Alternate version of trapper.
I just thought this would be an interesting idea:
Trapper starts the trial with 75 scrap.
The trapper can use the mouse wheel to scroll through 3 options of traps to construct:
1)Bear traps: Cost 10 scrap. 3s build time. very minor slowdown during the construction time.
2)Tripwire: costs 10 scrap. 3s build time. Minor slowdown during construction. If the survivor triggers the trap, they get stunned for 3s, if they succeed a difficult skill check they stun is only 1s. Trapper is given a scream notification regardless. Tripwire is "sabotaged" upon triggering.
3)Arctrap: Can be placed on all objects that survivors can interact with. If placed on a gen, the gen explodes if the survivor tries to fix the gen. If the trap is triggered, it shocks all survivors within 8m, causing them to scream, and they cannot perform actions for 3s. The survivors can disarm the if they are on the correct side of the object. This counts as a sabotage. Cost: 15 scrap. 5s build time. Moderate slowdown
Traps can still be picked up as normal. Trapper can hold 1 of each trap by default.
If a trap is sabotaged with a toolbox, the scrap that was used to construct that trap is teleported into any locker that the trapper opens after 3min. with the trap was sabotaged without a toolbox, this is reduced to 45s. Arc traps only return 10 scrap.
Every time a generator is completed, 25 additional scrap is placed into the first locker the trapper opens.
Comments
I like your design. But hate your Avatar
WAY TOO COMPLICATED FOR THE DEVS, make it simplified.. oh wait literally everything that you added on to the traps kit makes him take the same amount of time and effort (if not more time) to get get things going in his favor.
Also what is this torbjorn LUL
Meh i just want the crapper to be released already
@AChaoticKiller In all seriousness, I would totally buy the Crapper. Imagine it from the devs' perspective: Easy and low-effort to implement and for sure very popular at the same time!