Auron471
Auron471
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- Username
- Auron471
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Comments
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https://www.youtube.com/watch?v=950ODEY4t7Q@Hallowgeek said:
What other stealth perk would you like though? As we already have one that makes you walk faster, one that makes you crouch-walk faster, one that stops you making any grunts of pain, one that stops you from screaming, one that allows you to fast vault and make no sound. I just don’t know what else they could possibly add or what else you’d actually want to use? Lol
Perk: Disguise Expert: you transform into a bush
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???
M1 killers do more than just red stain mind games
Just look at Otz with his big brain trapper mind games and other strats
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1452529#Comment_1452529
Unfortunately a lot of “meme” teams are toxic themselves. I’ve played against some really nice squads who were fun and sweet post-game, but they’ve been the minority. Most of the “oh I’m just memeing teehee” teams get really nasty post-game in my experience so they kind of spoil it for everyone else.
yeah i can see that, and if the killer is bad, and cant punish our memes i can understand them seeing the game as a bully game. But most of the time we all just get hooked in the basement and die lmao.
We also sometimes to thematic builds like the librarian build.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1452511#Comment_1452511
Your killer bias is showing... Killer mains are just as salty as survivors.
agreed.
This post was made by the 4-man SWF meme squad gang.
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Stadia latency + dedicated servers =
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Delete the hatch. its a terrible mechanic
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@BigBrainMegMain said:
I don't understand why he screams, THEN he takes off 1 second later.
It's hard to flick in the moment, it gives the survivor a moment of getting more distance on you.
I.Don't.Get.It.
From videos that ive seen, he seems to roar at the same time he starts moving. But now that you mention it, I think the roar was mostly to give survivors an audio warning that he 100%ed the chainsaw rev.
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blood points are kinda pointless for people who have played the game for ages. i mean. i still want the blood points, but we would need something else too. like some iridescent shards?
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F.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1425482#Comment_1425482
It would definitely be bad, since bloodpoints are a 32 bit signed integer and only go up to 2,147,483,647. After that, they flip and go negative. Everyone would be billions of BP in the hole.
Yay, nerd stuff.
EZ just have a 64 bit integer
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Camping: Literally just sitting in front of the survivor for no reason. If other survivors are nearby and threatening to do an unhook, the killer is not camping
Tunneling: Chases a single survivor for multiple generators, and/or chases a survivor despite other survivor(s) working on an almost complete generator nearby. OR A survivor gets unhooked with BT, but the killer goes out of their way to avoid the unhooker and relentlessly chases the unhooked survivor despite BT.
Gen Rush: Multiple people on a gen, then the killer comes to chase the survivors away, and once the killer looks away for a millisecond, the other survivors just hop back on the gen.
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@Orion said:
How is the Legion furry and why doesn't the Clown's elephant costume qualify?
BC elephants dont have enough hair/fur? idk compared to bunnies and stuff i guess.
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@Aven_Fallen said:
I am a whale.
*Prepares whale hunting boat*
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@GRT_Alkaline said:
I agree totally about it not being worth it.
But can you explain what you mean by saying the people that do are toxic?
I'm not here to start any arguments, it's just even though i agree with it being a waste of money, i just don't get how that makes the people who do get it are toxic.
just a joke :P
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Well, another thought i had, was to make to so that survivors have a bonus for working with other survivors. But if they do a generator alone, they repair at 85% speed. working with 1 other survivor will increase the speed of both survivors to 95%. 2 other survivors will be at 105% speed.
Prove Thyself would need to be changed though.
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@LetsPlayTogether said:
What is your system like? I do not have any difficulties to run DbD on high resolutions in 60 FPS.
GTX745 for the graphics card. i know, its really bad, but i kinda expect good fps when i have to lower the resolution by 50%. Warframe (another indie game) looks amazing, and i can run it really well.
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@SnakeSound222 said:
Your Stab Wounds Study is only active while the Survivor is in Deep Wound, right? I think that'd be a great idea because you really shouldn't be doing anything else while you have a deep wound open. How can you repair a gen or sabotage a hook in that condition? Legion is still a 115% M1 Killer, so it's not like you'll be able to constantly put people in DW. Maybe give it some downsides to ensure it doesn't completely destroy the game.
yeah, it only applies while they have deep wound.
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@gatsby said:
Legion can't see scratches in Feral Frenzy. They can just see them during the fatigue animation so now when you cancel your power the Survivor you were chasing doesn't have 4 seconds of Dance With Me.
oh.... im sad now... But its better than nothing i suppose
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@Moox said:
I am fairly sure that the speed you can heal is limited at a 100% increase. (We'll Make It says "Cumulative healing bonuses cannot exceed 100%")
i think that statement was a relic from back when you would unhook 2 people to get 300% heal speed.
Also when i say 107% heal speed, i mean it is 7% faster than normal healing.
@Awakey said:
I don't think that's how it works.
why not? ive tried this b4 (minus leader) and self care become almost the same speed as normal healing.
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@WylieCoyote91 said:
https://forum.deadbydaylight.com/en/discussion/comment/1160390#Comment_1160390
Someone mentioned that. Give small game a count Icon for how many totems there's is
I’m mostly confused as to why you brought up retribution and thrill.
also give detectives hunch a totem counter too.
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@WylieCoyote91 said:
https://forum.deadbydaylight.com/en/discussion/comment/1160379#Comment_1160379
There is. Hex retribution an thrill of the hunt
What? I meant like a counter... that counts that amount of totems. Not a counter to a perk.
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Give small game and detectives hunch a totem counter and we goochi
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Shrug*
the bps addons should give more
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@Forge said:
https://forum.deadbydaylight.com/en/discussion/comment/1155994#Comment_1155994
Okay, so a slight nerf, with pleasurable dialect and a que for the survivors to dodge? Lol
DRAW!
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@Forge said:
I'd be happy to see a rework for the following Killers:
Clown
Nurse
Spirit
They are NOT fun to play as
clown? maybe.
Nurse and spirit got changes fairly recently-ish, so its unlikely.
#BuffLegion
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Nerf Idea: Everytime he aims down sights, hes locked into the ADS and the death slinger says "ITS HIIIIIIGHHHHHHH NOOOOON". Death slinger is able to un-scope once the quote is finished.
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@Steve0333 said:
Survivors are use to easy games that's why they dont like moris because it actually forces them to play good.
I understand if it's an overpowered killer with the most broken addons (iridescent huntress with an ebony mori is bs, I agree.) But if it's a wraith or a clown with an ebony mori then so what? That's still a winnable game.
what do u mean. Wraith isnt that bad. hes pretty decent.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/136983/toolboxes
No. Toolboxes are fine. They just only take a max of 8 seconds off a gen now, instead of up to 10 seconds off. Survivor is fine, you're just overreacting because you're salty and "muh meta". Just accept the game is fine.
while i agree with you, you didnt need to be so rude.
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yes,yes we all know. Delete moris and delete keys. But the devs dont really seem to care. Also moris should just require the survivor to be on death hook and require the killer to pick them up first. Moris should just be mortal kombat fatalities.
Keys just shouldnt open hatch. Then give them a minor buff somewhere else.
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@lazytension said:
My only complaint is.. Why the hell does an engineering toolbox have the same amount of charges as a brown toolbox? That literally doesn't make any sense. Even with add-ons, they don't do enough. I get it, gen rushing is a pain in the ass, but with the new re-work, I'm lucky if I can even get my gen to 25% without the killer coming my way..
wasnt that always the case? the charge amount i mean
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i made this post a month ago. Why are people still here lmao
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Wait... it only applies on good skill checks? #########. That is garbage
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It’s stun. Not stone. A stone is a big rock.
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@NursesBootie said:
So you are complaining that you can't deal with high rank players as a beginner with killer. Spirit and killer in general need a lot of skill and training. Ebonys just shorten your objective by 66%. They are as bad as keys and need a major nerf imo.
its more like 33-50% reduction, since you still need to down them twice. You just dont need to carry them to the hook the second time you down them. But yeah, hyper nerf keys and mori offerings. Dont let keys open hatch, and make moris be at death hook. Moris should be like fatalities in Mortal Kombat
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@LetsPlayTogether said:
So the time needed to point couldnt be used to exit normally? LOL
the tech gives you tiny bit of extra distance. It saved me once. The guy smacked me when i was like 5ft from the exit, but since i was pointing i was able to make a tiny bit extra crawling distance than if i wasnt. Its a very small increase, but its there.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/136693/is-finger-point-tech-bannable
1. If they did not stop to point, they would likely exit anyway.
2. The time before crawl is measured from the moment of impact with killer. The point emote continues, thus taking up the time before crawl. This gives an illusion that the survivor was able to avoid that moment of stun. They do not..
My son and I just ran several tests on this in KYF and found no true difference between the moment the killer struck and the moment the survivor could crawl. It is merely an animation change.
i saved my friend with this once, recently in fact. He was slugged at the exit gates, so i was healing him so freddy couldnt pick him up. I predicted when freddy was going to swing at me and start pointing. Freddy hits me and im able to rotate and move around immediately, even though i just entered dying state. We both made it out of the gates. You will look like you are sliding around during the pointing animation.
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the real problem is the hatch. The hatch is a free escape for the last survivor, so of course survivors are gonna just hide in the nearest bush till the other guys dies.
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@Bongler said:
https://forum.deadbydaylight.com/en/discussion/comment/1150626#Comment_1150626
Are you a killer main?
Survivor main. Brown toolboxes weren’t broken, but using higher tier boxes made gems ZOOOOM
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it wont. Like what space coconut said... we would never know if the MMR system actually did anything, since its hidden. For all we know, they arent actually making an MMR system, they just want us to believe there is one.
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very annoying. And quite powerful against solos. Worthless against SWF.
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that language change made me think i was having a stroke. But then i realized the languages actually did change, and it wasnt just me losing my mind.
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@Sherry said:
What if you're terrible at chases?
uhhhh...
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1139254#Comment_1139254
Yes it does actually. 60 seconds for your team to work on gens plus even more time while you struggle. You lose but your team wins. Additionally, you lost the chase. You risked your item and offering. They don’t always pay off.
If I have a ######### game against four rank 1 swf group or a rank 1 killer I don’t go and complain in the forum. I suck it up and deal with it. Camping is a play style which is completely acceptable. Regardless of how it’s done.
well, if you go up against a SWF death squad, you at least get to play the game. camping prevents the person from playing the game and getting any BPs.
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most people arent whales you know. Also all our shards are spent on new characters so we cant use em to buy skins.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1138064#Comment_1138064
It really isn't I've run solo survivor before just with small games and I've been able to destroy most of the totems on the map in fact I could even give them up a quick clean sweep just to make sure my perk doesn't go off.
If no one escapes death is such a problem as a solo survivor equip small games and occasionally just run around the map to find totems if you don't want to do that don't complain
i use totem hunting builds all the time. But its mostly just for the meme. Detectives hunch, inner strength, and small game
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The main issue with noed is the lack on a totem counter. If they gave small game a totem counter, then fine. But otherwise NoED is total BS if you are in solo queue, since you dont know how many totems your teammates did.
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i get tunneled (your definition) even when im not being toxic. ;_;
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@Drywatr said:
https://forum.deadbydaylight.com/en/discussion/comment/1136854#Comment_1136854
Exactly. With gens going so fast this would be a simple solution to slow the game down at least a little bit
ya ever play solo queue? I do every totem i can find, but my teammates never do it. and with 8-12 totems, that chance of a solo queue survivor cleansing all totems b4 the gens are done are almost zero. This would make solo queue even more of a nightmare.
Hell, i would make an entire build around cleansing all the totems, but all the gens get done so fast (or the killer chases me for too long) that i alone cant cleanse even 5 totems. How do you expect me to do 12 totems alone?
If they did increase the number of totems, they would need to give a totem counter in some way.
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this is a buff to noed... so no.
This post was made by the no no noed gang

