Syringe > BNP?
syringe saves 32s, while BNP saves 12 - 20s.
Syringe makes is so that 2 survivors dont need to stand still for 16s, effectively saving 32s total.
Thoughts? Also this post is NOT advocating for buffs or nerfs.
syringe saves 32s, while BNP saves 12 - 20s.
Syringe makes is so that 2 survivors dont need to stand still for 16s, effectively saving 32s total.
Thoughts? Also this post is NOT advocating for buffs or nerfs.
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Comments
Efficiency is a factor:
Early on into a game being as efficient as possible matters the most and that's where theoretically the syringe shines.
However efficiency in time matters little when its down to the last 3 generators(Where toolboxes shine and healing is easiest) where one generator being powered out as fast as possible rather then as safely as possible.
A commodious toolbox with a clean rag + BNP will get you the gen done faster then the syringe will because of the progression penalty from multiple survivors makes it equal to commodious + rag at 170% speed.
TLDR: Effectively toolbox + BNP can get you more done when it matters the most.
Edit: Also early game where the syringe's efficency matters the most is also when its the hardest to use unless your SWF as finding another survivor to use it on that early can actually be quiet hard.
As people pointed out already, BNP is a lot stronger when it matters the most, which is when you need to pop the last gen as soon as possible, when usually at least one survivor is hooked/gone and another might be in a chase.
That being said, most survivors don't realise/know this, and usually take the bnp to pop the first gen asap at the beginning of the match, effectively wasting it.
Situational. If you get Plague or a good team, you only repair.
BNP is complete trash after the latest nerf. It doesn't deserve to be ultra rare anymore.
Yeah, the syringe is one of the best addons in the game even after the nerf for that exact reason, but BNP is better for pure gen repairs just because of PGTW and Ruin. It's the same idea as stacking on gens: the quicker you repair it, the less time the killer has to interrupt you and actually reverse your progress.
As far as I can know...
16 seconds for syringe to take effect... but getting hit nullifies it
15 seconds to get full effect of BNP but lose it if you miss one of the 2 skillchecks for a total of 25% of gen progress
Its very situational, BNPs can be used to get rid of one very bad positioned generator like the mid gen in a 3gen position or one gen in a dead zone with no pallets and almost no windows.
Overall Syringes are more versatile but BNPs have potential to have a bigger impact in the result of a game.