More offerings for both sides

I was inspired to make this post becuase of this one:

@PayneKiller said:

I have a really simple idea for killer's offering. So what it does, as soon as all gens are completed the EGC starts immediately. Probably would be an ultra-rare or very rare quality. It would help make an end game builds are more viable and working more than 20-30 percent of the time like right now. What's your thoughts on it?

Survivors:

Dwight's Head: A rotting head with a close resemblance to Dwight. While inside a locker, the aura of that locker is revealed to all other survivors

Meg's Head: A rotting head with a close resemblance to Meg. You recover from exhaustion while sprinting, but at 25% the normal rate. Exhaustion perks cause 10s of more exhaustion.

Claudette's Head: A rotting head with a close resemblance to Claudette. Your aura is 15% dimmer.

Jake's Head: A rotting head with a close resemblance to Jake. You footsteps are 33% quieter.

Nea's Head: A rotting head with a close resemblance to the entity. Survivors are 50% quieter while falling from great heights. This only affects the whoooahhhh. Not the actual landing sound.

Ace's Head: A rotting head with a close resemblance to a Cow. When you kobe, gain 10% haste and endurance for 15s.


Killers:

Wooden Bear Trap: A wooden recreation of a bear trap. Your aura is 50% dimmer while using your power. Persists for 2s after you stop using your power.

Bone Shards: Bone shards from Azarov. You are cloaked at the start of the trial for 15s. You are undetectable and have 5% haste. You lose these benefits upon starting a chase.

Leaky Carburetor: A broken carburetor, likely from a chainsaw. When using your power outside chase, gain 5% haste for 5s, when you stop channeling your power.

Frightened Gasp: A gasp stolen from a long dead survivor. Upon hooking a survivor, all other survivors breath 33% louder and more frequently.

Charm of Fortune: An old charm from an isolated village. Tremendously reduces the odds of you being dedicated servered.

Leather Straps: Strong straps to hold down unruly patients. While in chase, survivors will occasionally see a red stain at windows, corners of loops, and pallets for 1s.

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