New Killer Hex idea!

Hex: The Fourth Seal

Call upon the entity to create 1/2/3 additional dull totems.

For every totem that exists, gain a token.

Every time a generator is completed, all hex totems are disguised as dull totems for 60s, and ALL totems are protected from cleansing for 5*(number of tokens) seconds.

All totems are protected and disguised for 90s at the start of the trial. This also applies to Hex:The Fourth Seal.

Hex: the fourth seal is not affected by the protection effect, and it is not disguised. when a generator is completed

Comments

  • More hex totem? No thanks

  • I probably say another hex totem called: blindness makes every hex like ruin or others invisible until they destroy the hex blindness and the other hex will show up as hex