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Kebek

Kebek

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Kebek
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  • @twistedmonkey said:

    It depends on how annoying her power is tbh, right now with the info it reads like a possible madness 2.0.

    If that is the case then the idea of making a killer fun and strong sort of goes out the window, madness is not a fun mechanic but it isn't complained about that much as its tolerable because the doc isn't that strong, if it does end up madness 2.0 she could end up on the same boat.

    The other thing is the pools, if they make her stronger how weak is she in the beginning? Is this a power that grows to an ok or strong level over time and how long does that take? If her power is overall annoying then gen rushing and getting out is the goto solution just like versus legion.

    No point screwing around when you can just leave when she is weak, I am waiting to see how she is of course so I am just speculating.


    I think her vomit won't become new madness since it has to hit you directly unlike madness.

    All depends on how long it takes for her sickness to reach it's full strenght. If it's too long she may be underpowered if too shor she may actually be overpowered. If devs hit the sweet spot with it we might get killer that grows significantly more powerful as much goes on.

    So as always she gets countered by rushing gens xD. As all killers do. From my perspective she seems fun. We'll see how strong she is soon enough.

  • @Warlock_2020 said:

    I hope her power is not as strong as you think. She seems pretty interesting, but we don't need a nurse level killer. Honest killers can admit that 3-4k is already the norm. I don't want the lobbies of red ranks to spread beyond due to survivor fatigue.

    That said, 2 perks greatly concern me.

    1. Corrupt Intervention: This could quickly become the meta as it will be seen as a counter to supposed gen rush. It directly counters the reason of one of shroud offerings, and likely will force games into hide and seek for a bit. This will be great for Trapper, Hag, and others while being extremely OP on Nurse, Billy, Spirit and Legion who can all cover distance fast and lock down interior gens. Do they ever play devil's on how these perks interact with other killers and perks?

    Solidarity: Nerf healing, then give healing a seriously powerful perk? This will quickly be meta and is way better than self care. Will this interact with heal-boosting perks like We'll Make It and Botany Knowledge? Two injured survivors healed in less than 10 seconds. This will be a truly legit reason to camp the hook as it is the only counter to slow down that perk. Again, consequences of one perk don't seem to be taken into consideration.

    Counter Ideas:

    1. Corrupt Intervention: The entity causes one generator per tier to automaticallt begin degenerating when no survivor is working on it. If an effected generator is then kicked, the rate of degeneration is doubled. Only one generated is effected at a time per tier level of the perk. This makes the perk effective all game, and extends the game. Furthermore, the survivors may not know it is active for some time, and when they figure it out, they have to make tough choices of leaving the gen to save or staying. Furthermore, this encourages pushing survivors off the gens instead of camping the hook.

    2. Solidarity: This perk purges one status effect per tier from the user each time they heal another survivor to full. This encourages team play as a way to slow down the new killer powers, and does not break healing vs other killers.

    I just don't want to see things out of hand. I think these perks could be very damaging and seriously alter gameplay.

    I was more focused on debating about Plague's power but sure I'll bite.


    I think that neither of those two will become stable meta perks.

    Corrupt intervention can't stop gen rushing since survivors are in control over pace of the game. If nobody touches gens in the time while it's active then killer won't get any benefit from it since finding survivors who aren't doing gens is quite hard unless you play doc. If killer isn't chasing anyone then he's not progressing the match so CI is only powerfull against solo survivors who are already weak against so many things that this won't really matter.


    Solidarity is just imao outclassed by SC so running both seems like overkill to me.

    I personally find all the perks to be quite balanced since they have their uses but aren't useful for everyone.

  • @Blueberry said:

    Only bad part is 115% generally means you're relegated to mid tier at best.


    I think you'll be suprised. Or not, who can say for sure. We'll see very soon.

  • I hate corn with burning passion but I would never want it to be removed or reworked to see in it easier. It's one of very few mechanics that supports juking and stealth even if quite cheap one.

    What actually needs rework is farm jungle gyms. You can SEE through them which is total BS. If those get reworked I may even start to enjoy corn maps since looping plus super easy corn jukes is just too much imao.

  • You'll still smell like poop if you don't wash yourself in that holy water fountain thingy, so suck on that David. 😜

  • @ATOMIC_ACE_PUGG said:

    https://forum.deadbydaylight.com/en/discussion/comment/347000#Comment_347000

    Oh boy then I can already smell a nerf. If she really is that powerful than it will eventually happen


    Probably not as much but close to that she may be. I'm just saying that there is potencial not that she IS that powerful. That's why I'm concerned about how survivors might react to such powerful killer on their first few games against her.

    I really wish that she won't get Freddy threatment.

  • @Gorgonia said:

    Play her first, judge after


    That's actually what I'm advising to survivors or killers with this thread. I just want people not to overreact.

  • @ATOMIC_ACE_PUGG said:

    She doesnt look that powerful doesnt her power just make you cough and cant heal? That's not really nerf worthy


    Have you ever faced full speed huntress while which has NOED all game and machinegun hatches ? Since The plague has potencial to be that.

  • @Gorgonia said:

    you give advice to others about something that did not happen yet. Are you projecting?


    Just predicting that power level of The plague might be high enough that another review bombing could happen.

    I just want new meta killer that's all. If my prediction is corrent then survivors will give so much negative feedback that she may be nerfed enough to be just another mid tier killer.

  • @BBQnDemogorgon said:

    The devs have never nerfed a killer after a PTB. They've only buffed.

    Clown Spirit and Legion were buffed after ptb.

    They said they won't knee jerk nerf killers after the freddy situation


    Yes but that didn't happen only because clown isn't all that powerfull, Spirit is one big mindgame and Legin is fundamentally flawed so he can't be buffed or nerfed.

    The plague has potencial to become new meta besides nurse and we all know how survivors feel about powerfull killers.

  • @Carpemortum said:

    My favorite part about your post is that you threw freddy under the bus and not legion.

    So Brave, yet so controversial.

    <3

    Freddy was actually decent at release. He was a slugger. Then survivors cried and he got trashed. Legin is just broken from the core but still powerful if survivors are slow on the gens.

    Also devs mentioned in the past that they won't react as harshly like they did when Freddy came out so it came natural to me to mention him.

  • Yeah but taking Distressing and IF will make you lose out on other slugging perks that are eaqully powerfull.

    Also IF is just a notification and not aura while nurse is the worst killer in case of finding survivors if they know how to use stealth properly.

    Besides all that as survivor you can just stay out of Terror radious and you're fine. It's probably not gonna see too much play if any.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/49885/i-saw-the-stream-and-i-have-one-question

    It would make sense if they were killed by the infection similar to the Pig's RBT.


    I doubt it will kill survivors since that is waht pig does. It would be weird to have The plague having the same power which would be unlimited unlike pig's.

    My guess is that at max sickness survivors will be always slow valting windows and pallets. That would be quite on par with long range vomit damaging killer.

  • Not even close my friend.

  • @Nikkiwhat said:

    https://forum.deadbydaylight.com/en/discussion/comment/346734#Comment_346734

    That would be insane if so xD Bubba Basement is gonna get VERY lonely now


    I doubt it. Bubba's main weakness up until now was getting DSed by your early game catches. Now that DS is out of the way Bubba can only prosper.

    Head on will be really hard to get timing right if killer plays around it. Welp I'm looking forward to the highlgihts.

  • It looks really good but I wish the temple was just a little bit bigger. Nevertheless having a temple map will be great.

  • I'm more interested about this upgraded Corrupted pruge. She may be as strong as nurse when she has long range damaging vomit while having normal killer speed.

    I'm super hyped for her. Everything about this chapter seems amazing.


    Worst part will be crying survivors about how OP she is. I'm betting that this time crying will be really bad since she seems really fun to play while beiing very strong.


  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/346524#Comment_346524

    Indeed.

    Just saying i think no one should be overly hyped for these before you get to actually see their spotlight or play them.

    Well imao this is the best trailer since Pig or even Michael. I really like the design and thought of Plague killer truly intrigues me. I really hope for great DLC like Spirit was.

  • @Boss said:

    Remember: Loads of people thought Legion was awesome in his video. 😋


    From what I remember most of people complained that Legion is nothing alike to what he was advertised in that video. Most of people probably didn't even know that he was a killer since the video didn't really make it clear until it's end.

  • I don't need a cult when I have Ace's luck and his "sharp Italian looks, grey-streaked hair and silver tongue".

    I appreciate the offer tho. Keep it up fellow Ace.


  • We are currently updating our Livestream / Video schedule to include more activities with the Community. Thank you for your understanding.

    It's down there if you look for it called "Special Livestream".

  • No, NOED is fine since it's late game perk.

    Only QoL changes should happen around NOED like notifiing survivors by some new subtle sound that all dull totems are cleansed.

  • @HeroLives said:

    Question what do you think would happen if all the killers are buffed to be as strong as billy and nurse? Meaning all killers on average could get 3-4K every match?

    Survivors would quit playing. Survivor rate on average is already low. You could kiss this games lifespan goodbye. I hate it that’s what would happen, but it be like that.


    Mediocre and bad survivors would keep on dying and good and great survivors would keep on doing well enough. We aren't asking to make every killer like nurse. We are asking to have a chance against the best of survivors without having to switch to meta killers.

    It's no fun to play for example bubba/wraith against survivors who don't make mistakes while looping with other survivors finishing gens before 7 min mark. You can just follow them and break pallets since they won't do enough mistakes to capitalize on and powers of these killer's don't do enough for chase like Hillbilly's or Spirit's does.

  • "Can you send me the profile so that I can post it on my twitch so people can ban this ######### pleb."

    -Ochido

    0:55

    https://www.youtube.com/watch?v=N6zwCTJDLK8


  • Tbh as mainly killer but also survivor I don't see bodyblocking to be a problem except when it's abused to hold the game hostage. Mad grid completely nultifies it so if anyone has huge problem with it then they should just take MG every game.

  • To see Dave on the stream again, talking about new killer's lore. Also announcement of next PTB.

  • Billy since he's powerfull but still has enough counterplay.


    I'd say that nurse is quite balanced as well unless she has addons that give her more blinks. If she gets addons rework and some other rather small nerfs (maybe minor LOS nerf or a bit longer stun duration) she'll be still very powerfull while there'll be a bit bigger window to juke and lose her.

    I love playing against her so I in any way don't want her to be nerfed into oblivion. She and spirit are only killers that have actually fun chases with a lot of mindgames.

  • We'll get more diversity when devs buff other killers to be able to put up with good survivors looping / doing gens really fast / SWFing to win.

  • Botany Knowledge - Additional function that prevents survivors from bleeding completely.


    I really would love to have a counter to sloppy butcher + bloodhoud combo. You don't see it that often but when killer does use this combo, it makes juking them pretty much impossible.

    (Btw using no mither isn't a counter to bleeding since if you didn't get hit in the first place without no mither you weren't bleeding anyway)

  • Indeed

    Last few months had some great changes for DBD's health. Keep up the great work BHVR.

  • NANATSU NO TAIZAI

    (sorry I had to)

  • So you want it to be stronger then before ?

    You probably don't understand that devs intend to nerf it and not buff it more. This new change is as close to perfect as Behaviour can ever get.

  • I'm looking forward to " PURGE HERETICS " if this new killer is actually priest/crusader.

  • @Chaotic_Riddle said:
    They’re hosting a special stream this Monday.

    Great ty.

  • This reminds me of an old idea that should have countered pallet looping.

    Originaly someone though of a perk that would leave a trail behind the killer that would slow survivors who went through it.
    Maybe this new killer's power will be that he emits smoke trail behind himself that slows down survivors.

    I personally hope for something more unique like blinding survivors with the smoke somehow or creating fog pockets around the map that cause killer to not have terror radious.

  • Agreed

    I hate Freddy's anti stealth/juke power. You can only loop him.

  • @Tzeentchling9 said:
    Include a token count based on the number of totems left to Small Game instead.

  • -Spies from the shadows and shadowborn were meta perks
    -Unhooking from one angle (Real facecamping)
    -Swamp map was much larger

    -My favourite is Play with your food didn't have cooldown and gave higher movement speed. Imagine how quickly that was fixed since that made all killer super fast really quickly.

    At 9:10 you can see how fast he gets those stacks.

    https://www.youtube.com/watch?v=HBIthAeRfEE

  • June 2016

    Tbh honest it wasn't as bad as people claim it was. Sure there was soooo many abusable things but at the same time the game was new and there wasn't any SWF while you also faced tons of noobs. You could get about 3-6 hook grabs since people didn't know that was a feature back within first two months.
    And killers didn't even know that lunge existed so it was so hilarious to watch the try to hit someone without any range.

    My most favourite thing was the horror feeling in my first survivor games and the feeling of power in killer games. It was genuinly scary to hear terror radious and as killer you felt as force to be reckoned with.

  • I really hope for cultist or clerik/priest of some kind. And 2 floor map of catacombs + church/graveyard.

  • Nah, most overpowered BS in DBD are 4 man SWF depipsquads. You can't use your mori if game ends in 5 minutes and you face survivors who know how to loop around a piece of wood while also knowing how to hide from nurse.

    Sure they are rare but so are god nurses who bring ebony mori every game.

  • I really miss streams. I loved the way they were back in the day every Thursday. Then we got 1 every other week and no there hasn't been one in so long.

    I wish devs would do streams like back in 2016 - 2017.

  • @MegsAreEvil said:

    @Poweas said:
    I love it. counters tunnellers.

    HOW?

    The same way BBQ semi counters camping. It gives killer another reason to not tunnel. Devs made very clever move with this new change since it affects even games with no DS present.

  • New DS changes do exactly that. Even if nobody in the match has DS killer doesn't know that and his choices may be impacted by his fear of getting hit by new DS.

  • @not_Queen I also have a question just for clarification. New DS activates after every hook right ? Like if I was hooked once and then the timer runs out and I get hooked and unhooked again can I still use DS or is it only for the first unhooking ? I would assume that it's for every unhhook but I'd like ot be sure.

  • As killer that utterly hates old DS I think this is amazing change. It's no longer get out of jail free card and insted it's anti-tunneling perk. Now it's the killer who choses if he wants to risk focusing on 1 survivor and potentially getting hit by DS insted of beiing forced into it.

    Good job devs, changes like this rekindle my love for playing DBD.

  • I'd slightly nerf meta killers and buffed weakest killers so that we can get more diversity. Rework all of the meta perks that aren't healthy for the game and add ultra rare addons to killers that don't have any yet.

    Then take a few months off with new content and during that time main goal would be to rebalance all maps and fix all major bugs.

  • @DexyIV said:
    Why?

    Well we have a perk that allows us to throw a pebble so why not this. It could be used to lose a killer mid chase when he loses LOS for a moment and you lie into tall grass and he may lose you thanks to that.

  • If either survivors or killers start the match with sole purpose of framing then it's bannable.

  • I personally disagree. NOED is an "endgame" perk. The Endgame perks are supposed to be more powerfull then during the match perks. NOED is quite significant part of endgame builds for killers that don't have one hit abilities like Pig or Freddy so removing it would really hurt already small diversity of builds.
    I agree that it can single handely demolish some solo survivor games but it's overall powerlevel isn't that high if survivors play smart. Yes it probably should get some more nerfs but only in a way that won't render that perk useless.

    We could for example give it some more disadvantages that make it more revelling to survivors that killer has NOED so that they can do totems. Also adding number of not cleased totems to Small game could help too.

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