Auron471
Auron471
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- Auron471
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Discussions
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If the chain hunt begins it seems like you really cant do the box. The chains continue to harass you, and you cant solve the box. If this is a feature and not a bug, is there a strategy to actually do the box in a reasonable amount of time if the chain hunt begins?3 comments 91 views last activity
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So it takes 14s to cleanse a totem, for 5 totems, that is a total of 70s spent. Now, lets double that time to account for travel time and time spent searching. This is highly unrealistic, and in an actual game, it will take most survivors longer than 14s on average to find a new totem to cleanse. But for the sake of argument, lets say removing the risk of NoED takes 140s of the survivor team's ti26 comments 221 views last activity
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P1 = all brown BP offerings become yellow BP offerings P2 = All yellow and brown BP offerings are now green BP offerings excluding streamers and cakes and puddings P3 = 60% Fewer BP offerings will spawn, but all BP offerings will now be streamers. This will help the insane grind for BPs that all players experience since pretty much everyone will be bringing non-stop streamers. This will he0 comments 11 views last activity
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Play Ash without iron will. Since most spirits play with stridor, ash's grunts of pain will be so loud it will destroy the spirit player's ears and make them deaf. Thus they can no longer hear us. GGEZ16 comments 311 views last activity
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What if tenacity made it so that you dont leave blood trails similar to no mither when you are dying? Thus making it easier to sneak away if the killer slugs you for a medium amount of time? And/or made you quieter while dying similar to no mither as well?5 comments 91 views last activity
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Unscathed Protector: When the final generator is completed, if you have not lost a single drop of blood, this perk activates. Gain 5% haste, and any protection hits you take will cause the killer's successful attack cooldown to be increased by 30/40/50%. If you are put into the dying state by a protection hit, the killer's successful attack cooldown is increased by 150%, and you gain 200% haste0 comments 11 views last activity
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Maybe every two weeks, a new survivor and killer will become the "Entity's Chosen" and have their associated perks receive a boost to their numbers. So if trapper is the "Entity's Chosen", brutal strength might be boosted to 30% faster break speed, and the other perks will be boosted too. Then we could also have an "Entity's Wrath", where one killer and survivor will have their associated per4 comments 121 views last activity
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Why buff breakdown? This is why: New Breakdown: Destroys the closest 3 hooks when being unhooked. Hooks remain saboed for 3 minutes.3 comments 51 views last activity
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You get two needles when getting a skill check. you only need to hit one of the needles to prevent the explosion. You can land both skill check needles, resulting to two great skill checks if you can land both. The secondary skill check needle will ALWAYS be 90 degrees away from the first needle. It still reduces generator noises. This would make technician somewhat usable at a higher level si4 comments 71 views last activity
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Just some random perks i thought up for the blight when he was a survivor. Ultimate Decisive Strike: When crouching in a bush, you can stun the killer so hard that they fall unconscious allowing you to chain them up for experimentation Dark Harvest: When a generator is completed, a visceral canker spawns, and has its aura revealed to you for 10s. harvesting the flowers gives you haste +500 comments 21 views last activity
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Discordance has a limited range of 32/64/96 meters. At T3, the perk is basically unchanged since 96m is basically the whole map. But discordance no longer spams the explosion sound, meaning the you need to actually look at the aura to see if the people got off the gen. Seems like a fairly minor nerf, but still a nerf none the less.19 comments 411 views last activity
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So me and my friends joked around and said that BHVR should just combine no mither and dead hard, so using dead hard would force you to play in "hard mode", but would combining the two actually be a buff in the end? BC i can think of a few situations where it might end up as a buff, No Dead Mither hard, Unbreakable, Resilience, some 4th perk.10 comments 281 views last activity
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Similar to PH cages? Like, if no other survivor is within 32m of the hook, AND the killer stays within 16m of the hook for a cumulative total of 30s, the hook relocates? Though this would cause a bit of an issue in EGC, where the killer kinda just needs to camp.... so maybe during EGC, the entity wont relocate hooked survivors? idk. just a random idea.17 comments 121 views last activity
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3 comments 101 views last activity
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Bubba: Self explanatory Doctor: Im *pretty sure* that doctor can just span stock therapy on the hook, and the hooked survivor can never be unhooked. A-Tier: Killers that can easily avoid borrowed time Freddy: Just M1 the savior, and tada! no more BT! Hag: Just spam traps near the hook and teleport back the moment the survivor is unhooked. The survi18 comments 1,371 views last activity
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Perks: Prove Thyself: reveals the generator’s aura in yellow to other survivors in 32m. Exactly like better together. SWF can already tell each other where the gens are, so this would only buff solo queues. Object of obsession:right now, this is just an op perk used by SWFs, so let’s change the perk. Reveals your aura to all other survivors, and you can see the aura of all other survivors if yo0 comments 21 views last activity
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Pallets are blocked until the hex totem is broken. If the killer has undying, all pallets are unblocked when the totem respawns.6 comments 112 views last activity
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I tried this addon out for a bit, and i kinda like it. it isnt op or super amazing, but its just kinda nice to have on a broken key. Knowing where someone is at all times is just nice. What do you all think of this addon?3 comments 81 views last activity
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Instead of killing your obsession by any means.... "Kill your obsession by hooking them 3 times in a trial" No more mori off first hook, no more tunneling, no more camping. Reduce the requirements by 2-5 or something.2 comments 31 views last activity
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I hope the WGLF buff gives a substantial healing buff to dying survivors, around 50%-75% maybe? Other anti-slugging perks: Buckle Up: You and the healed survivor get haste 7% for 15s and Leave no scratch marks for 5s. 40s CD. Aura reading is infinite, and other survivors can see your recovery progress as well. +25% dying state healing speed Flip-Flop: Healing a dying survivor marks them wit1 comments 41 views last activity
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PP- Head cant just fake his power constantly for free zoning and needs to actually aim/predict? WOW! thanks devs. Trail of torment: I hope this means that the CD for the perk is reduced? or at least make it so that the generator is only revealed after a few seconds, BC otherwise survivors can just instantly tap the gen to remove your perk. Althoug13 comments 192 views last activity
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They fixed them at the same time too. Nice. I remember seeing a thread that said "if the devs fix the DS bug but not the hook bug, they are survivor sided" or something like that. I guess they aren't as biased as people say :P. @MandyTalk plz move this thread to general discussions if you can pleaseeeeee. Thankssssss!!!!0 comments 11 views last activity
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https://www.youtube.com/watch?v=atuFSv2bLa8 also, can someone put this in general discussions? bc i dont have the option to put it there >_>0 comments 11 views last activity
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Change his killer instinct range addons to be "Moderately/Considerably/Tremendously reduce the feral frenzy cooldown(stun) duration when the legion does not swing. Moderately: 1s Considerably: 1.33s Tremendously: 1.66s Stacks, but the weaker addon has its effectiveness by 50%0 comments 11 views last activity
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Change his killer instinct range addons to be "Moderately/Considerably/Tremendously reduce the feral frenzy cooldown(stun) duration when the legion does not swing. Moderately: 1s Considerably: 1.33s Tremendously: 1.66s Stacks, but the weaker addon has its effectiveness by 50%1 comments 11 views last activity
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Title. Can someone confirm? BC if it doesnt, the placebo effect has a strong grip on me.3 comments 142 views last activity
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Exactly 5000 PSI. thank you for coming to my Ted Talk0 comments 21 views last activity
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Why? BC you get to watch all your boosted teammates get grabbed off gens bc they think that the spirit isnt on to them.3 comments 31 views last activity
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They sound like cars now, so if all gens are done, let the survivors drive the gens around like a car. if the survivor hits the killer with the gen, the killer is sacrificed to the entity.10 comments 201 views last activity
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4 comments 51 views last activity
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Sometimes i cant hear the audio of his slam, so he just kinda lethal rushes outa nowhere. also makes it hard to know which direction hes coming from.0 comments 1 views last activity
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https://clips.twitch.tv/ThankfulPreciousPistachioJonCarnage1 comments 51 views last activity
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If you release a patch that increases FPS, reduces lag spikes, and fixes tons of bugs, ill buy some DLCs ;) if not, i wont buy DLCs :(1 comments 31 views last activity
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The "Run into a wall and die Tech" is super OP.1 comments 51 views last activity
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Base Kit Items: (Brown) Firecracker: 2 charges by default. Functions as a normal Firecracker. Fire crackers remove all scratch marks within 5m of the drop location. (Yellow) Short Fuse Firecrackers: 3 Charges, Removes all scratch marks within a 5m radius. 10% faster fuse time. (Green) Party Poppers: 6 Charges, cannot fully blind a killer, but still obscures their view. Removes all scratch ma0 comments 21 views last activity
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I got high quality headphones about a week ago, and holy crap. i can hear exactly where the killer is! i run into the killer's face like.... 60% less often now! I somehow heard T1 myre's breathing and footsteps when i was doing the badham preschool basement generator. (he was upstairs chasing my teammate) Surround sound and good headphones are over performing. plz give them an overheat bar.5 comments 111 views last activity
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Buff urban evasion, and other perks that are good against her. Urban Evasion: 100% faster crouching, cannot get aura revealed while crouching when the killer is within 16m, grunts of pain and breathing are 50% quieter while crouching. This would make UA more viable in general perk builds, and thus UA would be used more often, slightly nerfing hag in the process. wait... what other perks11 comments 171 views last activity
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survivors will be cleansing totems like crazy with undying in the game, which will make them better at knowing where totems spawn. Thus noed is less likely to get any value, or even activate.28 comments 721 views last activity
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So yesterday i was playing solo queue, and there were TONS of killer DCs The killers that DCed werent even baby blights either. they were like, ghostface, myres, and a wraiths/etc. They got gen rushed then DCed. Killers have gotten gen rushed b4 and didnt even bother DCing on me. But yesterday, they just kept DCing. Red ranks btw.21 comments 241 views last activity
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If the attack uses the killer's main weapon and is capable of downing an injured survivor in one hit, then it is a basic attack.10 comments 321 views last activity
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Im surprised there wasnt an addon that increased his movement speed during a slam. for repositioning purposes.2 comments 91 views last activity
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Its so fking bad lmao. Buffed Version: Visionary: You see the aura of all generators within a 32->40m radius. After a generator is completed, you can see the aura of all survivors, and all generators, and their repair progress for 10s.7 comments 111 views last activity
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i want to see if the killer is cheating by having high ping, or its just the servers being garbage.0 comments 21 views last activity
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I just play against a demo that had like 9000 tabs of netflix open or something. dude had like 23532 ping.0 comments 11 views last activity
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The blight players seem to be getting better. they land hits on some pretty sharp turns too. i dont think people can claim that hes too weak now >_>42 comments 1,771 views last activity
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Please, let it activate before the EGC starts. 99%ing the gates is such a vital strat for survivors, and forcing survivors to undertake the pressure of EGC just to get the benefits of this perk isnt very good.7 comments 61 views last activity
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thanks to the new visual update, my brain cant recognize looping locations anymore. they just dont register in my brain anymore. i just run into rocks like a rank 20.4 comments 61 views last activity
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I ran over to a hill today, and didnt get stuck. Has anyone else tested the hills?4 comments 71 views last activity
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currently i think we can all agree that the rift tab is obnoxious and extremely annoying. especially after a match, where the tab will block out the entire chat box. in the lobby, i think the rift progress tab should be on the left hand side of the screen, right underneath the customization button. This way, it wont ever clutter up the screen. The right side of the screen, in both the score0 comments 11 views last activity
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can ya give the real devs a chance to fix the bugs? thx! go get a job at EA or something, you'd do great there.1 comments 51 views last activity