Dinoraptus
Dinoraptus
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- Dinoraptus
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Comments
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They completely removed bloodlust for a weekend and it did nothing to kill rates so, I am not sure if it is really THAT impactful.
That said, I think bloodlust as a mechanic sorta teaches bad habits to newer killers by rewarding them for taking bad chases, reasonably you should never hit bloodlust 2 or 3.
I think bloodlust 1 should get buffed slightly (probably not even necessary) and stay and then bloodlust 2 and 3 get removed completely. That way it keeps the mechanic to help killers, but also doesn't reward overextending in chase.
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@KolbyKolbyKolby said:
The goblin in me loves having things other people want but can't have, so I'm afraid I have to say I wouldn't want this 😩
While I cannot get behind or understand the mindset, I appreciate the honesty and comment.
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@GreyBigfoot said:
It would be beneficial for everybody, but I feel like the efforts could be better spent instead of making more recolors. Better to just put them in than make new outfits imo. There's quite a few charms that deserve to come back as well. At the very least they should standardize it because some things have come back sooner than others. And Nea's Rift outfit with the lore attached still hasn't come to the store. Idk, the Rift feels different though. It might be the small part of me that wants to be special and show-off for having played so long. But yes, I think overall the single-piece items should come back in some way.
Between login rewards, codes, and event cosmetics, BHVR is very indecisive on their stance for exclusives. But they clearly still want them in the game because they introduced the Deep Rift last year.
I really just want a clear stance on it you know? Like you said there is clearly interest in exclusives because of the deep rift but also they brought back 5th year crowns, but not 4th(?), so literally anything can happen.
I would be fine with them coming back on their own, as part of a larger outfit, whatever they wanna do. Even if a dev was like "no we won't bring them back" at least that is an answer. I feel like what is coming back versus not is just so unclear, and they are vague every time it is brought up, but like, why? You know?
I am just trying to bribe them at this point lol.
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@JawsIsTheNextKiller said:
Go on, give us a code for all the Legacy skins. It will be funny.
I know they won't, but part of me hopes they do give a code for legacy just because it would be really funny to see everyone get mad about nothing.
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@Gplays2000 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467387#Comment_3467387
Wait can you explain to me what I need to do :) i‘m new on pc and yeah I activated 120 fps and disabled vsync
Sorry I didn't see this till now, but yeah do what HarlockTaliesin said, they explained it very well.
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467377#Comment_3467377
You only know who didn't bring a cake at the end of the game, how can you see that at the beginning? Like you memorize the place in the lobby and you see the cake in the loading screen, like that you can know?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467379#Comment_3467379
And the mocking/insulting part?
If everyone brings an offering, they go in order on the menu you see when you hit escape. The only way you can't 100% tell is if they bring no offering at all.
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Do you have your configs set to read only? A lot of people mess with their configs to disable stuff like vsync on PC, GameUserSettings.ini also controls in game graphics and control settings, so if it is set to read only, it wont save changes.
Make it writeable, then set your settings in game and put it back to read only or edit those settings manually in the file and put it back to read only.
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During the event, I have seen some killers tunnel out people who dont bring cakes.
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@Mandy said:
This was something that was mentioned in the Anniversary Stream - that we would be giving out the previous crowns as part of this years celebration.
This does not affect Legacy, nothing has changed there at all.
Does this mean the 4th year crowns too? That would be pretty cool actually, I am all for giving this kind of stuff to newer players.
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I think NOED is fine, I just wish that it let you know that you are exposed and what is causing that, like Rancor. I would honestly rather that than the aura thing it does now. The thing that sucks about NOED is that you have no clue it is in play until somebody gets insta-downed, I would rather know that I have to play carefully around it than know exactly where it is.
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@CorvusCorax86 said:
There is a special icon giving you description on the event. There are 3 tabs in the upper-left corner if you click on this and the last one shows you the crowns from previous year. The direct link for purchase can also be found there.
I will give that a look, thank you!
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@Annso_x said:
I heard they're in the store already for 400 Auric cells, you just need to make sure to select the "head" section because it doesn't show up with full outfits.
Okay awesome, thanks!
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I have made like 5 threads about this and they keep getting moved to feedback and suggestions so they pretty much die instantly, I just want them to be more clear about what is and isn't coming back. If they are bringing back anniversary crowns from the 4th and 5th year, they would have to bring back those single piece and missing rift cosmetics right? copium
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@BarnesFlam said:
Yep, all previous cosmetics need to be in the shop. FOMO is truly deplorable.
Right? I want them to be more clear on what is/isn't coming back. If they are bringing back the Entity crowns from the 4th and 5th year like they said in the 7th Anniversary Livestream, there is no reason why they shouldn't bring these back too.
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Don't see a lot of Hag or Twins, thankfully.
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Normally no, it is more fun to chase people. If they crowd the hook then yeah.
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I think all cosmetics should come to the store personally. Plus the value for completing the rift is that you get like 5 skins ahead of everyone else for free basically. If people want to buy them later that is cool, you shouldn't lock people out of customizing thier characters for no reason.
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I think visual design was better before. Maps, suvivors, killers, etc. I felt like the visual style of the game was much more consistent. Old survivor locomotion felt better to use.
I like the new HUD and accessibility settings though. Maybe one day we will get proper graphical options too.
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@HPhoenix said:
Space/sky billy.
Billy in general I miss lol.
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@Sandt21 said:
Old Freddy. He power was so unique
Old Freddy was very cool, and his kit fit the character super well, here's hoping it returns with a model rework and some voicelines.
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@Shroompy said:
I seriously do not understand the BBQ Event being remembered as one of the best events in the game, I mean sure it had cool music and it had a feel which was fairly different but that was pretty much it
Gameplay wise it was even less interesting than the Withering Blight and Eternal Blight, and we all know how the former went
I just think it's neat.
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I agree, it would be nice to free up my dedicated Shadowborn perk slot.
I feel like survivor FOV used to be higher at some point too but I might be taking crazy pills. (I am not talking about the stretched res exploit either)
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@Marc_123 said:
Hawkins National Lab (+ ST)
It has been gone so long I forget about it sometimes but yeah I do miss Hawkins :(
I was luckily around to get Steve, Nancy, and Demo plus their cosmetics before they vanished, but I would like to see them return for newer players too.
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@Phasmamain said:
I’m still waiting for Jane’s pink hair to come back but considering none of them have been released in the store I doubt they’ll ever be
It makes me sad tbh.
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Flesh and Mud has both the best original survivor and the worst original killer.
Map is funny.
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@TheArbiter said:
I wouldn't count on it considering I imagine this would require getting in touch with the license holders for approval
That is possible but the license holders just did a collab with Fortnite to put Evil Dead 2 Ash in, and if the Groovy Collection is anything to go off of, The Evil Dead, Evil Dead 2, and Ash vs. Evil Dead are all under the same roof. Army of Darkness unfortunately not though.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3234328#Comment_3234328
We got it for Quentin (which is from the most hard to cooperate license we have in this game) so I think It's possible.
I am hoping so, they just added Ash to Fortnite, so the license holders for Evil Dead are at least willing to collaborate.
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@Saitamfed said:
Well, I wouldn't be surprised if it's a bug seeing that Jeff's right eye pops outside and floats around in the lobby.
That's fair lmao.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3227021#Comment_3227021
That is true. I think they forgot they exist tbh.
It sure feels that way, might be the case, they haven't done single cosmetics outside of events in ages. Though they would have had to touch them up for the model reworks so I'm not sure.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3226970#Comment_3226970
Yes but these exceptions are understandable. Legacy was a hell of a grind back when the game came out, tournament rewards are what they are (there is only ONE golden panda TV shirt), creator cosmetics were limited in the first place and afaik the rights to give the codes away belong to said creators and limited cosmetics (like twitch shirts, dev cosmetics or the fog whisperer charm) are also understandable why they are exclusive.
The outfits that were given for free were cosmetics which you could only get in certain countries during a convention or during an ingame event. Back in the day there was a bug where people lost these event cosmetics (BBQ and lunar new year event 2018) and because they couldn'T really fix it, they gave these for free.
Not to mention, again, Legacy, Charms, and Tournament Prizes have all been directly acknowledged by BHVR at some point saying that they would remain exclusive. These are the only exclusives they haven't directly mentioned and since the full sets are coming it would make sense for BHVR to add these too.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226899#Comment_3226899
I mean i missed a few rifts and I will never get the charms just because I didnt play back when they were available. Its the same logic with the items I had exclusively. It's illogical to me.
I mean there isn't reallt a precedent set for charms and nobody is going buy an account over something like that. And again, with the exception of the masks, you really didnt have to do anything for the exclusives made free so far.
Putting Legacy on the same scale as free single piece rift items from like a year ago is weird, they arent comparable at all. You didnt have to grind for these, the rift was never that grindy even before they changed it. And I'm not even suggeating we get them for free, just that people have the chance to buy them. I wouldn't care if they gave everything to everyone to be honest, but there aren't as many inconsistencies as you are saying really. And the few that there are have either been specifically talked about or make sense at face value.
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@FeryGEN said:
https://forum.deadbydaylight.com/en/discussion/comment/3226816#Comment_3226816
Well, you see, you yourself said that there are exceptions)
There are very few exceptions and most of them are charms, the only actual exclusives are the tournament prize ones (most), content creator ones (again most), and legacy. These weren't anything like that, and if they are gonna release full sets why not release these.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226878#Comment_3226878
This is just my point of view. To me, it's a slap in the face because I know that I dedicated time and money and I felt like this was my reward for it. I took a huge break from the game, so I missed a whole bunch of things, including updates of giving exclusive items and even stopping Stranger things. I would've purchased some skins before they got removed permanently from the Store.
The game has a weird "we don't want exclusive items, but there are exclusive items" type of situation. Some Rift items are exclusive, which contradicts the non-exclusivity logic. Some skins are exclusive, which also contradicts the logic. And it just so happened that my exclusive items got unexclusivifed which was not a word up until now, but i made it one! And i was definitely mad when I was told that the masks are in everyone's inventory.
In general, it's illogical and realistically, the items you mentioned probably won't show up in the store for a few months
I think it is reasonable for crowns and legacy to be exclusive, or even charms, but basic clothing stuff seems silly to me personally. The most reaction a legacy has ever gotten from me is "oh neat".
And I'm not sure, full sets have come back but none of the singular cosmetics ever have, and it has been 2 years or so since they last had one on a rift. I'm not asking for BHVR to give them up for free I just wanna grab some that I missed for Auric Cells or Iri Shards. The Ace one is the only cosmetic for him that I don't have and it happens to be one of my favorites because it is purple.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226867#Comment_3226867
What you're talking about was long after.
When I played the Alpha, it could only be added to steam with a special key received via email to the player that got accepted to participate
So you are upset about the availibility post the Death of Deathgarden in general? As in including the way to get it later?
I mean at least you are consistent but I still don't understand the harm in letting people have them, agree to disagree I guess. Thanks for taking the time to comment and have a civil discussion with me though. Not sarcastic, like genuinely.
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@BubbleWrap said:
the people saying that only they deserve some random shirt in a video game because they happened to play the game during the time it was available are weird, what sort of incentive to play dead by daylight is "oh yeah, i own this shirt i dont use for a character i dont play that nobody else is allowed to have"
especially people who openly admit to not playing the game for long periods of time, like, getting upset over people getting customization options literal years later for a game that you could spend entire years of your life not thinking about is not the hill to die on
It is honestly just a bizarre way to look at the game yeah.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226849#Comment_3226849
As I said, I don't mind Rift items being available, but some items should be exclusive. This has been contradicted and flawed logic has been applied.
For the items I referred to, the players that did nothing got what was exclusive items for free. I applied for a closed Alpha of a game, I played it and provided feedback, I got in the beta, I played and provided feedback, I paid with money for the game when it came out, and then less than a year later the game for discontinued and I had these 2 items to show that I participated in something, supported Behavior, spent both my time and money on them and then they put out the items for everyone.
I'm not really sure what we are even arguing about then.
And yes, I understand that you did all of that for Deathgarden, but those masks were given away just for having a version of the game in your Steam Library, they were given out for free because players were still getting them by adding the game to their library, even years after Deathgarden had already died. The only people that had no possible way of getting them were non-Steam players.
None of the additional stuff you did for Deathgarden had any impact on those masks.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226840#Comment_3226840
The Alpha was long gone before the dbd was available on other platforms other than Steam. This was in 2018.
And it was a closed Alpha. I still have the emails from that time
I had friends that never played Deathgarden who had the masks because they added the game to their Steam library, this was still possible to do up until they gave them to everyone, they were not really exclusive at any point to any Steam user, just exclusive to everyone else.
Don't you think it is a little silly to not let people use a white mask on Meg bexause they aren't on the right platform?
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226814#Comment_3226814
I had applied for the Alpha of Deathgarden, I got accepted, I played that game, I provided feedback. I also participated in the Beta and paid the game when it came out. Because of this I got exclusive items and then they were given out for free.
So imagine you get a reward for something you've done and then that same reward goes to everyone, it doesn't feel nice. And by that logic, why don't all players have Legacy?
In my opinion, some items should stay exclusive like some charms are
You didn't do anything difficult and were given a free cosmetic, and like I said before, you could still get those cosmetics on Steam up until they gave them out for free. Legacy was for players who had been playing from the beginning that had put hours into leveling the old system. But I am not asking for legacy, I am asking for the opportunity for new players to BUY old FREE cosmetics. They are all recolors and weren't hard to unlock, no grinding like legacy, you just had to be playing during the time they were availible.
I don't understand the mentality of not wanting players to have access to a different colored shirt just because they didn't know about the game on a specific date and time.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226816#Comment_3226816
I mean accounts with many exclusive charms, limited cosmetics, legacy and tournament rewards can still be sold for hundreds of dollars. And what about the Stranger things chapter, it's exclusive now as well as all store cosmetics for these characters. The logic is flawed, and respectfully punished old players who had these exclusive items that are no longer exclusive.
I can understand the Rift items coming back in the Store, but I think that items that were exclusive prior to the store coming out or the Rift should have stayed exclusive like Legacy.
The items I specifically mentioned were released before the Store, before the Tomes, before the Rift.
The Meg mask and Trapper mask were given to only players who played the Alpha of Deathgarden. You had to apply for the alpha and had to be accepted to participate. Same with the Beta and many like me, also paid for the game when it released. So I do strongly feel specifically that those items should have stayed exclusive instead of being given for free and it does feel unfair that items like charms can remain exclusive but the masks can't
You were still able to get the Deathgarden masks on steam by adding the alpha to your library, they were given for free because the only players being locked out of them were people not playing on Steam. Console players and other PC platform players were never even given a chance to obtain them.
And in what way are old players "punished" they were given a free costmetic for just playing the game during a specific time frame. I would understand people being upset if they gave away something like legacy for free, as this was actually a difficult grind to unlock, but these are not even comparable.
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BHVR is doing a pretty good job (so far) of late and I am proud of them!
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3226782#Comment_3226782
The Devs said multiple times that there won't be any cosmetics (minus charms maybe) that are completely exclusive anymore (because these or the accounts were sold for hundreds of dollars). The only exclusive stuff that still exist are limited cosmetics, tournament rewards and Legacy. Everything else is time exclusive.
And honestly, I think that is a good mentality to have, everything in this game is visual, some of these cosmetics are such minor alterations that I'm not sure why anyone would have a problem with other people at least being able to buy them later. Especially since most of them were free rewards.
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@Tsukah said:
I'd love for the level 70 rift charms to be made purchasable, especially the blood moon charm
I wouldn't mind letting people buy charms if that's their thing!
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3226782#Comment_3226782
That was kind of thrown out the window when the devs granted previously exclusive items for everyone. Like golden feng or the Meg mask which used to be an exclusive to players who played the Alpha version of Deathgarden.
It was really disappointing to me to come back to the game after a near 2-year break to see that my exclusive items were no longer exclusive but given to all players for free.
What is the harm in letting new players BUY and equipt cosmetics that you not only got for free, but had exclusively for years? It just seems like a strange mentality to me, especially since owning them comes down to playing at the right time more than anything.
You don't play DBD to collect exlusive cosmetics, you play it to have fun as survivor/killer.
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@FeryGEN said:
No, there must be at least some kind of encouragement for those who have been playing for a long time.
There are plenty of exclusive items/charms/event cosmetics for those players. There is no harm in letting new players buy something as basic as a purple recolor of an existing shirt. Wanting to lock people out of customizing their character based on play time is bizarre.
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@BarnesFlam said:
Agree, it would really be great.
Yeah, it just seems like a net postive for everyone, you know?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3209252#Comment_3209252
They would not. This feature only grants prestige levels to characters that could have been prestiged, but weren't (e.g. If you were taking a break from the game at the time and didn't log in to prestige them before the update). Since you can't prestige at level 40, they are not eligible.
If you were P3 Level 50 beforehand are you also getting 2 additional levels or no? It wouldn't really make a difference since you would already be above P9 but I am curious.
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Learning when to break/not break pallets or what walls to break to shut down strong loops is super useful. A ton of chases that I have been in would have ended way sooner had a stubborn killer just broken the pallet instead of blood lusting, likewise, I have had chases go on for way too long because the killer broke EVERY pallet I dropped, even ones they can just walk around.
Since killer is the power roll in a 1v4 and most chases are 1v1, you have a greater influence than you might think when it comes to controlling where a chase goes, try to force survivors into dead zones, or try to make them loop in inefficient patterns to cut down how useful each loop is.
If you are mind gamer (is that the right term?) learn where mind games can work, and where they don't. Something like shack can't really be mind gamed, the survivor will almost always have too much information to get caught with their pants down (unless you are nurse or maybe spirit in your power) whereas TL walls can be mind gamed by any killer.
There are some games where RNG kinda screws you over too, unfortunately, and even bad survivors can loop you forever by virtue of having unlimited resources. There are also games where it seems like the survivors are all very good and can make use of almost nothing. In these games, do your best to learn and improve, try not to blame the game too much because, while it might be entirely the games fault, it isn't super constructive in terms of helping YOU get better.
Keep at it, practice makes perfect!
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@dspaceman20 said:
I hope they didn't forget about the swamp. I hate that map and want it changed
Swamp is rough yeah, I would say that it sticks out the most of all the old maps. Apparently it was even bigger and worse than it is now when Flesh and Mud first released which is crazy.
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@HPhoenix said:
No iea
Map that still need to be rework
-Swamp
-Red Forest.
-Lary's (Needs breakable walls reason even though it was one of the map that got reworked ages ago AND in my opinion)
I'm sure Red Forrest has to be on the way next, right? People have been complaining about the size of Mothers Dwelling since before I was playing the game.
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@Chilli_man2400 said:
They still need to rework swamp and red forest those are the last maps and have a new animation for healing and cleansing totems.
Yeah I never thought about that actually, I remember them changing the way totems looked at the same time they made med kits and stuff brighter, but I never thought about the animations.