Some random thoughts
Ok so im just typing anything the kinda comes to mind right now. This is just to get some ideas out there and maybe someone can just make something of it.
Add a nerfed Hex: Ruin into the base generators
If a survivor doesnt hit the great skill check, the gen gets reduced by 3% and ONLY the survivor that failed to hit the great check will get stunned, and idk the survivor will just go "augh!" because their fingers got crushed by the MOVING PISTONS. and increase the size of the great skill checks slightly.
Generators will regress at 33% normal regression speed even without the killer kicking it
Kicking generators will apply 10% reduction to the current progress: 90% --> 81% or 80%-->72%
Let killers do a 5 second animation to close the hatch, but they can no longer yoink people out of the hatch when they escape.
Let the killers manipulate the map throughout the game, such as closing and opening new paths
When you wake up from Freddy's sleep you are afflicted with drowsy: skill check size is reduced by 50%, non-sprinting speed is reduced by 5%, exhaustion is recovered slower
Pretty sure Freddy is going to slow down while putting people to sleep eventually...
Add an item the lets the survivors dab, and when they do so, they release a burst of light that blinds the killer. Lol
Comments
>Add a nerfed Hex: Ruin
no
From both ends of the spectrum I disagree with this, call me a survivor main if you want, but I'm a big fan of balance and this just seems overkill, this isn't a baseline Ruin mechanic, it's a flatout nerf to survivors across the board, as a perk Ruin can be argued to be powwerful, but as baseline regardless of how nerfed it is it will be opaf.