Auron471
Auron471
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- Auron471
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Comments
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/1136794#Comment_1136794
Oh yea he deserved it. You shouldn't be blocking or sabotaging hooks. It takes absolutely no effort to play as Survivor and I bunch of effort to plan as a Killer. Don't make our job even harder and you won't have to suffer the consequences.
you sound like an edgy 13 year old. I wish we had the downvote button back
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Well this entire forum post and the comments suck....
Literally everything is toxic. SWF is toxic, solo queue is toxic, rank 20 killer is toxic, face camping is toxic, playing the game itself is toxic.
But once everything is toxic, nothing is.
So i guess the OP is right then. We should all use ebony mori off first hook, face camp, skeleton keys, DS ,BT, DH, Adrenaline, and t-bag at the hatch
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i mean... i get bring an ebony vs a key... but flashlights? seems unnecessary. Also so long as you didnt mori off first hook some a t0x1c GaM3R, i dont see an issue. (I understand moriing off first hook vs a key tho)
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@KingOfBadRNG said:
Yes cleanse that totem I promise it's not haunted grounds. .... 16 second later .... bam insta downs for everybody.
i love cleansing haunted grounds. Not even joking. I just assume every lit totem is a haunted grounds
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i escaped with all 3 david perks and didnt get adept david. Im really sad.
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rename apex predator to:
Apex Latency
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@NullEXE said:
Could you imagine getting upset over a game developer trying to give you a better product?
Yeah what a cringe fest.
people are allowed to be upset by the fact that something got delayed you know. We can both be upset at the delay, and glad that they arent giving us a rushed product.
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camping is genuinely OP. not even joking.
But only vs solo queues or 2-man SWF
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i think they made it so that ace in the hole allows you to keep your addons.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/134490/bubba-is-most-op-killer-because
With swf that one kill is most likely the only kill you are going to get. They will do gens and punish you. Two minutes to do the other gens. Mind you, by the time you get that first one two gens most likely popped as well. Apart from that is it fun just standing there? I know us killers have it hard some games but that is just boring as fudge. Id rather lose all 4 and have tried than staring at one.
*cries in solo queue*
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@Peasant said:
As a Jake main, I say let Bubba keep his facecamping power. Right now he is the only killer that can beat a Borrowed Time save. If the killer wants to waste time camping then by all means I say we let them.
thats fine and all... but most people will just suicide on hook, so the killer can just camp the next person. Or if you arent in a 4-man SWF, someone will be an idiot and try to save the face camped survivor and die. Then you cant do 5 gens b4 the bubba face camps all of you. (unless you are an insanely optimal 3-4 man SWF. and no one suicides)
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if they nerf billy i will legit die on the inside. Billy is perfectly balanced. He just needs an addon-pass since he was bade b4 the addon standard was set by BHVR.
Billy should be the power level all killers strive to be.
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@Oberon said:
https://forum.deadbydaylight.com/en/discussion/134307/bubba-is-too-good
"give kindred base kit"
Did you mean SFW?
Just because you don't like a play style doesn't mean that the killer needs a nerf. Look at how Bubba plays outside of the camper use case and tell me that he's too strong with a straight face.
never said he was strong. Hes pretty bad. Hes only good as facecamping. Outside of face camping he is trash. He needs a full rework, so that he is good in chase but bad at facecamping. Also not everyone is a 4man SWF.
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@Lyfe said:
https://forum.deadbydaylight.com/en/discussion/comment/1132430#Comment_1132430
What if we made seeing the killer part require the Kindred perk? I doubt that Kindred would be worth the perk slot anymore so it would have to do something else as well I think.
or we can just remove undetectable from insidious, then give kindred basekit.
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Urban Evasion intensifies
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132475#Comment_1132475
What would you like? To die in 10 seconds and have the killer go do the same thing to someone else? Punish the face camp by not dying, the survs can get 3 gens done and then come save you.
Bubba and solo queue survivors say hi
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132458#Comment_1132458
When a survivor first hook suicides it throws the game for the other 3 survivors, if you want to ruin the match for 3 other people it should take 1 min longer, if you think that's unreasonable then you're the one being "stupid".
what if im being face camped.
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one argument for the survivor perks you listed could be that they do help some an issue that survivors have with how some* killers play.
BT helps vs camping (Even though it isnt used that way)
DS was ment to help vs tunneling, but ended up being used to be a BS perk
Adrenaline is... yeah its noED for survivors
Unbreakable counters slugging which isnt remotely fun. But sometimes a killer is forced to slug to assert more pressure or to respect DS.
NoED... unless you are using an endgame build with perks like remember me, blood warden, and stuff like that... I gotta say.... "GgEz n0OB K1ll3R"
But in all seriousness, noED IS used by some killers as a crutch. But the perk itself isnt a crutch. I see it as a way to punish people for gen-rushing too hard, and not doing totems.
All of these perks side from adrenaline are only an issue because the game is fundamentally broken, and leads to a lot of unfun situations. The perks just try to fix the problems, but just create more issues.
If BHVR were somehow able to to fix tunneling, slugging, camping, and gen speeds, they could just remove these problem perks from the game and everyone would be happy.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1131982#Comment_1131982
You can say hes garbo all ya want, I'm still gonna play him. Been doin pretty well with him since the ruin change and finding him pretty fun to play as.
You can play whoever you want. I play a lot of legion too, and i do quite well too.
But i only do well b/c i just kinda chill at yellow to green ranks where survivors dont loop, and constantly heal vs legion.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1131923#Comment_1131923
I'll attempt to explain to you why myself, and a few others, do not believe Legion is in a good spot. I'll do this respectfully and civilly, I am not trying to attack you or your belief.
Let's start with his good qualities:
He is super good at getting the first hit, thought it can be a bit difficult on console sometimes.
He is amazing at keeping people injured.
He really cannot be looped in Frenzy.
All of these make Legion a great Killer for low-Purple ranks, where he dominates. That is because of three things, Survivors are not great at looping, they heal every time they get hit and they generally lack game sense.
Onto the bad:
If people do not heal, he loses. Legion thrives on the slowdown from Deep Wounds and having to heal. Good Survivors do not heal if they are just going to be injured again.
He has a 32m TR, because of this, he cannot capitalize on the fact that people will be injured. Having a 32m terror radius gives them plenty of time to run away to a safe loop.
His power has a 4 second black screen stun. This stun is longer and more punishing than Nurse's. There is no reason for it to be so punishing.
He loses the ability to track Survivors when he activates FF. If Legion decides, for some reason, to use FF as a traversal ability like one of the Devs suggested, he loses the ability to see scratchmarks or blood.
Hitting a Survivor with a basic attack causes FF to deplete by half, just why?
One miss will cancel Frenzy. This is especially painful on console, where FF lowers FPS to 5.
Finally, at least 5 of his add-ons are useless. Frank's Mixtape, Stab Wound Study and all the Killer Instinct range add-ons.
Exactly, Legion is great vs bad survivors, but doesnt do anything to survivors who are even remotely good.
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@ZoneDymo said:
well here goes:
Legion can, thanks to frenzy, very easily hit survivors, legion is almost impossible to avoid in frenzy, applying ez bleedout status which survivors MUST adress or risk going down.
That costs them time, if you can get a lot constandly with frenzy, it keeps them busy.
That is where their power lies, but yeah its not for everyone.
I guess play survivor and try to get some matches against a Legion and you will know what makes them strong and weak.
im a survivor main. And i lose to legion because he has sloppy butcher, and thanos, but people still want to self care in the corner >_>
People die to legion because they are dumb. If the legion FF stabs an injured survivor they are in most situations wasting their time, unless they want to find the other healthy survivors.
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@ChiTenshi said:
TBF, that’s the Plague’s issue as well when no-one cleanses. It’s why the next change for her is to start a match with 1 Pool of a Corruption ready.
Well not she can one shot people at range with her super vomit.
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Don’t go to red ranks. I’ve spent a fair amount of time in red ranks and my god is it not fun.
sweaty killers and non-stop tunneling or camping. Purple ranks is the sweet spot. People generally aren’t SUPER potato, and aren’t super sweaty.
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Uhhhh. 15%haste is hella busted for survivors. Combine this with breakout and the new sabotage mechanics in the PTB and Yu got some seriously op stuff.
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Why nerf mettle of man? It’s pretty balanced where it is now, with the whole protection hit thing
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calming down has a cooldown of 60s
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The devs say no. They like their dollar store servers.
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thats why i said that a nerf to third seal was bad. The perk is already pretty bad, so no need to make it worse. And also i didnt think about the oblivious vs freddy thing. I actually really like that. Its really fitting.
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Technically it is pay to win, since Freddy has the highest kill rate, but he is locked behind a paywall. Also, a lot of really good perks are locked behind paywalls too. And dont give me that "shrine of secrets stuff". That is hella RNG and could be weeks or months before it shows up.
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huh. Seems pretty good actually. But would need to affect exhaustion differently. 20s exhausted is pretty good.
Seems like too much of a nerf to Third seal though.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1121434#Comment_1121434
Our internet dolls waiting for us to interact with them. (They're not dolls mom they're internet action figures! Violent killers and super survivors!)
who killed the y-axis? D:
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Yes we know. For gods sake we knooowww. The ruin changes suck. For everyone.
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Everyone gets screwed by the dedicated servers. Survivors get hit from 10 miles away and killers’ powers don’t work sometimes, and killers can’t get grabs consistently.
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sigh... people like you give us survivor mains a bad name. Billy is perfect.
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@ChiTenshi said:
With that Overcharge change, you somehow made Ruin Meta again,
That was the intention.
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@Poweas said:
I like the list a lot for the most part, but I disagree with 2 of the perk changes:
Iron Will:
- Grunting reduction from 100% to 75%
- Reduces breathing frequency and volume by 33%
Calm Spirit:
- Reduced the volume of your screams by 80%
- You don't scare crows away
- No notification bubble for screaming
- Noise made by healing is reduced by 50%
Personally, I think Iron will doesn't deserve that nerf and small buff, it's great as it currently is and a slight rework would not benefit it. And Calm spirit is fine as it is. The healing one could just be added on.
I love the intense focus perk, by the way. Sounds amazing.
The reason I nerfed iron will was purely because it was meta, and I wanted to shake up the meta a bit.
as for calm spirit, I wanted it to have a more useful effect. But if it became more prevalent, it would be extremely un-fun be doctor or infectious fright. I don’t think perks should completely nullify a killer or other perk.
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@Smeson said:
This is actually a great list, so we all know its never happening.
haha unfortunate but true XD
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Added a few more killer perks to the list.
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@DrownedFish said:
Uhm, no? You only ran around. You should not be rewarded for it.
??? so if you ran the killer for 5 gens, you should just get nothing?
@Breadz said:
You can't do a safe unhook and still be in a chase. Anyways this idea is to hard to implement. Good idea but even if the game added this the values would have to be changed greatly. Rather than providing compensation lets actually fix the matchmaking garbage problem. Also if we're going to attack bloodpoint values attack the perks that promote unhealthy game play like WGLF and the fact that for some reason this game has perk tiers that cost a fortune to buy. If they would just immediatley give a tier 3 perk then you're survivor teammates could play better. If anything we need to fix bigger problems anyways. An easier way to not go through all the work of all these ideas is just by raising the max bloodpoints for an objective and raising bloodpoint modifiers. And the last thing is change the garbage offerings that instantly max your bloodpoints out at even 50%
i ment if your teammates got a safe unhook while you are getting chased
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yes we all know. Moris and keys are both extremely bull. But BHVR doesnt seem to care.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1114912#Comment_1114912
Wow, the overwhelming hypocrisy behind that statement is disturbing. It's obvious to everybody that wanting swf to be as powerful as possible is the battle cry of people who want easy wins. Balancing swf is something that people who want balance would say. Why not try actually using this skill you seem to care for so much while playing swf that would quickly counteract any "punshing playing with friends" aka balance.
the only way to "balance" SWF would be to give solo queue an ingame voice chat, then make killers strong enough to handle 4-man SWF every game. If you give people a penalty for playing with friends, they will just stop playing the game (or just play it less).
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@Johnny_XMan said:
They just need to either fix protection hits OR give it another condition.
Protection hits are so busted atm.
pretty sure they changed how prot hits are scored rercently.
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DEJA VU!
I'VE JUST BEEN IN THIS PLACE BEFORE
HIGHER ON THE STREET
AND I KNOW ITS MY TIME TO GO!!!!!!!
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@magrag156 said:
https://forum.deadbydaylight.com/en/discussion/comment/1114732#Comment_1114732
It doesn't anger you when you're the survivor getting killed? I mean I have never gone through this but I think I would get pretty ticked if they watched me die.
oh i mis-read the title. I thought you ment people who suicide on hook to give the other person the hatch.
If the other person was giving it their all up until the point where i was downed, i would be fine. If they just urban evasioned waiting for me to get caught, then yeah screw them.
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its fine IMO. So long as they dont DC.
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its survivor. not surviver
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excuse me, but i think that you'll find that it's "too" not "to"
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let his harpoon insta break pallets. Then let him reel in pallets in order to drop them.