Auron471
Auron471
About
- Username
- Auron471
- Joined
- Visits
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Comments
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I think breakable walls are just their fix for god loops like the one in ironworks of misery.
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/1103178#Comment_1103178
The last time the devs made an average female character was Nea. They tried to make a unique character with an interesting past and show that not all women all come from a mold of long hair barbie dolls. But the community ######### on Nea cuz she wasnt hot enough proving this community didnt care much for backstory as long as the chick looked good.
i mean, i think they can write an "average" female character and still have them look good.
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why is it so zoomed out #########
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@Blueberry said:
Yeah that's just you. His Redeemers hit box is extremely unforgiving and is actually one of the things he needs improved.
No. Instead give him an alternate ability:
Press E to activate "High Latency" Then next shot fired from the redeemer will instantly lock onto the nearest survivor, guaranteeing a successful hit. This also allows the harpoon to phase through objects such as trees in order to score the hit.
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@Joao_Bandicoot said:
I'm almost certain that in her screen you were still dropping the pallet and it felt completely understandable from her end. Only thing I can say about that is "Latency"
not always. Ive met a few huntresses and said to them in the end game chat "I got hitboxed at the tree". then they said "Yeah i saw that too". So its not 100% latency. Its just the fact that DbD barely functions.
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thats pretty normal. I thikn they need to make the chain more durable when being blocked by objects. or give the killer some agency in steering the survivor so the survivor doesnt have full turning control.
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hmmmmmmmm.......
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the bushes on this map are insane @CLAUDETTEINABUSH . Literally every survivor is invisible inside them.
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this is some low quality bait.
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get BHVR'd
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this town aint big enough for the both of them
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Blendettes intensifies
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@Xetoil said:
I never noticed this, but actually I agree. Part of what gives the survivors their charm (in my opinion) is their plainness. Although I still like the designs of all of the celebrity-tier female characters, it's true that none of them are a David or a Meg in the sense that they are relateable, and DBD's survivor roster may start looking like a group of unlikely heroes instead of regular and unfortunately tortured souls if it continues.
I imagine these kinds of characters sell better though. Although I like the original cast. I'm not sure I would buy them if I didn't have to.
i main dwight because im a loser just like him.
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@PigNRun said:
Despite me agreeing with what you are saying, wasnt Jake also from a rich family and then he moved to the forest?
well yeah, but he rejected the rich person lifestyle, and chose a very "poor" lifestyle. Also he isnt famous. He was someone who went under the radar.
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Legion will phase through the wall while doing the window vault animation and the wall will shatter.
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*click click click*
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Redemption by Daylight
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@TheGameZpro3 said:
Dwight gets more lore when Adam gets a single cosmetic.
uhmmmm. No. Dweety boi is numbah 1
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@Science_Guy said:
Good observation. I don't Feng is famous per se (or at least not more than obscenely-rich-former Rugby-star-surrounded-by-controversy David King), but there is a clear trend with the latest survivors.
oh yeah, i kinda forgot that david was rich.
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glad to hear it. Sabo meta 2.0 averted.
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shrug idk to be honest. I dont think they will be putting these walls in bad/weak loops. Hopefully they only put them in annoyingly good loops like the one in the corn map. You all know what im talking about.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1102454#Comment_1102454
That doesn't really need a whole new animation though. I like to think of it as them short circuiting the switch
making the exit gate lever look completely destroyed by the swing would have been a nice touch though ;_;
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1102448#Comment_1102448
Maybe, animations don't take as long as most things in game development though
Killer gate opening animation is just them swinging.
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@CornMoss said:
Not queen confirmed to me that they will be using pallet breaks as a placeholder until they make new animations
i highly doubt they will make new animations anytime soon
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@Arsen said:
https://forum.deadbydaylight.com/en/discussion/comment/1101465#Comment_1101465
Shadowborn used to do this, but they removed that effect from perk...
what why. that sounds so useful
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Lightborn: Maps are considerably brighter
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No blink nurse breaking walls
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/130623/toolbox-changes
I think i saw that they said the total amount of speed gained from toolboxes will also be lowered. It sounds like you might only be able to use one for 25% of a gen, but it'll let you do it really fast. Could be annoying if all 4 survivors bring a toolbox, but we don't know numbers yet.
#MakeToolboxesGiveSkillChecksInstead
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yeah but then people will see that most perks are kinda meh and thus wont buy a character.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1099203#Comment_1099203
That's why then behavior made the game free with the intention of people getting the cosmetics.
oooooohhhhhhh
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@MonsterInMyMind said:
Did you download it when it went Free on Steam? If so its fair game.
yes i did
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1099171#Comment_1099171
There's nothing wrong with saying they're scummy. But there's everything wrong with saying it should be bannable.
fair enough
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/130393/i-still-have-meg-mask
Why are you complaining about a free cosmetic?
eh. idk. I just feel that people who actually paid for deathgarden should have something exclusive.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1099140#Comment_1099140
A win without a pip, for those who don't want to rank up for a variety of reasons. One big reason being that purple ranks have the best queue times as killer.
If you're that impatient about waiting for minutes, just DC, and wait 5. It's part of the game, there's a bleedout timer, and it's not breaking any rules. DS ruins the game for a lot of killers. You can hook 2 other people and still be hit by it, or even worse, if someone is unhooked during EGC, you're screwed. There's zero counterplay to DS if the doors are opened.
But yes, let's worry about survivors having to lay on the ground for a few minutes. LOL. It absolutely IS entitlement. You think you're entitled to have fun. You think it's the killers responsibility to make sure you have fun? No. It's not. Make your own fun, get good, don't get caught. Otherwise deal with being slugged.
dude. i dont think there is anything wrong with saying that killers who slug survivors for no other reason other than to watch them slowly bleed out are being a dick.
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Same thing happened to me with myres
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1092179#Comment_1092179
The developers have already mentioned that they don't approve of this play. Heck it was dcing to give hatch mechanic was apart of the reason we have DC penalty's now.
DCing would cause the hatch to INSTANTly open. Suiciding on hook forces a very long animation to play, giving the killer time to find the hatch.
Also i just think the hatch mechanic should just be replaced with something else, so that this isnt a problem anymore.
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punish killers for facecamping then lmao. i dont think this is a good idea.
Suiciding on hook is a legit strat. change my mind lmao.
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the killer will be a burger king myres without wall-hacks levels of loopable
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chain chomp
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@AvisDeene said:
Good. Many of them derive joy by making the killer suffer and then belittling them in chat. I just hope they were toxic turds rather than baby survivors.
i mean... i legit just bodyblocked a totem for the whole game, then just was toxic to them. they were justifiably mad during end game chat.
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its going to be chain chomp. it cant get more obvious than that.
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i played as wraith, and legit just bing bonged the last slug until they DCed. So yes.
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DbD doesnt have matchmaking. They just force us to wait in an imaginary queue to make it seem like there is matchmaking, but they already got us a group the moment we hit play.
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I hate running the meta in any game. It just isn’t fun to use the same build over and over again.
I don’t want to bend over for the meta gods.
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@CrassardStreams said:
I think it'd be cool if she inflicted status effects other than broken, like blinded or exhausted.
would be cool if survivors alternated from blinded and exhausted. So like 30s blindness to 15s exhausted and then back again. But at the same time i think causing exhastion would just cause people to DC against her, seeing as she already makes all healing items and perks useless. Having her make all exhaustion perks useless too would be quite annoying. So maybe... 15s blindness then 5s of no-blindness then the pattern repeats.
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I think I needs to say “after 4s, heal one health state, then sprint burst.” Adrenaline deactivates after you have healed.
Adrenaline doesn’t describe if the killer picks you up before you can heal.
this way killers won’t get that terrible feeling of downing someone, then that person immediately get back up. 4s gives the killer a chance to pick up the survivor first.
also taking damage resets the 4s timer
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@emptyCups said:
https://us.v-cdn.net/6030815/uploads/658/5LJCF9D9X0MX.jpg
Boi do I have the product for you
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ILL TAKE YOUR ENTIRE STOCK
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@McLightning said:
There is no toxic insidious. It's a perk in the game. Any use of it is perfectly fine.
*Insidious basement leatherface facecamp intensifies*
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@korean_zombie said:
Desperation: Teachable perk in the next DLC
Desperation activates once exposed to the killer's terror radius.
Your first 3 hook escape attempts grant a 100% success rate, borrowed time, and you recover to the healthy state, increase rate of recovery from dying state by 1000%, you can recover from the dying state for the remainder of the match, if successful in recovering from the dying state you will also recover from exhaustion for 90/120/180, if picked up by the killer a Decisive Stike skill check appears expanding the success area by 1000%, wiggle 300% faster for the remainder of the match. For each exposure to the killer's terror radius you will be granted a 25% bonus to all bloodpoints earned during the match awarded post trial. While desperation is active the hatch will spawn and be revealed to the survivor team by an aura and noise notification. Keys are no longer required to open the hatch. Ultra Rare items will be scattered within 3 meters of the hatch for the remainder of the trial. Reduce Killer bloodpoints be 25% for each crouch performed within 100 meters of the killer.
honestly... id believe that. Then MoM levels of nerfed a week later
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@McLightning said:
DS exists. As does Borrowed time and a plethora of others. Another second chance isn't needed.
Borrowed time is dependent on your teammates, and on the terror radius.
DS is locked behind a paywall. (Or waiting for RNG-esus blessing you with it in the shrine)