Auron471
Auron471
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- Auron471
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Discussions
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i just vsed a freddy on yamoka, and my god. being asleep made everything completely pitch black. i couldnt see anything, and just kept running into walls. However, i spectated a david, and his dream world so extra bright. as if it was daytime. Then i spectated to the kate, and she had a fairly normal looking dream world. ######### is going on?0 comments 31 views last activity
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So i got thinking.... Desperate Measures, Botany, Resilience, Spine chill Then a green medkit with that one green addon that reduces charges by 8, and a syringe. How fast you you heal with that??? O_o also does we'll make it affect syringe speed when its used on someone else?0 comments 41 views last activity
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I already saw the changes to the addons for the blight, but whatabout his base power? did they fix the collision? What about felix?1 comments 101 views last activity
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Borrowed Time: When you unhook a survivor, and the killer is within 12m, regardless of terror radius, the unhooked survivor has endurance for 15s. Being hit with endurance puts the survivor into deep wound for 10s. When borrowed time is off cooldown, unhook actions CANNOT be interrupted by the killer, by any means. This includes: shocks, grabs, or taking damage. After triggering borrowed tim8 comments 41 views last activity
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I dont play much killer, so i cant really make a killer version of this, but here are my ideas. These changes are purely to spice up the meta, and to have more perk variety. Right now, so many perks are so weak that playing with a variety of different perks actually puts you at a significant disadvantage. Im going to organize this post by dividing the survivor perks into different catetories b8 comments 251 views last activity
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We are legally obligated to do so. not doing so would open us up for lawsuits for breaching contract. sorry.1 comments 61 views last activity
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Watch till approx 3:10 https://youtu.be/JEB3-6oHw8U?t=1310 comments 51 views last activity
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The blade addons have been rendered mostly useless since their nerf, and we can all agree that more mending time just isnt very fun. So how about this: Nasty Blade: Those finish mending scream, revealing their location Filthy Blade: Being in deep wound also causes exhaustion for 10s. Exhaustion does not deplete while in deep wound.20 comments 81 views last activity
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So ya know how killers with really high ping were able to hit you from 10 miles away? Well now im able to hit killers from 10 miles away too. Probably has something to do with serverside hit validation, or something idk. So here's what happened: I was playing in a 3-man SWF with my friends, and my friend gets downs by a pallet. he starts telling us that hes at a pallet, and i start running t0 comments 31 views last activity
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4 comments 61 views last activity
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you hatchets apply every status effect in the game. ez4 comments 51 views last activity
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Im about to tell you about a forbidden perk build. The power of this perk build had to be sealed away by the 3 archmages of the entity, for its power threatened to overthrow the balance of the fog.... But I have unsealed this great power! Are you ready to obtain this power!? Killers will respect you, they will FEAR you. Your teammates will love you. Your girlfriend will stop cheating on15 comments 381 views last activity
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Spirit isnt op, if every survivor just used iron will and/or spine chill, spirit honestly wouldnt be that bad. But of course that would be hella BORINGGGGGGG. using the same 2 perks every game? lame. i want some variety in my perks. so.... just make more viable perks, and bam many people will hate spirit wayyyyy less. Some ideas to make some perks good vs spirit, but wont be OP vs her. t0 comments 11 views last activity
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Devour: you need 3 hooks to get instadowns, and the survivors only need to cleasne 1 totem to remove it NoED: all you need to do is exist, and you get insta downs. Survivors need to cleanse all 5 totems to remove it. ok then.24 comments 421 views last activity
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as survivor, hawkins is hella fun. Lery's can go burn.6 comments 51 views last activity
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syringe saves 32s, while BNP saves 12 - 20s. Syringe makes is so that 2 survivors dont need to stand still for 16s, effectively saving 32s total. Thoughts? Also this post is NOT advocating for buffs or nerfs.7 comments 101 views last activity
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These maps are so boringgggggggg. I just mean visually. Blood Lodge is just one big open field. How boring. Add some more mega machines? like something that is REALLY huge, just to give the maps a bit more personality.1 comments 31 views last activity
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For some reason i keep getting timed out of my queues, and getting abnormally high pings. Other PC players in the US that i have encountered also had the same issue.0 comments 21 views last activity
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So i got some more high quality headsets, and im still getting used to the new sound. Am i just hallucinating BC i coulda sworn that the TR was slightly directional when playing. Could also just be caused by me being tired and hungry at the time of playing. The old headset was some cheap garbage btw.5 comments 81 views last activity
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This really only works if you are vsing a nurse, a clown (maybe), or a killer on an indoor map. So basically, tenacity lets you crawl away super fast, but no mither causes you to leave no blood, so the killer will be like WHERE DID HE GO. Why only clown and nurse? Bc they are the only killers that i can think of, that would be visually impaired when the down you, allowing you to sneak awa12 comments 311 views last activity
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Once the serverside hit validation exits beta, how long do you guys think it will take BHVR to put the system back into beta? or gets disabled? BC if MMR, and the constant disabling of the DC penalties are anything to go by.... yeah its not gonna go so well... dont get me wrong, i wish BHVR the best, and as a survivor, i REALLY hope this system works. Im really tired of VPN killers hitting me6 comments 131 views last activity
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Whenever i get into a game, I forget that it exists and i get stuck. ;_;3 comments 41 views last activity
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Non-stop face camping killers. i just want to have fun meme builds with my friends but NOOOO. i need to bring DS and BT now.73 comments 1,271 views last activity
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Technician - applies its bonus to all survivors within 8m. When failing a skill check, receive a second, harder skill check, as a "second chance". Reduce the noise of the generator itself, and the repair noises of all survivor within 8m by 50%. Technician persists for 15s upon leaving the generator, or when leaving the range. Distortion - when distortion activates, all survivors within 12m al11 comments 111 views last activity
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If they cant get good internet, they shouldnt be getting insane hitboxes.14 comments 351 views last activity
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So.... i just skimmed Felix's lore.... and #########. His parents were in some weird entity Illuminati?1 comments 51 views last activity
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AHAHAHAHAH HAA HAHAHAHAHA!!!!!! 56% faster healing AND unhooking? The ultimate healing meme build is upon us!!!! Self-Care + No one left behind + Desperate Measures + Botany = 189% healing speed when self-caring (8.47s Heal) We'll Make it + botany + desperate Measures + no one left behind = 339% healing speed = 4.71s heal (4.52s with leader)9 comments 551 views last activity
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Ash: Reduce the volume of his breathing and grunts by like 33%. B/c hes SOOOOOO loud. Hes literally unplayable without iron will. Other Survivors: hnnghhh... aghhhhh.... Ash: AUGHHHH HAAA AUGHHHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHH Buckle Up: You can see dying survivors over an unlimited range, along with their recovery progress. Other survivors can see your dying state aura over an unlimited r4 comments 71 views last activity
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Skulking Protector: After taking a protection hit, you leave no blood pools or scratch marks for 4s. Afterwards, you and the survivor you protected see each other's aura for 40/50/60s, and your grunts of pain are reduced by 50% for 40/50/60s. No cooldown. The grunt reduction does not stack with itself. It does stack with iron will and no mither though.3 comments 31 views last activity
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Tenacity: 50% ->70% you are no longer stunned after being put into the dying state. No mither: 50% grunt reduction ->75% grunt reduction (Grunts are reduced while in dying state right? I know iron will doesnt affect dying state, but does no mither affect dying state grunts? if not, it should.)2 comments 41 views last activity
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Now me and my friends dont have to feel bad every game. We each have a few hundred hours in the game. In total, me and two of my friends have ~2.6k hours between us. And... we might be a bunch of boosted apes... but we can still easily bully a rank 20 with 5 hours in the game.... The MMR system game us rank 20 new players pretty much every 5-10 games. With the old ranking system ,we only got4 comments 141 views last activity
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Help i cant stop being boosted... in solo queue. Wait how am i getting boosted in solo queue #########. no one is here to even boost me. sad face. to be fair, most of my "boosted moments" are in maps im bad with, like swamp or lery's or... shudders midwich.4 comments 81 views last activity
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So like... lets say 2 survivors have adrenaline. They both survive till the endgame, and adrenaline pops.... But if both of them made it to the end game with only 3 perks, imagine what they could do if they had 4 perks for the whole game. Adrenaline just seems like a "Win more" perk. Seems kinda pointless except in the rare case where the adrenaline gamers are all slugged when the last gen is po1 comments 71 views last activity
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Me and my friend: Gets a huntress using the entitled killer main build. Both of us: Leaves game via hook. Next Game: rank 20 wraith that doesnt even know how to play the game.0 comments 21 views last activity
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Unbreakable DS is the small PP survivor build. Iri head, infantry belt and ebony mori. The small PP killer build. why do either of these things exist. BHVR plz65 comments 1,651 views last activity
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I literally spawned into the saloon map with all other survivors. No one brought a shroud offering, but yet we all spawn right next to each other. Like... shoulder to shoulder. We spawned in looking like this: BHVR can you fix this? Survivors should be social distancing RN, not posing like a tetris T block.13 comments 291 views last activity
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As you all may know, BHVR has turned on the MMR system for PC. I want to know. How good have your matches been? For me, it been pretty lousy. Just constant 4S and we just bully the killer. ;_;14 comments 161 views last activity
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I was inspired to make this post becuase of this one: https://forum.deadbydaylight.com/en/discussion/178411/new-viable-offering Survivors: Dwight's Head: A rotting head with a close resemblance to Dwight. While inside a locker, the aura of that locker is revealed to all other survivors Meg's Head: A rotting head with a close resemblance to Meg. You recover from exhausti0 comments 21 views last activity
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Ive been getting the movement bug a lot lately. And i cant fix it consistiently. I hear you can fix it by dropping an item then picking it back up, or by touching a gen. But it isnt a conssistient fix for me.0 comments 11 views last activity
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I know that spirit has been a hotly... debated... (More like 50 players just telling each other to git gud and not actually making any actual points) Im not gonna make too much of an argument for either side here, but im just gonna describe what i do to escape a spirit. 1) Keep distance if possible. I generally start running away as soon as im sure the spirit is heading toward me. I also40 comments 491 views last activity
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Killers: "Every game i get gen rushed to oblivion!" Survivors:"Every game the killer gets a 4k with only 1-2 gens done."8 comments 121 views last activity
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Versus a team of solo queues. If its a team of solo queues, and a bubba just does nothing but facecamp, he is gonna get a minimum of a 3k, b/c people will just suicide on hook, allowing him to facecamp another person.2 comments 81 views last activity
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why? b/c no no noed. Perk ideas: Yes Everyone Escapes Trial: also known as... YEET. When the last generator is popped, all remaining totems on the map will break, IF the user of this perk hasnt been hit by the killer a single time this trial. People Escape Always: Whenever a gen is popped, gain a token. For every token, you cleanse totems 15% faster, and the aura of totems within 3m(per15 comments 101 views last activity
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If the killer misses a swing, they lose all bloodlust.14 comments 651 views last activity
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Just faced a mint rag hag with MYC. Apparently mint rag lets you teleport to untripped traps? Thats unfair AF. Like, you're crouching over to the hooked survivor to avoid the trap, and BAM. you're dead regardless. "Oh just bring a flashlight 4-head" Ok, sure ill just bring a flashlight every single game, because just casually have 999999 flashies sitting around. Anyway. Non-stop hags for thi11 comments 371 views last activity
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Why am i suddenly getting good games? like... really good games (usually). The killer doesnt tunnel or face camp, and everyone is on death hook by the last gen. Then the killer gets 2 kills at the end of the game. Perfectly balanced. like all things should be. Also im getting teammates that are actually sentient too. Like this one P3 quien quien actually got off a gen in order to prevent the5 comments 91 views last activity
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And replace it with this: once the 3rd survivor dies or is sacrificed, the following this will occur: Depending on the number of generators completed, a number of pallets on the map will be reset/respawn. 0 Generators completed: No pallets are reset 1 Generator completed: 15% of pallets repsawn 2 Gens: 30% of pallets respawn 3 Gens: 45% of pallets respawn 4 Gens done: 60% of pallets respa5 comments 131 views last activity
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Im going to start off by saying the NoED wouldnt be an issue if BHVR just have small game and detective's hunch a totem counter... But they havent done that yet so... here my idea to made NoED more fair for solo Qs Noed is no longer a hex perk. It is now a token based perk. Start the trial with 5 tokens. Whenever a dull or hex totem is cleansed before the final generator is popped, lose a to5 comments 61 views last activity
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I dont hate these perks because i see them as "toxic" or "OP" or anything. its just that i think they are really boring. Also whenever i have DS i just never get tunneled and never get to use it, so i take it off, and guess what happens. I get hyper tunneled to death the very next game XD. Thats why i dont use DS. Its a cursed perk for me. Adrenaline is very powerful yes, but its not very13 comments 261 views last activity
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I think that if you have say... 1000 MMR for Myres. Lets assume that you have not touched any other killer ever. I think that every other killer should have a minimum MMR based on your highest MMR. So... every other killer would just by default have 500-750 MMR if your highest MMR is 1000. This is because the skill you learn from other killers; looping, patrolling, ect and be transfered between k0 comments 41 views last activity