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Kebek

Kebek

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Kebek
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  • @Damarus said:

    @Kebek said:
    So you want to make viable killer not viable ? I guess you would also like billy to have gas to replenish for his chainsaw and nurse to collect breathers around the map ro refill as well right.

    How about replacing DS with UE insted of whining.

    And again, another guy who gives things for granted. Never once have I used DS yet, and I do not plan on doing so. How about you let the sarcasm for those who need it and quietly walk away from things you don't reason about? Anyway, seems like forums are, once again, useless. When will I learn that the most toxic people a game has to offer are found on the forums? Well then, sayonara boys, not going to waste any more time here, since Orion seems to be the only one capable of phrasing his thoughts without offending or giving them a true thinking. I'd say I wish you well, but I'd be lying.

    If you would like others to reason with you then you should stop posting unreasonable nerfs which you find soft when in reality they would make hag C tier killer with freddy.

    The DS part is practically answer to your whining about setting traps around hooks if you don't like it switch any of your perks to UE for easy save. DS is just typical perk survivors use and judging by your post I find you to be quite a survivor.

    Don't worry Orion finds your nerfs ridiculous as well but he's beiing mindfull of himself.

  • So you want to make viable killer not viable ? I guess you would also like billy to have gas to replenish for his chainsaw and nurse to collect breathers around the map ro refill as well right.

    How about replacing DS with UE insted of whining.

  • The difference is that rancor gives you far less information. The reveal doesn't do pretty much nothing since you have no idea which direction survivors took and also you don't know which survivor went where.

    With bitter murmur you know who is who since you can tell by their silhouette and get to them far faster and more precisely that you could ever with rancor. If obsession plays it smart they will evade you after powering gens and you won't be able to find them unless you have bitter murmur.

    So yeah they are like agi and IG since they benefit each other.

  • After you implement some new changes to late game (for example the idea of 60s final chase) are you considering creating something similar for early game for example that first 60s survivors can't do gens and have to evade the killer/sabotage hooks or something similiar to make games last longer ?

  • @Vietfox said:
    Kebek said:

    @Vietfox said:

    Kebek said:

    @Vietfox said:
    
    Lol no.
    
    
    
    I'll take it but it would be nice to know your reasoing why not.
    
    Do you consider trapper so strong that doesn't need any changes ?
    

    10-20% is huge plus there are addons for that already with 100% chance to injure when healthy.

    That's the thing. Those addons are quite mandatory for him to be viable.

    Setting traps as trapper takes a lot of his time and whenever traps get disarmed he loses all that. With some chance to slow survivors from doing gens by injuring them would help him quite a bit.

    A trap well placed can turn a 2 minutes chase into a 20 seconds chase, that's why the trapper is my 2nd favourite killer. That time you spend setting traps is a good investment, even if you dont have the speed addon to set traps faster.

    Well they can but if they don't catch anyone they they were a time sink that might lose you the game.
    But yeah those other buffs suggested would be better.

  • @ChesterTheMolester said:
    Kebek said:

    @Vietfox said:

    Lol no.

    I'll take it but it would be nice to know your reasoing why not.

    Do you consider trapper so strong that doesn't need any changes ?

    No, Trapper could use minor changes but RNG is not a good idea at all. 

    Here are the changes i propose:

    Buff: Trapper now holds 2 Traps by default.    One trap is removed from the map to compensate.

    QOL: Trapper can now reset disarmed bear traps on the ground while holding max. capacity.

    QOL: Escaping a bear trap is now a fixed push and hold that takes around 10-15 seconds. This is affected by perks and addons on both sides. This change is actually a nice QOL change on both sides.

    That would be very nice as well. I'd say some RNG wouldn't hurt that much since many thing in DBD are very RNG based (which isn't really good but oh well).

  • @Vietfox said:
    Kebek said:

    @Vietfox said:

    Lol no.

    I'll take it but it would be nice to know your reasoing why not.

    Do you consider trapper so strong that doesn't need any changes ?

    10-20% is huge plus there are addons for that already with 100% chance to injure when healthy.

    That's the thing. Those addons are quite mandatory for him to be viable.
    Setting traps as trapper takes a lot of his time and whenever traps get disarmed he loses all that. With some chance to slow survivors from doing gens by injuring them would help him quite a bit.

  • @Vietfox said:
    Lol no.

    I'll take it but it would be nice to know your reasoing why not.
    Do you consider trapper so strong that doesn't need any changes ?

  • Nothing will get them more salty than basement leatherface with iron grasp,agitation,noed,ruin. You'll mine a lot of salty with such build especially if you spray some tunneling into it.

  • After new PTB I find all stealth perks to be perfectly viable but buffing them more can't really hurt the game since you'll encounter less looping perks that way.

  • Give it passive luck bonus.

  • Money once again. I feel devs are going the right direction with this next patch so I want to continue to support them. They took what 5-6 months to get this to us and I feel that if they continue this way we'll eventually get to a healthy state of the game where both sides could be equaly powerfull. Also I got addicted to stomping people as clown so I have to have him and stomp people (but not kill them by it).

  • @GolgiNea said:

    @Kebek said:
    I just need to stomp on people whenever I get the chance with the mori. I don't kill them (unless they are obession then I'll collect their finger) but I just stomp them few times and then leave. Eventually I'll hook people and kill them that way but If I'm not pressured I'll just keep stomping on them.
    Is that weird ? I don't mori spam on any other killer ever but this one is so freaking funny that I can't help myself. Does anyone else have this issue since I find it pretty weird that something so simple can be so hilarious.

    Btw I do it max 5-6 times so I don't hold them there too long that would be nasty just a few stomps. This may be the only reason I'll P3 him since stomping on people with bloody shoe might be even more fun.

    Lol i've seen & love his mori as well! It looks super funny, I agree. xD

    Yeah I didn't expect them to add clown and I was a little dissapointed about him but now after a while of playing him I've started to really enjoy him. Hope some buffs will come his way since I still find his power to be more on the weak side.

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