The Keeper/Executioner

I think it would be really cool to have the locker head guys from the evil within in the game.

The Keeper is an enemy that appears in The Evil Within, briefly in The Evil Within 2, and the villain/anti-hero protagonist of the DLC, The Executioner. The Keeper is a tall, large-built humanoid clad in what looks to be a butcher's outfit, complete with big rubber boots, gloves, and an apron. He has/wears a safe for a head, which is completely featureless on the inside save for a mass of pulsing flesh where his face would be. A metal basket is worn on his back, though he never seems to...

I just think that he/it looks really awesome.

Passives: 0 terror radius and a dimmer red stain except when in chase. When in chase, The Keeper gains a 16m terror radius and a normal red stain. The 16m terror radius persists for 5s after exiting chase.

Footsteps and other killer sounds such as grunting are SIGNIFICANTLY louder than normal.


Power: Can place down up to 5 safes around the map. More safes can be placed, and will replace the oldest safe. The oldest safe is makred as a different color. The Keeper can teleport to any of these safes whenever they want, but go through a 5s animation of them dying and respawning from the safe. survivors within 28m of the respawn location with have their screens flash and get a somewhat drunken visual effect for the duration of the respawn. The keeper can also teleport to any locker within a 48m radius with a similar animation to teleporting to a safe.

115% movement speed

Weapons: Sack of Heads, Meat Tenderizer (Lunge) His lunge attack can break pallets if charged for 2s. Charging the lunge does not give any extra range or damage.



Perks:

Undying Will: Any hex totems that are cleansed will return after 120/110/100s a random dull totem will be ignited. If the hex is token based, remove half of you tokens rounded up. If more than one hex is broken during the 120/110/100s, they are put in queue. 1 Dull totem will regenerate after every 180s as long as one totem still exists.


Pulverizing Swing: Your lunge attacks apply broken for 40/50/60s. CD of 15s


Unstoppable Torment: Getting stunned by a pallet gives you a 33% speed bonus to breaking and vaulting actions for 30/37.5/45s. Does not stack with itself. Getting hit by another pallet within 60s will refresh the timer.

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