Amazon Prime outfit did get re-released. The only one to do so.

    And there is also those:

    https://us.v-cdn.net/6030815/uploads/1550243DJGEC/image.png

    https://forums.bhvr.com/dead-by-daylight/discussion/349685/time-limited-outfits

    We got a "proper" thread for time-limited collections. It's not properly listed, but you can find pictures through the pages.

    Thank you! I will update the info when I can, I can add those Dwight and Adam heads too, I completely forgot about those. Also PUBG Dwight, but that is probs a licensing issue more than anything.

  • @Ariel_Starshine said:

    Yeah, when are these coming to the store? Do they not want money, genuinely asking and not being sarcastic.

    I have been asking for ages and haven't really heard anything back unfortunately. But I have the same mindset as you, it is literally free money for them.

  • @BarnesFlam said:

    Tome 9 had a lot of outfits that did get re-released to the store, but then were retro-vaulted because of being part of time-limited collections, a concept that nobody likes.

    That is pretty lame actually, but yeah I thought that when looking for them in the in-game store, I knew I had seen them there at some point, do you know which ones will be coming back when their respective collections/events come back?

  • Apologies in advance if the format is weird, I have tried my best to make it look cohesive, but if I change one thing it messes up another.

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