NoED Idea

Im going to start off by saying the NoED wouldnt be an issue if BHVR just have small game and detective's hunch a totem counter... But they havent done that yet so... here my idea to made NoED more fair for solo Qs


Noed is no longer a hex perk. It is now a token based perk.

Start the trial with 5 tokens. Whenever a dull or hex totem is cleansed before the final generator is popped, lose a token. When the final gen is popped, gain the following effects based on the tokens remaining.

5 tokens: 5% haste, and survivors are exposed. NoED is permanent

4 tokens: 4% haste, and survivors are exposed. and NoED lasts for 180s

3 Tokens: 3% haste, survivors are exposed. NoED lasts for 120s

2 Tokens 3% haste, exposed survivors, Lasts for 90s

1 Token: 3% haste, Exposed survivors, Lasts for 60s

0 Tokens: NoED is disabled

Comments

  • That's interesting, but why not just make noed only affect those on death hook?

  • Interesting you could make good combo with Haunted grounds

    But I do think that most of the game you will have only have one or two token left 

    Make a NoED limited in time is a really good idea but token based I'm not sure 

  • I like it, but I still prefer making it a lit totem the whole game or generally only last for 60 secs at most (because it needs to last less than the gate timer).

  • @SaltedSnow said:

    That's interesting, but why not just make noed only affect those on death hook?

    Only if you then get to instantly mori them after you downed them. Otherwise please no.