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Auron471

Auron471

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Auron471
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  • we should have 2x bps permanently :D

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/186197/facecamping-bubba-is-uncounterable

    He might get a 2k running a build like that but he isn't going to pip and hes going to get <10k bloodpoints. The game already harshly punishes these players but not letting them progress when they do it.

    facepalm

    ok.... what about people who already have all the perks on all the characters that they care about?

    What about the people who got face camped. they aint getting any points

    What about the people who didnt get face camped. no chases and no healing means no pip and no bloodpoints.

    What about having a good game fro both sides? standing around staring at the hook isnt really playing the game, nor is hanging on a hook for 2 minutes.

    What about the solo queues?

  • first: that wall of text makes my want to vomit. there is an "enter" key ya know. Its a magic button that makes things better to read.


    Also DS and UB is known as the smol pp build by.... pretty much everyone. even survivors.

  • @Jejune said:

    If you are stuck in the front on the right side, you can try to run up the hill sometimes you wiggle out and can continue the game.

    one time, my friend rammed his face into me, and managed to push me out.

  • @Rivyn said:

    'Meme builds' and 'with my friends' makes me think bully swf. . .

    @Emelia said:

    https://forum.deadbydaylight.com/en/discussion/184665/and-thats-why-we-cant-have-nice-things

    "with my friends"

    Yeah, i beat killer want have fun too, but he need face camp to secure at least one kill and have chance in fight.

    we're literally running around as a bunch of no mithers and basically throwing the game so get sabos. Mettle of Mither is clearly OP btw. Not even dead hard on no mither btw.

  • @MadLordJack said:

    I'm always shocked when people say things like this. It always just seems an excuse to run meta perks. I've been in a lot of situations where my team tells me I'm getting facecamped and tunelled when in reality I'm mostly just getting farmed while my teammate stealths away.

    It's like if the killer procs kindred, they are a facecamping tunnelling moron.

    the killers i go up against hook you somewhere and then just stand there. Every other survivor is just chilling on the other side of the map. They are doing REAL camping. Not this "you exist on the map therefore you're a camper" crap. I just want to have fun with my mettle of mither build. but i cant bc i have to dedicate perk slots to these boring AF meta perks

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1557213#Comment_1557213

    Actually no it's not guaranteed, plus killer won't get a pop l unless you give it to him. Bubba shouldn't get nerfed bcs of camping, any killer can do it, if you reward him for it he will keep doing it. Let's not start a talk about sweaty 4-man swf, I'm pretty sure we all know how strong it is.

    the problem with bubba camping is that hes probably the STRONGEST face camper in the game. Then billy and pyramid head are tied, then huntress

  • @Maperson said:

    You can still bait him, if someone is camped punish him by doing gens, it's that simple

    "Doing gens" will still guarantee a minimum of a 2k, unless its some sweaty 4-man SWF.

  • @Tactless_Ninja said:

    Why not give adrenaline and DS a team buff too?

    u rite. what was i thinking!?

    Adrenaline: the entire team heals a health steate, and sprints ay 150% for 5s

    DS: When ANY survivor is hooked, all survivors gain DS buff.

  • no mither should give you a 5th perk slot

  • @Todgeweiht said:

    No one left behind does not affect self care... neither does desperate measures.

    ur right about No one left behind (i made a mistake when making this post) But Desperate measures simply states: "Healing", while no one left behind states "altruistic actions"


    @TKTK said:

    healing doesn't go over 100%, remember.

    That is a mistake in the phrasing of We'll make it. Long long ago, you could get multiple stacks of we'll make it, so if you unhooked 2 people, we'll make it would give you 200% bonus healing. But this was changed at some point, and the perk was hard capped at giving a +100% healing speed bonus. The phrase "cumulative healing bonuses cannot exceed 100%" is just a relic of a bygone era.

    Proof: https://youtu.be/KjWLd5D5mqE?t=141

  • @Ihatelife said:

    Watch this perk getting nerfed to 2/3/4% 😆

    its just an uno reverse card for thana then lmao. i would believe it though.

  • if moris become better visually, more killers might bring them. And we cant have that. please.

  • big oof. But we all saw this coming. Its nerf or nothing, after all.

  • I strongly agree with this whole post. NoED is a solo queue problem. Like you said, a solo queue player can do 3-4 bones, and still get hit by noed. Same happens to me all the time.

    The devs need to add a token system to small game and detective's hunch. And add a (really trashy) way of find out how many totems are left even if you dont have those perks.

    if a 4-man SWF complains about noed, then its a cut and dry "do bones" response. But if any other group/person complains about noed, "do bones" isnt a real response. We need a totem counter.

  • honestly that would be funny AF

  • @[Deleted User] said:

    What makes it funny is that you used a Tetris piece to describe your situation, lmao.

    well... how else am i able to do it? :P

  • Dwight

    Weapon: Drug Dropper. Dwight will drug his boss victims and they will all see each other as the killer.

  • you mad genius! you just discovered the portal to escape from the entity's realm!

  • I mean. Why do killers get offerings that actually go stuff? Survivors should have some fun usable offerings too.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502474#Comment_1502474

    You are 0.01% of the player base. OP asked about sudden recent complaints. I just gave my theory, which I am allowed to do.

    Scottjund made his anti spirit vids about 8 months ago. At the time there were also tons of anti spirit posts. but then they died down a bit after the spirit tweaks.(The one that gave her a vault animation).


    Then suddenly there is a resurgence of spirit posts.

  • if spirit were to get any changes, i would make it so that using her power would completely drain her meter. Thus survivors could gauge when it is possible for her to be phasing. But then reduce the overall charge time of her power.

    something like this:

    Spirit: *Stands still*

    Survivor: ooh no. you just came out of phase 6s ago! you definitely arent phasing!

  • @Lansen_is_Here said:

    bro the devs are too busy releasing new skins and bugs for that nonsense, maybe they'll add in one new animation by this time next year?

    they'd prob sell us animation sets for $7.99

  • depends. If there is a 4man SWF sweat squad? then the survivors are the power role.

    If anything else, eh. id say its balanced, assuming good matchmaking.

  • XD.

    "Just stop being colorblind 4head" ~BHVR Probably

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494326#Comment_1494326

    No. Simply not good enough. Memeing still doesn’t remove NOED 🤣🤣🤣

    (silly survivors 🤣🤣🤣)

    what?

  • yall realize im just memeing right? I mean. i thought that would be obvious seeing as one of the perks is literally YEET.

  • it prevents you from wasting time. If you cant easily down a survivor at a certain loop, and you dedicate a full minute to chasing them, you lose.

    Letting them go is the best strat b/c it lets you apply realy pressure on the survivor team, and it gives you a chance to catch the survivors when that are in a bad position.

  • @MeatBycicle said:

    Most survivor mains hate him because hes honest about how much power and control they have in the game and dont like to hear about it.

    Im a survivor main, and im fine with Tru3.


    I think most people that dont like tru3, dont like him b/c hes like... the gordon ramsay of DBD. He just says it bluntly, and doesnt really care what people think.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1492380#Comment_1492380

    Game isn't quite ready for it. If a survivor gets hit and just holds w, you literally get into bloodlust before you catch up to them. Gens fly by too fast in the early game and a few maps are still terrible and large. Once those things are fixed, sure.

    At the same time though, bloodlust represents the power of the killer, the killer will eventually get you, no matter what, it's just a matter of time. And if you get downed while the killer is in bloodlust 2-3, you won that chase, because the killer also just lost 3 gens while that happened.

    I kinda wish they would disable bloodlust on maps that have fair/weak loops like hawkins.

  • @CrowFoxy said:

    Mori only working on death hook would make them another basically useless offering. There are better ways to change them than that.

    i mean. Most offering are useless or dont have a significant effect on gameplay. Coins just remove or add chests, which dont really do much unless you get lucky and find a key. But that isnt the coin offerings being op, thats a key being op. The oak offerings? they dont do anything. and BP offerings dont do much either.

    Why should moris, an offering, be something that greatly changes the flow of the game in the killer's favor?

    Giving the mori the ability to turn the tides of the match would only be fair if survivors had an ultra rare offering that made them immune to moris. or an ultra rare offering that spawned more pallets.

  • @Gylfie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490204#Comment_1490204

    I love how your profile picture even fits with what you just said. xD

    OwO *notices your pallet*

  • As a furry, can we get a survivor who wears a fur suit? I mean. There is a disproportional amount of LGBT in the furry community, and thus having a guy furry character will knock out two birds with one survivor. :P

  • @mentalpopcorn said:

    https://forum.deadbydaylight.com/en/discussion/176644/god-help-us-all

    I can't stand when people don't play something but come to forums to complain about it. This hag add-on isn't amazing. It's fun and can change things up, but normal hag is honestly better. There is a 15 second Cd on traps, and traps no longer get tripped meaning you have to know where they are at that time. It's good for hook camping, but if you're playing hag the way she's really supposed to be played then it's useless.

    Hag is strong because she can down a healthy survivor in less than 10 seconds if you have your traps set properly. The add-on is also ultra rare so it's not like you can do this every game. There are a lot of strong ultra rares. 1 shot huntress is a thing that exists.

    image.png image.png

    The wiki could be wrong, but im basing my opinion of mint rag off of what the wiki says.


    Also doctor mains seem to have an unlimited supply of kings and queens so i dont see why hag wouldnt.

  • oh no... no more super charge billy...

  • if they are at the exit gates, and you start noding, usually its just a GG. i dont see anyway a survivor would see that as BM.

  • @NursesBootie said:

    It's good, but exists since pigs release. Why do you bother now?

    in regards or mint rag or the hag as a whole?

    In regard to mint rag, i just didnt know she could teleport to untripped traps.

    In regards to hag, i always felt that she was insanely powerful. But now i have to deal with her constantly

  • @Alice_pbg said:

    yes. it's one of the strongest builds in the game.

    it's an ultra-rare, so it's not sustainable.

    *doctor mains want to know your location*

    Doctors have infinite queens and kings, so i thing hag will be fine

  • no mither is insanely op.

    I mean... it completely negates all instadowns, and completely negates the need to heal! super top tier perk.

  • From both perspectives, the hatch mechanic is THE WORST mechanic in the game.

    • It promotes slugging for the 4k, which is horrible for everyone.
    • It promotes survivors to play like dicks and just wait for each other to die which is unfun for both sides,
    • and it also is an undeserved escape


  • The one that makes survivors exposed if you snipe them.

  • interesting idea. then it would be like the deathslinger's iridescent addon.

  • wait... doesnt getting a hit on a survivor remove bloodlust?

  • Honestly... Legion shouldnt lose their power by hitting a survivor in deep wound. It should refresh the timer of FFby 50%, but shouldnt lower the deep wound timer. Then rework the stab wounds study and franks mixtape. and also reduce the stun from 4s to 3s. And greatly reduce the visual blindness from ending FF.


    Also greatly reduce the visual blindness of deep wounds itself, b/c its really annoying.

  • Robbie rotten as a survivor, and cancer as the killer. F in the chat for Robbie Rotten. For he was number one.

  • This isnt a good argument for gen speeds. The streamer literally got a 4K. I could just easily reframe this match to make it look like killers are OP.

    Ahem:

    OMG kilers are so op! i was watching this streamer play killer, and they got a 4K in just 2 minutes and 21seconds!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472486#Comment_1472486

    You can't just compare PH to Huntress / Demo when they HAVE counter plays to begin with.

    • Demo for example, he moves SLOWER than a survivor when he wants to ready his shred. With an addon he moves at 101% speed, 1% faster while channeling his shred. PH doesn't in this case, with his sword in the ground he can STILL catch up to survivors with no addons needed. His Attack also goes trough walls / pallets when Demo's doesn't. You know what the biggest diference between demo and PH is? Demo needs to know if your'e gonna vault or not, if you shred too late you're gonna hit the window, PH can still catch you from the other side of the window because his darn ability goes trough walls, thus ignoring the weakness Demo has in this case. He already has 2 things going for him better than Demo. He's faster when doing his torment and his attack can hit you further from the other side of the window. Not mentioning that Shred takes a little bit of time to charge it up to the max, unlike PH's power, so you could end up doing a baby shred for a much shorter distance.
    • Huntress moves SLOWER when by default. She also moves even slower when she's readying up a hatchet, in this time survivor can either hide, dodge it or fake it. PH yet again doesn't suffer from these. He moves faster than Huntress by default and he moves faster when he's doing his trail. But they both can hit you further from the other side of the window. PH yet again has 2 things going for him. He moves faster by default and he moves faster when he's doing his trail.
    • Deathslinger, yet again moves slower than PH by default. His projectile has a small hitbox so it can be pretty difficult hitting shots even at windows, not to mention that it can bug out and go TROUGH the survivor, PH doesn't suffer from this bug. His attack is very wide, so the chance to hit is super high and it goes trough walls.

    I want you to name a counter for PH in this situation:

    • You are the shack, PH is behind you, he puts his sword in the ground. If you vault the window, he's gonna use his power and hit you. If you drop the pallet he's gonna hit you, all of this + the fact that he's getting closer and closer for an M1. If you fake the window, he's gonna hit you, if you fake the pallet he's gonna go through and hit you.

    I would love a slow-down when he picks up his sword.

    More info in Tofu's recent video -> 5:25 timestamp

    https://youtu.be/rG6dpOxz3Dk?t=326

    Good ole Tofu. Doing gods work

  • @bingbongboi90 said:

    He has its called looking backwards.

    When he throws his big axe in the ground he slows himself down. In this scenario you want to bait you go for the window or throw down the pallet. If he misses the range attack because he thought you committed to the window, you can get a lot of distance from him.

    So Basically he has to guess you go for the window or not. If he is wrong, then you can go for another loop or 2 because he slows himself down when entering his power.

    PH is a fine killer not too strong and not too weak.

    He is MUCH faster than a huntress. Thus allowing him to very easily catch up. Also if i run to a pallet, ill hear him put his sword into the ground, so i dont drop the pallet. But guess what. he just lifts his sword up, and i still get downed. No distance is made.


    Huntress: 3.02m/s for a minimum of 1.25s to throw a hatchet

    Pyramid Head: 3.68m/s for a minimum of 1s to shoot the ranged attack. Then 110% MS i think if he continues to walk. Lifting up the sword has a 0.5s attack CD.

    These numbers can be found on the wiki.


    Honestly, i would just have him have a longer attack CD after lifting up his sword, but then maybe make the attack slightly easier to land to compensate.

  • @ResidentDoctorMain said:

    Resident Doctor Main here,

    You got me good for a second there, you rascal. Sincerely,

    Resident Doctor Main

    The fact that you decided to show your face is quite shocking.

    This post was made by the Calm Spirit gang

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