Totem Counter added to UI - Please vote on link below!

Let the Devs know if you think a totem counter added to UI would be helpful for both killer and survivor.  Would avoid having to change NOED perk, give solo versus SWF an even playing field and give killers the ability to prepare to protect totems to ensure NOED is activated.

Honestly would be an easy QOL improvement on both sides.

Your thoughts?
Please vote on link below 

http://www.strawpoll.me/17501299/r
Tagged: ACMMod

Comments

  • Strawpool link would be great if you want to collect numbers tho
  • Include a token count based on the number of totems left to Small Game instead.
  • Pro tip: Make it start at 0 and count up rather than the other way around.

    Having a unique noise when one is destroyed would be a similar effect.

    You don't have to do it but it would make it closer to a QoL compared to counting down from 5 (since dull totems can be effected by things besides destroying.

  • Added straw poll link
  • Include a token count based on the number of totems left to Small Game instead.
    I would be inclined to agree, but this change would basically be just for solo players. A group can already share how many totems each of them has destroyed to figure out how many are left, but a solo player has to check the entire map. Having that information available to everyone would help being solo players closer to a SWF level, which would allow killers to be properly balanced around coordinated groups. Putting it on a perk would mean that solo players have to use a perk slot to get the same information as they'd already have if they were playing with friends.

    Not to mention it could benefit the killer as well. If you can see how many totems are left, you'd be able to tell if NOED is going to activate or not.
  • I don't think so. THrill does this.

    THey just need to buff thrill of the hunt. That's all.

    Either that, or buff totem cleansing by 2 seconds each.

  • How would this help killer?

  • Yes!!! A totem counter would be great to have in game. 
  • @Hoodedfengm1n said:
    How would this help killer?

    They're not forced to run Thrill to let them know if they're going to have NOED.

  • This is pretty nice idea, just like "remove pallets".
    Seriously, noed got nerfed at least twice and you still whine. If you don't break totems, you deserve to get snashed with noed. 
    Its part of this game to either trust tour teammates will do or doing it yourself.
    If counters like this will be added and stuff like "is survivor in a chase" (which people are rumbling about in this forum) every single game will end after 4 minutes. 
  • I wonder if they can add this feature to the PTB as the last second change.

    I really love this change honestly.

  • Thrill only slows totem cleansing and provides notifications if someone is in the process of cleansing.  This means after that hex totem is cleansed you would still not know if any totems were left.

    Knowing how many totems are left allows the killer to know if he or she would have NOED prior to last gen pop.  Allowing them to situationally protect totems and also would cause survivors to look for totems allowing more time for the killer to catch them!
  • Please share and bump this topic up, we need more votes!
  • 21 votes as of now keep voting!
  • THANK YOU FOR PUBLISHING THIS

    NOBODY LISTENED TO ME WHEN I WOULD SUGGEST THIS FOR MONTHS

    I LOVE YOU

  • So far 20 yes 8 no - Keep voting and share this with friends, we get enough participation maybe we will get a mod response.  Thanks to all those who have already voted!
  • @Gemasuda said:
    So far 20 yes 8 no - Keep voting and share this with friends, we get enough participation maybe we will get a mod response.  Thanks to all those who have already voted!

    You mean a SECOND mod response right?

  • @Mc_Harty said:

    @Hoodedfengm1n said:
    How would this help killer?

    They're not forced to run Thrill to let them know if they're going to have NOED.

    but they might run the perk ruin or haunted?

  • I'm torn on one hand it'd make NOED useless but at the same it might add a minute or so to games which is definitely needed.

    It'd also bridge one gap that solo and SWF have which brings us one step closer to overall balance and possibly eventually an all round killers buff to match once Solo and SWF are on the same level.

  • Sure why not, what would be a compensation to buff hex totems?

  • @Hoodedfengm1n said:
    but they might run the perk ruin or haunted?

    You're missing the point. Thrill of the Hunt will let the killer know if there's dull totems on the map so they'll know if No One Escapes Death will activate. Having a UI totem counter will help notify killers without the need of Thrill.

  • @Master said:
    Sure why not, what would be a compensation to buff hex totems?

    Hey just a question - how would this nerf any hex perks except for NOED? I guess Devour Hope?

    Most of the times you're alerted already when a Hex totem is active - so you'd already know if it remains on the map or not.

  • @Mc_Harty said:

    @Hoodedfengm1n said:
    but they might run the perk ruin or haunted?

    You're missing the point. Thrill of the Hunt will let the killer know if there's dull totems on the map so they'll know if No One Escapes Death will activate. Having a UI totem counter will help notify killers without the need of Thrill.

    I know how thrill works, but then if this occurs then we will need to change thrill to apply to these affects

  • Master said:

    Sure why not, what would be a compensation to buff hex totems?

    The totems are already being shoved into smaller and smaller corners. Once the totem is shrunk down to the size of just a skull things might actually be good. 
  • @Peasant said:
    Master said:

    Sure why not, what would be a compensation to buff hex totems?

    The totems are already being shoved into smaller and smaller corners. Once the totem is shrunk down to the size of just a skull things might actually be good. 

    They will be? When?

  • Master said:

    @Peasant said:
    Master said:

    Sure why not, what would be a compensation to buff hex totems?

    The totems are already being shoved into smaller and smaller corners. Once the totem is shrunk down to the size of just a skull things might actually be good. 

    They will be? When?

    I am unsure of when totems will be shrunk down to being just skulls, all I know that the devs said that it was something they were looking into on a stream.
  • @Peasant said:
    I am unsure of when totems will be shrunk down to being just skulls, all I know that the devs said that it was something they were looking into on a stream.

    "Looking into" doesn't necessarily mean they'll do it; it means they're going to see how it works out (internally).

  • Orion said:

    @Peasant said:
    I am unsure of when totems will be shrunk down to being just skulls, all I know that the devs said that it was something they were looking into on a stream.

    "Looking into" doesn't necessarily mean they'll do it; it means they're going to see how it works out (internally).

    Well I guess I will just have to start praying to the Entity.
  • Mc_Harty said:

    @Hoodedfengm1n said:
    How would this help killer?

    They're not forced to run Thrill to let them know if they're going to have NOED.

    Exactly, and killers already are pretty limited on which perks to use, so one less perk for some information helps for stronger builds
  • HazeHound said:
    This is pretty nice idea, just like "remove pallets".
    Seriously, noed got nerfed at least twice and you still whine. If you don't break totems, you deserve to get snashed with noed. 
    Its part of this game to either trust tour teammates will do or doing it yourself.
    If counters like this will be added and stuff like "is survivor in a chase" (which people are rumbling about in this forum) every single game will end after 4 minutes. 
    But you forget "stage 2" after buffing solos: nerfing survivors in general, especially the time it requires to do the gens as we all know how fast gens pop. This could be done with a second objective, a mechanic we all want. Killer want it to slow down the game and survivors want it to have variety and less M1 holding.
    Dont be so close, open yourself for that idea, it doesn't sound that bad or does it? :)
  • I voted "Yes", but I'm ambivalent about providing this information for free (i.e.: without the use of a perk, namely Small Game or Detective's Hunch).
    I understand the intention, but the problem is that every step toward providing more information for survivors is a step away from the horror game that DbD is supposed to be and a step toward making this yet another generic 4v1 asymmetrical game.

  • @Gemasuda said:
    So far 20 yes 8 no - Keep voting and share this with friends, we get enough participation maybe we will get a mod response.  Thanks to all those who have already voted!

    You mean a SECOND mod response right?

    Maybe he means an actually Dev like not_Queen or McLean
  • @Mc_Harty said:

    @Hoodedfengm1n said:
    but they might run the perk ruin or haunted?

    You're missing the point. Thrill of the Hunt will let the killer know if there's dull totems on the map so they'll know if No One Escapes Death will activate. Having a UI totem counter will help notify killers without the need of Thrill.

    I know how thrill works, but then if this occurs then we will need to change thrill to apply to these affects

    Yeah I think Thrill needs some changes anyway tbh, I never found it that good and some survivors are trying to bully a killer if they use Thrill (for example spamming the notification or SWF will organise touching it so you run back and forward all time).
    How would you change/buff/rework Thrill?
  • @Orion said:
    I voted "Yes", but I'm ambivalent about providing this information for free (i.e.: without the use of a perk, namely Small Game or Detective's Hunch).
    I understand the intention, but the problem is that every step toward providing more information for survivors is a step away from the horror game that DbD is supposed to be and a step toward making this yet another generic 4v1 asymmetrical game.

    This is where I stand too; I would love this to be tied to a perk, preferably Small Game since it's specifically for finding totems and traps.

    It'd make better use of it, and would keep the core atmosphere of "is noed a possibility" while allowing that info to be accessed.

  • @Orion @Brady How about we make this a UI feature for killer and survivor, but we have it turned off by default and the player has to manually turn it on in the options menu? New players (the ones most likely to be afraid) will lack the information initially and everyone who doesn't get scared has access to the info whenever they want it. How's that sound?

  • Peasant said:

    @Orion @Brady How about we make this a UI feature for killer and survivor, but we have it turned off by default and the player has to manually turn it on in the options menu? New players (the ones most likely to be afraid) will lack the information initially and everyone who doesn't get scared has access to the info whenever they want it. How's that sound?

    Sounds pretty fair imo, those who don't want informations can turn it of, those who want it can keep it. I think the same time devs could add an option to completely turn off all HUD elements as a "hardcore" mode, but that's a different topic
  • @HavelmomDaS1 said:
    Peasant said:

    @Orion @Brady How about we make this a UI feature for killer and survivor, but we have it turned off by default and the player has to manually turn it on in the options menu? New players (the ones most likely to be afraid) will lack the information initially and everyone who doesn't get scared has access to the info whenever they want it. How's that sound?

    Sounds pretty fair imo, those who don't want informations can turn it of, those who want it can keep it. I think the same time devs could add an option to completely turn off all HUD elements as a "hardcore" mode, but that's a different topic

    Oooh. Maybe survivors and killers could play their first few games without a hud and during each trial, they unlock a new part to help them understand what everything means?

  • NOED has always been a major complaint of survivors, maybe, just maybe a totem counter would help alleviate the pain that some feel.

    You could have a totem counter displayed at all times like gens.

    You could just have it appear for 5 seconds everytime a totem is cleansed.

    You could just have a different coloured explosion and sound effect when a dull totem is cleansed so the survivor knows the area it was found in.

    But yeah I definitely feel solo survivors need something. It's too easy for SWF and too hard for solo. Killer gets an easier life due to an adjustment to DS so it's only fair that the survivor role gets an easier time with this adjustment to NOED.

  • Number, no. Some sort of notification when a totem is cleansed, yes. Not an explosion like a Hex totem, but something similar. Also killer shouldn't get this notification, if they want to track totems they should use TOTH. As solo or SWF you still have to keep count of how many totems are done. Having a number displayed makes it way too easy.

    I also think they should add 1 more totem spawn then make NOED require 2 totems like HG. That would make totems a lot better overall.

  • @Master said:
    Sure why not, what would be a compensation to buff hex totems?

    Stop them spawning right in front of survivors ;)

  • Voting so far 70% in favor 30% opposing.  Let’s keep voting.  Excellent feedback from all of you, so far mostly constructive!
  • @Master said:
    Sure why not, what would be a compensation to buff hex totems?

    Stop them spawning right in front of survivors ;)

    Oh man just check out Marth88 recent videos, he literally spawned 1 meter next to a hex totem. And that not alone, no no. Together with 2 damn team mates lol

    So broken, but the devs promised to optimise survivor spawns in terms of totem locations, let's see how fast and good the fix will be 
  • Yes, but only if you have a perk equipped for it. Small game being changed to display the number of totems would be acceptable. Killer already has a perk for this.
  • Yes, but only if you have a perk equipped for it. Small game being changed to display the number of totems would be acceptable. Killer already has a perk for this.
    I like it.
  • Current voting stands at 70 % for and 30% against with almost 80 votes.  Thank you all for contributing your point of views and please remember to vote and share.  Let’s provide some real numbers for them to evaluate!
  • @Peasant said:
    @Orion @Brady How about we make this a UI feature for killer and survivor, but we have it turned off by default and the player has to manually turn it on in the options menu? New players (the ones most likely to be afraid) will lack the information initially and everyone who doesn't get scared has access to the info whenever they want it. How's that sound?

    It sounds like you are positively clueless. Information affects the game and comes at a price. Just as with Thrill of the Hunt or any other perk that reveals something.

  • UI counter for all survivors, yes. Tied to perk, no. Killer does not get a counter.

    This is the equivalent of a 4-man SWF, and should be in the game.

  • @Kaelum said:
    UI counter for all survivors, yes. Tied to perk, no. Killer does not get a counter.

    This is the equivalent of a 4-man SWF, and should be in the game.

    Yeah, no. You don't deserve those freebies and as evident by the design of the game throughout you will pay for every advantage. It pretty much makes Small Game pointless as if you have a counter detailing how many are left having an audible queue when you just happen to be near one is a waste of a slot.

    As for the poll it takes 4 survivors for every match and 1 killer. If a poll was a way to judge a solid plan survivors would always have 80% if they voted in their own self interest. Like pure democracy its mob rule and a recipe for disaster.

  • The counter should not be tied to a perk.

    I'd say give this information to the killer for free too, and buff TOTH so it either gave notifications of dull totem cleanses for killer or gave an indication of where dull totems are at least so they can defend them.



    @Tucking_Friggered Small Game is meant to tell you when you're near one and looking in its direction, saying its useless because it doesn't tell you the number is like saying it's worthless right now.
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