ATOMIC_ACE_PUGG
ATOMIC_ACE_PUGG
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- ATOMIC_ACE_PUGG
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Comments
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445997#Comment_3445997
There's actually no way all 5 gens are done in 2 minutes, sorry.
It takes 2 minutes to do a generator it's true
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@Pulsar said:
Gens literally take longer than in 2020.
The issue for a lot of people is that the new meta of gen regression requires you to play good macro and have good gamesense. Most players liked the CoB, Eruption and Overcharge meta where they didn't have to do anything skillful and got value.
Still takes 2 minutes wow wee
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Its still not fixed
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I can't join anyone and nobody can join me
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@fischerschneider said:
Horror.
Biggest disappointment and I'm from 2018. I miss the dark maps. I wish they would make it dark for survivors but bright for the killer's view. Game feels like a weird mmo or mobile game especially with Skull Merchant and Knight.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431807#Comment_3431807
With the current state of the game, camping is needed if you want a 3/4k against a decent group. They have continually erased gen defense perks. I’ve been playing for 5 years and this easily the most dull killer has ever been. It seems like it’s about to get even worse.
Oh it's already bad and it's definitely getting worse. I'm leveling up a prestige a survivor to 100 and riding out the storm. I suggest everyone do the same until they fix the game for killers. I'm not going to juggle the killer meta anymore and get bullied. Also if you win or lose you get toxic messages so I honestly have no interest in killer outside of bloodpoints.
Also you are right about slow down perks getting gutted but generators are still 2 minutes.
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I want to thank everyone for the advice and support. I can pretty much hit red ranks every season unless I don't play consistently. I started to get on a roll in 2022 and haven't stopped been playing since 2018 :) gg
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I have video literally got all iridescent
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Xbox One
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The days of Hillbilly being a strong but fun killer for survivors are over. Now is only power is being to move across the map fast and can insta down people if you can hit a needle in a haystack when the survivors move around even in the open. No the overheat is not "fine" that's like the only strength the Hillbilly has and even that is limited.
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@I_am_Negan said:
It's 4 mins. not 4 hours
Walk to the window take a look outside watch the birds, the squirrel by time you get back to the game the 4mins. is up
Sincerely🙂
If the survivors don't open the gate or complete the last generator it is definitely longer than 4 minutes which is a lot of DC and just play a different game until the DC timer goes away. Nobody wants to be taunted and bullied by survivors for 10 minutes or more just for a loss that won't even get that many bloodpoints anyway.
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Even though they have fixed things in the past and even add weird outfits that break the horror game feel just for the community. Also the developers do respond in the forum so I'm sure they constantly lurk it without saying anything. So far they have come a long way from what it used to be
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I thought this forum thinking Clown was op was the peak of calling everything op this made me almost spit out my drink
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@Config said:
https://forum.deadbydaylight.com/en/discussion/comment/3254041#Comment_3254041
Depends, if u try to play the way devs intended he sucks super hard, but if u try to play on a artist play stile, yeah then he's ok ish. Devs play stile c tier at best, artist way, mid b tier... Maybe.
Cote plays the Hag on A Tier
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The clown's yellow bottles can give the survivors and himself a speed boost
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@Okonar_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3254169#Comment_3254169
Yea, Trappers life its rough, especially on trash maps like eyrie of crows. I recommend using the iridescent and honing stone addons.
Its even worse when there are tons of videos on how to counter killers or their powers so even with rare add ons you are still going to struggle. I could never get good with trapper lmao
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@Ghouled_Mojo said:
I know I’ve seen a few matches wher things would happen that were suspect. Played a match as trapper with agitation and iron grasp and after I grabbed a survivor out of a trap, the survivor was out of my hands in less than 10 seconds. No perks like boil over or anything. Those instances I understand there’s subtle mess going on but all these matches are not cheaters.
That sounds normal especially with the perk Lucky break. Even without perks with the hook distances or certain maps survivors hoping off your shoulders is definitely going to always be a thing. Also this game is filled with cheetahs so you just don't know what you going up against most of the time. Even OTZ a wholesome killer who rarely gets mad or rages complained about cheaters which says a LOT about the problem
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@Huge_Bush said:
I do too. I have over 5k hours (majority playing as Claudette the Queen) and I’m average at best. Lithe and Windows of Opportunity carry me as well as pre-dropping pallets and sneaking away when I break LoS.
As killer, I can’t handle coordinated swf without tunneling the weak link. There are just too many resources on the maps that makes chasing a survivor who knows how to loop a miserable experience. Doesn’t help I like C tier killers like Doctor and D tier like Trappi Boi.
Honestly, if the game was even and I had fun I don’t care about winning too much. It just sucks when everything is stacked against you and the opponent gloats.
Windows is a good perk buts it's like shadowborn with nurse you will struggle playing without it. It's better to just learn the pallet spawns (A lot of them spawn in jungle gyms or the main area of the map)
Pre dropping pallets is actually smart when the killer is chasing you because he could have spirit fury or the killer could hit you through the pallet. (Unless you want to stun the killer to ruin his bloodlust speedboost) it's better to drop it a little early
This part is more my opinion, I know a lot of people are not going to agree with me on this but exhaustion perks aren't as good as they used to be and have a ton of counters (Lithe is what I would choose if I had to pick one so good choice :) ) I realized this after watching big streamers on YouTube and I realized a lot of them don't even use exhaustion perks. But that's just my two cents
Breaking line of site and throwing the killer off your trail is a great sign. Im terrible at stealth and losing the killer unless they are new even to this day.
Your post reminds of younger DBD me who actually made a post on this forum (You can still find it it's a strange feeling looking back on it) about being stuck in purple or green ranks for years (Which would be silver or gold rank today which is what the op is talking about) I will tell you what everyone told me, are you sure you are trying to max your rank emblems Lightbringer, Unbroken, Benevolent, and Evader? Because if you aren't you probably aren't going to rank up.
For an example if you run the killer around for the whole game but if I get a few saves and heals for Benevolent, complete generator repairs for Lightbringer, and walk around the map for Evader I'm probably going to rank up over you. Another example is if we both run the killer around for the same amount of time and your method is being smart with pallets and losing the killer but my method is throwing down every pallet I come across the game is going to think my method is the same as yours when it comes to Evader. what I'm trying to say is your team isn't as good as you think and you are probably better than you even realize. ;)
Another secret is this game will ALWAYS be stacked against you with players who derank and just the general competitive toxic attitude the players of this community has. You will get better at countering them as time goes on but you will still have moments when you are clearly overpowered by another players skill level. And the gloating never ends for both sides that's actually normal
Let's just say over the years of playing Dead by Daylight I have broken 2 controllers and it wouldn't surprise if I broke another one even though I'm red ranks on both sides. Also I have left games MILLIONS of times.
I wish I had better advice to give I hope this helped a little
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@Ghouled_Mojo said:
I haven’t played much killer since killers were given a little buff. I have definitely gotten very bad for whatever reason. Shouldn’t be rust at this point. I’m not popping at all. Could be a string of bad luck but I cannot even get past silver 4. I keep breaking even or depipping. Did I miss something somewhere? I’m not getting many kills. Maybe two in a match if I’m lucky. Several matches were 3 or four hooks. I just suck now WTH
I was never a very good survivor and made it to iri 1 and I thought that was odd.
You have to remember a lot of players derank or aren't at the skill level they should be. Also what perks are you using because they could be outdated or there are stronger perks you could be using. Are you playing weak killers because with the knowledge survivors have over the years and tutorials on how to counter them it just makes weaker killers even weaker. Although the buff was a nice touch it doesn't mean killers are overpowered now or anything wasn't it like a 10% on certain actions? Either way it feels the same to me
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Let's just if the killer kills almost the entire team the fact that one survivor can still escape is a privilege. The fact that survivors think they are entitled to the hatch is amazing so do whatever you want honestly
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I have no idea why the developers are so stingy about double bloodpoints to the point we only get 4 days especially when you get all these new survivors and Killers but either way I had fun stayed up all night and day playing with no sleep during double bloodpoints.
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I'd rather not
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@Peanits said:
There are no plans to display your rating at the moment. @HugTheHag beat me to it, but there's a lot of people out there who don't want to see their rating because it add more stress to what many people consider a casual game. Ultimately the number doesn't mean a whole lot unless you want it to. Its sole purpose is to give you roughly equal opponents, and showing it by default would put more emphasis on it and encourage people to care about it (even though doing so means harder matches that they may enjoy less).
That said, it's not out of the question for it to be available somewhere someday. There's plenty of people who do want to see it and even try to raise it as much as possible, even if it does mean tougher matches. Different strokes for different folks.
Yea the actual ranking system with only bloodpoints awards is already sweaty enough and it turns a horror game into league of legends. Being a able to see other people's rankings means people are just going to dodge low stat or worse new players coming to this game.
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@Laluzi said:
We have the Demogorgon-
Oh... ._.
But in all seriousness, yeah, I really want to see both the Xenomorph and the Thing in DBD.
The Demogorgon is the first dog puppy killer
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I don't why people hate exclusive cosmetics so much why can nothing ever be rare anymore? It's like GTA5s pre order hammer and now it's buyable for ALL players. Now someone like me who never pre ordered can easily get it ruining the entire feel of it. Is this the results of Boomer "ME! ME! ME!" generation mentalilty and the Millennial/Zoomer "I MUST HAVE EVERY RARE ITEM NOTHING CAN BE RARE OR EXCLUSIVE" internet mentality bitting us all in the rear because I hate seeing it in games it's such an annoying mindset. Why can't video games have rare or exclusive items anymore to show when the fans supported the game or how much they did. This mentalilty is honestly ruining a lot of games for me
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@hatchetChugger said:
Ive played against several good console nurses, even some of my friends have played in tourneys as her on controller and done quite well. Shes not impossible to play on console, she just requires some practice.
Its definitely much harder on console because of no PC auto aim. Hitting survivors who know how to spin around really well or keep running in random directions is really hard on console even on a flat map
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To make her totally useless?
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Well you need something to do while looking for match
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@AJStyIez said:
So he's supposedly from the 1300s but he spent his centuries in the entity's realm just evolving into a generic 80's biker? To each their own, would've been cooler to see him resemble his own time period more for his base outfit and leave the edgy stuff from different eras for the extra cosmetics imo
Still has a full head of hair, no dark spots and no skin sag while supposed to be in the 1300s. If he's meant to be older age all I can is LMAO
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Kindred because I play solo survivor unless I want my teammates to not know who is going for the unhook or if the killer is camping I will be bringing it. Yes really
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@ShinobuSK said:
I have 350 of them and I want them to be changed into puddings/cakes after the event. Thx bhvr
I have 800 rods in my nurse I wish I had 1,000 it really bugs me for some reason probably because I'm so close to that number
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I'm ok with cosmetics unless they give a stealth advantage but you can get Claudette dark outfit and head for a small price already
Also I feel like the battle passes are done right. Yes the $10 sucks but the fact you can spend those auric cells and get them all back in the battle pass pretty much means it's a one time purchase. (Unless they change it then you know it's about money lol)
I guess you could argue the survivor perks or killers perks but you can get the strongest ones for free (like tinkerer) so it's honesty that bad the only problem would be licensed killers but I understand why they charge real money for that. The biggest problem is when the strongest perks change so I can see why someone would say that
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@Shi283 said:
https://forum.deadbydaylight.com/en/discussion/comment/3252545#Comment_3252545
Nurses must be the strongest.
That is correct
But it doesn't have to be easy
Is it because of Auto aim on PC lmao!
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Also you can't spam kindred call outs or be toxic with Kindred ruining immersion with a microphone or playing loud a music. It's a pretty smart idea to make Kindred Basekit to bridge the gap between solo players and people who play with communications or with high skill level friends.
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@Irisora said:
The one perk that should have been basekit they missed it.. Of course im talking about kindred. After that i don't think there are any more changes needed for soloQ because camping and tunneling in the first hook is a global problem not just related to soloQ.
This cheese tactics shoudn't be promoted in anyway at least at the start of the game as it make the experience of the other players miserable. I can understand that a killer decide to tunnel or camp when there are only 2 or 1 gen left, but doing it right after the game started its toxic as minimum, to not say other things 😂
Agreed 2018 player I always play solo survivor and games without Kindred are pretty much a loss or much harder so I always bring Kindred. (I'm definitely not the only one who does this) This would be perfect because you can what your teammates are doing and you can see if the killer is camping or not. Way better than a basekit unbreakable where survivors can just get up ruining a killers pressure
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@legacycolt said:
Tunneling could be eliminated and it’s up to bhvr to change it. There are possibilities.
The baskit Borrowed pretty much fixed tunneling and even if they do tunnel you can at least waste a lot of time. What are the other possibilities other than reworking the game's hook system?
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The day they nerf nurse is the day Survivors rule this game especially people who play with other over 1,000 hour players. No other killer can counter squads or streamer players who know how to drag out loops for more than 5 minutes. (Gens can be completed in 2 minutes or less) So whatever happens happens just warning everyone - 2018 player both sides either way I will still play this game
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3252434#Comment_3252434
Every change is theoretically always breaking the game ... until its implemented and no big deal, or people try to play one evening with Shadowborn equipped and think "it was somewhat fun, but not so much that I would permanently play with just 3 perks. Doh."
Shadowborn view should be basekit and they should just buff the numbers to the new Shadowborn. Isn't the games FOV like in the 90's or something LMAO Dead by Daylight's FOV reminds of Bioshock where you have to view out of a tube when you get the big daddy suit on your character
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3252434#Comment_3252434
Not just that but the color of Auras should also be able to have their colors changed (for both sides).
Yes I would love it in blue and it wouldn't even break the game. It would be a nice change
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@Bot_Salvo88 said:
That map has been bugged since the halloween event came out. When you vaulted from the top of the boat you didn't actually vault down but you stayed up. The second time a part of the map wasn't loaded near shack and players could fall out of the map and get teleported in the spawn locations. Now it's disabled.
Thanks! Was there a Halloween portal over it? Just curious
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You should be able to change the scratch mark color to whatever you want it's a good thing I remember debating this with so many people on reddit who thought it would break the game
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BILIBILI300K it's expired now
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@kcwolf1975 said:
First off I know I am the minority and I am about to get blasted for this, but why are people getting so worked up about cosmetics that do nothing to the actual gameplay? If you want them, buy them! If you can't, then don't! Either way the game is going to play exactly the same.
This what what killed GTA5 Online for me when they started to release limited time items and they made the pre order hammer buyable for EVERYONE in online. Why even pre order something? Exclusives aren't a bad thing and show who is a true long time fan. Well as long as they don't give the player an advantage which they didn't.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3220153#Comment_3220153
You are the reason capitalism is able to exist.
It's not entitled to want exclusive skins
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Never thought we would get a "Trickster OP" thread discussion
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Never had a problem with this perk
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@Seraphor said:
I think there's something inherently 'othering' about an asymmetrical PVP game.
You don't see the same sort of toxicity in 'symmetrical' PVP games, because it's overtly obvious that your opponent is in the same boat as you, and a loss is merely a misplay or due to a skill imbalance. You understand that one side has to win and one side has to lose, and so a 50% win rate is acceptable and expected.
'Unsportsmanlike' tactics in symmetrical games are obvious because they apply to you just as much as they apply to your opponent, so it's much easier to agree on things like 'spawn camping', 'sniping', etc.
With an asymmetrical game, it opens up the potential for a myriad of excuses.
"The other side didn't play fair because they can do things I can't."
"The other side has the ability to prevent me from doing things, in a way I can't do to them."
"The other side has it easier than my side because of x!"
What's more, is that 'survivor mains' don't seem to be able to accept escaping 50% of the time as fair, while 'killer mains' don't seem to be able to accept a 50% kill rate as fair.
The best thing we can all do is, when we start to feel aggravated by losing, is to play the other side for a bit, and picture yourself in your opponents shoes. And this is why everyone should endeavour to play both roles, regularly, and to not become a 'survivor/killer main'.
Once you become familiar with and understand all the gripes of each side, you learn that most of the battle is against RNG. Matchmaking and map balance are your main enemies, and some battles are going to be tougher than others.
I mainly play survivor and I still think survivors are op
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@Thusly_Boned said:
As much as I am enjoying bathing in the tears of flashlight macro and rapid clicky enjoyers, the extra battery usage is pretty lame.
Yes I agree fix the flashlight battery usage the rest of the flashlight changes seem fine to me










