George_Soros
George_Soros
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You scare them pesky survivors good. "Oh noes, he using ultra rares!"TrueKn1ghtmar3 said:And if you used a black ward and no add ons? Lol -
Just don't. Deranking is silly, why would you want to have easy games instead of difficult ones????
But if you don't have any self respect and all you want is thrashing newbie players, at least have some decency, and don't waste other players' time by afk-ing or DC-ing, that's just a very rude and inconsiderate thing to do. Rather, do challenge builds: no addons, and one perk or no perks at all. I do this sometimes: only Spies From The Shadows, plus a Cypress Mori, nothing else. -
I never even understood what "respecting the 4%" mean. Like, I'm supposed to let someone go if they kobe-d?
That's a laugh.
But that line man. "That wasn't covered in the tutorial" I'm gonna use it a lot from now on. -
@powerbats said:
IF you go into a match expecting to lose then you'll lose either via them making better plays or you making a slew of bad ones. You don't like it when they get a flawless victory on their side but have no problems if you get a flawless victory on your side.Do you see the dichotomy there, if you do good you feel good but if you do bad it's not fun and the same is true for their side.
When you do good look at the things you did right and the things you did wrong since even if you 4k you made mistakes. The same is true for when you lose, there's always room for improvement and admit your mistakes and learn from them.
The biggest mistake you can make is blaming your mistakes on something else or a perk or addon etc. If you played to the best of your ability and still lost you did the best you could. The same is true for the survivors who did their best but you still managed to beat them.
You're so very idealistic, powerbats

To OP: if there's clearly no way to get at least some minor victory, just pick the most annoying one and camp/tunnel him. It's true that SWF are generally stronger than a group of soloes, and it's also true that Legion is particulary vulnerable to them. Somewhat disappointing to say this, but against SWF you MUST use a stronger killer. Unless you're mostly interested in BP. Legion is surprisingly good at that.
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I'd love this.
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I think Taking One For The Team still takes the cake, both for most stupidly designed achievement and for most inaccurate description.Caretaker said:This is probably the worst achievement they have ever designed. I'm in awe.
But yeah, this one is pretty close. -
Watch the last developer stream, they clear it up a bit. In a few words: it's the description that's very inaccurate (like with so many other achievements), the achievement score events are working as intended.
Sounds like a tough grind.
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1) yes, it shoud be fixed (at least it's funny though)th3beardedbaron said:First time poster here so if these items have been talked about already then I apologize. I've noticed several problems in general since I've been playing that don't appear to get addressed at all. In the last two months I've noticed the following:
1.) Trapper glitch where he floats in a hooked survivor aura (low)
2.) Random glitches i.e. people floating, bouncing back and forth from on the ground then standing, incorrect hitboxes for both survivors and killers, complete misses that hit survivors etc.(low to med)
3.) The nurse's blink now will stop if it hits a person? honestly never noticed that before but if she can travel through walls, she can travel through survivors (med)
4.) Killer weapon hitboxes, already mentioned it earlier but it really needs to be addressed. The Hag's fingers shouldn't have the same hitbox as the Spirit's katana. (high)
5.)Blood points for survivors/rank pips. Played several matches where I got over 20k BP and didn't pip. Correct me if I'm wrong here but if I get 4k/8k of every section, I should at least 1 pip, because when you get a perfect game that's how you get 2x pip (high)
5.) No real reward for looping the killer. Not sure if hitboxes got a rework as well but I'm missing pallet drops a lot more. (perhaps I just suck lol) Without the pallet drops, there is no real reward for looping the killer (again going back to the BP) I can loop a killer the entire match and will be lucky to even safety pip. I'd argue that me keeping the killer busy so my teammates could finish gens is just as or more important. (high)
6.) Something, for the love of god, has got to be done with toxic players on both sides. There is no punishment for tunneling/camping on the survivor side and allowing people to depip allows for a lot of toxic matches on the killer side. (very very high)
7.) The rank system needs a hard look and a rework. There is no incentive to make it to rank 1 on either side. There are no more blood points earned/ no reason to try to be competitive. As a result, I've seen prestige survivors at rank 18 as a killer and the same on the survivor side. This flawed rank system is part of the reason that people are so toxic. There is no light at the end of the tunnel, there isn't even a tunnel (except when a killer does it lol)This post isn't intended to bash the game or anyone. This post is simply to bring up issues that either haven't been addressed or even considered. I do enjoy this game but with the amount of issues I'm seeing, especially with the new update, I fear for what will happen to the longevity of the game.
2) about hitboxes: see @Master's reply above. Since the Unreal update though, there are lots of graphical glitches. Iceskating Claudettes and others
3) no idea
4) realism is of less importance than enjoyable gameplay mechanics and balance. Yes, a machete hitcone has to be the same as the Clown's pocket knife.
5) emblem scores don't go hand in hand with BP. Specific conditions must be met. There are obvious oversights, say, you don't get any Benevolent points for rescuing someone from a Bear Trap. But the system still more or less accurately shows your performance, at least for survivors. If all you did in a game was looping the killer without doing any repairs or rescues, that pretty much should be a black pip.
6) depends on your definition of "toxic", but generally, action is onlya needed against DC-ing players and the occasional cheater. Tunneling, camping: these are integral parts of the game. You can't reasonably expect to tell the killer where to go or who to chase. Might as well tell them not to kill anyone...
7) I don't think the rank system is so deeply flawed. On survivor side, a few minor corrections are needed (see above). Killer is more problematic. The devs try a little too hard toto control killers' playstyle. A much more simple, fair and accurate system would be:
- 0 kills -2 pips
- 1 kill -1 pip
- 2 kills 0 pips
- 3 kills +1 pip
- 4 kills +2 pips.
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Some players DC on being downed or even just hit once. I'm not sure how "unfun" Legion can be, their chasing is pretty fast paced and intense, regardless their lack of overall effectiveness.Master said:@PhantomMask20763 said:
I can already tell, the DC's against legion are just insane!!!! They are going to look at the stats and think that legions kill rate is too high when it's really just DC's. Seriously, we don't need another Freddy, it happened once and I really hope it doesn't happen againSurvivors still DC against doc.....

Like @HellDescent said, the answer lies nI cracking down on DC-ing players, not in any nerfs or buffs. -
@RSB made my day, thanks.
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Yes.
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@yeet said:
@George_Soros said:
People are wrong though when asking for 115%. If the depletion on normal hits were removed, it would be sufficient to make him a decent killer.no it wouldn't, he'd still have major problems
Maybe. Haven't played him enough to be sure. Still, I pretty much accept the argument that not all killers have to be top tier.
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People are wrong though when asking for 115%. If the depletion on normal hits were removed, it would be sufficient to make him a decent killer.
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I wishMorfedel said:Any of you ever encounter anyone like that in this game?
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@raquelambersantiago I don't know what you're smoking, Legion was created with the clear intent to PREVENT tunneling. I mean, I will still tunnel with him, because tunneling is good, but his/her power clearly incentivizes a non tunneling playstyle.
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It's not the first time achievement descriptions are completely confusing and inaccurate. Same problem with Taking One For The Team, it hardly explains the exact conditions of the game registering a point towards achievement.
But even those ones that require you to repair a specific generator on a specific map do not mention the caveat that you must escape through exit gates.
I wonder who at BHVR is responsible for these descriptions, but I'm guessing it's not the same person who edits patch notes. There's a significant difference of quality and clarity between these. -
Scratch marks are not visible during Frenzy. What's worse, I think the correct way to put it is that during Frenzy survivors don't leave scratch marks. This means even after Frenzy ended, there are no scratch marks on the path of a running survivor. You'll only be able to see scratch marks that appeared AFTER ending Frenzy.
This gives a very strong counterplay against Legion, especially considering that they tend to look for another victim after hitting one while in Frenzy. Basically, they lose sight of you, they lose you.
I think this will also make some tracking perks useful on him: I suspect Bloodhound, Stridor, maybe Whispers will be used more frequently.
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@BigBubs said:
Did you ever see any of the older ones with Mat narrating?
This one is actually way better and professional.I DON'T CARE ABOUT PROFESSIONAL, IT SUCKS.
I'm certain using caps will change your mind.
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Freddy isn't as weak as so many claim, just needs a different playstyle.
But I suspect the same is true for Legion. Simply too early to tell. All those sillyputties out there who claimed "ohh I figured Legion out already, he sucks monkey balls" are just impatient. -
Guys. Please. This is the voice we hear in every junk movie trailer, this is the voice they teach in the first year of every second rate acting school. So bloody cheap.
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I very much doubt it. Feels 110% for me.
On a side note, I find their shortness very annoying. Can't bloody see anything; swamp, corn or anything like that is a pain in the ass. Honestly, this frustrates me more than anything else about Legion.
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Oh.PiiFree said:@George_Soros said:
@PiiFree both my records and my experience suggests, when things turn salty, it's more about the personality of the player than the end result or playstyle. Many of the 3-4K games do not have salt after them.I'm guessing the high salt content of your games is in no small part due to you playing on console. From what I hear, console players are much more immature than PC people.
What makes you think I'm playing on console? I'm on PC.
Of course this is all about personality of the player but to trigger certain reactions, all it takes is a merciless victory or a "too efficient" playstyle

I mean, we could go on like that forever, there's no way to prove what effectively triggers toxicity but from my experience, if many Survivors escape = more likely to get a gg and if they all die, you'll most likely get flamed. Just my experience. I also think we have to differenciate between "toxic" playstyles and toxic behaviour via insults. One doesn't justify the other, so even if I theoretically facecamp every survivor I come across, it would be mean but that wouldn't justify them insulting me. (I'm not doing that, just saying)
Sorry about that.
But yeah death is an important factor.
Speaking of which, this horse here is dead enough. Thank you all for your contribution
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@PiiFree both my records and my experience suggests, when things turn salty, it's more about the personality of the player than the end result or playstyle. Many of the 3-4K games do not have salt after them.
I'm guessing the high salt content of your games is in no small part due to you playing on console. From what I hear, console players are much more immature than PC people. -
@PiiFree said:
OP, would be interesting to know how many of those games ended up in a 4k / 3k /2k / 0k?I'm sure there is a direct relation to the results of your matches. People rarely judge the matches based on the actual experience during the game, all that matters is the result.
Umm... all right then.
You asked for it.12.07.
1/ Freddy, 0K, not a word
2/ Freddy, 3K plus giving Hatch, a few kind words with the one given hatch (two ######### suicided)
3/ Freddy, 2K, a few kind words with one of the escaped survivors (he said "sorry" for a last second flashlight save!)
4/ Freddy, 0K "gg gg gg
"
5/ Freddy, 0K, had a very easy shot at tunneling one to death early but didn't do it. A bit of whining about "tunneling" in chat, but nothing serious
6/ Freddy, 2K, "nice tunneling" (true, I DID tunnel and it WAS nice)
7/ Freddy, 2K, lots of teabagging, "gay camper" / "get rekt"
8/ Freddy, 2K, I'll quote: "every sociopath idiot has to play this game either camping or tunneling style"; "ultra boring"; "dumb as #########"
9/ Freddy, 4K (Devour Hope, 5 tokens!), still get a "gg" from one of the survivors (a Russian no less)
10/ Freddy, 1 sacrifice, 1 hatch, 1 suicide on hook and a DC. Last two: pathetic trolls with multiple VAC bans, spamming sound notifications. Got a "gg" from the one who escaped through Hatch.
11/ Freddy, 1K, tunneled DS guy to oblivion, the rest escaped. Even so, "Gg"- s all around.
12/ Freddy, 1K, tryhard SWF group. Tunneled the Obsession to oblivion. "Gg"-s from the ones who escaped.
13/ Freddy, 0K, "gg"-s
14/ Freddy, 4K, "gg wp" friendliness all around
15/ Freddy, 2K, "gg" from one escaped12.08.
16/ Wraith 0K, a single "gg"
17/ Hag, 0K, a single"gg"
18/ Freddy, 4K, "gg".
19/ Freddy, 3K, 2 "gg"-s
20/ Freddy, 0K, everyone "gg gl"
21/ Freddy, 4K, not a word
22/ Freddy, 3K, "gg" only from escaped surv12.09.
23/ Wraith, 0K, "gg"
24/ Freddy, 4K, "gg", friendly chat
25/ Freddy, 0K, lots of exit gate teabagging, "gg"-s after game
26/ Freddy, 3K + giving hatch, friendly chat
27/ Freddy, 4K, not a word
28/ Freddy, 1K, not a word
29/ Freddy, 1K, "gg"
30/ Freddy, 0K, friendly chat
31/ Freddy, 0K, "gg"x2
32/ Freddy, only 2 guy, farming
33/ Freddy, 3K, not a word
34/ Freddy, 0K, "gg"-s
35/ Freddy, 1 kill, 1 suicide, 1 DC, one given hatch.
36/ Freddy, 1 kill, 2 DC, 1 given hatch, "gg"
37/ Freddy, 1K, long game against SWF, "gg wp"
38/ Freddy, 0K, "gg"
39/ Freddy, 0K, "gg"
40/ Freddy, 2K, "gg"
41/ Freddy, 2K, "gg"-s, from dead ones too
42/ Freddy, 3K, something incoherent
43/ Freddy, 0K, flashlight clicks, teabagging, but "gg"x2
44/ Freddy, 1K, flashlight clicks, teabagging, but "gg"x2
45/ Freddy, 2K, SWF, flashlight spamming, teabagging, "lol get bullied xD"
46/ Freddy, 2K, full SWF, not a word
47/ Freddy, 2K, full SWF, "gg"
48/ Leatherface, 0K, friendly chat
49/ Freddy, 0K, "gg"
50/ Freddy, 3 DC, one given Hatch. A river of tears about "camping" and "tunneling"... from a team that did flashlight switching, silly unhooks and missed their DS.12.10.
51/ Freddy, 1K, 2 DC, 1 Hatch, "gg"
52/ Trapper, 3K, not a word
53/ Trapper, 0K, flashlight spamming, "gg"-s
54/ Trapper, 1K, "gg"
55/ Trapper, 0K, "gg"-s
56/ Trapper, 3K, "gg"
57/ Leatherface, 1K. Civilized chat, even though I did a by-the-book facecamp.
58/ Freddy. 1 sacrifice. Slugged the rest and waited till they all bleed out, like a complete #########. All I got was "you could troll less".
59/ Freddy, 1K. The one dead throws a tantrum.
60/ Clown, 4K. Friendly chat.
61/ Wraith, 3K, not a word.
62/ Leatherface, 0K (Speed Limiter, ok?!), "gg"x2 -
@branchini1979 said:
I often get salty comments from own survivor teammates on a Friday or Saturday night.... Though sometimes I agree as let's just say I'm not at my best after a skinfull of booze ;-)There's an obvious explanation for that. Friday and Saturday nights: it's either getting out and hooking up, like a real person, or rotting away at home, playing DBD, getting mad. No wonder they're salty

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@PiiFree said:
I wouldn't consider tryharding as toxic since that's basically just "making use of the mechanics the game provides". It's not my responsibility to make the game fun for everyone else so that shouldn't make me a dick by default.
I agree. I can't understand people who are surprised by tryharding in high ranks. The game's so much more fun if you give it your best. Just learn to take a loss without getting mad. That's the achievement, not performing 50 kobes

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@PiiFree said:
I've been playing since 2016 but I "only" have about 1600 hours. I can safely say that the more efficient you play as Killer, the more insults you'll receive.
That's not always true though. I think we all know how easily we are called "camper" when we dare to get back to a hooked survivor after doing a long round checking on generators, but also how often we can get a "gg" from someone we just tunneled to oblivion. It has more to do with the maturity of a player than the actual level of our tryhardness.
Generally, you have much more of a chance of getting a gg after a 0K game than after a 4K. Sad, but unsurprising.
And @Peanits : just no. Cheating, actually holding the game hostage: yes, I'll report those. But there's no way I'm gonna report anyone for foul speech, insults or anything of that kind. That's censorship.
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@PiiFree said:
That's great and all but my profile includes over 500 (mainly survivor) comments that tell otherwise and I'm not even a Killer main. I guess you can imagine that there were a lot more endgame chat insults.The difference between your notes and my notes is that mine are all personalized feedbacks from individual players, effectively signed on my profile while yours are just numbers in the void.
It's true my approach is hardly up to scientific standards. (Not that the topic is really worth a more rigorous approach and all the effort that comes with it.) But it baffles me why I NEVER got comments like that on my profile.
How long have you played this game? I only bought it 2018. June, though I have about 1300 hours now.
Kinda jealous.
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@Boss said:
I mean, anyone can put this together without actually doing it.Yeah I have the feeling actually collecting data like these is pointless. The ones who CAN'T put this together will not be convinced anyway to give up their whiny ways.
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Sue. Will become a great meme.
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There's... too many words here. You saying survivors is evil, yes?
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Seems easy to fix too, unlike some other issues.
I have seen otherwise fair and nice SWF streamers telling their fellow survivors what loadout the killer has, without considering for a second that just maybe, it could be very unfair.
Devs. Please. -
Couldn't agree more. 90% of new posts are completely unnecessary. Looks like most forum mains don't know how to do a bloody search.Iceman said:Can the mods combine threads because there are like 2 NOED topics that’s trending right now.
It seems that everyone just want their voice heard. Which is fine but take a look at what we other people have said before trying to adventure off on your own or just simply add to the discussion. -
He has two pinks, one is not very useful (Tattoo's Middle Finger or some such), but the other is sweet: Redhead's Pinky Finger. You have to actually hit a survivor with the bottle, not just the cloud, but that's not extremely hard to do. Then they'll be Exposed: one hit and they're down.
Exposed effect only lasts as long as the Intoxiaction effect, so using it together with Ether 15% will help you a lot by extending that few seconds.
But my favourite thing to do is use it with an area expansion addon. Then, I just aim at the survivor's side at the beginning, so they won't realize I'm using Redhead's Pinky. And then, in an opportune moment, I start aiming directly at them. Good for quickly getting rid of a pesky survivor who's rushing to unhook someone.
Mostly though, you must be careful around loops: there's no way to get them while they're still Exposed if they have a window or pallet handy. Don't give away your filthy little secret until you're sure you can hit them

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I can't get it into my head how everyone thinks cleansing all totems is the right approach. There's a much better way of dealing with NOED: cleanse hex totems during game, and possibly 1-2 dulls. Leave a dull alone if it's a away from exit gates and especially if it's in an easy to remember spot. Then go back and check on it once final gen is popped, and stay away from exit gates. Killer will most likely waste his time going to exits first, you should have an easy time cleansing it. Even if there are 2-3 dulls remaining for endgame, it's not a big deal to find them while killer is anxious to guard the exits.
I never use NOED anymore, and not because of constant survivor whining about how "crutch" it is, but exactly because it's ineffective, and easy to counter. But only if you're very smart. And handsome. Like me.
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Ignore the naysayers

As soon as people realized you're new not only to this game but apparently to games in general, everyone started to answer seriously and kindly. This community is nowhere near as "toxic" as a lot of players claim.
As for calling you adorable: hey, it's not that bad feeling like you're 12 again, is it? -
@Tsulan said:
George_Soros said:@Tsulan said:
George_Soros said:
Tsulan said: ItsYourBoyGuzma said: I think we can all agree that Mcote is a pretty cool guy. Not after the "just play a different game" statement. That statement is exactly what made him cool. None of that sucking up to entitled, disgruntled, demanding customers who can never be satisfied anyway. Lol what?
Are you serious?
Other people get fired after making comments like this.
The question was a legit one. Not a rant or anything. And as response he gets a play something else? Very professional...
Yes, I'm serious. We're so used to every business, from the jeans shop where we pick up our pants, our ISP, any KFC or coffee shop we visit or whatever else will just bend backwards to please us. "Thank you sir, is there anything else we can do for you sir, can I just kiss your boots one more time sir?"
Very unhealthy. This phenomenon is one of the reasons why you can see endless number of shrieking demands, often completely nonsensical, aimed at the devs. I very much respect an attitude that says "Look, here's our product. We think it's pretty good, but if you don't like it, feel free to buy from anywhere else, wherever the hell they're willing to cater for all your needs. We don't need your money THAT much."
Oh there's a reason those businesses act like that. Because people might actually switch the product if they get treated like #########.
Best example is, how he had to apologize within hours.
And the question the guy made, wasn't something weird or nonsensical. But as response he got basically a prime example of how to start a ######### storm and get your customers to never come back.
Totally disagree, but don't want to off this thread to shreds.
I guess we failed again trying to find the one thing everyone agrees on.
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@Tsulan said:
George_Soros said:
Tsulan said:
ItsYourBoyGuzma said:I think we can all agree that Mcote is a pretty cool guy.
Not after the "just play a different game" statement.
That statement is exactly what made him cool. None of that sucking up to entitled, disgruntled, demanding customers who can never be satisfied anyway.
Lol what?
Are you serious?
Other people get fired after making comments like this.The question was a legit one. Not a rant or anything. And as response he gets a play something else? Very professional...
Yes, I'm serious. We're so used to every business, from the jeans shop where we pick up our pants, our ISP, any KFC or coffee shop we visit or whatever else will just bend backwards to please us. "Thank you sir, is there anything else we can do for you sir, can I just kiss your boots one more time sir?"
Very unhealthy. This phenomenon is one of the reasons why you can see endless number of shrieking demands, often completely nonsensical, aimed at the devs. I very much respect an attitude that says "Look, here's our product. We think it's pretty good, but if you don't like it, feel free to buy from anywhere else, wherever the hell they're willing to cater for all your needs. We don't need your money THAT much."
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I'd like to have this changed too.
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If there were a Southern colonel in the game, I'd main him, musket or not

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That statement is exactly what made him cool. None of that sucking up to entitled, disgruntled, demanding customers who can never be satisfied anyway.Tsulan said:
Not after the "just play a different game" statement.ItsYourBoyGuzma said:I think we can all agree that Mcote is a pretty cool guy.
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Some of us are not so shallow to care only about gameplay effectiveness.
Some of us are mature enough to appreciate deeper and more meaningful characteristics of certain survivors.
Also, Kate has great tits.
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@Mrrgle_the_Mediocre Instant love.
Are you by any chance married?
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@ChesterTheMolester said:
EntityDispleased said:And stop survivors from doing actions while transitioning. That way he won't get skill checks blown up in his face or have his ruin cleansed while he just stands there.
I agree, i just disagree that his dream transition should disappear entirely, which was suggested a few times.
Its what makes him unique, fun and quirky
Yeah exactly. Shortening or removing Dream Transition is a cheap way, it would make him too similar to other killers. A much better approach is either making it harder to wake up (no SC please), or in my opinion, the best would be to give increasing debuffs each time someone is pulled in dream world. Make them think twice before they wake up (and somewhat reduce action speed penalty, and/or limit the aura reading effect).
I want to force survivors to actually work on objectives while asleep. -
I'd generally oppose the idea, but a relatively small amount, like 150K... wouldn't hurt anyone. It would still have a faint odour of P2W, so...
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Most definitely not.
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Would be hilarious. I'd love it. Only it shouldn't be a very long "event": a week at most.
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Man. I came here hoping it's a thread about Jehova's Witnesses. So disappointed.
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@EntityDispleased said:
Can we get a LMAO button instead?I'd rather suggest a GL HF FU button.
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Bought him too. Full retail price if I recall correctly. Doing fine on rank 1-2, the occasional humiliating defeat and enough 3K and 4K to keep me happy.
Life is good.