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Auron471

Auron471

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Auron471
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  • Did they happen to announce what kind of changes that were going to be made? and what do you hope will be done to medkits with the change? I personally hope that they are taking steps to reduce the M1 to win gameplay of survivors, starting with medkits.
    70 comments 1,071 views last activity
  • Do what the title says. Make a perk that would be perfect for a toxic build but still somewhat balanced. My Perk: Escape Artist- Whenever you blind or stun the killer, leave no scratch marks for 5s. this has a CD of 60/50/40s
    31 comments 501 views last activity
  • Last Generator: *Gets completed* Survivors: Yay! We win! Killers: https://www.youtube.com/watch?v=dFqN3--yhzM
    8 comments 101 views last activity
  • Why dont you teabag me at the start of the trial. Im just trying to say hello. No teabag greeting = Farmed kidding lol.
    9 comments 211 views last activity
  • The balance in this game is kinda messed up. Both survivors and killers both have some unbalanced and broken items. And just giving the other side another broken item wont fix the issue, in fact it would make it worse, since not all survivors will use the OP item and same goes for killers. Lets take the Spirit's prayer beads for example. Many people view this addon as very op. I wont say whether
    11 comments 121 views last activity
  • So... last time i was in red ranks, the only killers i would get were P3 Nurse, P3 billy, P3 Spirit and sometime a myres. But now im getting bubba, clown, pig, and doctor. Even a billy that gave me the hatch after 2 of my teammates DCed. Am i just lucky and getting less sweat drenched killers? or are people starting to chill a bit?
    20 comments 301 views last activity
  • So if I remember correctly BHVR wishes to shorten the loops sizes across the board. We can see this with the new map where a lot of the pallets are surrounded by fairly short loops. By itself im actually fine with this change. However, we then run into the issue of bloodlust. If a vast majority of the maps are updated with these shortened and less safe loops, I believe the the bloodlust mechanic
    0 comments 31 views last activity
  • Ebony Momento Vita: Whenever any survivor is moried, the survivor is given a decisive strike skill check and if successful will destroy the killer's mori offering. The survivor is then put into injured state. Killer is stunned for 3s Broken tent: If the killer goes camping today, a bear will attack them. Trapper is immune due to the bear traps scaring the bears away. Black Rose: Allows th
    0 comments 121 views last activity
  • Alright baby survivors! Daddy Auron is gonna teach you how to deal with NOED! Step 1: Ask yourself, Who is the killer? If the killer is an M1 killer the likelihood of NOED has greatly increased. Step 2: How good is this killer? In my experience, killers that are playing really badly seem more likely to bring NOED. And no this is not me saying NOED is a crutch perk. Step 3:Figure out what pe
    2 comments 31 views last activity
  • Whenever someone makes a post about game balance it devolves into this
    20 comments 371 views last activity
  • I think it would be really cool to have the locker head guys from the evil within in the game. https://theevilwithin.fandom.com/wiki/The_Keeper I just think that he/it looks really awesome. Passives: 0 terror radius and a dimmer red stain except when in chase. When in chase, The Keeper gains a 16m terror radius and a normal red stain. The 16m terror radius persists for 5s
    0 comments 721 views last activity
  • Overwhelming Presence: In addition to the item consumption debuff, you terror radius is at max intensity throughout the whole thing. Also, survivors cannot see the red stain when inside your terror radius. Survivors can see your red stain if you enter chase when them. Territorial Imperative: Kicking a generator marks it as your territory. Gain killer instinct on all survivors within a 20m ra
    4 comments 71 views last activity
  • Hello, dirty survivor main here, Here some killer change ideas. Nurse: If the nurse's landing point is right in front of a pallet, and a survivor times the pallet drop perfectly, the nurse should be stunned. The stun will not reset the nurse's position. The nurse will simply remain at the location of the pallet, but you know... stunned. Hillbilly: uhhh.... seems fine guess? Trappy B
    3 comments 51 views last activity
  • Is it just me or did the stranger things update break the matchmaking? im constantly getting games where there is just some random rank 20 survivor with me, then everyone else is rank 12-8. and sometime i get the opposite, with a random rank 2. this usually happens when im playing SWF
    3 comments 51 views last activity
  • New Perk: Escape Artist After stunning or blinding the killer, you leave no scratch marks for 6/7/8 seconds. This perk has a cooldown of 75/60/45s Monstrous Shrine Change: Unhooking actions in the basement take twice as long. The survivor who performs the unhook action will instantly lose one health state but will also instantly gain 50% heal progression after the unhook is complete. The
    2 comments 51 views last activity
  • Dang it BHVR! Hes trying to sneak around but hes dummy thicc and the clap of his cheeks keeps alerting the survivors!
    3 comments 212 views last activity
  • Please BHVR make this perk not garbo. Plz reduce the time required down to 30s and let us have up to 3 charges of pebble, with a 5s CD to prevent spam.
    12 comments 342 views last activity
  • This perk need a major buff to the altruistic action speed bonus. Due to the fact that you only get the bonus when the gates are powered, the bonus needs to be at least equal to the bonus granted by botany knowledge. Otherwise the perk will forever be useless, even as a BP farming perk. Perhaps the bonus should be around 40-50%
    1 comments 62 views last activity
  • I dont get that many clown games, so i dont know how to counter his power. He just throws fart clouds everywhere then i cant use pallets, windows or anything. All i can do is run in a straight line and hope for the best. What do i do to escape the clown? Edit: Yes i know moving in unpredictable ways can help avoid the clouds, but that means im running away from all the pallets and windows.
    9 comments 942 views last activity
  • So i was talking with a friend about dbd, and my friend also plays Identity V, which is basically the mobile version of DBD. He told me that they have a map where a train moves around the map and actually makes stops around the map. I thought this would be absolutely amazing for DBD. I love the idea of the survivors and killers getting onto a train and riding it around the map. I wish that mor
    2 comments 22 views last activity
  • Hex: The Fourth Seal Call upon the entity to create 1/2/3 additional dull totems. For every totem that exists, gain a token. Every time a generator is completed, all hex totems are disguised as dull totems for 60s, and ALL totems are protected from cleansing for 5*(number of tokens) seconds. All totems are protected and disguised for 90s at the start of the trial. This also applies to Hex:Th
    2 comments 52 views last activity
  • So i started using no mither builds so i could de-pip without being toxic. But the fact that the intense music is constantly playing with no mither is pretty annoying. We should get a music volume slider, and change the volume of each type of music. so we have a separate slider for chase, injured/dying, ect. Anyone else think the constant intense music is annoying?
    1 comments 82 views last activity
  • Step 1: Equip a no-mither build Step 2: play the game: Step 3: get tunneled b/c of the fact that you are using no mither Step 4: if you make it to end game, feed yourself to the killer after the gates are open. Bonus pts if you save a teammate while doing so. Step 5: have a significantly greater chance a of de-pip Step 6: enjoy not being in red ranks Thank you for coming to my ted-talk
    9 comments 192 views last activity
  • When i first bought the game, i thought that playing as survivor would be an almost certain death. Escaping would be super rare, like 5% of the time or something. I was actually ok with this idea. i thought that playing as a survivor would be like: see how long i last, and see how many points i can rack up before i die. What did you think the game would be like when you first joined?
    13 comments 162 views last activity
  • So i was playing on the corn map against a dying light hag. I was the obsession and was chased to the tractor. i vaulted the window and i stood on the hay bale. The hag swung multiple times at the hay and couldn't hit me. I know for a fact that i can be hit there by other killers. I went to the killer's stream afterwards and he said that the hag is so short that she cant hit up the hay bale. T
    2 comments 62 views last activity
  • This perk isnt about testing the survivors' mettle... It tests the killer's mettle. met·tle /ˈmedl/ noun a person's ability to cope well with difficulties or to face a demanding situation in a spirited and resilient way.
    7 comments 162 views last activity
  • Hello, Dirty Survivor main here, just wanted to say that this is not me going on to say whether or not a killer is balanced or not. Im just talking about by opinion on how fun i personally find each killer to VS Nurse: If the nurse isnt MLG e-sports pro level, she is actually super fun to VS Billy: Pretty fun to vs to most maps. Just not if they have BBQ and have the corn maps. Trappy Boi:
    0 comments 3 views last activity
  • Why not just do something similar to many other games? press/hold V or some other button and open an "emote" wheel. Then select things like: RUN!!! Stop! I NE3d H3aLiNg Gen rush this nerd Help! Then an appropriate animation will play Then idk give killers as a whole a minor buff to help them cope with the improved communication. Also give the emotes a 3s Cooldown Also this allows BHVR
    3 comments 32 views last activity
  • New No Mither: Start the trial in the healthy state. if you are injured, you cannot be healed back up to full. Don't apply the broken status b/c that just tells killers to not slug you. Grunts are 75% quieter (instead of 50%) , and you you still leave no blood.
    17 comments 352 views last activity
  • Hello, Dirty no-skill Survivor main here, back at it again with the bad opinions. MoM has been pretty controversial since its release. I figure this may fix some of the anger... maybe Everytime you take damage from ANY source 3 times, charge MoM. The next time you are put into dying state due to body blocking a hit for an injured survivor, gain 100% of your recovery bar over 9/8/7s. If y
    0 comments 22 views last activity
  • Hello, Dirty Survivor Main here, I haven't seen this perk even once since it came out. I think it needs a buff. Remove the obsession restriction. Reduce terror radius by 75% instead of 100% Terror radius is transferred for 30s instead of 20s Can only be activated every 50s Dims the brightness of the red stain by 25% when the terror radius is transfered
    7 comments 152 views last activity
  • Instead of pressing M1 to win, how about making survivors play a minigame to repair gens similar to the hacking minigame from bioshock 1. Or maybe make survivors play Osu! in order to repair. (Kidding) Survivors' vision should be blured while repairing a gen since the character will be so focused on the task at hand. Survivors can stop repairing in order to restore vision and look around fo
    3 comments 32 views last activity
  • is anyone else bothered by the fact that the pistons are operating while the survivors are repairing it? Thats a serious hazard, im surprised that all the survivors havent lost a single finger yet. Also the generator's wires have current running through them as seen in the opening cutscene. How exactly are the survivors fixing this without a toolbox? They need tools in order to properly fix
    4 comments 212 views last activity
  • I wish to learn the great art of being a... T0x1C SuRvivOr mAiN I have access to MoM, DS, unbreakable, Strode key offering, and flashlights.... any tips on being hyper toxic? im mostly joking in this post btw
    4 comments 112 views last activity
  • I just thought this would be an interesting idea: Trapper starts the trial with 75 scrap. The trapper can use the mouse wheel to scroll through 3 options of traps to construct: 1)Bear traps: Cost 10 scrap. 3s build time. very minor slowdown during the construction time. 2)Tripwire: costs 10 scrap. 3s build time. Minor slowdown during construction. If the survivor triggers the trap, they ge
    4 comments 62 views last activity
  • Yes im a survivor main, and I almost have no playtime as a killer. And yes i have no skill. Just wanted to make that clear the the beginning. PTB Changes: Endgame collapse: Seems ok, BHVR just needs to change the color of the lava or just dim it for the killers. Glad they removed the hatch standoff though. Legion: Not as bad as i thought they were gonna be. Dont get me wrong, they ar
    9 comments 228 views last activity
  • my first thought was that the world would literally collapse and end up looking like the ruvik boss fight from the evil within 1.
    8 comments 113 views last activity
  • Until the changes on some future PtB maybe go live, I encourage each and everyone of you to show these crybaby entitled killers who whined until [Insert perk here] is nerfed into the ground. Play Claudette with: Strode key offering Balanced landing, MoM, deliverance, DS Medkit with any instaheal, or a purple flashlight if that tickles your fancy I am so sick of survivors getting boned,
    19 comments 192 views last activity
  • Just make it so that it requires a safe hook rescue. Also, if the unhooked survivor gets hit within 5s of getting saved, lose a stack of WGLF Problem Solved. Also WGLF is basicly BBQ and Chili but without the aura revelation... so why cant WGLF do something beyond BP farming? Like idk reveal the aura of all other survivors to both the user and the unhooked survivor for 4s.
    3 comments 32 views last activity
  • so apparently you can light burn the nurse by shining a flashlight anywhere on her body for approx 2s https://deadbydaylight.gamepedia.com/Lightburn Has anyone actually pulled this off before? Also on the topic of wraith lightburning, it the mechanic buggy or something, because it doesnt always work.
    4 comments 122 views last activity
  • Things that have no counter play and should be changed: Insta-Heals of any kind Keys Ebony Mori (But really any mori) Legion's Power (Thanks to BHVR for deleting legion btw) Father's Glasses (Spirit) (Maybe let spirit be susceptible to light burn with the addon equiped while phase walking) MoM when up against killers like wraith (MoM is fine against M2 killers tho) Lightburning the Wraith
    15 comments 292 views last activity
  • Just make it so that you start the match healthy, and when you get injured, you cant heal back up to full. DO NOT give the survivor broken because that just broadcasts "hey dont slug me i have no mither" Also can no mither just give people an extra 50% BP in the survival and boldness category once the match is over or something? "No Mither No Jutsu!" -Some weeb David main
    2 comments 22 views last activity
  • First off, I would like to say that im sorta glad that legion is essentially deleted from the game, because god damn was the legion AIDS. Rework: Deep Wound takes SIGNIFICANTLY longer to actually down you. Mending takes 50% longer to complete. Mending progression not lost if you stop mending mid-way Mending is a healing action. Deep wound doesnt tick down if you are mending. Ability
    7 comments 72 views last activity
  • Nyew Suwvivow: OwO Pewks: Vauwt windows and pawwets at 25/30/35% fastew. Speed vauwting a window wiww cause it to be entity bwocked. Speed vauwting pawwets 3 times bweaks it Whiwe Cwouching you can muv whiwe cwouching at 150% speed and get exhausted fow 60/50/40s Ahwoo: you wewease a mighty ahwoo, which pwevents the kiwwew fwom seeing visuaw nyotifications of scweaming, genyew
    26 comments 382 views last activity
  • Its probably the weakest exhaustion perk of them all. So maybe give it a buff? If you successfully dodge an attack, gain sprint burst.
    19 comments 262 views last activity
  • Special ability JUST for ya boi Ash: Punch legion in their collective ***** faces. they get stunned for 10 seconds. Then after 3 successful punches, Ash will mori Legion by whipping out a chainsaw and cutting the legion's head off. GGWP
    5 comments 92 views last activity
  • Its almost impossible that this will actually happen... but, wouldnt it be great if the chase music would change to something different if you played as ash? Like the epic music from the reveal trailer.
    2 comments 122 views last activity
  • Ok so im just typing anything the kinda comes to mind right now. This is just to get some ideas out there and maybe someone can just make something of it. Add a nerfed Hex: Ruin into the base generators If a survivor doesnt hit the great skill check, the gen gets reduced by 3% and ONLY the survivor that failed to hit the great check will get stunned, and idk the survivor will just g
    2 comments 42 views last activity
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